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January 2013
Games are all
about engaging
people to play

E d u c a t io n
R e a l it y
Games are all
about engaging
people to play

G a m in g
R e a l it y
“ Game pl ayer s  r egul ar l y exhibit
Games Invoke      per sist ence, r isk- t aking, at t ent ion
Behaviors We      t o det ail , and pr obl em- sol ving, al l
                  behavior s t hat ideal l y woul d be          “
also Want from
                  r egul ar l y demonst r at ed in school .
Learners
                  - The Educat ion Ar cade at MI T
“ Gamif icat ion is
                                 t he concept of
Gamification    appl ying game- design t hinking t o
Defined         “non- game” sit uat ions t o make t hem
                                         “
                mor e f un and engaging.
The Idea is Not
New
See success
              Invoking
                           visualized in
             Progression
How Can                    increments
We Gamify
Education?
              Levels          Points
How Can We Gamify Education?
                               Instilling Autonomy

                                   Feeling pride and ownership in
                                   your work in the game

                                     Achievement


                                     Collaboration


                                   Virality


                               Epic Meanings
Continuous Challenge

             Gain Mastery and Information
How Can We
             Infinite Play
Gamify
Education?   Countdown

             Loss Aversion

             Synthesis
GameChangers
                Enabling Gamification
                                            enables schools to
                in schools is a journey …
                                            take that journey thru
                • For teachers in the       …
Our Value          classroom
                                            • Seminars
Proposition …   • For curriculum
                                            • GameFrames Library
                  supervisors in a school
                                            • Teacher/ School
                • For those involved in
                                              partnerships
                  educational
                  technology                • Discovery-Map
                                              Building
Our GameFrames gives educators a
What is a
             quick way to gamify a single lesson, a
GameFrame?   complete unit of instruction, or an
             entire class.
Example GameFrame: Huddle
Huddle is a GameFrame an educator can use to conduct reviews of material.
                     Setup                     Starting Huddle                              Playing




          •Math teacher prepares review        •Teacher divides class into 4        •Teams answer each card, ringing
           cards for Geometry unit review.      teams of 4.                          a bell and sending the messenger
          •Creates three “levels” of cards     •Each team appoints a                 to return the card & collect the
           with 6 cards in each level. Cards    “messenger” and a “scribe”           next card.
           have points assigned to each        •The messenge’s job is to pickup a   •The teacher stops the game
          •Teacher divides class into 4         card and return it once complete.    when teams have checked-in all
           teams of 4.                         •The scribe’s job is to read the      their cards or time is up.
                                                question and record the answer.     •Scoring – The teacher asks each
                                               •Teacher explains the basic rules,    team’s scribe for the team’s
                                                sets the time and rings a bell to    answer. The teacher displays the
                                                start the huddle:                    correct answer and awards points
                                                                                     on a scorecard.
Example GameFrame: Results
• Student engagement is visibly higher across the entire class in comparison to
  standard review methods
• Teachers create diverse challenges on cards, appealing to students with different
  abilities
• Huddle can be run routinely to drive highly engaging but short reviews
GameChangers in Learning is a Non-Profit organization
dedicated to helping educators use game-based techniques
to inspire and engage students




Email: gamification@gameframes.org
Web: www.gameframes.org

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Gamifying Education with GameFrames

  • 2. Games are all about engaging people to play E d u c a t io n R e a l it y
  • 3. Games are all about engaging people to play G a m in g R e a l it y
  • 4. “ Game pl ayer s r egul ar l y exhibit Games Invoke per sist ence, r isk- t aking, at t ent ion Behaviors We t o det ail , and pr obl em- sol ving, al l behavior s t hat ideal l y woul d be “ also Want from r egul ar l y demonst r at ed in school . Learners - The Educat ion Ar cade at MI T
  • 5. “ Gamif icat ion is t he concept of Gamification appl ying game- design t hinking t o Defined “non- game” sit uat ions t o make t hem “ mor e f un and engaging.
  • 6. The Idea is Not New
  • 7. See success Invoking visualized in Progression How Can increments We Gamify Education? Levels Points
  • 8. How Can We Gamify Education? Instilling Autonomy Feeling pride and ownership in your work in the game Achievement Collaboration Virality Epic Meanings
  • 9. Continuous Challenge Gain Mastery and Information How Can We Infinite Play Gamify Education? Countdown Loss Aversion Synthesis
  • 10. GameChangers Enabling Gamification enables schools to in schools is a journey … take that journey thru • For teachers in the … Our Value classroom • Seminars Proposition … • For curriculum • GameFrames Library supervisors in a school • Teacher/ School • For those involved in partnerships educational technology • Discovery-Map Building
  • 11. Our GameFrames gives educators a What is a quick way to gamify a single lesson, a GameFrame? complete unit of instruction, or an entire class.
  • 12. Example GameFrame: Huddle Huddle is a GameFrame an educator can use to conduct reviews of material. Setup Starting Huddle Playing •Math teacher prepares review •Teacher divides class into 4 •Teams answer each card, ringing cards for Geometry unit review. teams of 4. a bell and sending the messenger •Creates three “levels” of cards •Each team appoints a to return the card & collect the with 6 cards in each level. Cards “messenger” and a “scribe” next card. have points assigned to each •The messenge’s job is to pickup a •The teacher stops the game •Teacher divides class into 4 card and return it once complete. when teams have checked-in all teams of 4. •The scribe’s job is to read the their cards or time is up. question and record the answer. •Scoring – The teacher asks each •Teacher explains the basic rules, team’s scribe for the team’s sets the time and rings a bell to answer. The teacher displays the start the huddle: correct answer and awards points on a scorecard.
  • 13. Example GameFrame: Results • Student engagement is visibly higher across the entire class in comparison to standard review methods • Teachers create diverse challenges on cards, appealing to students with different abilities • Huddle can be run routinely to drive highly engaging but short reviews
  • 14. GameChangers in Learning is a Non-Profit organization dedicated to helping educators use game-based techniques to inspire and engage students Email: gamification@gameframes.org Web: www.gameframes.org

Editor's Notes

  1. We live in a rapidly changing world. Schools are trying to meet so many challenges faced by 21st Century learners. It’s a never-ending journey
  2. And we know that the environment in schools today does not work for everyoneBut there are environments that are demonstrating high levels of engagement – gaming environments – and educators are taking notice
  3. If we look closely – gaming environments can encourage behaviors we want from 21st century learners
  4. So how do we leverage these gaming environmnents in educationWe employ a technique known as “gamification:”We’re borrowing ideas like point systems, levels, badges, and the elements of fun like randomness, choice, and challenge that make people so engaged by games to begin with
  5. To understand gamification – you just have to recall the story of Tom SawyerStuck with the punishment of having to paint the fenceTom reinvents the task and in doing so – creates an enthusiastic group of boys The point is – in the end – the boys view the same work – as something they choose to do – and it becomes play!
  6. Gamifying education does not mean playing gamesIt means borrowing the principles that make a game engagheing and employing them in the classroomSo – how do we do it – gamify education?Three ways The first and most obvious is – we invoke progressionOne of the things that makes games compelling for players is the idea of making progress against a goalThe best Games do this in tangible, meausred and above all – rewarding waysWe call this “seeing success visualizedExample:
  7. The second way we gamify is by Instilling autonomyGames have been shown to increase what we “agency” or a person’s “internal locus of controlWe can invoke this deliberatey thru techniques that are used in games to make them compellingThese techniques include – buikding on the sense of achievement to take pride in the actual achievementTo colaborate with others so all can winTo spread the wealth around – you can feel great but we all can feel greateAnd lastly because games invoke narratives – often accomplishments take on meanings beyond just the points – they are about your role in the game-based world
  8. Probably most importantly – thru gamification the learning never stops – inside and out of the classroomThis happens because as we gain mastery good game based design, creates new levels – unlocks new secrtesThere’s always the excitement that comes with the discovery – call it surprise or call it unlocking the mystery – discovering new things is motivatingPlay never stopsCountdowns can be resetLoss aversion is important because we don’t want to give up what we’ve already earned Finally making connections with other things – ideas, facts – its connecting all that up that we need from 21st century learners
  9. So what do we offer to do thatWe’re a non-profit – we think that gamification is a journey that can start in different ways but it takes time and a little persistence – we believe the best way to do this is by building a consortium – a community of practicing sponsor schools we work with - We begin the journey by offering schools that join this community - no cost seminars on how they can employ gamification in the classroomWe offer gameframes – which I’ll talk about in a momentWe seek Teaching-fellow partnerships – that’s where we work directly with one or a small group of teachers to apply gamified techniques as pilotsAnd lastly – discovery maps – this is an approach that uses the game board paradigm in class to teach almost any subject matter – it works especially well elementary thru middle school levels
  10. Gameframes are our framework for helping educators quickly gamify their instructionA gameframe can literally be picked up by an educator and after a few minutes of review and prep – they can use it the next day – most don’t require technology Let me talk about one very simple example
  11. Huddle is a richly designed review activity – it appeals to lots of different learner preferences – kinesthetic learning etc and employees techniques that enlist students in the actionsNow there are many great ways teachers already do reviews and we’re not suggesting they should not be used – we’re just using this one because its actually one of our very simple ones and relates to things you are already familiar withAlsoour frames are flexible - the example I am giving can be tweaked or adjusted by preference or necessity