2. Who here enjoys playing games or
using apps on their smartphones?
Introduction
3. To boost engagement, motivation, and learning outcomes by integrating game
elements into non-game contexts.
What do you think is the biggest challenge in education
today?
• A) Lack of student engagement
• B) Limited motivation
• C) Curriculum difficulty?
Why Gamification?
4. • Points: Numeric representation of progress and achievement.
• Badges: Virtual symbols awarded for specific accomplishments.
• Levels: Stages of progression within a system, typically with
increasing difficulty.
• Other (Leaderboards, Storyline, etc.):
⚬ Leaderboards: Display rankings to encourage competition.
⚬ Storyline: Adds narrative context to enhance engagement.
Game Key Elements
5. Example (CodeQuest)
Objective: Teach students the concept of variables and data types in programming through
a gamified approach.
Game Elements:
• Points: Students earn points for completing coding challenges correctly.
• Badges: Students receive badges for mastering specific topics or completing milestones.
• "Variable Virtuoso" badge for declaring 5 variables correctly.
• "Data Dynamo" badge for using three different data types correctly
• Levels: Students progress through different levels as they master concepts and complete
challenges.
• Level 1: The Variables Valley.
• Level 2: The Data Types Dungeon.
• Other: Incorporate a leaderboard to encourage competition among students.