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Gamification
Who here enjoys playing games or
using apps on their smartphones?
Introduction
To boost engagement, motivation, and learning outcomes by integrating game
elements into non-game contexts.
What do you think is the biggest challenge in education
today?
• A) Lack of student engagement
• B) Limited motivation
• C) Curriculum difficulty?
Why Gamification?
• Points: Numeric representation of progress and achievement.
• Badges: Virtual symbols awarded for specific accomplishments.
• Levels: Stages of progression within a system, typically with
increasing difficulty.
• Other (Leaderboards, Storyline, etc.):
⚬ Leaderboards: Display rankings to encourage competition.
⚬ Storyline: Adds narrative context to enhance engagement.
Game Key Elements
Example (CodeQuest)
Objective: Teach students the concept of variables and data types in programming through
a gamified approach.
Game Elements:
• Points: Students earn points for completing coding challenges correctly.
• Badges: Students receive badges for mastering specific topics or completing milestones.
• "Variable Virtuoso" badge for declaring 5 variables correctly.
• "Data Dynamo" badge for using three different data types correctly
• Levels: Students progress through different levels as they master concepts and complete
challenges.
• Level 1: The Variables Valley.
• Level 2: The Data Types Dungeon.
• Other: Incorporate a leaderboard to encourage competition among students.
Thank You

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Gamification

  • 2. Who here enjoys playing games or using apps on their smartphones? Introduction
  • 3. To boost engagement, motivation, and learning outcomes by integrating game elements into non-game contexts. What do you think is the biggest challenge in education today? • A) Lack of student engagement • B) Limited motivation • C) Curriculum difficulty? Why Gamification?
  • 4. • Points: Numeric representation of progress and achievement. • Badges: Virtual symbols awarded for specific accomplishments. • Levels: Stages of progression within a system, typically with increasing difficulty. • Other (Leaderboards, Storyline, etc.): ⚬ Leaderboards: Display rankings to encourage competition. ⚬ Storyline: Adds narrative context to enhance engagement. Game Key Elements
  • 5. Example (CodeQuest) Objective: Teach students the concept of variables and data types in programming through a gamified approach. Game Elements: • Points: Students earn points for completing coding challenges correctly. • Badges: Students receive badges for mastering specific topics or completing milestones. • "Variable Virtuoso" badge for declaring 5 variables correctly. • "Data Dynamo" badge for using three different data types correctly • Levels: Students progress through different levels as they master concepts and complete challenges. • Level 1: The Variables Valley. • Level 2: The Data Types Dungeon. • Other: Incorporate a leaderboard to encourage competition among students.