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             PLAY
              CONSULT
              CONCEPT
Twitter:
@BartHufen     +2
A Brand New Playground
   How can we use games as a marketing tool?
Content
1. Who is He?

2. What makes a game an epic experience?

3. How can we use it as a marketing tool?

4. Why use games as a marketing tool?

5. Where is more information?
WHO?
Atari - Diesel - Crossmarks - BrandNewgame
                                             Download my Book at:
                                             www.brandnewplayground.com




     Twitter: @BartHufen #gamification
WHO?
Atari - Diesel - Crossmarks - BrandNewgame
                                             Download my Book at:
                                             www.brandnewplayground.com




     Twitter: @BartHufen #gamification
WHO?
Atari - Diesel - Crossmarks - BrandNewgame
                                             Download my Book at:
                                             www.brandnewplayground.com




     Twitter: @BartHufen #gamification
WHOARE YOU?




Twitter: @BartHufen #gamification
Most effective Advertising Channel?




Twitter: @BartHufen #gamification
Most effective Advertising Channel?

   1. Which advertising channel grasps consumers’ 100%
   Attention?




Twitter: @BartHufen #gamification
Most effective Advertising Channel?

   1. Which advertising channel grasps consumers’ 100%
   Attention?
   2. How will consumers participate voluntary?




Twitter: @BartHufen #gamification
Most effective Advertising Channel?

   1. Which advertising channel grasps consumers’ 100%
   Attention?
   2. How will consumers participate voluntary?
   3. Can we actively involve them with radio or TV advertising?




Twitter: @BartHufen #gamification
Most effective Advertising Channel?

   1. Which advertising channel grasps consumers’ 100%
   Attention?
   2. How will consumers participate voluntary?
   3. Can we actively involve them with radio or TV advertising?
   4. What’s more valuable? 30 seconds or weeks of engagement?




Twitter: @BartHufen #gamification
Most effective Advertising Channel?

   1. Which advertising channel grasps consumers’ 100%
   Attention?
   2. How will consumers participate voluntary?
   3. Can we actively involve them with radio or TV advertising?
   4. What’s more valuable? 30 seconds or weeks of engagement?
   5. Can we change behavior by talking to them? Showing them
   stuff?




Twitter: @BartHufen #gamification
Play Time




Twitter: @BartHufen #gamification
Which Brand?




Twitter: @BartHufen #gamification
Which Brand?



                                   tekst




Twitter: @BartHufen #gamification
Which Brand?
Which Brand?
Some Facts to kick off?
50% of Facebook users log in to play games (= 400 million players)

Angry Birds games were downloaded 1 billion times

300 million people play games through the portals of Spil Games

Average amount of gamers playing through Steam is 4 million daily

The average gamer is 37 years old
What makes it good?
      Levels of involvement
   Playing a Game is like entering a
What makes it good?
The Flow makes it so Addictive and Fun to play
What makes it good?
Challenges    Games stimulate Gradual learning through




                                      Playtime
What makes it good?
  Peaks of Frustration create Epic
What makes it good?
     A Game exists of these elements:

1.   Objectives
2.   Variables
3.   Rules
4.   Feedback system
5.   Rewards & Punishment
6.   Levels
7.   Theme
How can We?

These are examples of concepts & cases

It shows you how games can help to reach objectives in the
field of:


1.   Product
2.   Price
3.   Place
4.   Personnel
5.   Promotion
How can We?

A game that influences the Price (and builds up a CRM dBase)

Objective: increase store traffic

Target: young minded consumers

Essence: being comfortable during uncomfortable situations
How can We?

A game that influences the Price (and builds up a CRM dBase)
                                Weird'Scores'      New'Balls'
          Fun'                                                      Leading'
                         Urban''         Tennis'              Quality'
     Tongue'in'cheek''                                                    Fashion'
                            Lifestyle'
                                           Sports''             Underwear'     Comfortable'
                 ParEes''

            Dance'                 Björn'Borg''                          Colorful''

                                                                      Young'
                                                   Swedish'
                                                                     Minded'
                                    Down'to'
                                                                    Consumer'
                                     earth'
                                                Abba'
2/3: How can We?                                             Price (and builds up a



2/5: A game that influences the Price (and builds up a CRM

                                      Weird'Scores'      New'Balls'
                Fun'                                                      Leading'
                               Urban''         Tennis'              Quality'
           Tongue'in'cheek''                                                    Fashion'
                                  Lifestyle'
                                                 Sports''             Underwear'     Comfortable'
                       ParEes''

                  Dance'                 Björn'Borg''                          Colorful''

                                                                            Young'
                                                         Swedish'          Minded'
                                          Down'to'                        Consumer'
                                           earth'
                                                      Abba'
How can We?
How can We?
             Mini&game&
            on&Facebook&




Seed&the&
game&on&
websites&   Bjöng&         Game&for&
                            iPhone&




             Voucher&
               to&be&
            redeemed&
             in:store&&
How can We?
How can We?
How can We?
How can We?
How can We?
3/5: New distribution Places
How can We?
How can We?
How can We?

Promotion (Gamevertising)


1.   Product Placement          Light brand involvement
2.   In-game advertising
3.   Branded scripted content
4.   Visually adapted games
5.   Advergames                 Maximum brand
                                involvement
Nissan GT Academy
                 3/5: How can We?




http://www.molblog.nl/bericht/van-gamer-tot-coureur-nissan-gelooft-in-virtueel-talent/
Nissan GT Academy
            > 1,5 miljoen How sinds 2008
                 3/5: talenten can We?
            + Podiumplaats 24 uur van Le Mans
            + Eindzege Intercontinental Le Mans Cup
            + Blancpain Endurance Series




http://www.molblog.nl/bericht/van-gamer-tot-coureur-nissan-gelooft-in-virtueel-talent/
3/5: How can We?
Why should We?
1.   100% Attention
2.   Fun!
3.   Active multi-sensory, re-playable, experience
4.   Hours, weeks, years of engagement
5.   Immersion - depth
6.   Knowledge & Behavioral change
How can We?
5/5: Where is More?
Book:
www.brandnewplayground.com

Blog: www.brandnewgame.nl/blog

Bizz: www.brandnewgame.nl

Twitter: @BartHufen

Linkedin: BartHufen
Book: www.brandnewplayground.com




             PLAY  CONSULT
Blog: www.gamingandbranding.com

                   CONCEPT
Bizz: www.brandnewgame.nl

Twitter: @BartHufen

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ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 

BrandNewGame @ Fontys 2012

  • 1. +1 PLAY CONSULT CONCEPT Twitter: @BartHufen +2
  • 2. A Brand New Playground How can we use games as a marketing tool?
  • 3. Content 1. Who is He? 2. What makes a game an epic experience? 3. How can we use it as a marketing tool? 4. Why use games as a marketing tool? 5. Where is more information?
  • 4. WHO? Atari - Diesel - Crossmarks - BrandNewgame Download my Book at: www.brandnewplayground.com Twitter: @BartHufen #gamification
  • 5. WHO? Atari - Diesel - Crossmarks - BrandNewgame Download my Book at: www.brandnewplayground.com Twitter: @BartHufen #gamification
  • 6. WHO? Atari - Diesel - Crossmarks - BrandNewgame Download my Book at: www.brandnewplayground.com Twitter: @BartHufen #gamification
  • 8. Most effective Advertising Channel? Twitter: @BartHufen #gamification
  • 9. Most effective Advertising Channel? 1. Which advertising channel grasps consumers’ 100% Attention? Twitter: @BartHufen #gamification
  • 10. Most effective Advertising Channel? 1. Which advertising channel grasps consumers’ 100% Attention? 2. How will consumers participate voluntary? Twitter: @BartHufen #gamification
  • 11. Most effective Advertising Channel? 1. Which advertising channel grasps consumers’ 100% Attention? 2. How will consumers participate voluntary? 3. Can we actively involve them with radio or TV advertising? Twitter: @BartHufen #gamification
  • 12. Most effective Advertising Channel? 1. Which advertising channel grasps consumers’ 100% Attention? 2. How will consumers participate voluntary? 3. Can we actively involve them with radio or TV advertising? 4. What’s more valuable? 30 seconds or weeks of engagement? Twitter: @BartHufen #gamification
  • 13. Most effective Advertising Channel? 1. Which advertising channel grasps consumers’ 100% Attention? 2. How will consumers participate voluntary? 3. Can we actively involve them with radio or TV advertising? 4. What’s more valuable? 30 seconds or weeks of engagement? 5. Can we change behavior by talking to them? Showing them stuff? Twitter: @BartHufen #gamification
  • 16. Which Brand? tekst Twitter: @BartHufen #gamification
  • 19.
  • 20. Some Facts to kick off? 50% of Facebook users log in to play games (= 400 million players) Angry Birds games were downloaded 1 billion times 300 million people play games through the portals of Spil Games Average amount of gamers playing through Steam is 4 million daily The average gamer is 37 years old
  • 21. What makes it good? Levels of involvement Playing a Game is like entering a
  • 22. What makes it good? The Flow makes it so Addictive and Fun to play
  • 23. What makes it good? Challenges Games stimulate Gradual learning through Playtime
  • 24. What makes it good? Peaks of Frustration create Epic
  • 25. What makes it good? A Game exists of these elements: 1. Objectives 2. Variables 3. Rules 4. Feedback system 5. Rewards & Punishment 6. Levels 7. Theme
  • 26. How can We? These are examples of concepts & cases It shows you how games can help to reach objectives in the field of: 1. Product 2. Price 3. Place 4. Personnel 5. Promotion
  • 27. How can We? A game that influences the Price (and builds up a CRM dBase) Objective: increase store traffic Target: young minded consumers Essence: being comfortable during uncomfortable situations
  • 28. How can We? A game that influences the Price (and builds up a CRM dBase) Weird'Scores' New'Balls' Fun' Leading' Urban'' Tennis' Quality' Tongue'in'cheek'' Fashion' Lifestyle' Sports'' Underwear' Comfortable' ParEes'' Dance' Björn'Borg'' Colorful'' Young' Swedish' Minded' Down'to' Consumer' earth' Abba'
  • 29. 2/3: How can We? Price (and builds up a 2/5: A game that influences the Price (and builds up a CRM Weird'Scores' New'Balls' Fun' Leading' Urban'' Tennis' Quality' Tongue'in'cheek'' Fashion' Lifestyle' Sports'' Underwear' Comfortable' ParEes'' Dance' Björn'Borg'' Colorful'' Young' Swedish' Minded' Down'to' Consumer' earth' Abba'
  • 31. How can We? Mini&game& on&Facebook& Seed&the& game&on& websites& Bjöng& Game&for& iPhone& Voucher& to&be& redeemed& in:store&&
  • 36. How can We? 3/5: New distribution Places
  • 39.
  • 40. How can We? Promotion (Gamevertising) 1. Product Placement Light brand involvement 2. In-game advertising 3. Branded scripted content 4. Visually adapted games 5. Advergames Maximum brand involvement
  • 41. Nissan GT Academy 3/5: How can We? http://www.molblog.nl/bericht/van-gamer-tot-coureur-nissan-gelooft-in-virtueel-talent/
  • 42. Nissan GT Academy > 1,5 miljoen How sinds 2008 3/5: talenten can We? + Podiumplaats 24 uur van Le Mans + Eindzege Intercontinental Le Mans Cup + Blancpain Endurance Series http://www.molblog.nl/bericht/van-gamer-tot-coureur-nissan-gelooft-in-virtueel-talent/
  • 44. Why should We? 1. 100% Attention 2. Fun! 3. Active multi-sensory, re-playable, experience 4. Hours, weeks, years of engagement 5. Immersion - depth 6. Knowledge & Behavioral change
  • 46. 5/5: Where is More? Book: www.brandnewplayground.com Blog: www.brandnewgame.nl/blog Bizz: www.brandnewgame.nl Twitter: @BartHufen Linkedin: BartHufen
  • 47. Book: www.brandnewplayground.com PLAY CONSULT Blog: www.gamingandbranding.com CONCEPT Bizz: www.brandnewgame.nl Twitter: @BartHufen

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