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PLAY   CONSULT                           CONCEPT   INGdinsdag 3 juli 12
dinsdag 3 juli 12
dinsdag 3 juli 12
H0W 2 G4M1FY                    Y0UR BU$1N€$$                    1N 10 SM4LL S7EPS                              By Bart Hu...
INTRO                       Download my Book at:                       www.brandnewplayground.comdinsdag 3 juli 12
INTRO                    1974 - 1999: Playing Around                    1999 - 2002: Atari Benelux                    2002...
INTRO                    1974 - 1999: Playing Around                    1999 - 2002: Atari Benelux                    2002...
INTRO                                                       Past       BartHufen                                          ...
MEN-U                    1. What Gamification really is                    2. How to do it                    3. Examples  ...
THE FUTURE        Bought                                                                                Sustainable       ...
1/3 GAMIFICATION            Gamification            Data Driven Design            Using Game Mechanics within Non-Game Conc...
1/3 GAMIFICATION            Games            Teach players things by doing them.            Players dare to experiment in ...
1/3 GAMIFICATION            Playing            Is natural behaviour            Taps into our urge for exploration and seek...
1/3 GAMIFICATIONdinsdag 3 juli 12
1/3 GAMIFICATION            Magic?            If something unpredictable happens that we cannot            (logically) exp...
1/3 GAMIFICATION            Which Game Mechanics are there?dinsdag 3 juli 12
1/3 GAMIFICATION            Which Game Mechanics are there?            1.Objectives / Goals            2.Variables        ...
1/3 GAMIFICATION            Which Game Mechanics are there?            1.Objectives / Goals = Purpose / Meaning           ...
1/3 GAMIFICATION            Which Game Mechanics are there?            1.Objectives / Goals            2.Variables        ...
1/3 GAMIFICATION            Which Game Mechanics are there?            1.Objectives / Goals            2.Variables        ...
1/3 GAMIFICATION            Which Game Mechanics are there?            1.Objectives / Goals            2.Variables        ...
1/3 GAMIFICATION                                Levels of Involvement            Game Designdinsdag 3 juli 12
1/3 GAMIFICATION            Gradual Learningdinsdag 3 juli 12
1/3 GAMIFICATION            Balancing of Flowdinsdag 3 juli 12
1/3 GAMIFICATION            Epic Experiencesdinsdag 3 juli 12
1/3 GAMIFICATIONdinsdag 3 juli 12
1/3 GAMIFICATION                         Learn     Defend                         Acquire   Bonddinsdag 3 juli 12
1/3 GAMIFICATION                                       Explore     Challenge                    Self-expression           ...
1/3 GAMIFICATION                                       Explore     Challenge                    Self-expression     Learn ...
1/3 GAMIFICATION                                       Explore   Challenge                                      How to Win...
1/3 GAMIFICATION                                       Explore     Challenge                    Self-expression     Learn ...
1/3 GAMIFICATION                                      R&D           Sales                        ICT          Learn       ...
1/3 GAMIFICATION                    Rewardsdinsdag 3 juli 12
1/3 GAMIFICATION                    Learning curve through Workshopsdinsdag 3 juli 12
1/3 GAMIFICATION                    Learning curve through Gamificationdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Businessdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            1/10 - Define your Objectivedinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            1/10 - Define your Objective            “I want to e...
2/3 HOW TO...?            Ten Steps to Gamify your Business            2/10 - Define your Playersdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            2/10 - Define your Players            What makes the...
2/3 HOW TO...?            Ten Steps to Gamify your Business            2/10 - Define your Players            Drivers: Acqui...
2/3 HOW TO...?            Ten Steps to Gamify your Business            3/10 - Define Game Goals & Challengesdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            3/10 - Define Game Goals & Challenges            Wha...
2/3 HOW TO...?            Ten Steps to Gamify your Business            3/10 - Define Game Goals & Challenges            Wha...
2/3 HOW TO...?            Ten Steps to Gamify your Business            4/10 - Define Scoring Mechanismdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            4/10 - Define Scoring Mechanism            How will ...
2/3 HOW TO...?            Ten Steps to Gamify your Business            5/10 - Define variables/attributes to achieve the go...
2/3 HOW TO...?            Ten Steps to Gamify your Business            5/10 - Define the desired behavior to achieve the go...
2/3 HOW TO...?            Ten Steps to Gamify your Business            5/10 - Define the desired behavior to achieve the go...
2/3 HOW TO...?            Ten Steps to Gamify your Business            6/10 - Set the Rulesdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            6/10 - Set the Rules            Define the size of t...
2/3 HOW TO...?            Ten Steps to Gamify your Business            6/10 - Set the Rules            Risk, Difficulty, Tu...
2/3 HOW TO...?            Ten Steps to Gamify your Business            7/10 - Define Challengesdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            7/10 - Define Challenges            Are there any sp...
2/3 HOW TO...?            Ten Steps to Gamify your Business            8/10 - Develop a Visual styledinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            8/10 - Develop a Visual style            What shoul...
2/3 HOW TO...?            Ten Steps to Gamify your Business            9/10 - Build / Do / Actdinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            9/10 - Build / Do / Act            Develop a protot...
2/3 HOW TO...?            Ten Steps to Gamify your Business            10/10 - Promote, Play, Celebratedinsdag 3 juli 12
2/3 HOW TO...?            Ten Steps to Gamify your Business            10/10 - Promote, Play, Celebrate            People ...
2/3 HOW TO...?                                         1            Three Month Cycles        Promote                     ...
2/3 HOW TO...?dinsdag 3 juli 12
3/3 Example            Trash-can Run                                1dinsdag 3 juli 12
3/3 Example            Trash-can Run            A Game Concept to reduce litter in woods & parcsdinsdag 3 juli 12
3/3 Example            Trash-can Run            A Game Concept to reduce litter in woods & parcs            Objective: pic...
3/3 Example            Check this link to YouTub:            http://www.youtube.com/watch?v=S8IVvB-1Dtgdinsdag 3 juli 12
Thanks for Challenging me!                Feel free to ask for more... ;-)                    Twitter: @BartHufen #Gamifica...
MORE?                                                       Past       BartHufen                                          ...
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BrandNewGame - how to gamify your business (1 case)

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Looking for 10 steps to gamify your business? This is the presentation you need - including an example.

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BrandNewGame - how to gamify your business (1 case)

  1. 1. PLAY CONSULT CONCEPT INGdinsdag 3 juli 12
  2. 2. dinsdag 3 juli 12
  3. 3. dinsdag 3 juli 12
  4. 4. H0W 2 G4M1FY Y0UR BU$1N€$$ 1N 10 SM4LL S7EPS By Bart Hufendinsdag 3 juli 12
  5. 5. INTRO Download my Book at: www.brandnewplayground.comdinsdag 3 juli 12
  6. 6. INTRO 1974 - 1999: Playing Around 1999 - 2002: Atari Benelux 2002 - 2007: Diesel Benelux 2007 - 2009: Crossmarks 2009 - Now: BrandNewGame Projects 2009 - 2012 ABN Amro Bank Port of Amsterdam Schiphol Airport Unilever - Yunomi Holland Casino Ziggo Novamedia Red Bull...?dinsdag 3 juli 12
  7. 7. INTRO 1974 - 1999: Playing Around 1999 - 2002: Atari Benelux 2002 - 2007: Diesel Benelux 2007 - 2009: Crossmarks 2009 - Now: BrandNewGame Projects 2009 - 2012 ABN Amro Bank Port of Amsterdam Schiphol Airport Unilever - Yunomi Holland Casino Ziggo Novamedia Red Bull...?dinsdag 3 juli 12
  8. 8. INTRO Past BartHufen Present @BartHufen Postings www.brandnewgame.nl/blog Twitter: @BartHufen #Gamificationdinsdag 3 juli 12
  9. 9. MEN-U 1. What Gamification really is 2. How to do it 3. Examples Twitter: @BartHufen #Gamificationdinsdag 3 juli 12
  10. 10. THE FUTURE Bought Sustainable Digital Sharing Challenging Marketing Owned Cloud Social Behavior Smart Branding Earned Games Data Content Mobile Lifestyle Smart Television Context Gamification Concept Twitter: @BartHufen #Gamificationdinsdag 3 juli 12
  11. 11. 1/3 GAMIFICATION Gamification Data Driven Design Using Game Mechanics within Non-Game Conceptsdinsdag 3 juli 12
  12. 12. 1/3 GAMIFICATION Games Teach players things by doing them. Players dare to experiment in a safe environment. We persist even after failing three lives...dinsdag 3 juli 12
  13. 13. 1/3 GAMIFICATION Playing Is natural behaviour Taps into our urge for exploration and seeking boundaries Learns us about act & consequence. We love predictabilitydinsdag 3 juli 12
  14. 14. 1/3 GAMIFICATIONdinsdag 3 juli 12
  15. 15. 1/3 GAMIFICATION Magic? If something unpredictable happens that we cannot (logically) explain it’s either magic, science fiction, an act of god, or it needs an excorsist real badly...dinsdag 3 juli 12
  16. 16. 1/3 GAMIFICATION Which Game Mechanics are there?dinsdag 3 juli 12
  17. 17. 1/3 GAMIFICATION Which Game Mechanics are there? 1.Objectives / Goals 2.Variables 3.Rules 4.Feedback System 5.Levels & Rewards 6.Referees / Adminsdinsdag 3 juli 12
  18. 18. 1/3 GAMIFICATION Which Game Mechanics are there? 1.Objectives / Goals = Purpose / Meaning 2.Variables = Evolving Abilities 3.Rules = Provide Boudaries 4.Feedback System = Learning 5.Levels & Rewards = Motivating 6.Referees / Admins = Controllingdinsdag 3 juli 12
  19. 19. 1/3 GAMIFICATION Which Game Mechanics are there? 1.Objectives / Goals 2.Variables 3.Rules 4.Feedback System 5.Levels & Rewards 6.Referees / Adminsdinsdag 3 juli 12
  20. 20. 1/3 GAMIFICATION Which Game Mechanics are there? 1.Objectives / Goals 2.Variables 3.Rules 4.Feedback System 5.Levels & Rewards 6.Referees / Adminsdinsdag 3 juli 12
  21. 21. 1/3 GAMIFICATION Which Game Mechanics are there? 1.Objectives / Goals 2.Variables 3.Rules 4.Feedback System 5.Levels & Rewards 6.Referees / Adminsdinsdag 3 juli 12
  22. 22. 1/3 GAMIFICATION Levels of Involvement Game Designdinsdag 3 juli 12
  23. 23. 1/3 GAMIFICATION Gradual Learningdinsdag 3 juli 12
  24. 24. 1/3 GAMIFICATION Balancing of Flowdinsdag 3 juli 12
  25. 25. 1/3 GAMIFICATION Epic Experiencesdinsdag 3 juli 12
  26. 26. 1/3 GAMIFICATIONdinsdag 3 juli 12
  27. 27. 1/3 GAMIFICATION Learn Defend Acquire Bonddinsdag 3 juli 12
  28. 28. 1/3 GAMIFICATION Explore Challenge Self-expression Sensation Fantasize Story Submission Socialdinsdag 3 juli 12
  29. 29. 1/3 GAMIFICATION Explore Challenge Self-expression Learn Defend Sensation Fantasize Acquire Bond Story Submission Socialdinsdag 3 juli 12
  30. 30. 1/3 GAMIFICATION Explore Challenge How to Win Opponent Self-expression Sensation Learn Defend Show off Scoring Fantasize Story About Winning Acquire Bond It went Up and Status & Down Submission Social Team To Referee Supportersdinsdag 3 juli 12
  31. 31. 1/3 GAMIFICATION Explore Challenge Self-expression Learn Defend Sensation Fantasize Acquire Bond Story Submission Socialdinsdag 3 juli 12
  32. 32. 1/3 GAMIFICATION R&D Sales ICT Learn Defend Marketing Administration Customer Service Acquire Bond Support Public Relations Legal & Finance H&Rdinsdag 3 juli 12
  33. 33. 1/3 GAMIFICATION Rewardsdinsdag 3 juli 12
  34. 34. 1/3 GAMIFICATION Learning curve through Workshopsdinsdag 3 juli 12
  35. 35. 1/3 GAMIFICATION Learning curve through Gamificationdinsdag 3 juli 12
  36. 36. 2/3 HOW TO...? Ten Steps to Gamify your Businessdinsdag 3 juli 12
  37. 37. 2/3 HOW TO...? Ten Steps to Gamify your Business 1/10 - Define your Objectivedinsdag 3 juli 12
  38. 38. 2/3 HOW TO...? Ten Steps to Gamify your Business 1/10 - Define your Objective “I want to engage my audience 10% longer for the period of 1 year and increase their involvement with 5%”dinsdag 3 juli 12
  39. 39. 2/3 HOW TO...? Ten Steps to Gamify your Business 2/10 - Define your Playersdinsdag 3 juli 12
  40. 40. 2/3 HOW TO...? Ten Steps to Gamify your Business 2/10 - Define your Players What makes them tickle...? Define Key Driver & 2 Key Motivationsdinsdag 3 juli 12
  41. 41. 2/3 HOW TO...? Ten Steps to Gamify your Business 2/10 - Define your Players Drivers: Acquire, Defend, Learn, Bond Motivations: Explore, Express, Challenge, Sensation, Story, Social, Fantasize, Submissiondinsdag 3 juli 12
  42. 42. 2/3 HOW TO...? Ten Steps to Gamify your Business 3/10 - Define Game Goals & Challengesdinsdag 3 juli 12
  43. 43. 2/3 HOW TO...? Ten Steps to Gamify your Business 3/10 - Define Game Goals & Challenges What do people need to do on the playing field? What do we want them to learn?dinsdag 3 juli 12
  44. 44. 2/3 HOW TO...? Ten Steps to Gamify your Business 3/10 - Define Game Goals & Challenges What winning conditions are there? Do players need to solve, conquer, capture, eliminate, compete, defend, survive, unlock, gather, control, balance, collect, ...?dinsdag 3 juli 12
  45. 45. 2/3 HOW TO...? Ten Steps to Gamify your Business 4/10 - Define Scoring Mechanismdinsdag 3 juli 12
  46. 46. 2/3 HOW TO...? Ten Steps to Gamify your Business 4/10 - Define Scoring Mechanism How will we reward players? How will we punish players?dinsdag 3 juli 12
  47. 47. 2/3 HOW TO...? Ten Steps to Gamify your Business 5/10 - Define variables/attributes to achieve the goalsdinsdag 3 juli 12
  48. 48. 2/3 HOW TO...? Ten Steps to Gamify your Business 5/10 - Define the desired behavior to achieve the goals How do we want our players to behave? What can they utilize to achieve the goals in the game?dinsdag 3 juli 12
  49. 49. 2/3 HOW TO...? Ten Steps to Gamify your Business 5/10 - Define the desired behavior to achieve the goals For instance: speed, strength, skills, lead, intelligence, ...dinsdag 3 juli 12
  50. 50. 2/3 HOW TO...? Ten Steps to Gamify your Business 6/10 - Set the Rulesdinsdag 3 juli 12
  51. 51. 2/3 HOW TO...? Ten Steps to Gamify your Business 6/10 - Set the Rules Define the size of the playing field, Single/Multiplayer? What kind of behavior is (not) allowed? How many levels are there / When is the game finished?dinsdag 3 juli 12
  52. 52. 2/3 HOW TO...? Ten Steps to Gamify your Business 6/10 - Set the Rules Risk, Difficulty, Turns, Quest, Points, Random events, Time, Speed, Luck, Progress/Levels, Resource Management, Auction, Epic Choice, Social, Rewardsdinsdag 3 juli 12
  53. 53. 2/3 HOW TO...? Ten Steps to Gamify your Business 7/10 - Define Challengesdinsdag 3 juli 12
  54. 54. 2/3 HOW TO...? Ten Steps to Gamify your Business 7/10 - Define Challenges Are there any specific skills we wish to learn? Special abilities we want to train?dinsdag 3 juli 12
  55. 55. 2/3 HOW TO...? Ten Steps to Gamify your Business 8/10 - Develop a Visual styledinsdag 3 juli 12
  56. 56. 2/3 HOW TO...? Ten Steps to Gamify your Business 8/10 - Develop a Visual style What should the game (elements) look like? Use of an avatar helps to customize the experiencedinsdag 3 juli 12
  57. 57. 2/3 HOW TO...? Ten Steps to Gamify your Business 9/10 - Build / Do / Actdinsdag 3 juli 12
  58. 58. 2/3 HOW TO...? Ten Steps to Gamify your Business 9/10 - Build / Do / Act Develop a prototype, test the mechanics, look, learn, improve, beta-test, adjust, develop, iteratedinsdag 3 juli 12
  59. 59. 2/3 HOW TO...? Ten Steps to Gamify your Business 10/10 - Promote, Play, Celebratedinsdag 3 juli 12
  60. 60. 2/3 HOW TO...? Ten Steps to Gamify your Business 10/10 - Promote, Play, Celebrate People need to know there’s a game to be played Stimulate play (competition & cooperation always helps) Celebrate (level) winners and start from promoting againdinsdag 3 juli 12
  61. 61. 2/3 HOW TO...? 1 Three Month Cycles Promote 4 Iterate Play 2 Celebrate 3dinsdag 3 juli 12
  62. 62. 2/3 HOW TO...?dinsdag 3 juli 12
  63. 63. 3/3 Example Trash-can Run 1dinsdag 3 juli 12
  64. 64. 3/3 Example Trash-can Run A Game Concept to reduce litter in woods & parcsdinsdag 3 juli 12
  65. 65. 3/3 Example Trash-can Run A Game Concept to reduce litter in woods & parcs Objective: pick up paper, plastic and tin cans Target Group: runners Essence: clean conscience & karma pointsdinsdag 3 juli 12
  66. 66. 3/3 Example Check this link to YouTub: http://www.youtube.com/watch?v=S8IVvB-1Dtgdinsdag 3 juli 12
  67. 67. Thanks for Challenging me! Feel free to ask for more... ;-) Twitter: @BartHufen #Gamificationdinsdag 3 juli 12
  68. 68. MORE? Past BartHufen Present @BartHufen Projects www.brandnewgame.nl Twitter: @BartHufen #Gamificationdinsdag 3 juli 12

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