Successfully reported this slideshow.
Your SlideShare is downloading. ×

Progress loop presentation - BrandNewGame

Ad

BrandNewGame
Playing for Progress
@BartHufen
#Gamification

Ad

Content
1. Who am I?
2. Why use game mechanics?
3. What is the Progress Loop?
4. How can you apply it?
5. Where can you fi...

Ad

1/5: Who am I…?

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Upcoming SlideShare
Gamification 2019
Gamification 2019
Loading in …3
×

Check these out next

1 of 32 Ad
1 of 32 Ad

Progress loop presentation - BrandNewGame

Download to read offline

This presentation is the basis for my new book: Playing on the Job. It explains two basic games, their mechanics and how you can apply them to your organization to become more agile or responsive. The GameStorm methodology and its assets are copyright protected - all rights reserved 2015 BrandNewGame.

This presentation is the basis for my new book: Playing on the Job. It explains two basic games, their mechanics and how you can apply them to your organization to become more agile or responsive. The GameStorm methodology and its assets are copyright protected - all rights reserved 2015 BrandNewGame.

More Related Content

Progress loop presentation - BrandNewGame

  1. 1. BrandNewGame Playing for Progress @BartHufen #Gamification
  2. 2. Content 1. Who am I? 2. Why use game mechanics? 3. What is the Progress Loop? 4. How can you apply it? 5. Where can you find more?
  3. 3. 1/5: Who am I…?
  4. 4. Game Changer @BartHufen #gamification #change www.brandnewgame.com 1/5: Who am I…?
  5. 5. Publications Presentations Projects 1/5: What do I do…?
  6. 6. 2/5: Why use game mechanics?
  7. 7. 1. Goal oriented 2. Action driven 3. Feedback 4. Score 5. Fun & Functional 6. Engaging 2/5: Why use game mechanics?
  8. 8. 2/5: Why use game mechanics?
  9. 9. LOOP Buy Seeds Plant Seeds Wait Harvest and sell 2/5: Why use game mechanics?
  10. 10. Buy Seeds Plant Seeds Wait Harvest and sell Buy ... Buy Land Buy Tools Buy Animals Etc. Develop Use Deploy Protect Fertilize Moisturize Etc. Bonus Unlock Receive Etc. 2/5: Why use game mechanics?
  11. 11. 2/5: Why use game mechanics?
  12. 12. The story of FarmVille
  13. 13. LOOP TO PROGRESS Buy Seeds Plant Seeds Wait Harvest and sell 2/5: Why use game mechanics?
  14. 14. 3/5: Progress Loop
  15. 15. THINK MAKE SELL IMPROVE 3/5: Progress Loop
  16. 16. THINK MAKE SELL IMPROVE 3/5: Progress Loop Product Leadership Operational Excellence Customer Intimacy
  17. 17. INTERNAL 3/5: Progress Loop THINK MAKE SELLIMPROVE > > > <
  18. 18. EXTERNAL INTERNAL THINK MAKE SELL / BUYIMPROVE USE CONSUME ORIENTATE > > >> > > 3/5: Progress Loop
  19. 19. EXTERNAL INTERNAL THINK MAKE SELL / BUYIMPROVE USE CONSUME ORIENTATE > > >> > > 3/5: Progress Loop FEEDBACK!
  20. 20. EXTERNAL INTERNAL THINK MAKE SELL / BUYIMPROVE USE CONSUME ORIENTATE > > >> > > 3/5: Progress Loop FEEDBACK!
  21. 21. 4/5: How can you apply it?
  22. 22. THINK MAKE SELL IMPROVE 4/5: How can you apply it? Find your progress loop
  23. 23. PUBLICIZE PRESENT PROJECTS EVALUATE & IMPROVE 4/5: How can you apply it? Our top-level processes
  24. 24. PREPARE EXECUTE FOLLOW UP ASK FEEDBACK AND IMPROVE 4/5: How can you apply it? Our operational progressional processes
  25. 25. 4/5: How can you apply it? Mistake I have made, there ís try !We call it: ‘experiment’… which leads to ‘experience’…
  26. 26. GameStorm - COSTS + REVENUES BUSINESS PLAYGROUND INTERNAL EXTERNAL
  27. 27. GameStorm - COSTS + REVENUES BUSINESS PLAYGROUND INTERNAL EXTERNAL Define

×