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1 of 7
Research
Your Name
Existing Product1. Provide information
on the review games
within the magazine 2. Bold title which is
easy to distinguish from
other magazines
3. Intriguing information
being told inside with
the name of the game.
4. Funny moments that
the community have
created
5. Uses the buzz word
exclusive content
within the magazine
with a large photo over
the entire magazine
6. Clarity of the desert
surrounding with the
dust in the background
blowing the characters
coat is a good layout.
8. The age range would be around 17-20 since the displayed games are 18’s and 16’s whilst mostly being
mature, as well it would mostly be for men with all the violence .
7. This sub image allows
the reader to see what
hardware will be shows
inside.
Existing Product
Bright, large and bold title
that attracts the reader
towards the shelf the
magazine would be on
Information of smaller
games inside the magazine
and the consoles all the
games inside are on.
Unbiased reviews make the reader anticipate
what a plethora of different comment that will
help build opinion of the games
Black and red picture brings
mystery to the game and
wondering why he’s
shooting the gun
Shows new types of game
and what they’ve done to
find it
Main game with the buzz
word so you want to find
out what makes it so
exclusive. Additionally,
having the main character in
the middle of the page so it
stands out to the reader
Existing Product
Large title taking a 5th of
the magazine to show and
tell you it’s the best.
Information on
tournaments and previews
of upcoming games
Corner of the page shows
games that would
dominate the pc genre
until a new large game
comes out.
The bold title and the buzz
word makes you wonder
how this magazine is more
exclusive than another one
Research Analysis
• What common features do the researched
products have?
– They all use their main game with main characters
whilst also having other games on the top of the page
• What aspects of the research will you include
within your on work?
– Ill use the different circle formats where they have put
the smaller games within. Whilst also using the large
photo in the middle overlapping the title.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
16-20 • The content that would appeal to this
audience would be the action, visual games
that always have a battle waiting to happen.
Gender
Male • The reason it appeals to males be for all the
violence and gore.
Psychographic
The overall psychographic
profile for my magazine
would be a mixture of
belonger, achiever,
emulator, needs driven, and
balanced.
• B, game identity. A, competitive side. E,
Roleplay. ND, entertainment/part of a tribe.
B, community
Social Status
C2-A • The reason the magazine would be in this
demographic is because people interested
in the games would have computers strong
enough to play them or consoles. Which are
expensive.

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Research Magazine Design for Gamers Ages 16-20

  • 2. Existing Product1. Provide information on the review games within the magazine 2. Bold title which is easy to distinguish from other magazines 3. Intriguing information being told inside with the name of the game. 4. Funny moments that the community have created 5. Uses the buzz word exclusive content within the magazine with a large photo over the entire magazine 6. Clarity of the desert surrounding with the dust in the background blowing the characters coat is a good layout. 8. The age range would be around 17-20 since the displayed games are 18’s and 16’s whilst mostly being mature, as well it would mostly be for men with all the violence . 7. This sub image allows the reader to see what hardware will be shows inside.
  • 3. Existing Product Bright, large and bold title that attracts the reader towards the shelf the magazine would be on Information of smaller games inside the magazine and the consoles all the games inside are on. Unbiased reviews make the reader anticipate what a plethora of different comment that will help build opinion of the games Black and red picture brings mystery to the game and wondering why he’s shooting the gun Shows new types of game and what they’ve done to find it Main game with the buzz word so you want to find out what makes it so exclusive. Additionally, having the main character in the middle of the page so it stands out to the reader
  • 4. Existing Product Large title taking a 5th of the magazine to show and tell you it’s the best. Information on tournaments and previews of upcoming games Corner of the page shows games that would dominate the pc genre until a new large game comes out. The bold title and the buzz word makes you wonder how this magazine is more exclusive than another one
  • 5. Research Analysis • What common features do the researched products have? – They all use their main game with main characters whilst also having other games on the top of the page • What aspects of the research will you include within your on work? – Ill use the different circle formats where they have put the smaller games within. Whilst also using the large photo in the middle overlapping the title.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 16-20 • The content that would appeal to this audience would be the action, visual games that always have a battle waiting to happen. Gender Male • The reason it appeals to males be for all the violence and gore. Psychographic The overall psychographic profile for my magazine would be a mixture of belonger, achiever, emulator, needs driven, and balanced. • B, game identity. A, competitive side. E, Roleplay. ND, entertainment/part of a tribe. B, community Social Status C2-A • The reason the magazine would be in this demographic is because people interested in the games would have computers strong enough to play them or consoles. Which are expensive.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?