2. Existing Product
Here is a sci-fi game that I
want to model mine after as
it has the same type of
elements and gaming style
that want to use in my game.
One of the aspects of this
game that I want to try and
adapt to is the multiple
enemy and ally aspects as I
think it would really give my
game a good aspect.
3. Existing Product
An aspect I want to take from this game is the
storyline aspect. In my opinion games that have
story lines are some of my favourite games mainly
because they have development more than others.
4. Existing Product
The aspect from this game that I will take from this game is the audio and narrative,
mainly because they really boosts the theme of action and sci-fi and it really brightens
and increases the overall impact the game leaves behind.
5. Research Analysis
• What common features do the researched
products have? They’re all sci-fi games.
• What aspects of the research will you include
within your on work? The design story and
audio type for the game.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
12-18 • The combat and story line aspects
Gender
Primary male
Secondary female
• The colours and aspect of the game will appeal more to
the male audience.
• The design and main character will appeal more to the
female audience as the main protagonist is female
Psychographic
Emulator • My game will have some aspects where
they need to make hard decisions
Social Status
Upper lower to
lower middle class
• Upper lower class because of the games
design
• Lower because of the gameplay
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?