Your SlideShare is downloading. ×
Gamification and Game-Thinking
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Gamification and Game-Thinking

6,701
views

Published on

This presentation explores gamification, game-thinking and elements that engage learners.

This presentation explores gamification, game-thinking and elements that engage learners.

Published in: Education

0 Comments
52 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
6,701
On Slideshare
0
From Embeds
0
Number of Embeds
23
Actions
Shares
0
Downloads
176
Comments
0
Likes
52
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction For Accenture Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification
  • 2. Covert Design Takeaway Challenge
  • 3. Notes Slides Additional Ideas www.karlkapp.com/kapp-notes
  • 4. Karl Kapp Presents:
  • 5. Three Mysterious Keys to
  • 6. t was a quiet Monday morning, very quiet, really quiet… almost too…
  • 7. Then, out of nowhere, she flew into my office, like a boss who had a problem that needed solved … Hi Boss.
  • 8. I have a problem that needs to be solved.
  • 9. We need more engagement. She wanted to increase learner engagement and have more interactive learning within the company…
  • 10. You came to the right L&D guy that’s what I do…
  • 11. Yeah, I know…that’s why I hired you. Ugh.. Now take the new person here and go ask Clyde, he went to a conference on the subject.
  • 12. For some reason, she didn’t seem bothered by the fact that she was breaking the company’s no smoking policy…
  • 13. Here’s where you come in. Help me figure out the clues …and fast. Open a separate window on a web browser, Go to: PollEv.com/karlkapp
  • 14. When the poll is active, click on the answer you believe is correct. New questions will appear when the slides change. Stay on: www.polleverywhere.com/karlkapp.
  • 15. Ok, first assignment/question….
  • 16. Choose your disguise…
  • 17. Stakes are high. Winners receive accolades throughout the land.
  • 18. First stop…Clyde’s office…look for clues
  • 19. Game Thinking B) Teaching knowledge, skills & abilities using a self- contained game. A) Using game-based techniques to engage people, motivate action promote learning & solve problems. C) Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment. D) Application of different types of game-elements to propel a learner through content with no changes to the content.
  • 20. I found three things written on one of Clyde’s notebooks. Could be a lead…or …it could be this session’s learning objectives
  • 21. Let’s get going.
  • 22. Now we need to find Ivan…the Informant... I knew one of his old haunts.
  • 23. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  • 24. Look I am going to ask you some questions, the right answer gives you a clue to interactive learning. He was about as friendly as a fly at a fly strip convention.
  • 25. What do you and your lackies here have to say about this?
  • 26. There are two types of gamification.
  • 27. He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
  • 28. Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content. Structural:  Points  Badges  Leaderboard
  • 29. Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game. Content:  Challenge  Story  Characters  Missions
  • 30. Ivan then grabbed his laptop to show me a demonstration of the two types.
  • 31. First Structural Gamification….
  • 32. Gamification The concept of gamification Consists of many different elements. These elements can include: • Story • Character • Mystery • Curiosity • Curve of Interest • Surprise • Chance • Points • Badges Screen captures courtesy of MindTickle….
  • 33. Then he demonstrated content gamification....
  • 34. It was a little like déjá vu ….this content gamification…..
  • 35. It has elements of story, characters and content that was altered to be more game-like…
  • 36. This mystery of interactive learning was starting to take shape…
  • 37. Thanks, Ivan.Get out of here….
  • 38. Let’s brief the boss on what we know so far…
  • 39. So what have we learned?
  • 40. So far, so good L&D person, follow the next clue on the matchbook I found in my desk drawer….
  • 41. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  • 42. Enter Question TextHmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:
  • 43. Action draws in the learner and encourages further engagement.
  • 44. Too often instructional design is about the content and not about the actions that need to occur.
  • 45. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Pick a team.
  • 46. Just as I was leaving, I found another matchbook.
  • 47. Seems like a clue…should Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
  • 48. Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  • 49. Let me show you Clyde’s folder on this subject.
  • 50. Do you know what elements contribute to flow?
  • 51. Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
  • 52. You can also add elements such as …
  • 53. You can also add elements such as …Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
  • 54. Suddenly, a voice appeared out of nowhere…the mysterious Learning Lady
  • 55. Challenge, Curiosity, Control, Fantasy, Cooperation, Competition and Recognition. I saw her eyes in the shadows of the alley and she simply said…to motivate learners add …
  • 56. Hey, I know that’s Malone’s Theory of Intrinsically Motivating Instruction. Yes, it is ….
  • 57. You want both Intrinsic and Extrinsic Motivation….Research indicates that they coexist. Use both that’s key.
  • 58. Then, suddenly, she emerged from the shadows. I pictured you differently…
  • 59. Here are some more matches for your boss. She smokes a lot. She shouldn’t smoke.
  • 60. Well, here is the next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
  • 61. No risk, or danger equal no skin in the game. Get the learner emotionally involved by putting him or her at “mock” risk.
  • 62. Losing Not Solving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  • 63. In games, failing is allowed, it’s acceptable, and it’s part of the process.
  • 64. Also, failure or earned success can lead to emotion which can contribute to Episodic Memory.
  • 65. Time for a recap with the boss…she looked a little frantic…she wanted to know one more thing.
  • 66. I want to know one more thing. What game elements can engage learners?
  • 67. What game elements did we encounter today that can engage learners?
  • 68. What game elements did we encounter today that can engage learners?
  • 69. Great stuff, you guys really seemed to have cracked the case as to what makes engaging learning.
  • 70. Back to Clyde’s office, which note is right?
  • 71. Game Thinking B) Teaching knowledge, skills & abilities using a self- contained game. A) Using game-based techniques to engage people, motivate action promote learning & solve problems. C) Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment. D) Application of different types of game-elements to propel a learner through content with no changes to the content.
  • 72. To sum it up, what have you learned today?
  • 73. To sum it up, what have you learned today?
  • 74. I thought my work was done but then….I found another pack of matches on my way home…
  • 75. We’ll leave that for another presentation….
  • 76. The End
  • 77. Design Takeaway Challenge.
  • 78. 1) Story/Genre 2) Polling/Audience Input 3) Points/Winners/Teams 4) Mystery/Curiosity 5) Pre/Post Test
  • 79. QUESTIONS?
  • 80. Learn more…books available at: http://tinyurl.com/ASTDgambook and http://tinyurl.com/ASTDfieldbk Or Amazon.com
  • 81. Contact Karl Kapp at karlkapp@gmail.com or on his web site www.karlkapp.com.
  • 82. Credits: Detective Artwork Courtesy of Vanessa Bailey Flow Diagram by Kristin Bittner Typewriter and Mysterious Eyes are Clip Art Audience Response Devices by TurningTechnologies Demo of Gamification Software by MindTickle