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Understanding Games and Gamification

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Short presentation about games and gamification.

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Understanding Games and Gamification

  1. 1. Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction Understanding Games  and Gamification: Game‐Thinking, Game‐Elements, and  Gamification
  2. 2. Related Resources…Related Resources… Lynda.com Course: Gamification of LearningYouTube Video Web Site:www.karlkapp.com Books
  3. 3. For: Notes/Slides Additional Ideas www.karlkapp.com www.karlkapp.com/kapp-notes
  4. 4. Let’s Get  Started
  5. 5. What game elements and tools of engagement are used?
  6. 6. Karl M. Kapp Presents:
  7. 7. The Case of the
  8. 8. t was a quiet Monday morning, very quiet, really quiet… almost too…
  9. 9. Then, out of nowhere, she flew into my office, like a boss who had a problem that needed solved … Hi Boss.
  10. 10. I have a problem that needs to be solved.
  11. 11. We need more engagement. She wanted to increase learner engagement and have more interactive learning in our company.
  12. 12. You came to the right L&D guy…that’s what I do…
  13. 13. Yeah, I know…that’s why I hired you. Ugh.. Now take the new person here and go ask Clyde, he went to a conference on the subject.
  14. 14. For some reason, she didn’t seem bothered by the fact that she was breaking our organization’s no smoking policy…
  15. 15. Here’s where you come in. Help me figure out the clues …and fast. Open a separate window on a web browser, Go to: PollEv.com/karlkapp
  16. 16. When the poll is active, click on the answer you believe is correct. New questions will appear when the slides change. Stay on: www.polleverywhere.com/karlkapp.
  17. 17. Ok, first assignment/question….
  18. 18. Choose your disguise…
  19. 19. Stakes are high and time is short.
  20. 20. Learners are not Engaged? Why? LEARNING EAGLE October 30, 2014See Section F for Coupons Investigation Opened By Harry James Las Vegas, NV– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments. The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content. The news of disengagement was spreading…
  21. 21. We need to find Ivan…the Informant...
  22. 22. I knew one of his old haunts…
  23. 23. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  24. 24. Look I am going to ask you some questions, the right answer gives you a clue to interactive learning. He was about as friendly as a fly at a fly strip convention.
  25. 25. What do you and your detectives here have to say about this?
  26. 26. Games and Gamification are the same thing? Tell me is this Fact or Fishy?
  27. 27. Enter Question TextNext clue, how many types of gamification are there?
  28. 28. There are two types of gamification.
  29. 29. He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
  30. 30. Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content.  Structural:  Points  Badges  Leaderboard
  31. 31. Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game.  Content:  Challenge  Story  Characters  Missions
  32. 32. Ivan then grabbed his laptop to show me a demonstration of the two types.
  33. 33. First Structural Gamification….
  34. 34. Then he demonstrated content gamification....
  35. 35. It was a little like déjá vu ….this content gamification…..
  36. 36. It has elements of story, characters and content that was altered to be more game-like…
  37. 37. Ivan had another question for me…I was the one who was supposed to be ask’n questions…. Learners remember facts better when presented in a bulleted list or when presented in a story?
  38. 38. Fact or Fishy?
  39. 39. Thanks, Ivan.Get out of here…. This mystery of interactive learning was starting to take shape…
  40. 40. Let’s brief the boss on what we know so far…
  41. 41. So what have we learned, tell me in the chat?
  42. 42. So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
  43. 43. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  44. 44. Enter Question TextHmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:
  45. 45. Action draws in the learner and encourages further engagement.
  46. 46. Too often instruction is about the content and not about interacting or engaging with the content.
  47. 47. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Pick a team.
  48. 48. Create Open Loops. Ask Questions. Law & Order
  49. 49. You can also add elements such as …Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
  50. 50. Active learning increases student performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta, and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
  51. 51. Time for a recap with the boss…she looked a little frantic…she wanted to know one more thing.
  52. 52. I want to know one more thing. What game elements can engage learners?
  53. 53. What game elements did we encounter today that can engage learners?
  54. 54. Any Others?
  55. 55. Great stuff, you folks really seemed to have cracked the case as to what makes engaging learning.
  56. 56. I thought my work was done but then….I found another pack of matches on my way home…
  57. 57. But we’ll have to leave that mystery for another presentation….
  58. 58. What game elements and tools of engagement are used in this presentation?
  59. 59. 1) Story/Genre 2) Polling/Audience Input 3) Teams 4) Mystery/Curiosity 5) Characters 6) Competition 7) Group Particpation 8) Action
  60. 60. QUESTIONS?
  61. 61. The End
  62. 62. Credits: Detective Artwork Courtesy of Vanessa Bailey Typewriter is MS Clip Art Audience Response Devices by PollEverywhere Demo of Gamification Software by MindTickle

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