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Solving the Case of the Disengaged Learner


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Grabbing and holding the attention of learners is getting harder and harder. In fact, the average person sends or receives more than 150 text messages a day. This means your learner's attention is not always focused on the content you have designed or are delivering to them. How do you design instruction that engages and motivates the learner? How do you make learning exciting, interesting, and memorable? The answer is to use evidence-based techniques to engage and motivate. This presentation will use an audience response system and a case study to demonstrate the key elements required to make learning engaging. You will learn five techniques for creating engaging and memorable learning events all while playing a game. Don't miss this energetic and fun presentation.

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Solving the Case of the Disengaged Learner

  1. 1. Follow on Twitter:@kkapp for updates, slides & additional ideas. By Karl M. Kapp Bloomsburg University Author of Gamification of Learning &Instruction Download Slides & Notes at: Course on Gamification Available at: Case of the Disengaged Learner
  2. 2. For: Notes/Slides Additional Ideas
  3. 3. Take Your Learning One Step Further Get your copies at the ATD Store or
  4. 4. Design Takeaway Challenge
  5. 5. Karl M. Kapp and ATD ICE 2015 Present:
  6. 6. It started out like any other day at the office…
  7. 7. I had just ventured out on my lunch break…. when she showed up
  8. 8. Hi ya boss.
  9. 9. Hey, I need your help and I need it fast.
  10. 10. On my lunch break?
  11. 11. Learners are disengaged all over the city, I need to know why and how to fix it.
  12. 12. I started to imagine the chaos, the agony, the snoring….
  13. 13. Then she zoomed off into the cityscape…
  14. 14. We’ve got to solve this mystery. Help me figure out the clues …and fast.
  15. 15. Text KarlKapp to 37607 Or First, take out your text machines. One word “KarlKapp”
  16. 16. Choose your disguise…
  17. 17. Stakes are high and time is short.
  18. 18. The news of disengagement was spreading… Learners are not Engaged? Why? Learning Eagle May 18, 2015See Section F for Coupons Investigation Opened By Harry James Orlando, FL– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments. The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content.
  19. 19. We need to find Ivan…the Informant...
  20. 20. I knew one of his old hangouts...
  21. 21. He was about as friendly as a clown with no rubber nose. Hello, again clueless…
  22. 22. Look I am going to ask you a question about engagement, let’s see if you know the answer.
  23. 23. How many times a day does the average person check their cell phone?
  24. 24. The average person in the US checks their cell phone 150 times a day that’s about 9 times an hour. People send or receive an average of 41 text messages per day., Smartphones users spend over 2.5 hours a day on their phones—32% of that time playing games.
  25. 25. Wait, let me Tweet about that…with hashtag #M310
  26. 26. Really?Well here are more interesting statistics…not positive but interesting.
  27. 27. “A study of 2,300 people found only 6% of organizations are successful in influencing behavior change among employees.” --Al Switzler
  28. 28. According to Gallup, 7in 10 American workers are “not engaged” or “actively disengaged” in their work. This means they are emotionally disconnected from their workplaces and less likely to be productive.
  29. 29. A Gallup poll found that the average company has as many as 18% of employees who are actively disengaged. Exude negativity. Aren’t interested in learning or development. Putting in Time. Aren’t interested in anything related to the company. Close themselves out of solutions to organizational problems. Thwart efforts for improvement.
  30. 30. I’m not disengaged. ….oh look a squirrel.
  31. 31. This question will give you a clue to engaging learners. Riddle me this… Ivan had another question for me…I was the one who was supposed to be ask’n questions….
  32. 32. Fact or Fishy: Learners remember facts better when presented in a bulleted list or when presented in a story?
  33. 33. Research shows humans have an inclination toward stories
  34. 34. People tend to remember facts more accurately if they encounter them in a story rather than in a list.
  35. 35. Now get out of here…
  36. 36. This mystery of the disengaged learner was starting to take shape…
  37. 37. Let’s brief the boss on what we know so far…
  38. 38. Let’s brief the boss on what we know so far… Well? Ah, umm?
  39. 39. So what have we learned so far?
  40. 40. So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
  41. 41. I arrived at the place on the matchbook, as shady as a ninja hiding under a beach umbrella on a cloudy day.
  42. 42. Enter Question TextWhat could this location and clue mean??? Tell me. Does engaging instruction start with…
  43. 43. Action draws in the learner and encourages further engagement.
  44. 44. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Solve a Problem. Write a proposal Hands On
  45. 45. Create Open Loops Law & Order
  46. 46. Just as I was leaving, I found another matchbook.
  47. 47. Twittermission Get the Notes/Slides & Additional Ideas
  48. 48. Should Learning be: Easy so we don’t discourage the learners? or Challenging so learners will struggle?
  49. 49. Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  50. 50. Let me show you Clyde’s folder on this subject.
  51. 51. Do you know what elements contribute to flow?
  52. 52. Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
  53. 53. You can also add elements such as …
  54. 54. You can also add elements such as …Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
  55. 55. Give them the Kobayashi Maru of challenges.
  56. 56. Interesting stuff, but I was getting hungry.
  57. 57. I knew a little diner where L&D folks hung out.
  58. 58. I saw her across the diner, the mysterious Learning Lady.
  59. 59. Here are some more matches for your boss. She smokes a lot. She shouldn’t smoke.
  60. 60. Put the learner at risk. or Let the learner safely explore the environment.
  61. 61. No risk, or danger equal no skin in the game. For engagement, put the learner emotionally involved by putting him or her at “mock” risk.
  62. 62. Losing (points, game) Not Solving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  63. 63. In games, for example, failing is allowed, it’s acceptable, and it’s part of the process.
  64. 64. Thanks, great info.
  65. 65. We need to brief the boss lady…let’s go.
  66. 66. First let’s get our thoughts together….
  67. 67. Ok, good work detectives, I think you solved the case of the disengaged learner.
  68. 68. But, here are three more tips to engage learners, give them: - Multiple, Realistic Scenarios (case studies) - Provide a Question Protocol - First-Person “Thinkers”
  69. 69. Ok so for what type of knowledge is a matching game most appropriate? She turned on her computer to show me an example…
  70. 70. Provide a list of prompts or questions to help trigger thoughts and question sets. Check out this folder.
  71. 71. Create a learning documentary of how to do a job, how decisions are made, how dots are connected. Then she turned on the oldest TV I’d ever seen…to some Reality TV show…What was this? Appointment Television? Show learners how experts think through problems and solve them. It’s a “think aloud.”
  72. 72. Alright, detectives let’s close the case.
  73. 73. Wait, one more piece of evidence, looks like the case is still open….
  74. 74. Sorry boss, we are out of time, we’ll have to solve that case at another ATD presentation.
  75. 75. Text LEAVE to 37607
  76. 76. Have a good day. See ya at the book signing. Don’t forget your evals!
  77. 77. The End
  78. 78. Credits: Detective Artwork Courtesy of Vanessa Bailey Other art is Microsoft Clip Art Audience Response by Poll Everywhere
  79. 79. Now for the Takeaway Challenge
  80. 80. Now for the Takeaway Challenge 1) Story/Characters 2) Polling/Audience Input 3) Humor 4) Mystery/Curiosity 5) Blend story/instruction 6) Suprise 7) Winners/Teams 8) Open Loop
  81. 81. Oh, which team won?
  82. 82. Questions?
  83. 83. Thank you and Remember For: Notes/Slides Additional Ideas
  84. 84. Race you to the book store.
  85. 85. At the next ATD ICE…meet…the Legends of Learning as they battle the forces of evil for the Learner’s Attention.