The document discusses how games will lead the way in creating pleasure for users. It notes that games are designed entirely for pleasure and provide clear feedback, a sense of progress, the possibility of success, mental and physical exercise, and the ability to satisfy curiosity and solve problems in a feeling of freedom. The document also discusses how pleasure is powerful, complex, contextual, and related to concepts like laughter, discovery, thrill, fantasy, story, triumph, expression, challenge, and sensation. It suggests asking how to make experiences better by considering what guests will like and how to get them to like it more.