What does a game designer do

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What does a game designer do

  1. 1. What does a Game Designer do?<br />Jesse Schell<br />
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  5. 5. MIT<br />REJECTED!<br />
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  9. 9. DisneyQuest<br />
  10. 10. Head Mounted Display<br />
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  12. 12. CAVE - Computer Augmented Virtual Environment<br />
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  18. 18. Game Design Class<br />
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  20. 20. Pixie Hollow<br />
  21. 21. Toy Story Mania<br />
  22. 22. Sum of All Thrills<br />
  23. 23. What kinds of companies are involved making videogames?<br />Console Manufacturer<br />Development Studio<br />Publisher<br />
  24. 24. What kinds of people are needed to make games?<br />Programmers<br />Artists<br />Animators<br />Writers<br />Musicians<br />Sound Designers<br />Producers<br />And, oh, yeah, Game Designers<br />
  25. 25. What does “game design” mean?<br />Game Design is the act of deciding what a game should be.<br />
  26. 26. What skills does Game Designer need to be good at?<br />Animation<br />Anthropology<br />Architecture<br />Art<br />Brainstorming<br />Business<br />Cinematography<br />Communication<br />Creative Writing<br />Economics<br />Engineering<br />History<br />Interface Design<br />Management<br />Mathematics<br />Music<br />Psychology<br />Public Speaking<br />Sound Design<br />Technical Writing<br />Visual Arts<br />…and much more!<br />
  27. 27. So… How do you make a game?<br />Think of an idea.<br />Try it out.<br />Keep changing it and testing it until it seems good enough. <br />
  28. 28. The Eight Filters of “Good Enough”<br />Artistic Impulse – Does this game feel right?<br />Demographics – Will the intended audience like this game?<br />Experience Design – Is this a well-designed game?<br />Innovation – Is this game novel enough?<br />Business and Marketing – Will this game be profitable?<br />Engineering – Is it technically possible to build this game?<br />Social / Community – Does this game meet our social and community goals? <br />Playtesting– Do the playtesters enjoy this game enough? <br />
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  30. 30. Team<br />Client<br />Game<br />Self<br />Audience<br />
  31. 31. 1. Team<br />
  32. 32. Improvisational Acting<br />
  33. 33. Building Virtual Worlds<br />
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  35. 35. 2. Client<br />
  36. 36. 3. Audience<br />
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  42. 42. 4. Game<br />
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  46. 46. Aesthetics<br />Mechanics<br />Story<br />Technology<br />The Elemental Tetrad<br />
  47. 47. Two Key Questions<br />What is the GOAL?<br />What are the OBSTACLES?<br />
  48. 48. High Interest<br />Medium Interest<br />Low Interest<br />
  49. 49. A Good interest Curve<br />Interest<br />Time<br />
  50. 50. A Bad Interest Curve<br />Interest<br />Time<br />
  51. 51. The Flow Channel<br />Fun<br />Anxiety<br />Challenges<br />Boredom<br />Skills<br />
  52. 52. The Flow Channel<br />Fun<br />Anxiety<br />Challenges<br />Boredom<br />Skills<br />
  53. 53. 5. Self<br />
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  55. 55. =<br />+<br />=<br />+<br />=<br />+<br />=<br />+<br />=<br />+<br />
  56. 56. But why go through all this?<br />
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  62. 62. Thanks!<br />Email: jesse@schellgames.comTwitter: @jesseschell<br />Slides: slideshare.net/jesseschell<br />

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