The document discusses the creative industry in Indonesia. It defines creative industries as businesses and people that produce intellectually protected goods and services with creative or cultural content. The creative economy in Indonesia comprises 14 sub-sectors such as advertising, architecture, art, crafts, design, fashion, film, games, music, performing arts, publishing, software, television, and research and development. Together these industries contributed an average of 6.3% to Indonesia's GDP from 2002-2006, employing over 5 million workers. Some of Indonesia's largest creative industries are comic/manga, music, film/movies, games, advertising, and animation content for television.