CREATIVE INDUSTRY IN AUSTRALIA ISMAIRIYANTI ISMADI MURNI NORESTRI MOHD NORDIN
OUTLINE Terminology Sectors Government support Opportunity Potential marketplaces Challenge Trend Conclusion  06/05/09
HISTORY Emerged to Australia in early 1990s Launched in late 1990s and early 21 st  century Creative Industries Cluster Study was undertaken in 2002 to 2003 The industry’s income  grew at an average of 7.7 per cent in 2001 to 2004 06/05/09
SECTORS Core industries: Film, e.g. Animal Logic, Beyond, PlanetX Music , e.g. Mushroom, Warners Broadcasting, e.g. radio and tv networks Publishing, e.g. Lonely Planet, Penguin Games, e.g. Microforte, Infogrames, Torus; Interactive media, e.g. Yahoo, Looksmart Industrial and visual design, e.g. automotive design. 06/05/09
SECTORS Partial industries: Software design and development, e.g. EDS, SMS, Technology One, Solution 6, Rational Advertising, e.g. George Patterson, BMC Architecture and related professional services. 06/05/09
SECTORS Source: Australian Interactive Media Industry Association 06/05/09
GOVERNMENT SUPPORT Government at all levels, as well as industry associations and educational institutions, need to work together to create the vision and provide the infrastructure to allow this objective to be achieved. EMDG funding and AFC grants Industry Development program Cooperative research centres (CRCs) Cluster and Incubator programmes Skill Development program CREATE Australia and the Vocational Education and Training (VET) sector 06/05/09
FIBRE is existing programmes that is potentially most significant to all sectors of the Creative Digital Industry Australian Film Commission (AFC) Government's agency for supporting the development of film, television and interactive digital media Projects and their creators. The focus for: the independent production sector-companies and individuals INDUSTRY DEVELOPMENT PROGRAM 06/05/09
Broadband Content Fund (Minister for Communications, Information Technology and the Arts)  Inject a fund ($2.1 million over 3 years) to AFC Support for demonstrates quality, originality and creative ambition, is genuinely interactive and explores the possibilities of a broadband environment in innovative ways. $200,000 to $500,000 per project The funding start 2002. INDUSTRY DEVELOPMENT PROGRAM 06/05/09
This CRCs as a creative consultant to the company whose joint the creative industry  The function is an extremely effective path from research through to commercialisation and exporting COOPERATE RESEARCH CENTRE (CRCS) 06/05/09
The $78 million Building on Information Technology Strengths (BITS) 10 incubators have in total enrolled some 135 companies of which 17 could be classified as being members of the Creative Digital Industry CLUSTER INCUBATOR PROGRAMMERS 06/05/09
AFTRS is a specialist centre of excellence providing elite training for talented filmmakers and broadcasters, both potential and existing. AFTRS is currently seeking to instigate a major programme on entrepreneurship in the Digital Creative arts B.  NIDA (Australia's National Institute of Dramatic Art) is a centre of excellence in training for theatre, film and television. SKILL DEVELOPMENT PROGRAMMERS 06/05/09
CREATE AUSTRALIA AND THE VOCATIONAL EDUCATION AND TRAINING (VET) SECTOR 11 sectors in the cultural industries, under CREATE Australia determined by the Australian National Training Authority: community cultural development entertainment film, tv and radio library and information services multimedia 06/05/09
museums, galleries and cultural heritage sites music performing arts visual arts, craft and design publishing and journalism zoos and natural heritage sites CREATE AUSTRALIA AND THE VOCATIONAL EDUCATION AND TRAINING (VET) SECTOR 06/05/09
OPPORTUNITY High opportunity  Infrastructure of the industry  (bottom to up) The market local and international The business was matured The business model are becoming the main  product export 06/05/09
POTENTIAL MARKETPLACES 06/05/09 Global marketplace – exporting the product THE STRATEGIES IS: Choosing the right Market and Countries Branding Scaling Co-production Partnering Trade missions Distributions
THE THREATS OF GLOBAL MARKETPLACE: Politic considerations Cultural differences Economic Environment POTENTIAL MARKETPLACES 06/05/09
CHALLENGE 06/05/09
TREND Digital technology has also given rise to new forms of expression Computer game development Short film production Digital animation  The internet is the new distribution medium for creative content, sites include: Flickr(photos) YouTube(video) Facebook(various) 06/05/09
TREND 06/05/09
CONCLUSION Creative industry has big growth in Australia Factor for the successful is government support, the education, the innovative and creativity, create the demand and the issue, pioneer and infrastructure The current trend creates a lot of opportunity in creative industry Internet is the new channel distribution of creative industry 06/05/09
THANK YOU Q & A

Creative Industry In Australia

  • 1.
    CREATIVE INDUSTRY INAUSTRALIA ISMAIRIYANTI ISMADI MURNI NORESTRI MOHD NORDIN
  • 2.
    OUTLINE Terminology SectorsGovernment support Opportunity Potential marketplaces Challenge Trend Conclusion 06/05/09
  • 3.
    HISTORY Emerged toAustralia in early 1990s Launched in late 1990s and early 21 st century Creative Industries Cluster Study was undertaken in 2002 to 2003 The industry’s income grew at an average of 7.7 per cent in 2001 to 2004 06/05/09
  • 4.
    SECTORS Core industries:Film, e.g. Animal Logic, Beyond, PlanetX Music , e.g. Mushroom, Warners Broadcasting, e.g. radio and tv networks Publishing, e.g. Lonely Planet, Penguin Games, e.g. Microforte, Infogrames, Torus; Interactive media, e.g. Yahoo, Looksmart Industrial and visual design, e.g. automotive design. 06/05/09
  • 5.
    SECTORS Partial industries:Software design and development, e.g. EDS, SMS, Technology One, Solution 6, Rational Advertising, e.g. George Patterson, BMC Architecture and related professional services. 06/05/09
  • 6.
    SECTORS Source: AustralianInteractive Media Industry Association 06/05/09
  • 7.
    GOVERNMENT SUPPORT Governmentat all levels, as well as industry associations and educational institutions, need to work together to create the vision and provide the infrastructure to allow this objective to be achieved. EMDG funding and AFC grants Industry Development program Cooperative research centres (CRCs) Cluster and Incubator programmes Skill Development program CREATE Australia and the Vocational Education and Training (VET) sector 06/05/09
  • 8.
    FIBRE is existingprogrammes that is potentially most significant to all sectors of the Creative Digital Industry Australian Film Commission (AFC) Government's agency for supporting the development of film, television and interactive digital media Projects and their creators. The focus for: the independent production sector-companies and individuals INDUSTRY DEVELOPMENT PROGRAM 06/05/09
  • 9.
    Broadband Content Fund(Minister for Communications, Information Technology and the Arts) Inject a fund ($2.1 million over 3 years) to AFC Support for demonstrates quality, originality and creative ambition, is genuinely interactive and explores the possibilities of a broadband environment in innovative ways. $200,000 to $500,000 per project The funding start 2002. INDUSTRY DEVELOPMENT PROGRAM 06/05/09
  • 10.
    This CRCs asa creative consultant to the company whose joint the creative industry The function is an extremely effective path from research through to commercialisation and exporting COOPERATE RESEARCH CENTRE (CRCS) 06/05/09
  • 11.
    The $78 millionBuilding on Information Technology Strengths (BITS) 10 incubators have in total enrolled some 135 companies of which 17 could be classified as being members of the Creative Digital Industry CLUSTER INCUBATOR PROGRAMMERS 06/05/09
  • 12.
    AFTRS is aspecialist centre of excellence providing elite training for talented filmmakers and broadcasters, both potential and existing. AFTRS is currently seeking to instigate a major programme on entrepreneurship in the Digital Creative arts B. NIDA (Australia's National Institute of Dramatic Art) is a centre of excellence in training for theatre, film and television. SKILL DEVELOPMENT PROGRAMMERS 06/05/09
  • 13.
    CREATE AUSTRALIA ANDTHE VOCATIONAL EDUCATION AND TRAINING (VET) SECTOR 11 sectors in the cultural industries, under CREATE Australia determined by the Australian National Training Authority: community cultural development entertainment film, tv and radio library and information services multimedia 06/05/09
  • 14.
    museums, galleries andcultural heritage sites music performing arts visual arts, craft and design publishing and journalism zoos and natural heritage sites CREATE AUSTRALIA AND THE VOCATIONAL EDUCATION AND TRAINING (VET) SECTOR 06/05/09
  • 15.
    OPPORTUNITY High opportunity Infrastructure of the industry (bottom to up) The market local and international The business was matured The business model are becoming the main product export 06/05/09
  • 16.
    POTENTIAL MARKETPLACES 06/05/09Global marketplace – exporting the product THE STRATEGIES IS: Choosing the right Market and Countries Branding Scaling Co-production Partnering Trade missions Distributions
  • 17.
    THE THREATS OFGLOBAL MARKETPLACE: Politic considerations Cultural differences Economic Environment POTENTIAL MARKETPLACES 06/05/09
  • 18.
  • 19.
    TREND Digital technologyhas also given rise to new forms of expression Computer game development Short film production Digital animation The internet is the new distribution medium for creative content, sites include: Flickr(photos) YouTube(video) Facebook(various) 06/05/09
  • 20.
  • 21.
    CONCLUSION Creative industryhas big growth in Australia Factor for the successful is government support, the education, the innovative and creativity, create the demand and the issue, pioneer and infrastructure The current trend creates a lot of opportunity in creative industry Internet is the new channel distribution of creative industry 06/05/09
  • 22.