What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives. Increasingly, she predicts, game developers will be charged with the task of making people happier, smarter, friendlier, greener, and healthier -- and hundreds of millions of new gamers will be playing together at home, at school, at work, and everywhere in between. The result? Game design and development expertise will become a sought-after talent in virtually every industry and field, from Fortune 500 companies to top government agencies. Indeed, the future is brighter for game developers than ever before. But making games that aim to improve our quality of life and to re-invent society as we know it will require a new set of design skills and content expertise beyond what we traditionally teach in game programs. In this keynote, you'll find out the top five design competencies (such as 'technology foresight' and the ability to generate and measure 'participation bandwidth') and the five most important subject areas (such as positive psychology and mass collaboration) for this new class of reality-changing game developers.
The key takeaway of this talk: We can live in any world we want but only if we teach the next generation of game developers what they need to know in order to imagine and make new and better realities.
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Learning to Make Your Own Reality - IGDA Education Keynote 2009
1. Learning To Make Your Own Reality Jane McGonigal, PhD INSTITUTE FOR THE FUTURE
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3. “ Well, it's probably better than inventing the past. but I wonder…” “ ‘ Invent The Future ’, it says….”
4. “ what proportion of people in the world really have the slightest chance of even altering their own futures ?” at least 1 in 2,000* * not super-scientific
5. Game industry hotspots 3 million game designers, developers, hackers and counting...
15. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
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18. How well do countries use their resources to deliver longer lives, greater physical well-being, and life satisfaction?
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23. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
35. 1. Sustainable happiness FORECAST 2009 – 2019: Game designers become happiness hackers . They are called upon to help individuals , communities , and entire populations better structure their everyday lives for authentic happiness and sustainable well-being .
54. FORECAST 2009 - 2019 : Game designers become change agents . They are called upon to create systems that change minds , teach new habits , and transform everyday practices .
74. lab.signtific.org “ What will you do when it’s as easy and affordable to launch a personal satellite as it is to launch a website or social network today?”
86. FORECAST 2009-2019: Game designers become “ fungineers ” and “ mass collab architects ” . They are asked to invent fun new ways for more people to participate in mass collaboration efforts, and to develop more engaging platforms for crowds to contribute .
112. FORECAST 2009 - 2019: Game designers learn to blend realities . For every screen-based experience, there is a corresponding real-world object , physical environment , or social interaction .
131. Participation bandwidth harnessed in 6 weeks: a community of >7000 forecasters > 1000 stories about the future > 500 active strategy forums > 500 collaborative superstructures
134. FORECAST 2009 - 2019: Game designers are in charge of extreme-scale, global collaboration jams . They are asked to design games that help diverse massively-multiplayer communities tackle real-world, open-ended problems .