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<ul><li>Born   to  Play   Games </li></ul><ul><li>—  a talk about our human destiny, circa 2020 AD </li></ul><ul><li>J a n...
 
Game designer nominated for Nobel Peace Prize by 2023
 
 
 
<ul><li>Do games  bring out the best in us ? </li></ul>
 
 
 
<ul><li>Are games  a gateway to real-life goals ? </li></ul>
 
 
<ul><li>Do games  change who we think we really are ? </li></ul>
 
 
<ul><li>Are games  protecting us from real harm ? </li></ul>
 
 
<ul><li>Can games  give us real-life superpowers ? </li></ul>
 
Y E S . <ul><li>Games do  bring out the best  in us. </li></ul><ul><li>Games are  a gateway  to real-life goals. </li></ul...
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Y E S . <ul><li>Games do  bring out the best  in us. </li></ul><ul><li>Games are  a gateway  to real-life goals. </li></ul...
Games activate 10 powerful positive emotions.  <ul><li>10. Joy </li></ul><ul><li>9. Relief </li></ul><ul><li>8. Love (real...
Being happy makes us successful – and not the other way around.  <ul><li>Better grades in school </li></ul><ul><li>More po...
We can change our lives by achieving “The 3:1 ratio”. <ul><li>Scientists have calculated a “tipping point” for exactly how...
Positive emotions make us super-resilient. <ul><li>People with a positivity ratio of 3:1 or higher not only are happier an...
Emotions are contagious – both positive and negative.    <ul><li>Every time  you  feel an emotion, scientists have discove...
<ul><li>The old story is that anything that feels good is merely a distraction—trivial, inconsequential, and therefore exp...
 
 
 
 
 
 
 
1994 :  We start playing  Warcraft   Are we on the threshold of our own   epic game ?
90 million Farmville players 1 in every 75 people on the planet is currently playing FarmVille 1 in 200 logs in on any giv...
 
Show Epic Win Trailer
 
 
 
 
 
Watch Groundcrew Demo
 
 
 
Show Foldit Demo
 
 
 
 
 
Show EVOKE trailer
 
Demo the game site www.urgentevoke.com
 
Game designer nominated for Nobel Peace Prize by 2023
<ul><li>FOR  THOUSANDS OF YEARS , GAMES HAVE MADE US WHO WE ARE:  HUMAN . </li></ul>
<ul><li>FOR  THOUSANDS OF YEARS , GAMES HAVE MADE US WHO WE ARE:  HUMAN . </li></ul><ul><li>TODAY’S  GAMES MAKE US THE BES...
<ul><li>SUPER-EMPOWERED HUMANS . </li></ul>
 
<ul><li>Games give us something to do when there is nothing to do. We thus call games ‘pastimes’ and regard them as trifli...
 
worldchanging
worldchanging [email_address] @avantgame www.gameful.org
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Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD

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How games bring out the best in us, act as a gateway to real-life goals, change who we think we really are, and protect us from real harm, and give us actual superpowers.... and how we will play world-changing games in the future as a result.

Published in: Technology

Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD

  1. 1. <ul><li>Born to Play Games </li></ul><ul><li>— a talk about our human destiny, circa 2020 AD </li></ul><ul><li>J a n e M c G o n i g a l , P h D </li></ul><ul><li>Director of Game Research & Development </li></ul><ul><li>Institute for the Future </li></ul><ul><li>August 2010 </li></ul>
  2. 3. Game designer nominated for Nobel Peace Prize by 2023
  3. 7. <ul><li>Do games bring out the best in us ? </li></ul>
  4. 11. <ul><li>Are games a gateway to real-life goals ? </li></ul>
  5. 14. <ul><li>Do games change who we think we really are ? </li></ul>
  6. 17. <ul><li>Are games protecting us from real harm ? </li></ul>
  7. 20. <ul><li>Can games give us real-life superpowers ? </li></ul>
  8. 22. Y E S . <ul><li>Games do bring out the best in us. </li></ul><ul><li>Games are a gateway to real-life goals. </li></ul><ul><li>Games do change who we think we really are . </li></ul><ul><li>Games are protecting us from real harm. </li></ul><ul><li>Games can give us actual superpowers . </li></ul>
  9. 45. Y E S . <ul><li>Games do bring out the best in us. </li></ul><ul><li>Games are a gateway to real-life goals. </li></ul><ul><li>Games do change who we think we really are . </li></ul><ul><li>Games are protecting us from real harm. </li></ul><ul><li>Games can give us actual superpowers . </li></ul>
  10. 46. Games activate 10 powerful positive emotions. <ul><li>10. Joy </li></ul><ul><li>9. Relief </li></ul><ul><li>8. Love (really!) </li></ul><ul><li>7. Surprise </li></ul><ul><li>6. Pride </li></ul>5. Curiosity 4. Excitement 3. Awe & Wonder 2. Contentment 1. Creativity
  11. 47. Being happy makes us successful – and not the other way around. <ul><li>Better grades in school </li></ul><ul><li>More popularity, social support </li></ul><ul><li>Higher achievements in personal goals </li></ul><ul><li>More raises and promotions at work </li></ul><ul><li>Longer, more satisfying marriages </li></ul>
  12. 48. We can change our lives by achieving “The 3:1 ratio”. <ul><li>Scientists have calculated a “tipping point” for exactly how much positive emotion is required to unlock the conditions for success: </li></ul><ul><li>It’s 3 positive emotions for every 1 negative emotion you feel. </li></ul>
  13. 49. Positive emotions make us super-resilient. <ul><li>People with a positivity ratio of 3:1 or higher not only are happier and more successful – they live 10 years longer. </li></ul>
  14. 50. Emotions are contagious – both positive and negative.   <ul><li>Every time you feel an emotion, scientists have discovered, it spreads on average to 6 other people you know : friends, family members, neighbors or co-workers. Then it spreads to 36 people they know; and then on to 216 people they know. </li></ul>
  15. 51. <ul><li>The old story is that anything that feels good is merely a distraction—trivial, inconsequential, and therefore expendable. The new story—backed by science—is that these same good feelings, cultivated through natural and ordinary means, are the active ingredients needed to produce an upward spiral toward flourishing. Whereas the old story leaves people feeling guilty when they ‘take time’ for something that makes them feel good, the new story can give people the courage to cultivate their best possible lives. </li></ul><ul><li>  </li></ul><ul><li>— Barbara Frederickson, PhD in Positivity </li></ul>
  16. 59. 1994 : We start playing Warcraft Are we on the threshold of our own epic game ?
  17. 60. 90 million Farmville players 1 in every 75 people on the planet is currently playing FarmVille 1 in 200 logs in on any given day to manage and grow their virtual farm.
  18. 62. Show Epic Win Trailer
  19. 68. Watch Groundcrew Demo
  20. 72. Show Foldit Demo
  21. 78. Show EVOKE trailer
  22. 80. Demo the game site www.urgentevoke.com
  23. 82. Game designer nominated for Nobel Peace Prize by 2023
  24. 83. <ul><li>FOR THOUSANDS OF YEARS , GAMES HAVE MADE US WHO WE ARE: HUMAN . </li></ul>
  25. 84. <ul><li>FOR THOUSANDS OF YEARS , GAMES HAVE MADE US WHO WE ARE: HUMAN . </li></ul><ul><li>TODAY’S GAMES MAKE US THE BEST VERSION OF OURSELVES: </li></ul><ul><li>SUPERHUMANS . </li></ul>
  26. 85. <ul><li>SUPER-EMPOWERED HUMANS . </li></ul>
  27. 87. <ul><li>Games give us something to do when there is nothing to do. We thus call games ‘pastimes’ and regard them as trifling fillers of the interstices of our lives. But they are much more important than that. They are clues to the future. And their serious cultivation now is perhaps our only salvation. </li></ul><ul><li>— Bernard Suits, philosopher   </li></ul>
  28. 89. worldchanging
  29. 90. worldchanging [email_address] @avantgame www.gameful.org

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