Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

10 practical ways to bring gamer superpowers to the classroom


Published on

A link-packed presentation with resources for any school that wants to help students learn how to change the world -- through games.

10 practical ways to bring gamer superpowers to the classroom

  1. 1. 10 practical ways to bringgamer superpowers to the classroom Jane McGonigal, PhD @avantgame
  2. 2. 1. Get inspired by gameful schools• Quest to Learn:• RIT student achievement system: deo/default.aspx?id=145734• Indiana University Gaming the Classroom project: http://gamingtheclassroom.wordpress. com/
  3. 3. 2. Tap into HASTAC competitions• Mozilla’s Open Badges infrastructure• Learning Lab winners petition/3/winners.php?comp=ll• Winners Hub•
  4. 4. 3. Play worldchanging games• FoldIt• Galaxy Zoo• Canaries in a Coalmine yit.php• EVOKE• Find the Future• World Without Oil
  5. 5. 4. Teach digital game design• Gamestar Mechanic• Game Maker• Game creation resources html
  6. 6. 5. Make a school or town ARG!• Alternate Reality Game design for kids /make-an-alternate-reality-game
  7. 7. 6. Join Gameful get help• Gameful: a secret HQ for anyone who wants to change the world with games
  8. 8. 7. Celebrate superpower development• 3D spatial• hand-eye coordination (surgeons!)• history• reading• teamwork• problem-solving (trial and error)• knowledge sharing (wikis, forums, youtube demos and walkthroughs)
  9. 9. 8. Play world-building games• Minecraft• Minecraft in the classroom• Little Big Planet• Little Big Classroom _gamer/2011/03/lbp-classroom.html• LBP Teacher packs t-teach-math-science
  10. 10. 9. Accommodate diverse player styles• Girls are more motivated by cooperative gaming, boys typically gravitate to competitive gaming• Everyone responds well to “personal bests” competition• Multiplayer co-op and social gaming has the broadest appeal• Girls may initially face higher cognitive load with 3D gaming and interfaces• Some players prefer exploring vs. creating
  11. 11. 10. Tap into the participatory teaching culture• Games & Learning Society• Videogames and Learning: Teaching and Participatory Culture in the Digital Age
  12. 12. Inspire others….