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Games as a platform for city-scale collaboration

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If you're a city manager, how can you get more creative help to achieve your city's most urgent goals? How can you get massively more people involved in tackling your city's toughest challenges? An alternate reality game may be the solution -- and it may be easier to pull off than you think.

Published in: Technology, Business
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Games as a platform for city-scale collaboration

  1. 2. <ul><li>In California, we spend 72 million hours a week playing computer and videogames. </li></ul>
  2. 3. <ul><li>What if YOU could tap into that human resource to solve your city’s most urgent problems? </li></ul>
  3. 4. <ul><li>“ We must collaborate –or perish .” </li></ul><ul><li>- Wikinomics </li></ul>
  4. 6. Epic Win games as a platform for city-scale collaboration Jane McGonigal, PhD Director of Games Research & Development Institute for the Future
  5. 7. Game developer nominated for Nobel Peace Prize by 2020
  6. 8. “ Games are the most elevated form of investigation.”
  7. 16. How games help us collaborate <ul><li>Satisfying work </li></ul><ul><li>Real hope of success </li></ul><ul><li>A strong social fabric </li></ul><ul><li>The chance to become a part of something bigger </li></ul>
  8. 23. <ul><li>What if we could harness some of those collaboration superpowers and optimism to real-world knowledge building and problem solving ? </li></ul>
  9. 24. Will Wright + Jill Tarter
  10. 25. <ul><li>“ I’m interested in the possibility that learning to be good at a game makes you good at life, makes you good at changing the world , and gives you skills that are going to allow you to reinvent your environment. ” </li></ul>
  11. 26. <ul><li>“ There’s real value in being pushed toward global awareness and looking long-term . That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the 10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.” </li></ul>
  12. 27. World Without Oil
  13. 31. <ul><li>“ My friends, my family – they’ve all noticed the difference. This game has honestly changed my life.” </li></ul><ul><li>-- Melissa, WWO player </li></ul>
  14. 32. What we learned <ul><li>We can motivate and coordinate real change </li></ul>
  15. 35. <ul><li>7000 forecasters from </li></ul><ul><li>90 countries, </li></ul><ul><li>on 6 continents, </li></ul><ul><li>In 13 languages </li></ul>
  16. 37. <ul><li>Accounting </li></ul><ul><li>Advertising </li></ul><ul><li>Aerospace & Airlines </li></ul><ul><li>Agriculture </li></ul><ul><li>Architecture </li></ul><ul><li>Armed Forces </li></ul><ul><li>Art & Design </li></ul><ul><li>Automotive </li></ul><ul><li>Babysitting </li></ul><ul><li>Banking </li></ul><ul><li>Bartending </li></ul><ul><li>Beverages </li></ul><ul><li>Biomedical Science </li></ul>Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
  17. 38. Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
  18. 39. Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
  19. 40. Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
  20. 41. > 1000 stories about the future > 500 discussion forum topics > 500 collaborative superstructures
  21. 42. <ul><li>“ This is by far my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” </li></ul><ul><li>– Andrew F. </li></ul>
  22. 43. What we learned <ul><li>We can provoke urgent optimism </li></ul>
  23. 44. Now please arrange and reseat yourselves accordingly – in less than 60 seconds.
  24. 47. <ul><li>“ We never saw this in our students before: a new mindset of Africans being the solution providers as opposed to the solution seekers.” </li></ul><ul><li>- Thirumeni Thiru , EVOKE outreach </li></ul>
  25. 48. What we’re learning <ul><li>We can change who plays </li></ul>
  26. 50. Get help making a game: <ul><li>Colleges and universities </li></ul><ul><li>Libraries </li></ul><ul><li>Museums </li></ul><ul><li>IGDA chapters </li></ul>
  27. 51. Use free online platforms <ul><li>Ning for social networking </li></ul><ul><li>Twitter for updates </li></ul><ul><li>Wordpress for blogs </li></ul><ul><li>Wikia for wikis </li></ul><ul><li>Facebook for promotion </li></ul>
  28. 52. Tap into my network! <ul><li>Email me at [email_address] </li></ul><ul><li>if you want to offer an “alternate reality game” internship </li></ul>
  29. 54. [email_address]

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