Psychologist,	
  Game	
  Designer,	
  TED	
  Talk	
  Speaker,	
  	
  
ISTE	
  2013	
  Keynote	
  Speaker	
  
!   The	
  World	
  Health	
  OrganizaDon’s	
  most	
  recent	
  survey,	
  
2007,	
  reported	
  depression	
  as	
  the	
  single	
  most	
  chronic	
  
disease	
  beaDng	
  heart	
  disease,	
  asthma,	
  and	
  diabetes.	
  
!   As	
  of	
  2012,	
  the	
  World	
  Health	
  OrganizaDon	
  reported	
  
more	
  than	
  350	
  million	
  people	
  worldwide	
  suffer	
  from	
  
depression.	
  
 All	
  games	
  share	
  four	
  defining	
  traits:	
  
1.  A	
  goal	
  
2.  Rules	
  
3.  A	
  feedback	
  system	
  
4.  Voluntary	
  parDcipaDon	
  
	
  -­‐McGonigal,	
  p.	
  21	
  
 Video	
  games	
  include	
  these	
  factors,	
  but	
  present	
  them	
  
out	
  of	
  order.	
  	
  	
  
	
  In	
  video	
  games,	
  	
  "players	
  begin	
  each	
  game	
  by	
  tackling	
  
the	
  obstacle	
  of	
  not	
  knowing	
  what	
  to	
  do	
  and	
  not	
  
knowing	
  how	
  to	
  play.	
  	
  It	
  is	
  here	
  where	
  players	
  are	
  
"invited	
  to	
  learn	
  as	
  we	
  go."	
  
-­‐McGonigal,	
  p.	
  26	
  
!   Look	
  at	
  your	
  device:	
  	
  	
  
!   How	
  many	
  games	
  do	
  you	
  acDvely	
  play?	
  
!   Are	
  you	
  playing	
  a	
  solitary	
  game?	
  
!   Are	
  you	
  playing	
  with	
  a	
  one	
  or	
  more	
  players?	
  
!   When	
  do	
  you	
  play	
  this	
  game?	
  
!   Why	
  do	
  you	
  think	
  you	
  are	
  playing	
  the	
  game?	
  
!  The	
  psychological	
  concept	
  
of	
  flow	
  is	
  prevalent	
  in	
  
game	
  design.	
  	
  	
  
!  Flow	
  -­‐	
  "the	
  creaDve	
  moment	
  
when	
  a	
  person	
  is	
  completely	
  
involved	
  in	
  an	
  acDvity	
  for	
  its	
  
own	
  sake."	
  	
  
	
  -­‐	
  Dr.	
  Mihaly	
  Csikszentmihalyi’s	
  TED	
  Talk	
  
!   Play	
  is	
  studied	
  through	
  posiDve	
  psychology.	
  
!   Both	
  wins	
  	
  and	
  failures	
  during	
  play	
  create	
  endorphins	
  
that	
  create	
  posiDve	
  feelings.	
  
!   The	
  endorphins	
  created	
  by	
  the	
  failures	
  are	
  what	
  keep	
  
humans	
  engaged	
  in	
  the	
  play	
  by	
  always	
  aempDng	
  to	
  
do	
  beer	
  than	
  before.	
  
!   All	
  games	
  provide	
  a	
  safe	
  place	
  for	
  people	
  to	
  fail.	
  
Extrinsic	
  rewards:	
  
•  Paycheck	
  
•  Report	
  card	
  grade	
  
Games	
  	
  offer	
  intrinsic	
  
rewards:	
  
•  SaDsfying	
  work	
  
•  The	
  experience,	
  or	
  at	
  
least	
  the	
  hope,	
  of	
  being	
  
successful	
  
•  Social	
  connecDon	
  
•  Meaning	
  
-­‐McGonigal,	
  p.	
  49	
  
!  “Epic	
  win	
  describes	
  a	
  big,	
  
and	
  usually	
  surprising,	
  
success.	
  	
  
	
  What	
  the	
  world	
  needs	
  
now	
  are	
  more	
  epic	
  wins:	
  
opportuniDes	
  for	
  ordinary	
  
people	
  to	
  do	
  
extraordinary	
  things.”	
  
	
  -­‐McGonigal,	
  p.	
  247	
  
!  “Fiero	
  is	
  what	
  we	
  feel	
  
aaer	
  we	
  triumph	
  over	
  
adversity”	
  
	
  -­‐McGonigal,	
  p.	
  33	
  
!   “Compared	
  with	
  games,	
  reality	
  is	
  disorganized	
  and	
  
divided.	
  	
  Games	
  help	
  us	
  make	
  a	
  more	
  concerted	
  effort	
  
–	
  and	
  over	
  Dme,	
  they	
  give	
  us	
  collaboraDon	
  
superpowers.”	
  
	
  -­‐McGonigal,	
  p.	
  277	
  
Mul9-­‐Player	
  Online	
  Games:	
  
!  SimCity	
  
!  Spore	
  
!  World	
  of	
  Warcraa	
  
Collec9ve	
  Experience:	
  
!  Common	
  ground	
  
!  Shared	
  concentraDon	
  
!  Synchronized	
  
environment	
  
!  Mutual	
  regard	
  
!  CollecDve	
  commitment	
  
!  Reciprocal	
  rewards	
  
	
  -­‐McGonigal,	
  p.	
  268-­‐269	
  
Leveling	
  Up	
  in	
  Apps:	
  
!  Nike+	
  
!  Foursquare	
  
!  “Systems	
  that	
  help	
  us	
  
level	
  up	
  in	
  real	
  life,	
  by	
  
providing	
  us	
  with	
  
voluntary	
  obstacles	
  
related	
  to	
  our	
  real-­‐world	
  
acDvity	
  and	
  by	
  giving	
  us	
  
beer	
  feedback,	
  really	
  can	
  
help	
  us	
  make	
  a	
  beer	
  
effort.”	
  
	
  -­‐McGonigal,	
  p.	
  148	
  
Leveling	
  Up	
  in	
  Real	
  Life:	
  
!   World	
  Without	
  Oil	
  
!   Fold.it	
  
!   EVOKE	
  
Badges	
  to	
  earn	
  
Challenges	
  to	
  unlock	
  
Progress	
  bars	
  to	
  encourage	
  me	
  to	
  complete	
  my	
  profile	
  
!   Reality	
  Is	
  Broken	
  book	
  cover	
  
hp://janemcgonigal.com/2010/12/25/
hello-­‐world/	
  	
  
!   Flow	
  Channel	
  
hp://indiedevstories.com/2011/08/10/
game-­‐theory-­‐applied-­‐the-­‐flow-­‐channel/	
  	
  
!   TED	
  	
  Talk	
  
hp://www.punchingsnakes.com/wp-­‐
content/uploads/2011/03/
ted_janemcgonigal_BM.jpg	
  	
  
!   Outliers	
  book	
  cover	
  
hp://en.wikipedia.org/wiki/Outliers_
%28book%29	
  	
  
!   “Epic	
  Win”	
  face	
  
hp://www.gamespot.com/forums/
topic/27341721/epic-­‐win-­‐do-­‐you-­‐have-­‐
an-­‐quotepic-­‐winquot-­‐face?
msg_id=322601271	
  	
  
!   Flow	
  book	
  cover	
  
hp://www.goodreads.com/book/
show/66354.Flow	
  	
  
!   Jane	
  McGonigal	
  on	
  Twier	
  
hps://twier.com/avantgame	
  	
  
hp://today.u.edu/2011/03/keeping-­‐
the-­‐throne-­‐texas-­‐tech-­‐mayors-­‐on-­‐being-­‐
at-­‐the-­‐top/	
  	
  
!   SimCity	
  
hp://www.forbes.com/sites/
johngaudiosi/2013/03/10/ea-­‐maxis-­‐
taking-­‐simcity-­‐servers-­‐down-­‐one-­‐by-­‐
one-­‐to-­‐upgrade-­‐them/	
  
!   Reality	
  Is	
  Broken	
  meme	
  
hp://inventorspot.com/arDcles/
evoke_social_network_churns_virtual_g
ame_theory_we_are_world_38623	
  	
  	
  
!   World	
  Without	
  Oil	
  
hp://worldwithoutoil.org/	
  	
  
!   EVOKE	
  hp://www.urgentevoke.com/	
  	
  
!   Fold.It	
  hp://fold.it/portal/	
  	
  
!   TIG	
  hp://my.Dgweb.org/badges/	
  	
  
!   Game	
  Over	
  
hp://www.addiDk.com/sDckers-­‐tables-­‐
vika-­‐amon-­‐ikea-­‐game-­‐over.html?
___store=gb&___from_store=fr	
  	
  
MaGhew	
  Farber	
   Heather	
  Nydam	
  

Reality is broken

  • 2.
     Psychologist,  Game  Designer,  TED  Talk  Speaker,     ISTE  2013  Keynote  Speaker  
  • 5.
    !   The  World  Health  OrganizaDon’s  most  recent  survey,   2007,  reported  depression  as  the  single  most  chronic   disease  beaDng  heart  disease,  asthma,  and  diabetes.   !   As  of  2012,  the  World  Health  OrganizaDon  reported   more  than  350  million  people  worldwide  suffer  from   depression.  
  • 7.
     All  games  share  four  defining  traits:   1.  A  goal   2.  Rules   3.  A  feedback  system   4.  Voluntary  parDcipaDon    -­‐McGonigal,  p.  21  
  • 8.
     Video  games  include  these  factors,  but  present  them   out  of  order.        In  video  games,    "players  begin  each  game  by  tackling   the  obstacle  of  not  knowing  what  to  do  and  not   knowing  how  to  play.    It  is  here  where  players  are   "invited  to  learn  as  we  go."   -­‐McGonigal,  p.  26  
  • 9.
    !   Look  at  your  device:       !   How  many  games  do  you  acDvely  play?   !   Are  you  playing  a  solitary  game?   !   Are  you  playing  with  a  one  or  more  players?   !   When  do  you  play  this  game?   !   Why  do  you  think  you  are  playing  the  game?  
  • 10.
    !  The  psychological  concept   of  flow  is  prevalent  in   game  design.       !  Flow  -­‐  "the  creaDve  moment   when  a  person  is  completely   involved  in  an  acDvity  for  its   own  sake."      -­‐  Dr.  Mihaly  Csikszentmihalyi’s  TED  Talk  
  • 11.
    !   Play  is  studied  through  posiDve  psychology.   !   Both  wins    and  failures  during  play  create  endorphins   that  create  posiDve  feelings.   !   The  endorphins  created  by  the  failures  are  what  keep   humans  engaged  in  the  play  by  always  aempDng  to   do  beer  than  before.   !   All  games  provide  a  safe  place  for  people  to  fail.  
  • 13.
    Extrinsic  rewards:   • Paycheck   •  Report  card  grade   Games    offer  intrinsic   rewards:   •  SaDsfying  work   •  The  experience,  or  at   least  the  hope,  of  being   successful   •  Social  connecDon   •  Meaning   -­‐McGonigal,  p.  49  
  • 14.
    !  “Epic  win  describes  a  big,   and  usually  surprising,   success.      What  the  world  needs   now  are  more  epic  wins:   opportuniDes  for  ordinary   people  to  do   extraordinary  things.”    -­‐McGonigal,  p.  247   !  “Fiero  is  what  we  feel   aaer  we  triumph  over   adversity”    -­‐McGonigal,  p.  33  
  • 15.
    !   “Compared  with  games,  reality  is  disorganized  and   divided.    Games  help  us  make  a  more  concerted  effort   –  and  over  Dme,  they  give  us  collaboraDon   superpowers.”    -­‐McGonigal,  p.  277  
  • 16.
    Mul9-­‐Player  Online  Games:   !  SimCity   !  Spore   !  World  of  Warcraa   Collec9ve  Experience:   !  Common  ground   !  Shared  concentraDon   !  Synchronized   environment   !  Mutual  regard   !  CollecDve  commitment   !  Reciprocal  rewards    -­‐McGonigal,  p.  268-­‐269  
  • 17.
    Leveling  Up  in  Apps:   !  Nike+   !  Foursquare   !  “Systems  that  help  us   level  up  in  real  life,  by   providing  us  with   voluntary  obstacles   related  to  our  real-­‐world   acDvity  and  by  giving  us   beer  feedback,  really  can   help  us  make  a  beer   effort.”    -­‐McGonigal,  p.  148   Leveling  Up  in  Real  Life:  
  • 18.
    !   World  Without  Oil   !   Fold.it   !   EVOKE  
  • 19.
    Badges  to  earn   Challenges  to  unlock   Progress  bars  to  encourage  me  to  complete  my  profile  
  • 21.
    !   Reality  Is  Broken  book  cover   hp://janemcgonigal.com/2010/12/25/ hello-­‐world/     !   Flow  Channel   hp://indiedevstories.com/2011/08/10/ game-­‐theory-­‐applied-­‐the-­‐flow-­‐channel/     !   TED    Talk   hp://www.punchingsnakes.com/wp-­‐ content/uploads/2011/03/ ted_janemcgonigal_BM.jpg     !   Outliers  book  cover   hp://en.wikipedia.org/wiki/Outliers_ %28book%29     !   “Epic  Win”  face   hp://www.gamespot.com/forums/ topic/27341721/epic-­‐win-­‐do-­‐you-­‐have-­‐ an-­‐quotepic-­‐winquot-­‐face? msg_id=322601271     !   Flow  book  cover   hp://www.goodreads.com/book/ show/66354.Flow     !   Jane  McGonigal  on  Twier   hps://twier.com/avantgame     hp://today.u.edu/2011/03/keeping-­‐ the-­‐throne-­‐texas-­‐tech-­‐mayors-­‐on-­‐being-­‐ at-­‐the-­‐top/     !   SimCity   hp://www.forbes.com/sites/ johngaudiosi/2013/03/10/ea-­‐maxis-­‐ taking-­‐simcity-­‐servers-­‐down-­‐one-­‐by-­‐ one-­‐to-­‐upgrade-­‐them/   !   Reality  Is  Broken  meme   hp://inventorspot.com/arDcles/ evoke_social_network_churns_virtual_g ame_theory_we_are_world_38623       !   World  Without  Oil   hp://worldwithoutoil.org/     !   EVOKE  hp://www.urgentevoke.com/     !   Fold.It  hp://fold.it/portal/     !   TIG  hp://my.Dgweb.org/badges/     !   Game  Over   hp://www.addiDk.com/sDckers-­‐tables-­‐ vika-­‐amon-­‐ikea-­‐game-­‐over.html? ___store=gb&___from_store=fr    
  • 22.
    MaGhew  Farber  Heather  Nydam