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Epic Win - Why Gaming is the Future of Learning

  1. EPIC WIN Why gaming is the future of learning Jane McGonigal, PhD Director of Game Research & Development Institute for the Future
  2. EPIC WIN [email_address] Jane McGonigal, PhD Director of Game Research & Development Institute for the Future
  3. SUPERSTRUCTING A new way of working together at extreme scales…
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  5. SUPERSTRUCTING A new way of working together at extreme scales… …supported by game platforms and mechanics
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  8. GAME DESIGNER nominated for a NOBEL PRIZE by 2034
  9. GAMER CLAN nominated for a NOBEL PRIZE by 2034
  10. 2034
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  12. “ Games are the most elevated form of investigation.”
  13. “ Games are the most elevated form of investigation.” ?
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  17. signals
  18. 3 million game designers, developers, hackers and counting...
  19. SUPERSTRUCTING
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  42. FOLD IT
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  46. Will Wright + Jill Tarter
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  52. Webstock: 3508 ideas! CeBit: 951 ideas! Etech: 2700 ideas! Penguicon: 189 ideas!
  53. The start of SPACE MEDICINE?
  54. The start of SOLAR PROSPERITY?
  55. The start of SPACE SOURCING?
  56. modus operandi Positive imagination outweighed dark imagination 2:1 (650:312)
  57. modus operandi Highly collaborative: Momentum cards most often played (870)
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  59. World Without Oil
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  72. FOR IMMEDIATE RELEASE SEPTEMBER 22, 2018 Humans have 23 years to go
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  82. 7805 542 10,556 2,085 SURVIVABILITY METRICS “ The higher our numbers gets, the better our future will be. ”
  83. if YOU earn all 10 survivability badges , you'll add 100 points to our collective score. You'll be personally responsible for adding 5.2 weeks to humanity's survival horizon
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  85. Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
  86. Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
  87. Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
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  89. Unexpected Missions Which superthreat would you choose?
  90. SUPERSTRUCTING A new way of working together at extreme scales… …supported by game platforms and mechanics
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  92. SUPERSTRUCT CHALLENGE #1: Superpowers, not lessons. What amazing skills and abilities will students get from your class, event, group or workshop?
  93. SUPERSTRUCT CHALLENGE #2: Epic achievement! Can you redefine what it’s possible for a student to achieve in your class, program, or department? What’s the badge of honor?
  94. SUPERSTRUCT CHALLENGE #3: Collective fiero! What would be a meaningful collective outcome? And who would they show it off to?
  95. SUPERSTRUCT CHALLENGE #4: Unexpected extension! If your students could get 1000 people to do one thing, what would it be, and what would it add up to?
  96. SUPERSTRUCT CHALLENGE #5: DIY X Prize. What’s the most awe-inspiring, humanity elevating mission your field could plausibly achieve in the next decade? What breakthrough would deserve a $25 million dollar prize?
  97. EPIC WIN Jane McGonigal, PhD avantgame.com [email_address]
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