SlideShare a Scribd company logo
1 of 36
WEEK 6 PRESENTATION ON-    PERVASIVE PERFORMANCE Prepared by Annie Lok, Dana Baasiri, Trevor Roach,  Varsha Thadani, Vivian Kam
CHARADES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
DISCUSSION QUESTION 1 ,[object Object]
TOWARD AN ECOLOGY OF GAMING - By: Katie Salen
KATIE SALEN BIOGRAPHY ,[object Object],[object Object],[object Object],[object Object],[object Object]
KATIE SALEN BIOGRAPHY (2) ,[object Object],[object Object],[object Object],[object Object]
KATIE SALEN BIOGRAPHY (3) ,[object Object],[object Object],[object Object],[object Object]
FOUR MAIN QUESTIONS ASKED: ,[object Object],[object Object]
FOUR MAIN QUESTIONS ASKED: (2) ,[object Object],[object Object]
[object Object]
LEARNING ECOLOGIES ,[object Object],[object Object],[object Object],[object Object],[object Object]
HIDDEN AGENDA ,[object Object],[object Object]
HIDDEN AGENDA (2) IAN BOGOST “THE RHETORIC OF VIDEO GAMES” ,[object Object]
HIDDEN AGENDA (3) IAN BOGOST “THE RHETORIC OF VIDEO GAMES” ,[object Object],[object Object],[object Object],[object Object]
GAMING LITERACIES ,[object Object]
GAMING LITERACIES(2) SQUIRE “OPEN ENDED VIDEO GAMES” ,[object Object],[object Object],[object Object]
GAMING LITERACIES(3) SQUIRE “OPEN ENDED VIDEO GAMES” ,[object Object],[object Object]
GAMING LITERACIES(4) ,[object Object],[object Object],[object Object],[object Object]
GAMING LITERACIES(5) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
BEYOND GAME ,[object Object],[object Object],[object Object],[object Object]
BEYOND GAME (2) ,[object Object],[object Object]
BEYOND GAME (3) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
KEY MOMENTS ,[object Object],[object Object],[object Object],[object Object],[object Object]
GAME TIME!!! - ONLINE GAMING (ONLINE POKER) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
DISCUSSION QUESTION 2 ,[object Object]
SUPERGAMING: UBIQUITOUS PLAY AND PERFORMANCE FOR MASSIVELY SCALED COMMUNITY - By Jane McGonigal
JANE MCGONIGAL… IS A GAMES RESEARCHER AND DESIGNER AND SO MUCH MORE ,[object Object],[object Object],[object Object],[object Object],[object Object]
MORE MORE MORE  ,[object Object],[object Object],[object Object]
UBICOMP AKA. UBIQUITOUS COMPUTING ,[object Object],[object Object],[object Object]
ARGUMENTS ABOUT  SUPERGAMING & UBIQUITOUS PLAY ,[object Object],[object Object]
SOME LINKS ,[object Object],[object Object],[object Object],[object Object]
CONCLUSION ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GAME TIME!! – MAFIA  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GAME TIME!! - MAFIA  ,[object Object],[object Object],[object Object],[object Object],[object Object]
DISCUSSION QUESTION 3 ,[object Object]
REFERENCES ,[object Object],[object Object]

More Related Content

What's hot

From Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrom Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrans Mäyrä
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change MethodologyGames for Change
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009Rob Jewitt
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPaul Pivec
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldJeremy Johnson
 
Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SASteve Vosloo
 
Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...Jim "Brodie" Brazell
 
Tudung Botol FYP
Tudung Botol FYPTudung Botol FYP
Tudung Botol FYPaleyjendro
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game designCodemotion
 
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteMindtrek
 
Talking Casual
Talking CasualTalking Casual
Talking Casualaakoo
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality InvadersMatthew Guy
 
Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...Beatriz Marcano Lárez
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CultureFrans Mäyrä
 
Rebeccaand conor presentation 2
Rebeccaand conor presentation 2 Rebeccaand conor presentation 2
Rebeccaand conor presentation 2 rebecca mcallister
 
Casual Games Discusssion
Casual Games DiscusssionCasual Games Discusssion
Casual Games Discusssionaakoo
 

What's hot (20)

From Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrom Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday Life
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change Methodology
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009
 
Serious Games
Serious GamesSerious Games
Serious Games
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja Pivec
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the world
 
Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SA
 
Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...
 
Tudung Botol FYP
Tudung Botol FYPTudung Botol FYP
Tudung Botol FYP
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game design
 
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
 
Talking Casual
Talking CasualTalking Casual
Talking Casual
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality Invaders
 
Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...
 
4. Serious Games: an Introduction
4. Serious Games: an Introduction4. Serious Games: an Introduction
4. Serious Games: an Introduction
 
Games for Change Overview
Games for Change OverviewGames for Change Overview
Games for Change Overview
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of Culture
 
Rebeccaand conor presentation 2
Rebeccaand conor presentation 2 Rebeccaand conor presentation 2
Rebeccaand conor presentation 2
 
Casual Games Discusssion
Casual Games DiscusssionCasual Games Discusssion
Casual Games Discusssion
 
What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...
 

Viewers also liked

PERFORMANCE STUDIES ON THE VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKS
PERFORMANCE STUDIES ON THE  VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKSPERFORMANCE STUDIES ON THE  VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKS
PERFORMANCE STUDIES ON THE VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKSJYoTHiSH o.s
 
Schechner's performance studies frame
Schechner's performance studies frameSchechner's performance studies frame
Schechner's performance studies frameEmma Westecott
 
Culture studies intro
Culture studies introCulture studies intro
Culture studies introRbk Asr
 

Viewers also liked (20)

PERFORMANCE STUDIES ON THE VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKS
PERFORMANCE STUDIES ON THE  VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKSPERFORMANCE STUDIES ON THE  VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKS
PERFORMANCE STUDIES ON THE VARIOUS ROUTING PROTOCOLS IN AD-HOC NETWORKS
 
What is performance 1
What is performance 1What is performance 1
What is performance 1
 
Schechner's performance studies frame
Schechner's performance studies frameSchechner's performance studies frame
Schechner's performance studies frame
 
Gambaro & Yes Men
Gambaro & Yes MenGambaro & Yes Men
Gambaro & Yes Men
 
Technology of the Future
Technology of the FutureTechnology of the Future
Technology of the Future
 
Experiments in Art and Technology
Experiments in Art and TechnologyExperiments in Art and Technology
Experiments in Art and Technology
 
Vannevar Bush
Vannevar BushVannevar Bush
Vannevar Bush
 
Week 2, Game Design
Week 2, Game DesignWeek 2, Game Design
Week 2, Game Design
 
04film Studies
04film Studies04film Studies
04film Studies
 
05 3156
05 315605 3156
05 3156
 
09 Tait
09 Tait09 Tait
09 Tait
 
11film Studies
11film Studies11film Studies
11film Studies
 
Allan Kaprow & William Burroughs
Allan Kaprow & William BurroughsAllan Kaprow & William Burroughs
Allan Kaprow & William Burroughs
 
Mise-en-scène II
Mise-en-scène  IIMise-en-scène  II
Mise-en-scène II
 
Culture studies intro
Culture studies introCulture studies intro
Culture studies intro
 
Student work Week2
Student work Week2Student work Week2
Student work Week2
 
Culture, Engagement & Performance
Culture, Engagement & PerformanceCulture, Engagement & Performance
Culture, Engagement & Performance
 
Performance in Film and Videogames
Performance in Film and VideogamesPerformance in Film and Videogames
Performance in Film and Videogames
 
Smartphone Camera Technology
Smartphone Camera TechnologySmartphone Camera Technology
Smartphone Camera Technology
 
Ethics Presentation
Ethics PresentationEthics Presentation
Ethics Presentation
 

Similar to WEEK 6 PRESENTATION ON PERVASIVE PERFORMANCE

Video Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems ThinkingVideo Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems ThinkingMichelle
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video GamesHanna Suviha
 
_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdfCounsel India
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Luiz Henrique Magnani
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Luiz Henrique Magnani
 
Game based learning
Game based learningGame based learning
Game based learningEnzo Silva
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Steve Vosloo
 
Games and learning2
Games and learning2Games and learning2
Games and learning2bejad2020
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsRojola
 
PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 pptkayreentat
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2Jeff Piontek
 
Assessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxAssessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxgalerussel59292
 

Similar to WEEK 6 PRESENTATION ON PERVASIVE PERFORMANCE (20)

Game On!
Game On!Game On!
Game On!
 
Video Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems ThinkingVideo Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems Thinking
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
zbdigitaal_test
zbdigitaal_testzbdigitaal_test
zbdigitaal_test
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video Games
 
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
 
_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf
 
Gaming & Sociability
Gaming & SociabilityGaming & Sociability
Gaming & Sociability
 
Video Game Report
Video Game ReportVideo Game Report
Video Game Report
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)
 
Game based learning
Game based learningGame based learning
Game based learning
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008
 
Games and learning2
Games and learning2Games and learning2
Games and learning2
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay Heuristics
 
PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK Future of Gaming Report
PSFK Future of Gaming Report
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2
 
Assessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxAssessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docx
 

More from University of Calgary, School of Creative and Performing Arts

More from University of Calgary, School of Creative and Performing Arts (20)

2017 07 571
2017 07 5712017 07 571
2017 07 571
 
2017 08 571
2017 08 5712017 08 571
2017 08 571
 
2017 07 571
2017 07 5712017 07 571
2017 07 571
 
2017 05 571
2017 05 5712017 05 571
2017 05 571
 
2017 04 571
2017 04 5712017 04 571
2017 04 571
 
2017 02a. 571
2017 02a. 5712017 02a. 571
2017 02a. 571
 
2017 04 571
2017 04 5712017 04 571
2017 04 571
 
2017 03 571
2017 03 5712017 03 571
2017 03 571
 
2017 02 571
2017 02 5712017 02 571
2017 02 571
 
Performance in Virtual Worlds
Performance in Virtual WorldsPerformance in Virtual Worlds
Performance in Virtual Worlds
 
Game Genres
Game GenresGame Genres
Game Genres
 
Serious Games
Serious GamesSerious Games
Serious Games
 
Layers of Performativity
Layers of PerformativityLayers of Performativity
Layers of Performativity
 
Motion Capture
Motion CaptureMotion Capture
Motion Capture
 
Core and Shell of Games
Core and Shell of GamesCore and Shell of Games
Core and Shell of Games
 
Voice Acting Animation
Voice Acting AnimationVoice Acting Animation
Voice Acting Animation
 
Canadian Actors and Auteurs
Canadian Actors and AuteursCanadian Actors and Auteurs
Canadian Actors and Auteurs
 
Foreign Films and Cultural Signs
Foreign Films and Cultural SignsForeign Films and Cultural Signs
Foreign Films and Cultural Signs
 
Principles of Animation
Principles of AnimationPrinciples of Animation
Principles of Animation
 
Comedy and A Full Arch of Experience
Comedy and A Full Arch of ExperienceComedy and A Full Arch of Experience
Comedy and A Full Arch of Experience
 

WEEK 6 PRESENTATION ON PERVASIVE PERFORMANCE

  • 1. WEEK 6 PRESENTATION ON- PERVASIVE PERFORMANCE Prepared by Annie Lok, Dana Baasiri, Trevor Roach, Varsha Thadani, Vivian Kam
  • 2.
  • 3.
  • 4. TOWARD AN ECOLOGY OF GAMING - By: Katie Salen
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26. SUPERGAMING: UBIQUITOUS PLAY AND PERFORMANCE FOR MASSIVELY SCALED COMMUNITY - By Jane McGonigal
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.