Advertisement
Advertisement

More Related Content

Slideshows for you(20)

Advertisement

Similar to Creating Alternate Realities (or, Hacking Happiness!)(20)

More from Jane McGonigal(20)

Advertisement

Creating Alternate Realities (or, Hacking Happiness!)

  1. Stumbling on Happiness Daniel Gilbert, 2006 The Science of Happiness Stefan Klein, 2006 Happiness: Lessons from a New Science Richard Layard, 2005 Authentic Happiness Martin E.P. Seligman, 2004 The Paradox of Choice Barry Schwartz, 2004 Handbook of Positive Psychology Snyder & Lopez, 2002
  2. Harvard Magazine Feb 2007 “The Science of Happiness” New York Times Jan 2007 “Happiness 101” The Economist Dec 2006 “Happiness – And How to Measure It” BBC News April 2006 “The Happiness Formula” Time Magazine Jan 2005 “The Science of Happiness”
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. ARG s: collaborative, reality-based MMOs (15)
  10.  
  11.  
  12.  
  13.  
  14. ARG s: collaborative, reality-based MMOs
  15.  
  16.  
  17.  
  18.  
  19. www.worldwithoutoil.org
  20.  
  21. (by the way, you can play: www.worldwithoutoil.org)
  22. “ It is really important to me that you (and other people) understand the differences that these games has made in my way of thinking. It has powerfully affected my attitudes about what is possible . I know that large scale communities can work and be extraordinarily effective. I am not afraid of the complexities.” – Rose, player (1 year out)
  23. “ We are not alone. We are not one person secluded from the rest of the world...kept apart by the technology we have embraced. We have become a part of it through the technology. We have become a part of something greater than ourselves .” – T., player (1 month out)
  24. “ We experienced more than a game, more than collective intelligence. We experienced a search for shared meaning .” – Jessica, player (1 year out)
  25. “ These games change people’s conception of human nature . It is like the equal, but completely opposite, power of an atomic bomb being unleashed on the world.” -Sharon, player  (3 years out)
  26. “ I'm now convinced that we could solve all the world's problems if we could turn this distributed problem-solving model massive and tap into all those unused brain-cycles of gamers whom I'm positive would be willing to spare a couple minutes each day to sharpen their brains and help the world. Yaaaay!” – Cherry, player (3 years out)

Editor's Notes

  1. IFTF explanation
Advertisement