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Creating  Alternate Realities What the new game designers understand about improving quality of life ,[object Object],[object Object],[object Object],[object Object]
3 Things to Know About Me: ,[object Object],[object Object],[object Object]
Alternate Reality Fiction ,[object Object],[object Object]
[object Object],[object Object],Alternate Reality Fiction
[object Object],[object Object],Alternate Reality Fiction
[object Object],[object Object],Alternate Reality Fiction
The Plan: ,[object Object],[object Object],[object Object],[object Object],(25)
The future forecast (2012): ,[object Object],[object Object],[object Object],[object Object]
Stumbling on Happiness  Daniel Gilbert, 2006  The Science of Happiness  Stefan Klein, 2006 Happiness: Lessons from a New Science   Richard Layard, 2005 Authentic Happiness  Martin E.P. Seligman, 2004 The Paradox of Choice  Barry Schwartz, 2004 Handbook of Positive Psychology   Snyder & Lopez, 2002
Harvard Magazine   Feb 2007  “The Science of Happiness” New York Times   Jan 2007  “Happiness 101” The Economist  Dec 2006  “Happiness –  And How to Measure It”   BBC News   April 2006  “The Happiness Formula”  Time Magazine   Jan 2005  “The Science of Happiness”
Finding : 3 Realms of Happiness ,[object Object],[object Object],[object Object],How would we score the game development community on delivering these 3 kinds of happiness - in everyday life? (21)
 
 
 
 
 
 
[object Object],[object Object],[object Object],[object Object],(18)
[object Object],[object Object],[object Object],[object Object],(18)
[object Object]
[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object]
ARG s: collaborative, reality-based MMOs (15)
 
 
 
 
ARG s: collaborative, reality-based MMOs
 
 
 
 
www.worldwithoutoil.org
 
(by the way, you can play: www.worldwithoutoil.org)
The New Games Are Supergames ! ,[object Object],[object Object],[object Object],[object Object],What does this have to do with the 3 realms of happiness?  persistent pleasure, engagement in real life, purpose and meaning, part of something bigger (10)
“ It is really important to me that you (and other people) understand the differences that these games has made in my way of thinking. It has powerfully affected my attitudes about  what is possible . I know that large scale communities can work and be extraordinarily effective. I am not afraid of the complexities.”   – Rose, player (1 year out)
“ We are not alone. We are not one person secluded from the rest of the world...kept apart by the technology we have embraced. We have become a part of it through the technology. We have become a part of  something greater than ourselves .”  –  T., player (1 month out)
“ We experienced more than a game, more than collective intelligence. We experienced a search for  shared meaning .”   – Jessica, player (1 year out)
“ These games change people’s conception of  human nature . It is like the equal, but completely opposite, power of an  atomic bomb  being unleashed on the world.” -Sharon, player   (3 years out)
“ I'm now convinced that  we could solve all the world's problems  if we could turn this distributed problem-solving model massive and tap into all those unused brain-cycles of gamers whom I'm positive would be willing to spare a couple minutes each day to sharpen their brains and help the world. Yaaaay!” – Cherry, player (3 years out)
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(5)
Your Turn:  Happiness Measures ,[object Object],[object Object],[object Object],(University of Pennsylvania research)
Your Turn: 6 Happiness Classes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(VIA Think Tank research)
Do our technologies pass the “deathbed test”? ,[object Object],[object Object],(Claremont Graduate University)
An ETech’07 call to action: ,[object Object],[object Object],[object Object],[object Object]
Hack Happiness ! www.avantgame.com/happiness ,[object Object],[object Object],Gleaming evil werewolf eyes “ Where the collective intelligence, people?!?…”

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Creating Alternate Realities (or, Hacking Happiness!)

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Stumbling on Happiness Daniel Gilbert, 2006 The Science of Happiness Stefan Klein, 2006 Happiness: Lessons from a New Science Richard Layard, 2005 Authentic Happiness Martin E.P. Seligman, 2004 The Paradox of Choice Barry Schwartz, 2004 Handbook of Positive Psychology Snyder & Lopez, 2002
  • 10. Harvard Magazine Feb 2007 “The Science of Happiness” New York Times Jan 2007 “Happiness 101” The Economist Dec 2006 “Happiness – And How to Measure It” BBC News April 2006 “The Happiness Formula” Time Magazine Jan 2005 “The Science of Happiness”
  • 11.
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  • 17.  
  • 18.
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  • 24.
  • 25. ARG s: collaborative, reality-based MMOs (15)
  • 26.  
  • 27.  
  • 28.  
  • 29.  
  • 30. ARG s: collaborative, reality-based MMOs
  • 31.  
  • 32.  
  • 33.  
  • 34.  
  • 36.  
  • 37. (by the way, you can play: www.worldwithoutoil.org)
  • 38.
  • 39. “ It is really important to me that you (and other people) understand the differences that these games has made in my way of thinking. It has powerfully affected my attitudes about what is possible . I know that large scale communities can work and be extraordinarily effective. I am not afraid of the complexities.” – Rose, player (1 year out)
  • 40. “ We are not alone. We are not one person secluded from the rest of the world...kept apart by the technology we have embraced. We have become a part of it through the technology. We have become a part of something greater than ourselves .” – T., player (1 month out)
  • 41. “ We experienced more than a game, more than collective intelligence. We experienced a search for shared meaning .” – Jessica, player (1 year out)
  • 42. “ These games change people’s conception of human nature . It is like the equal, but completely opposite, power of an atomic bomb being unleashed on the world.” -Sharon, player  (3 years out)
  • 43. “ I'm now convinced that we could solve all the world's problems if we could turn this distributed problem-solving model massive and tap into all those unused brain-cycles of gamers whom I'm positive would be willing to spare a couple minutes each day to sharpen their brains and help the world. Yaaaay!” – Cherry, player (3 years out)
  • 44.
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  • 50.

Editor's Notes

  1. IFTF explanation