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V Congreso Internacional de Educared - Games to make the future

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Games can help us make a better future and change the real world -- by harnessing our collaboration superpowers and collective intelligence skills to solve real problems. A keynote by Jane McGonigal, Director of Game Research & Development, Institute for the Future

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V Congreso Internacional de Educared - Games to make the future

  1. 1. Epic Win Why games are the future of learning
  2. 3. Game developer nominated for Nobel Peace Prize by 2020
  3. 4. “ Games are the most elevated form of investigation.”
  4. 6. 10,000 hours gaming by age 21
  5. 7. 10,000 hours of practice by age 21 = extraordinary
  6. 9. <ul><li>WHAT HUMANS CRAVE: </li></ul><ul><ul><li>1. satisfying work to do </li></ul></ul><ul><ul><li>2. the experience of being good at something </li></ul></ul><ul><ul><li>3. time with people we like </li></ul></ul><ul><ul><li>4. the chance to be a part of something bigger </li></ul></ul>
  7. 12. <ul><li>Collaboration requires: </li></ul><ul><ul><li>1. satisfying work to do </li></ul></ul><ul><ul><li>2. the experience of being good at something </li></ul></ul><ul><ul><li>3. time with people we like </li></ul></ul><ul><ul><li>4. the chance to be a part of something bigger </li></ul></ul>
  8. 14. 3 out of 4 gamers prefer to play “ co-op ” mode than “competitive”
  9. 15. 3 out of 4 gamers prefer to play “ co-op ” mode than “competitive”
  10. 17. “ Games are the most elevated form of investigation.”
  11. 25. <ul><li>Spore -ish </li></ul>
  12. 28. <ul><li>We must ‘ collaborate or perish .’ </li></ul><ul><li>— Tapscott & Williams in Wikinomics </li></ul>
  13. 29. 10,000 hours gaming by age 21
  14. 30. <ul><li>As a planet, we’re spending more than 3 billion hours a week gaming. </li></ul>
  15. 31. <ul><li>“ We are witnessing what amounts to no less than a global mass exodus to virtual worlds and other online gaming environments.” </li></ul><ul><li>– economist Edward Castranova </li></ul>
  16. 33. <ul><li>What if we could harness some of that collaboration bandwidth and world-building talent for real-world knowledge building and problem solving ? </li></ul>
  17. 35. 100 MILLION BRAIN HOURS
  18. 37. <ul><li>100 million brain hours </li></ul><ul><li>= 5 days of global World of Warcraft gameplay </li></ul>
  19. 38. Will Wright + Jill Tarter
  20. 39. <ul><li>“ I’m interested in the possibility that learning to be good at a game makes you good at life, makes you good at changing the world , and gives you skills that are going to allow you to reinvent your environment. ” </li></ul>
  21. 40. <ul><li>“ There’s real value in being pushed toward global awareness and looking long-term . That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the 10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.” </li></ul>
  22. 42. World Without Oil
  23. 45. <ul><li>[watch trailer] </li></ul><ul><li>http://www.youtube.com/watch?v=GoDvcYNPvj0 </li></ul>
  24. 57. What students say: <ul><li>“I really mean it when I say WWO changed my life. I really have been walking more/driving less, using my cloth bags at the stores, turning off lights, and yes, recycling. My friends and family and have all noticed the difference. In all seriousness, this entire thing has made me a different person.” </li></ul><ul><li>– WWO player </li></ul>
  25. 58. What students say: <ul><li>“We may just be students, but right now we have the potential to create community on a scale never before imagined on this planet.” </li></ul><ul><li>– WWO player </li></ul>
  26. 59. What students say: <ul><li>“I end this game with HOPE.  Because, that is what I'm filled with in this moment. I have HOPE for our future. And what a powerful feeling that is.” </li></ul><ul><li>– WWO player </li></ul>
  27. 60. LOOKS PROMISING!!! but….
  28. 61. Our goal: Create a league of S uper- E mpowered H opeful I ndividuals (SEHIs)* <ul><li>*see Jamais Cascio at openthefuture.com </li></ul>
  29. 62. <ul><li>To become SEHIs, we need: </li></ul><ul><ul><li>1. satisfying work to do </li></ul></ul><ul><ul><li>2. the experience of being good at something </li></ul></ul><ul><ul><li>3. time with people we like </li></ul></ul><ul><ul><li>4. the chance to be a part of something bigger </li></ul></ul>
  30. 63. Problems with learning today: <ul><li>We don’t self-select our own work </li></ul><ul><li>Stakes are too high for failure </li></ul><ul><li>It’s a fundamentally “ you’re on your own ” experience; not building an alliance, a network </li></ul><ul><li>School work feels out of heroic context , isolated from real life and the rest of the world </li></ul>
  31. 66. How to Make education an EPIC WIN: <ul><li>Provoke curiosity, awe and wonder with fantastic scenarios and worlds </li></ul><ul><li>Empower individuals to develop and contribute their individual strengths </li></ul><ul><li>Join forces locally – strengthen the social fabric </li></ul><ul><li>Connect globally – make it matter </li></ul>
  32. 67. [email_address]

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