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ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote

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The top secret science of why games make us contagious vectors of awesome. Plus quite a few strange games you can play!

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ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote

  1. 1. ZOMG it’s<br />(a death-defying, <br />life-changing,<br />epicmonster keynote)<br />
  2. 2. My first PAX<br />
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  7. 7. 4 cams, a box of ping pong balls and a string of x-mas lights (colors help you isolate the right balls.. if they are unique, or white if you are using the pc to follow them).<br />Set up the webcams or other video devices (all the same model is best) at about 3-4 feet off the floor. Draw a large + on the floor (however you want to) and position the cams on at the end of the lines as close to the same distance from the center of the the + as possible... 15-25 feet is a good distance. but as long as you can see all of what you are mo cap'n it will be fine. (you can do it with just 2 cams, but 4 is better because it captures what is on all sides of the subject...)<br />if you have a string of lights that function with some bulbs removed, great... if not.. get out the duct tape. give yourself enough slack between each working light to spread them out right. Place ping pong balls over the lights and stick em (however you like) to the joints you want to cap.<br />turn out the lights, flip on the cams, and dance like a fool.<br />
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  19. 19. ? ? ? ? ? ? <br />
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  21. 21. BARK BALL!<br />
  22. 22. BARK BALL!<br />
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  24. 24. Chicken Soccer Bowling<br />
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  38. 38. ZOMG it’s<br />(a death-defying, <br />life-changing,<br />epic monster keynote)<br />
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  44. 44. We should play games 21 billion hours a week!<br />
  45. 45. WTF? That’s a crazy idea.<br />
  46. 46. 10,000 hours <br />by the age of 21<br />
  47. 47. Does 10,000 hours of playing computer and videogames have side effects?<br />
  48. 48. The Top Secret Science of <br />Why Games Make You Awesome <br />101<br />
  49. 49. The Top Secret Science of <br />Why Games Make You <br />a CONTAGIOUS VECTOR of Awesome <br />101<br />
  50. 50. IMPORTANT CAVEATS<br />The science doesn’t work if:<br />
  51. 51. IMPORTANT CAVEATS<br />The science doesn’t work if:<br />You play games more than 28 hours a week<br />
  52. 52. IMPORTANT CAVEATS<br />The science doesn’t work if:<br />You play games more than 28 hours a week<br />You’re an asshole to other players<br />
  53. 53. IMPORTANT CAVEATS<br />The science doesn’t work if:<br />You play games more than 28 hours a week<br />You’re an asshole to other players<br />You’re playing with a bunch of assholes<br />
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  58. 58. Do games bring out the best in us?<br />
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  61. 61. Are games a gateway to real-life goals?<br />
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  64. 64. Do games change who we think we really are?<br />
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  67. 67. Are games protecting us from real harm?<br />
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  70. 70. Can games give us real-life superpowers?<br />
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  72. 72. YES.<br />Games do bring out the best in us.<br />Games are a gateway to real-life goals.<br />Games do change who we think we really are.<br />Games are protecting us from real harm.<br />Games can give us actual superpowers.<br />
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  74. 74. EUSTRESS<br />positive stress<br />
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  81. 81. “Work is more fun than fun.”<br />
  82. 82. Games activate 10 powerful positive emotions. <br />5. Curiosity<br />4. Excitement<br />3. Awe & Wonder<br />2. Contentment<br />1. Creativity<br />10. Joy<br /> 9. Relief<br /> 8. Love (really!)<br /> 7. Surprise<br /> 6. Pride<br />
  83. 83. Being happy makes us successful – and not the other way around. <br />Better grades in school<br />More popularity, social support<br />Higher achievements in personal goals<br />More raises and promotions at work<br />Longer, more satisfying marriages<br />
  84. 84. We can change our lives by achieving “The 3:1 ratio”.<br />Scientists have calculated a “tipping point” for exactly how much positive emotion is required to unlock the conditions for success:<br />It’s 3 positive emotions for every 1 negative emotion you feel.<br />
  85. 85. Emotions are contagious – both positive and negative.  <br /> Every time you feel an emotion, scientists have discovered, it spreads on average to 6 other people you know: friends, family members, neighbors or co-workers. Then it spreads to 36 people they know; and then on to 216 people they know.<br />
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  87. 87. Positive emotions make us super-resilient.<br /> People with a positivity ratio of 3:1 or higher not only are happier and more successful – they live 10 years longer.<br />
  88. 88. The Top Secret Science of <br />Why Games Make You <br />a CONTAGIOUS VECTOR of Awesome <br />101<br />
  89. 89. And now, a brief interruptionfor Words of Wisdom from Mr. John Comes<br />
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  91. 91. State of the industry: What are your career options?<br />
  92. 92. “If you want to be a game developer, be a game developer. Don’t WANT to be a game developer, don't PLAN to be a game developer, don't WISH to be one. BE ONE. Go make a game.”<br />
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  97. 97. The Springboard Effect<br />
  98. 98. (not this, exactly)<br />
  99. 99. (more like this)<br />
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  101. 101. Everything is hard. <br />The iron fist is pushing against my thoughts.<br />My whole brain feels vacuum pressurized. <br />If I can't think who am I?<br />
  102. 102. No reading<br />No writing<br />No videogames<br />No computer time<br />No running<br />No caffeine<br />
  103. 103. NO REASON TO LIVE.<br />
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  105. 105. August 18, 2009:<br />“I’m either going to kill myself, or I’m going to turn this into a game.”<br />
  106. 106. Make recovery feel:<br />Possible – optimism<br />Interesting – curiosity<br />Self-motivated – agency<br />Meaningful – awe, wonder<br />… for me AND my caretakers.<br />
  107. 107. Mission #1: Create your secret identity.<br />
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  109. 109. Jane<br />the concussionslayer<br />
  110. 110. Mission #2: <br />Recruit your allies.<br />
  111. 111. My watcher: my twin sister Kelly<br />
  112. 112. My Willow: my husband Kiyash<br />
  113. 113. My Xander: my friends Natalie, Rommel & Maurice<br />
  114. 114. Mission #3: <br />Find the bad guys.<br />
  115. 115. Mission #4: <br />Identify your power-ups.<br />
  116. 116. Mission #5: <br />Create your superhero to-do list.<br />
  117. 117. Did it work?<br />
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  119. 119. SuperBetter<br />a multi-player adventure game<br />
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  125. 125. Josh Shabtai’s<br />SHOWER<br /> COMPLEX<br />
  126. 126. Your objectives are simple:  Sneak in and out of the city's most closely guarded showers.<br />Avoid detection at all costs.<br />And if there's time, shave.<br /> Josh Shabtai’s<br />SHOWER<br /> COMPLEX<br />
  127. 127. SHOWER COMPLEX<br />SHOWER COMPLEX<br />Play is measured in infiltration points.<br />Every time you shower at a place other than home, you earn +1 infiltration point.<br />If you make it from the shower back to a designated "safe place” without being seen, you get another +1.<br />If you’re able to infiltrate a shower AND get a gym visit out of it, give yourself another bonus +1 for deep infiltration.<br />Up to +3 Style Points can be awarded for extra-sneakymaneuvers or clever alibis.  <br />
  128. 128. As a spy, you need a secret code word that is more than 9 letters .<br />
  129. 129. As a spy, you need a secret code word that is more than 9 letters .<br />If you are seen by an enemy agent (aka all non-players), you lose all of your points... UNLESS you quickly shout your secret code word at the person. Then you get<br />another +1.<br />GALACTICA!!!<br />
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  139. 139. Curious<br />Optimistic<br />Determined<br />Collaborative<br />Resilient<br />Ambitious<br />Successful<br />GAMING unleashes our natural ability to be more<br />
  140. 140. ESCAPIST<br />RETURNIST<br />
  141. 141. “Fortune favors the prepared. “<br />
  142. 142. ZOMG it’s<br />(please have a <br />death-defying,life-changing,<br />epic monsterweekend)<br />
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  149. 149. ZOMG it’s<br />(please have a <br />death-defying,life-changing,<br />epicmonster weekend)<br />

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