Power to the Players

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    Power to the Players - Presentation Transcript

    1. Putting the Fun in Functional II Power to the Players Amy Jo Kim, Ph.D. CEO, ShuffleBrain Inc.
    2. ShuffleBrain Smart games for social networks (details soon to come…)
    3. First, some terminology…
    4. What is Social Media?
    5. player-created content
    6. player-created content + social infrastructure
    7. player-created content + social infrastructure + sharing tools
    8. What is a Game?
    9. Formal Definition a system in which players engage in an artificial conflict , defined by rules , that results in a quantifiable outcome * *from Rules of Play by Eric Zimmerman and Katie Salen
    10. Informal Definition a structured experience with rules and goals that’s fun
    11. Games tap into our primal response patterns
    12. Games engage us in flow
    13. What are Game Mechanics? the systems and features that make games fun , compelling and addictive
    14. Game Mechanics for Social Media
      • Collecting
    15. Show me your stuff!
    16. Game Mechanics for Social Media
      • Collecting
      • Points
    17. Social Points are given by other players
    18. Game Mechanics for Social Media
      • Collecting
      • Points
      • Feedback
    19. Feedback accelerates mastery and adds fun
    20. Game Mechanics for Social Media
      • Collecting
      • Points
      • Feedback
      • Exchanges
    21. Exchanges are structured social interactions basic, primal form of social engagement
    22. Implicit vs Explicit Exchanges comments are implicit “ Add Friend” is explicit
    23. Game Mechanics for Social Media
      • Collecting
      • Points
      • Feedback
      • Exchanges
      • Customization
    24. Character Customization
    25. Interface Customization
    26. Game Mechanics + Social Media = the future of networked entertainment???
    27. Power to the Players key trends in networked entertainment
    28. Key Trends in Networked Entertainment Social Game Mechanics
    29. Key Trends in Networked Entertainment Social Game Mechanics Accessible Tech
    30. Key Trends in Networked Entertainment Social Game Mechanics Accessible Tech Syndication* * the supply of material for reuse and integration with other material
    31. Case Study: YouTube
    32. Game Mechanics: Collecting
    33. Game Mechanics: Points
    34. Game Mechanics: Feedback
    35. Game Mechanics: Exchanges video response to a posted video video response to a video response
    36. Game Mechanics: Customization
    37. Accessible Tech easy to upload videos using a variety of formats and devices
    38. Syndication
    39. Case Study: Twitter
    40. Game Mechanics: Collecting
    41. Game Mechanics: Points Differentiate between friends and followers
    42. Game Mechanics: Exchanges
    43. Accessible Tech Can send and receive messages via SMS, IM, or website
    44. Syndication
    45. Case Study: FaceBook
    46. Game Mechanics: Collecting
    47. Game Mechanics: Points
    48. Game Mechanics: Exchanges
    49. Game Mechanics: Exchanges
    50. Game Mechanics: Customization
    51. Accessible Tech
    52. Internal Syndication* * the supply of material for reuse and integration with other material
    53. if game mechanics + social media = the future of networked entertainment…
    54. if game mechanics + social media = the future of networked entertainment… …how can we prepare?
    55. How to Prepare for the Future Use game mechanics as appropriate Start small: co-evolve your game in partnership with your players Build content-sharing networks Make it easy for players to create, share, rate and discuss content Leverage standard data formats Build around widely accessible formats - XML, SMS, voting, etc. Design cross-platform services Meet your players where they are; put your data ON THE NETWORK Prepare for syndication enable Widgets; open your API; encourage third-party clients
    56. Thank You! [email_address] Amyjokim on Twitter ShuffleBrain on FaceBook

    + amyjokimamyjokim, 2 years ago

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