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I help entrepreneurs worldwide build engagement from the ground up & find product/market fit with Game Thinking at Shufflebrain Inc.
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Fun in Functional 2009
Putting the Fun
in Functional Applying Game Mechanics to Social Media Amy Jo Kim, Ph.D. CEO, ShuffleBrain Inc.
First, some terminology…
What is Social
Media?
What is Social
Media? player-created content
What is Social
Media? player-created content social infrastructure
What is Social
Media? player-created content social infrastructure tools for sharing
What is a
Game?
Formal Definition
a system in which players engage in an artificial conflict , defined by rules , that results in a quantifiable outcome * *from Rules of Play by Eric Zimmerman and Katie Salen
Informal Definition
a structured experience with rules and goals that’s fun
Games tap into
our primal response patterns
Games engage us
in flow
What are
Game Mechanics? the systems and features that make games fun , compelling and addictive
Show me your
stuff! Impressive Collection = Bragging Rights
The Power of
Completing a Set only X more to go…
Game Points are
given by the system
Social Points are
given by other players
Redeemable Points drive
Loyalty Southwest Airlines simpler Frequent Flyer points Drugstore.com Dollars earn while you shop
Leaderboards drive player
behavior… … and express community values
Levels punctuate the
game experience… … and unlock new powers and access
Feedback accelerates mastery…
… and adds
fun
Social feedback drives
engagement
Exchanges are structured
social interactions basic, primal form of social engagement
Social Exchanges can
be explicit…
… or
implicit (i.e. emergent)
Some social environments
have both comments are implicit “ Add Friend” is explicit
Character
Customization
Interface Customization
How is Social
Media influencing Games?
Case Study: Youtube
What do you
collect?
How do you
earn points?
How do you
get feedback?
Where do you
have exchanges?
How do you
customize your experience?
Is the service
accessible?
Are the data
objects recombinant?
Can the service
be syndicated?
Case Study: Twitter
What do you
collect?
How do you
earn points?
How do you
get feedback?
Where do you
have exchanges?
Can you customize
your experience?
Is the service
accessible?
Are the data
objects recombinant?
Can the service
be syndicated?
Case Study: PhotoGrab
What do you
collect? awards, games played and created
How do you
earn points? playing games, improving your skill, creating popular games
How do you
get feedback? in-game (score and rating), meta-game (stats and notifications)
Where do you
have exchanges? comments, notifications
Can you customize
your experience? Customized game skins and data feeds
Is the service
accessible? EZ game UI and game creation
Are the data
objects recombinant? Recombinant games and game objects
Can the service
be syndicated? RSS feeds, widgets
What do YOU
think about the intersection of games and social media? Join the discussion at http://shufflebrain.com
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