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Fun in Functional 2009

  1. Putting the Fun in Functional Applying Game Mechanics to Social Media Amy Jo Kim, Ph.D. CEO, ShuffleBrain Inc.
  2. First, some terminology…
  3. What is Social Media?
  4. What is Social Media? player-created content
  5. What is Social Media? player-created content social infrastructure
  6. What is Social Media? player-created content social infrastructure tools for sharing
  7. What is a Game?
  8. Formal Definition a system in which players engage in an artificial conflict , defined by rules , that results in a quantifiable outcome * *from Rules of Play by Eric Zimmerman and Katie Salen
  9. Informal Definition a structured experience with rules and goals that’s fun
  10. Games tap into our primal response patterns
  11. Games engage us in flow
  12. What are Game Mechanics? the systems and features that make games fun , compelling and addictive
  13. Show me your stuff! Impressive Collection = Bragging Rights
  14. The Power of Completing a Set only X more to go…
  15. Game Points are given by the system
  16. Social Points are given by other players
  17. Redeemable Points drive Loyalty Southwest Airlines simpler Frequent Flyer points Drugstore.com Dollars earn while you shop
  18. Leaderboards drive player behavior… … and express community values
  19. Levels punctuate the game experience… … and unlock new powers and access
  20. Feedback accelerates mastery…
  21. … and adds fun
  22. Social feedback drives engagement
  23. Exchanges are structured social interactions basic, primal form of social engagement
  24. Social Exchanges can be explicit…
  25. … or implicit (i.e. emergent)
  26. Some social environments have both comments are implicit “ Add Friend” is explicit
  27. Character Customization
  28. Interface Customization
  29. How is Social Media influencing Games?
  30. Case Study: Youtube
  31. What do you collect?
  32. How do you earn points?
  33. How do you get feedback?
  34. Where do you have exchanges?
  35. How do you customize your experience?
  36. Is the service accessible?
  37. Are the data objects recombinant?
  38. Can the service be syndicated?
  39. Case Study: Twitter
  40. What do you collect?
  41. How do you earn points?
  42. How do you get feedback?
  43. Where do you have exchanges?
  44. Can you customize your experience?
  45. Is the service accessible?
  46. Are the data objects recombinant?
  47. Can the service be syndicated?
  48. Case Study: PhotoGrab
  49. What do you collect? awards, games played and created
  50. How do you earn points? playing games, improving your skill, creating popular games
  51. How do you get feedback? in-game (score and rating), meta-game (stats and notifications)
  52. Where do you have exchanges? comments, notifications
  53. Can you customize your experience? Customized game skins and data feeds
  54. Is the service accessible? EZ game UI and game creation
  55. Are the data objects recombinant? Recombinant games and game objects
  56. Can the service be syndicated? RSS feeds, widgets
  57. What do YOU think about the intersection of games and social media? Join the discussion at http://shufflebrain.com
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