Using Gamified Design to Amplify Outcomes: The Psychology of Badges

Behavior Change Design Director at Mad*Pow
Jun. 8, 2017
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
1 of 75

More Related Content

What's hot

The 7 Habits of Breakthrough InnovatorsThe 7 Habits of Breakthrough Innovators
The 7 Habits of Breakthrough InnovatorsAmy Jo Kim
Putting the Fun in FunctionalPutting the Fun in Functional
Putting the Fun in FunctionalAmy Jo Kim
Kickstarter Game Thinking TeardownKickstarter Game Thinking Teardown
Kickstarter Game Thinking TeardownAmy Jo Kim
MVP Design Hacks: Rocket Fuel for Lean TeamsMVP Design Hacks: Rocket Fuel for Lean Teams
MVP Design Hacks: Rocket Fuel for Lean TeamsAmy Jo Kim
Gamification – Hintergründe & Andwendungsbeispiele bei SAPGamification – Hintergründe & Andwendungsbeispiele bei SAP
Gamification – Hintergründe & Andwendungsbeispiele bei SAPThomas Jenewein
Growth hacking secrets Growth hacking secrets
Growth hacking secrets alig12

Similar to Using Gamified Design to Amplify Outcomes: The Psychology of Badges

Highway to the Habit Zone: Driving Engagement for Behavior ChangeHighway to the Habit Zone: Driving Engagement for Behavior Change
Highway to the Habit Zone: Driving Engagement for Behavior ChangeAmy Bucher
To BS or Not to BSTo BS or Not to BS
To BS or Not to BSRohit Kaul
Behavior changeBehavior change
Behavior changeMissy Titus
Why (and How) Diversity Matters NowWhy (and How) Diversity Matters Now
Why (and How) Diversity Matters NowJoe Gerstandt
Measuring impact and meaningful engagementMeasuring impact and meaningful engagement
Measuring impact and meaningful engagementCharityComms
Jericho final 2012 berkeleyJericho final 2012 berkeley
Jericho final 2012 berkeleyStanford University

Recently uploaded

Whatsapp + Jiomart.pdfWhatsapp + Jiomart.pdf
Whatsapp + Jiomart.pdfAdityaJaishankar4
CanvaCanva
CanvaTeam2080
Cushion chair | AMECushion chair | AME
Cushion chair | AMEDinesh397947
Plan Your Perfect Princess Theme Birthday Party with The Fairy Godmother Even...Plan Your Perfect Princess Theme Birthday Party with The Fairy Godmother Even...
Plan Your Perfect Princess Theme Birthday Party with The Fairy Godmother Even...TheFairyGodmotherEve
Root cause of Magnetic Humming due to TransformerRoot cause of Magnetic Humming due to Transformer
Root cause of Magnetic Humming due to TransformerRekaNext Capital
paramountpictures.pptxparamountpictures.pptx
paramountpictures.pptxssuser88cf801

Using Gamified Design to Amplify Outcomes: The Psychology of Badges

Editor's Notes

  1. x
  2. Talking points: Gamification is the application of game-elements to non-game experiences It does NOT necessarily mean making an experience feel more game-like At a high level, why do we even do this? It makes something more engaging—games are fun, so bringing in game elements to something that is traditionally not fun has some appeal Games hook us by feeding our fundamental psychological needs; the game features that get pulled out for gamification particularly so
  3. Gamification may come to light through the addition of all kinds of game elements and mechanics. This is a partial list; if you’re interested in this type of exploration, there are sites that will step you through mechanics. One that does a nice job is this Gamified UK.
  4. Digital badges have their fans
  5. And we are also very comfortable with the idea of badges. There’s strong historical precedent for them.
  6. This is a Pilgrim’s Badge, dating from around the year 1400. In medieval times, people would wear these pilgrim’s badges as a way to communicate their allegiances to particular political leaders or religious figures. Sometimes these badges, as the name suggests, told people that the bearer had completed a religious pilgrimage.
  7. We give badges for all manner of actual accomplishments too—I run as a hobby, and one thing I’ve noticed since I started running in 2009 or so is that the races where I get badges have grown in number. It used to be you had to run a half or whole marathon to get one, or the Ragnar relay like the badge you see on top. Now I routinely get a badge for finishing a 5k.
  8. We also see badges in the analog world to certify the quality of items. Here’s an example I saw just this week here in Toronto in a ladies’ room.
  9. And now, in the last 8-10 years, we’ve started seeing more and more badges in the digital space. The example on the screen is from Foursquare, which was one of the first apps that made me aware of digital badges. But there are tons more examples, many of which you’ll see as we walk through how to apply the badge technique effectively.
  10. This is one way to think about the outcomes you’re trying to drive with an intervention. Ultimately, your goals may include things like improving biometric stats, reducing medical utilization and costs, or providing an ROI for your customer. You can map out all of the sub-goals that lead you there, from your baseline risk level, to program participation, to actually making behavior change offline. We call participation a leading indicator because we can measure it very early in the process, much earlier than behavior change, and because if you’re way off on your participation metrics it’s unlikely you’ll achieve your ultimate goals. However, the problem is that because clicks are so easy to measure, it’s common to keep focusing on clicks at the expense of other more meaningful data.
  11. Not meaningful to the target audience—e.g. potty training badges, or badges that would be totally separate from the experience of earning them
  12. Unintended consequences If you’re not careful about defining the behavior you’re trying to change with badges, you may end up changing the wrong one. I already mentioned FourSquare’s fitness badges and how they were not actually causing people to get more physical activity. Another example comes from when India was under British Colonial rule. The British government was concerned about the number of poisonous snakes in Delhi and wanted to enlist the citizens to help eradicate them. So, they offered rewards for the dead snakes that people could bring to them. What do you think happened? People began to breed snakes so that they would have a bigger population to kill and get rewarded for. The rewards for dead snakes actually ended up making the problem worse. That’s come to be known as the cobra effect, and it’s something we need to pay attention to when adding rewards or incentives to the programs we design.
  13. If your badge is supposed to signify something meaningful such as an educational accomplishment, how do you verify that someone has actually achieved that?
  14. Design your badges to build on each other. TripAdvisor makes it easy to earn your first few badges, but they become progressively more difficult as your involvement with their site grows This is where tiers like frequent flyer programs or Starbucks also work well—your status is tied to increasing levels of a behavior so there’s a natural progression Calibrate the tiers, though—it gets ridiculous when you have something like Untapped where you can become level 900
  15. Not significant enough for really big behavior changes—although you can break a big behavior into smaller components, at some point people will either want a bigger reward, or they will prefer no reward at all
  16. Not significant enough for really big behavior changes—although you can break a big behavior into smaller components, at some point people will either want a bigger reward, or they will prefer no reward at all
  17. If you reward too many badges, you can also render them meaningless.
  18. Make like a slot machine: Variable-ratio schedules of reinforcement are the most sticky—they offer rewards at unpredictable intervals. [Story from Fiona] Badges should be related to behavior, but not in a totally predictable way—if they are awarded at an intermittent rate but it’s not totally clear when they’re being awarded, that can help make them more attractive to people. Variable ratio schedules are best for simple, easy-to-perform behaviors such as check-ins, weigh-ins, and so forth. For more complex behaviors, a slot machine-type schedule may not bee enough to prompt the behavior.
  19. A contrasting example would be these TripAdvisor badges, where the criteria for earning them is explicitly spelled out. Writing a TripAdvisor review isn’t hard, but it does take a little bit of time and effort. It’s not the same sort of rapid-fire behavior you see in a casino. As a result, that variable ratio reinforcement schedule may be less effective. Here, setting a quid pro quo makes more sense.
  20. Relatedness. Badges that help people build a social network or signify something important about them (e.g. the scientist badges)
  21. Competence. Class Badges may help students engage with material by giving teachers the latitude to reward for non-traditional achievements, gives students with different learning styles and aptitudes a chance to build a sense of competence
  22. Autonomy. Badges provide a shorthand to express your values and authentic self to others. Badges for Vets gives military veterans an easy way to visually communicate their job skills earned through service to prospective employers. In the case of academic publication badges, they signal to other researchers what types of work you do and what styles of collaboration you value.
  23. Using badges can be effective, but they need to be applied with a deft touch. Badges should only be used when you have a clear definition of the behaviors you want to reward, and they should be aligned with repeating those desired behaviors. Badges will be more effective if they don’t overcompensate for achievement, but rather reward it in an unpredictable, growth-oriented fashion. Finally, if badges can be used to draw in other motivational sources, they will be more effective.