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John Seely Brown: I would rather hire a high-level World of
Warcraft player than an NBA from Harvard. Why is a game, a
massive multiplayer game that has maybe 12 million people
or more playing it like the World of Warcraft, so important at
both the individual level and maybe at the corporate level?

        http://bigthink.com/ideas/45592
World of Teachcraft
What is an Epistemic Game?
• “Authentic Professionalism”

• “Explicit instructions to specific contexts and
  situations”

• Include Communities of Practice, reflective
  practice, and epistemic frames

        Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
What is an Epistemic Frame?
• Includes targeted community’s
  practice, identity, interest, understanding, and
  epistemology

• Different communities have different
  epistemic frames



        Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
Communities of Practice
 • “Communities of practice are groups of
   people who share a concern or a passion for
   something they do and learn how to do it
   better as they interact regularly.”




Source: Lave, Jean; Wenger, Etienne (1991). Situated Learning: Legitimate Peripheral
                               Participation. Cambridge: Cambridge University Press
Affinity Group
• “A group of people associated with a given
  semiotic domain” (p. 27)

• Examples: Lawyers, Educators, Gamers, WoW
  players, Olympians, etc.

• Can be large or small

    Source: Gee, J.P., (2007). What video games have to teach us
             about learning and literacy. Palgrave McMillan, NY.
What does all this mean?
Brief History of Games
1st Person Shooter



      FPSs are distinguished by a first person
 perspective, that renders the game world from the
     visual perspective of the player character.

You will typically not see your avatar in an FPS, unless
  there is a mirror or cinematic transition between
                          levels
Third Person Shooter


Third-person shooter (TPS) is a genre of 3D computer and
  video games in which the player character is seen at a
 distance from a number of different possible perspective
                        angles.

Common angle is looking over character’s right shoulder
MMORPG


     Massively Multiplayer Online Role Playing Game
(MMORPG) is a genre of 3D computer and video games in
 which the thousands of players are playing online at the
 same time. This genre of game typically includes a social
  interaction requirement to complete certain activities.

Common angle is looking over character’s right shoulder
MMORPGs #1




World of Warcraft (WoW)
•41,007 hours of game play on June 14, 2012 by almost 10,925 Xfire players for an
average of 3.75 hrs / player (http://beta.xfire.com/games/wow)

•10.2 Million players worldwide (12/31/11)
http://investor.activision.com/releasedetail.cfm?ReleaseID=647732
What is World of Warcraft?
• Sword and Board Fantasy

• Players Choose Race and Roles for their
  Characters

• Once in world, players progress by accepting
  and completing quests
Terminology
NPC



Non-player character, a character, monster, or animal in a
role-playing game or video game that is controlled by the
    gamemaster or computer, rather than by a player.

      Some advanced players are blurring the lines
       here, through the use of bot technologies
Mob



NPCs that are aggressive towards the player. Mobs may
          be monsters, animals, or of similar
                    race to player.
Boss



Typically stronger than normal Mobs that present a more
               difficulty fight for the player.
Bosses typically drop higher quality gear when defeated.
Guild



 A group of players from the same side that collaborate
and pool resources in a group bank. This collaboration is
   encouraged by game designers and is necessary in
                   multiplayer games
WoW Basics
Player Roles & Responsibility
• Tank
Player Roles & Responsibility
• DPS (Damage per Second)
Player Roles & Responsibility
• Healers
Cross Functional Team
• Gee video:
  – Each person must have deep expertise in one skill
    set, but understand the big picture. They retain
    expertise but must integrate with the other
    different skill sets to be successful.

  – http://spotlight.macfound.org/blog/entry/jim-
    gee-on-the-use-of-video-games-for-learning-
    about-learning/
Cross Functional Team
Performance Driven
DPS Mage
Example of the Math
• Mastery for Mages
  – Assumption:
      • Mastery rating gives you 10% damage increase based on mana
      • Your base is 10,000 dps

   – Math in your head
      • at 10% mana, 10,100 damage, which corresponds to the normal damage
        value increased by 1% (10% of the 10% increase from Mana Adept).
      • at 25% mana, 10,250 damage, which corresponds to the normal damage
        value increased by 2.5% (25% of the 10% increase from Mana Adept).
      • at 50% mana, 10,500 damage, which corresponds to the normal damage
        value increased by 5% (50% of the 10% increase from Mana Adept).
      • at 75% mana, 10,750 damage, which corresponds to the normal damage
        value increased by 7.5% (75% of the 10% increase from Mana Adept).
      • at 100% mana, 11,000 damage, which corresponds to the normal damage
        value increased by 10% (100% of the 10% increase from Mana Adept).
Sounds Easy….

            Right?
Now..
• Which do you choose?
  – Increase Mana (Intellect)?
  – Increase Mastery?
  – Lower Hit rating to increase Mastery?
  – Lower Critical Strike Rate to increase Intellect?

  – Oh what about those pesky new patch notes… :D
Optimizing Play Styles
• Websites:
  – Ask Mr Robot
  – Elitists Jerks
  – Icy – Veins


• Add Ons:
  – Curse Client


• Others?
Resources
http://us.battle.net/wow/en/
http://www.wowhead.com/
http://icy-veins.com/
http://g.a.m.e.shivtr.com
The Learning Continues…
Questions / Conversations

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World of Teachcraft

  • 1. John Seely Brown: I would rather hire a high-level World of Warcraft player than an NBA from Harvard. Why is a game, a massive multiplayer game that has maybe 12 million people or more playing it like the World of Warcraft, so important at both the individual level and maybe at the corporate level? http://bigthink.com/ideas/45592
  • 3. What is an Epistemic Game? • “Authentic Professionalism” • “Explicit instructions to specific contexts and situations” • Include Communities of Practice, reflective practice, and epistemic frames Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
  • 4. What is an Epistemic Frame? • Includes targeted community’s practice, identity, interest, understanding, and epistemology • Different communities have different epistemic frames Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
  • 5. Communities of Practice • “Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.” Source: Lave, Jean; Wenger, Etienne (1991). Situated Learning: Legitimate Peripheral Participation. Cambridge: Cambridge University Press
  • 6. Affinity Group • “A group of people associated with a given semiotic domain” (p. 27) • Examples: Lawyers, Educators, Gamers, WoW players, Olympians, etc. • Can be large or small Source: Gee, J.P., (2007). What video games have to teach us about learning and literacy. Palgrave McMillan, NY.
  • 7. What does all this mean?
  • 9. 1st Person Shooter FPSs are distinguished by a first person perspective, that renders the game world from the visual perspective of the player character. You will typically not see your avatar in an FPS, unless there is a mirror or cinematic transition between levels
  • 10. Third Person Shooter Third-person shooter (TPS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles. Common angle is looking over character’s right shoulder
  • 11. MMORPG Massively Multiplayer Online Role Playing Game (MMORPG) is a genre of 3D computer and video games in which the thousands of players are playing online at the same time. This genre of game typically includes a social interaction requirement to complete certain activities. Common angle is looking over character’s right shoulder
  • 12. MMORPGs #1 World of Warcraft (WoW) •41,007 hours of game play on June 14, 2012 by almost 10,925 Xfire players for an average of 3.75 hrs / player (http://beta.xfire.com/games/wow) •10.2 Million players worldwide (12/31/11) http://investor.activision.com/releasedetail.cfm?ReleaseID=647732
  • 13. What is World of Warcraft? • Sword and Board Fantasy • Players Choose Race and Roles for their Characters • Once in world, players progress by accepting and completing quests
  • 15. NPC Non-player character, a character, monster, or animal in a role-playing game or video game that is controlled by the gamemaster or computer, rather than by a player. Some advanced players are blurring the lines here, through the use of bot technologies
  • 16. Mob NPCs that are aggressive towards the player. Mobs may be monsters, animals, or of similar race to player.
  • 17. Boss Typically stronger than normal Mobs that present a more difficulty fight for the player. Bosses typically drop higher quality gear when defeated.
  • 18. Guild A group of players from the same side that collaborate and pool resources in a group bank. This collaboration is encouraged by game designers and is necessary in multiplayer games
  • 20. Player Roles & Responsibility • Tank
  • 21. Player Roles & Responsibility • DPS (Damage per Second)
  • 22. Player Roles & Responsibility • Healers
  • 23. Cross Functional Team • Gee video: – Each person must have deep expertise in one skill set, but understand the big picture. They retain expertise but must integrate with the other different skill sets to be successful. – http://spotlight.macfound.org/blog/entry/jim- gee-on-the-use-of-video-games-for-learning- about-learning/
  • 27. Example of the Math • Mastery for Mages – Assumption: • Mastery rating gives you 10% damage increase based on mana • Your base is 10,000 dps – Math in your head • at 10% mana, 10,100 damage, which corresponds to the normal damage value increased by 1% (10% of the 10% increase from Mana Adept). • at 25% mana, 10,250 damage, which corresponds to the normal damage value increased by 2.5% (25% of the 10% increase from Mana Adept). • at 50% mana, 10,500 damage, which corresponds to the normal damage value increased by 5% (50% of the 10% increase from Mana Adept). • at 75% mana, 10,750 damage, which corresponds to the normal damage value increased by 7.5% (75% of the 10% increase from Mana Adept). • at 100% mana, 11,000 damage, which corresponds to the normal damage value increased by 10% (100% of the 10% increase from Mana Adept).
  • 28. Sounds Easy…. Right?
  • 29. Now.. • Which do you choose? – Increase Mana (Intellect)? – Increase Mastery? – Lower Hit rating to increase Mastery? – Lower Critical Strike Rate to increase Intellect? – Oh what about those pesky new patch notes… :D
  • 30. Optimizing Play Styles • Websites: – Ask Mr Robot – Elitists Jerks – Icy – Veins • Add Ons: – Curse Client • Others?

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