The document discusses the history and definition of MMORPGs (massively multiplayer online role-playing games). It notes that the term was coined in 1997 by Richard Garriott to describe games previously called graphical MUDs. MMORPGs are distinguished from other RPGs by having very large numbers of players interacting in a persistent, online virtual world. Popular MMORPGs like World of Warcraft can have over 10 million subscribers. The document outlines some common characteristics of MMORPGs like character progression systems, social interaction, character customization, and themes usually based on fantasy.