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Games for Nature:how games can make a       change Caroline Howes - Chief Operating Officer           caroline@playmob.com ...
1.Introduction to Games   2.Games for Nature    3.Game Mechanics       4. Your Go!
Once upon a time...
Once upon a time...
Once upon a time...
Once upon a time...
Once upon a time...       to
Once upon a time...       to
Once upon a time...       to
Once upon a time...       to
And WOW!
And WOW!
And WOW!
Advent of Consoles    Nintendo (1986) Sega MegaDrive (1990)
Advent of Consoles    Nintendo (1986) Sega MegaDrive (1990)
Advent of Consoles    Nintendo (1986) Sega MegaDrive (1990)
Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006)            xBox (2002)
Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006)            xBox (2002)
Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006)            xBox (2002)
Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006)            xBox (2002)
Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006)            xBox (2002)
Console goes Social
Console goes Social
Console goes Social
Console goes Social
Console goes Social
Social Explodes!!
Social Explodes!!
Social Explodes!!
Social Explodes!!
Social Explodes!!
Social Explodes!!
Games on the Go!
Games on the Go!
Games on the Go!
Games on the Go!
Games on the Go!
Games on the Go!
Games on the Go!
Mobile Gaming
Mobile Gaming
Mobile Gaming
Mobile Gaming
Mobile Gaming
Mobile Gaming
Games for Nature                Okami           Dog’s Life (PS2)         World WIthout Oil           Endless Ocean        ...
A force for good :)PlayMob offer game developers 2 ways to      link their games to charities:        - virtual items in g...
GiverBoard
What Makes a Successful       Game?        FUN        STORY        CHALLENGE        REWARDING        ADDICTION
First and foremost a game       must be FUN!Game is structured play time, undertaken for                 enjoyment.
A story unfoldsMost computer games tell a story - there     is a beginning, middle, and end       1. Meet the hero & learn...
A story unfoldsMost computer games tell a story - there     is a beginning, middle, and end       1. Meet the hero & learn...
A story unfoldsMost computer games tell a story - there     is a beginning, middle, and end       1. Meet the hero & learn...
A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay                 progr...
A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay                 progr...
A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay                 progr...
A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay                 progr...
A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay                 progr...
A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay                 progr...
A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay                 progr...
It pays to play!All games need to reward their players - why else would they invest their time!!      Unlock a new level t...
It pays to play!All games need to reward their players - why else would they invest their time!!      Unlock a new level t...
ADDICTIONPlaying a game provides an emotional journey   that will hook the player to return time                    again ...
ADDICTIONPlaying a game provides an emotional journey   that will hook the player to return time                    again ...
Game MechanicsLoops - Progression - Meter - Variables                 SHARE                 EDIT                 CREATE
THANKS IN ADVANCE!     Tadhg Kelly - What Game Arehttp://www.whatgamesare.com/primer.html
LOOPSA loop is how a game determines the results of an action and feedsthat result back to a player.Players are usually th...
PROGRESSIONProgression has two distinct meanings: 1. Progress through the levels or tasks of a game, usually a single play...
METERA meter is any resource that increases or decreases through play as a result ofplayer action, and whose values can ca...
VARIABLESA variable is any quantity in a game, such as how many coins a player possesses,the exact coefficient of friction ...
Now over to you!!- Breakout into teams- Create a game concept that addresses a hotconservation topic         ** Points to ...
Now over to you!!- Pitch your game to the other teams- Assess and rate the games based on:1. Fun2. Addiction3. Impact to C...
Caroline Howes - Chief Operating Officer          caroline@playmob.com             @howescaroline
Caroline Howes - Chief Operating Officer          caroline@playmob.com             @howescaroline
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Games for Nature - how games can make a change

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Presentation given to Conservation Leadership MPhil Students at University of Cambridge

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Games for Nature - how games can make a change

  1. 1. Games for Nature:how games can make a change Caroline Howes - Chief Operating Officer caroline@playmob.com @howescaroline
  2. 2. 1.Introduction to Games 2.Games for Nature 3.Game Mechanics 4. Your Go!
  3. 3. Once upon a time...
  4. 4. Once upon a time...
  5. 5. Once upon a time...
  6. 6. Once upon a time...
  7. 7. Once upon a time... to
  8. 8. Once upon a time... to
  9. 9. Once upon a time... to
  10. 10. Once upon a time... to
  11. 11. And WOW!
  12. 12. And WOW!
  13. 13. And WOW!
  14. 14. Advent of Consoles Nintendo (1986) Sega MegaDrive (1990)
  15. 15. Advent of Consoles Nintendo (1986) Sega MegaDrive (1990)
  16. 16. Advent of Consoles Nintendo (1986) Sega MegaDrive (1990)
  17. 17. Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006) xBox (2002)
  18. 18. Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006) xBox (2002)
  19. 19. Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006) xBox (2002)
  20. 20. Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006) xBox (2002)
  21. 21. Video Nasties :(PlayStation 1/2/3 (1994, 2000, 2006) xBox (2002)
  22. 22. Console goes Social
  23. 23. Console goes Social
  24. 24. Console goes Social
  25. 25. Console goes Social
  26. 26. Console goes Social
  27. 27. Social Explodes!!
  28. 28. Social Explodes!!
  29. 29. Social Explodes!!
  30. 30. Social Explodes!!
  31. 31. Social Explodes!!
  32. 32. Social Explodes!!
  33. 33. Games on the Go!
  34. 34. Games on the Go!
  35. 35. Games on the Go!
  36. 36. Games on the Go!
  37. 37. Games on the Go!
  38. 38. Games on the Go!
  39. 39. Games on the Go!
  40. 40. Mobile Gaming
  41. 41. Mobile Gaming
  42. 42. Mobile Gaming
  43. 43. Mobile Gaming
  44. 44. Mobile Gaming
  45. 45. Mobile Gaming
  46. 46. Games for Nature Okami Dog’s Life (PS2) World WIthout Oil Endless Ocean Flower TrailerLittle Big Planet (PS2, PSP, PSVita) WeTopia Fate of the World (PC)
  47. 47. A force for good :)PlayMob offer game developers 2 ways to link their games to charities: - virtual items in games - virtual currency exchange
  48. 48. GiverBoard
  49. 49. What Makes a Successful Game? FUN STORY CHALLENGE REWARDING ADDICTION
  50. 50. First and foremost a game must be FUN!Game is structured play time, undertaken for enjoyment.
  51. 51. A story unfoldsMost computer games tell a story - there is a beginning, middle, and end 1. Meet the hero & learn the quest 2. Execute the missions that make up the quest 3. Defeat final ‘baddy’ to complete the quest
  52. 52. A story unfoldsMost computer games tell a story - there is a beginning, middle, and end 1. Meet the hero & learn the quest 2. Execute the missions that make up the quest 3. Defeat final ‘baddy’ to complete the quest
  53. 53. A story unfoldsMost computer games tell a story - there is a beginning, middle, and end 1. Meet the hero & learn the quest 2. Execute the missions that make up the quest 3. Defeat final ‘baddy’ to complete the quest
  54. 54. A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay progresses
  55. 55. A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay progresses Time
  56. 56. A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay progresses Time
  57. 57. A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay progresses Time Resources
  58. 58. A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay progresses Time Resources
  59. 59. A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay progresses Time Resources Boundaries
  60. 60. A Challenge...Structured play follows sets of rules, which materialise as challenges as the gameplay progresses Time Resources Boundaries
  61. 61. It pays to play!All games need to reward their players - why else would they invest their time!! Unlock a new level to conquer Unlock new resources to help Get more time/lives/skill
  62. 62. It pays to play!All games need to reward their players - why else would they invest their time!! Unlock a new level to conquer Unlock new resources to help Get more time/lives/skill
  63. 63. ADDICTIONPlaying a game provides an emotional journey that will hook the player to return time again Success Overcoming adversity Frustration! As Escapism
  64. 64. ADDICTIONPlaying a game provides an emotional journey that will hook the player to return time again Success Overcoming adversity Frustration! As Escapism
  65. 65. Game MechanicsLoops - Progression - Meter - Variables SHARE EDIT CREATE
  66. 66. THANKS IN ADVANCE! Tadhg Kelly - What Game Arehttp://www.whatgamesare.com/primer.html
  67. 67. LOOPSA loop is how a game determines the results of an action and feedsthat result back to a player.Players are usually the initiators of loops but, in videogamesespecially, characters may also initiate their own loops.An enemy taking a shot at you is trying to win, just as you are.
  68. 68. PROGRESSIONProgression has two distinct meanings: 1. Progress through the levels or tasks of a game, usually a single player game, toward completing a campaign. This meaning sometimes also encompasses story. 2. Advancement of certain key meters like character level, experience points or high scores.In practise, the term tends to be used informally to describe a sense of both.
  69. 69. METERA meter is any resource that increases or decreases through play as a result ofplayer action, and whose values can cause conditional rules to trigger.In common understanding this means score, experience points, health, roleplayingattributes like strength and dexterity, levels and time.It does NOT mean gold, cash or supplies (which are currencies).
  70. 70. VARIABLESA variable is any quantity in a game, such as how many coins a player possesses,the exact coefficient of friction in the physics engine, or what the height of aplatform is.In videogames most variables are intanigible, meaning the player interacts withthem (such as gravity) but is unaware of their exact values or the functions inwhich they are used.Some variables are tangible. Tangible variables are called RESOURCES. Somevariables are attached to other variables. These are called properties (or nestedvariables). Many variables also belong to classes of variable. 
  71. 71. Now over to you!!- Breakout into teams- Create a game concept that addresses a hotconservation topic ** Points to Remember ** Platform Reward Progression Audience Addiction Variables Story Create Loops Challenge Share Meter
  72. 72. Now over to you!!- Pitch your game to the other teams- Assess and rate the games based on:1. Fun2. Addiction3. Impact to Conservation
  73. 73. Caroline Howes - Chief Operating Officer caroline@playmob.com @howescaroline
  74. 74. Caroline Howes - Chief Operating Officer caroline@playmob.com @howescaroline

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