SlideShare a Scribd company logo
1 of 16
Ethical & Professional Issues
Week 6 – Ethical Choices in Games
CC-BY-NC Daniel Livingstone,
The Glasgow School of Art, 2021
https://creativecommons.org/licenses/by-nc/4.0/legalcode
Business Ethics and Games
• Business Ethics is another separate field of study, and naturally intersects with Game
Development!
• ‘Free to Play’ games are highly significant part of modern games market, funded
through mixtures of:
• Advertising revenue (see week 5 on big data and privacy!)
• In-game sales
• Items to boost gameplay
• Loot boxes: Randomised items and boosts
• Very big spending players are termed ‘whales’
Fortnite © Epic Games
Candy Crush Saga © King
In-Game Purchases & Loot Boxes
• For MMO style games, it may be easier to get strong player base with free-to-play
than with subscription based model, resulting in move to in-game purchases of game
items that improve the character, speed up gameplay, or unlock additional content
• Some players may not pay anything, but invested players may end up spending much more
than they would with a subscription model
• Another common model is Loot Boxes – virtual crates with random selections of
items and rewards
• This is in effect a gambling model. Gambling is a highly regulated industry, and regulators
across the world have growing concerns about loot boxes
• c.f. Zendle & Cairns 2019 “Video game loot boxes are linked to problem gambling”
Ethical choices in games
• Putting aside the business ethics around the games industry, are there any
ethical concerns when playing computer games?
• Consider single-player games only just now – will look at multi-player next
week!
• Playing a game by yourself - how can this have any ethical implications?
• No other witnesses
• Time spent on a pleasurable (presumably) activity
• Increases happiness with no downside?
• Does the morality of actions in a computer game affect your choices?
• Review: Responses to question from week 1!
It’s just a game!
• Hedonism as an ethical framework proposes maximising pleasure – if playing a game
is fun, then perhaps there is no reason not to indulge in activities that are taboo in
the real world?
• “Just a game”
• But is everything OK if it is “Just a game”?
• Are there real effects or consequences of simulated killing?
• Can simulated killing lead to real harm?
• c.f. Video game violence debate & research
Simulated Killing & Normative Ethics
• Consequentialism/Utilitarianism: Balance harms and benefits of violent video games
• Morality depends on the actual outcome/result
• A lot of people enjoy playing violent computer games
• Disputed evidence of harm
• Simulated killing is a normal part of child development (playing war, etc)
• Deontological (rule based) view of the actions taken in a game
• Rule based ethical view of actions – do the same ethical rules apply inside the game as
outside?
• Moral duty, some actions are intrinsically good
• Virtue ethics focus on the moral character
• Focus on character, honesty & mind
• Should we take pleasure from simulated killing? Does it require mitigation?
Where do you draw the line?
• Simulated killing of zombies/monsters (1)
• Simulated killing in war based games
• Simulated killing as a criminal/gangster (2)
• Simulated killing of civilians (3)
• … with graphic detail
• Simulated recreation of famous assassination/murder (4)
• Simulated killing of children
• … with graphic detail/based on real events (5)
• Simulated killing in a place of worship
• Simulated torture (where you as player are the torturer) (6),(7)
Moral Disengagement
Convincing yourself that normal ethical standards or moral rules do not apply in a
particular context is referred to as moral disengagement
• e.g. Games are not the external reality, and the actions inside do not affect real
people, so the normal moral rules do not apply when playing a computer game
(Outside of games moral disengagement is studied as it affects criminal and violent
behaviour, and helps understand situations where normal people may act with
inhumanity towards others in specific contexts or situations)
“They’re fake people, but their pain is real”
• People form real & authentic emotional attachments to virtual characters
• “virtual characters evoke strong feelings”
Coulson, M., Barnett, J., Ferguson, C.J., Gould, R.L., 2012. Real feelings for virtual people:
Emotional attachments and interpersonal attraction in video games. Psychology of Popular
Media Culture 1, 176–184. https://doi.org/10.1037/a0028192
• This may give an intrinsic motivation to take actions that are protective of, or
pleasing to, other characters in a game
• There may be limited agency, as the game itself may have story elements to defeat player
attempts to protect others
• Additionally, some games set up extrinsic systems to reward or punish certain player
behaviours
• Alignment systems, trophies or awards for certain behaviours
Michael, The Good Place
Alignment Systems
• Alignment systems in role playing games are mechanics borrowed from table-top
role playing games, such as Dungeons and Dragons
• Alignment systems attempt to categorise range of ethical and moral behaviours, and
provide rules for role play
• In original table-top D&D – rules govern how characters will/should act
• If you set your character’s alignment to ‘Lawful Good’ then in principle they should be played as
someone who acts in the public good and follows external/cultural laws
‘Chaotic Good’ character would still be good, but less inclined to consider the lawfulness of
actions, or feel constrained by laws
• In computer RPG the alignment systems are often more responsive/dynamic instead – it is
the players actions that determine the character alignment rather than vice versa
Mass Effect
• We’ll consider a few examples from the Mass Effect series of games
• Action RPG games where player can choose gender of their character
• Player Character forms bonds with NPC team mates and crew (including
romantic/sexual relationships)
• Player has to make wide range of choices for their character – some of which relate
to points on the Renegade/Paragon alignment system, and some of which do not
impact this
• The fates of other characters and worlds are in the players’ hands. Over the course of the
game the player may have to choose other characters to sacrifice in order to achieve the
greater aims of saving the galaxy
Our Virtual Selves, Our Virtual Morals
Do our personalities affect the choices we make in games?
A study of over 1000 Mass Effect players found that players who played Renegade
scored lower on ‘Agreeableness’ than those that played Paragon
(Study made use of the ‘Big 5’ character traits, openness, extraversion, agreeableness,
conscientiousness and neuroticism)
Murzyn, E., Valgaeren, E., 2016. Our Virtual Selves, Our Virtual Morals: Mass Effect Players’
Personality and In-Game Choices, https://doi.org/10.1109/iTAG.2016.20
Whether Renegade or Paragon, the goal of the game is the same
• Renegade choices generally more in line with “get the results whatever it takes… even if it
means hurting people” approach; Paragon more concerned with minimising harm,
obeying laws and avoiding innocent casualties
Meaning without Consequence
• A virtue ethics consideration would hold that all in-game choices and decisions made
by the player define the ethical/moral character of their play
• But many choices are constrained by the goals of the game and the need to meet a
range of objectives; The more meaningful a choice is, the more constrained it might
be
• Nay & Zagal (2017) argue that inconsequential choices in games create space for
player to impose their own personality and morality onto the characters they play,
and these are important for that reason
• Though they have no significant plot impact, such choices can be significant, impactful and
meaningful from the player perspective
Nay, J.L. and Zagal, J.P. 2017. Meaning without consequence: virtue ethics and inconsequential
choices in games https://doi.org/10.1145/3102071.3102073
Problems with Alignment Systems
• Understanding actions
• A player often has to choose an action based on a response of a few words – this might be
misleading in some cases, with the PC acting in a way that was not expected by the player
• Players may have intentions that rely on misleading other characters – is this interpreted
correctly by the game?
• Misalignment
• Some actions may not seem to match well with their impact on the alignment systems,
and be coded incorrectly in the game alignment system
• Gaps
• Many actions taken by players in RPG might be ones that would be considered bad in real
lift but which are simply ignored by the alignment system
• e.g. scavenging items that would appear to be the property of others without
consequence
Moral Gaps in Mass Effect 2
Dog Fights In Space
• Visiting a Krogan camp, the player can gain a ‘pet’ – Urz, a viscious dog-like varren
• The player can then gamble on Urz winning or losing fights against other varren
• There is no impact on a player’s Paragon/Renegade stats for participation
• Dog-fighting and related animal fighting competitions are illegal in most developed
countries and is considered cruel and sadistic
Mass
Effect
©
Electronic
Arts
Moral Gaps in Mass Effect 2
Chain of Command
• The Bioware games are well known for the inclusion of romance options
• Mass Effect places the player as a commander of a ship – able to form relationships
with some of the other characters on board, including relatively junior subordinates
such as Yeoman Kelly Chambers
• Romance within a military-style operation is
presented as a natural or normal occurrence
• Most military organisations in real world have strict
rules forbidding such relationships
• Ethical/moral issues result from one partner
having senior rank over the other
• Impact on decision making, morale, others in unit, …
Mass Effect © Electronic Arts

More Related Content

What's hot

Representation in video games
Representation in video gamesRepresentation in video games
Representation in video gamesHeworthMedia1
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...Sherry Jones
 
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Sherry Jones
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and playRob Jewitt
 
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher..."The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...Sherry Jones
 
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)Sherry Jones
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...Sherry Jones
 
Internet gaming addiction
Internet gaming addictionInternet gaming addiction
Internet gaming addictiondrleighholman
 
Identity in the Virtual World Presentation
Identity in the Virtual World PresentationIdentity in the Virtual World Presentation
Identity in the Virtual World Presentationemmarhepburn
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedSebastian Deterding
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningKostas Karpouzis
 
My Avatar and Me. Toward a Cognitive Theory of Game Characters
My Avatar and Me. Toward a Cognitive Theory of Game CharactersMy Avatar and Me. Toward a Cognitive Theory of Game Characters
My Avatar and Me. Toward a Cognitive Theory of Game CharactersFelix Schröter
 
Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrativeDurgesh Pandey
 
Game Development: Game Balance
Game Development: Game BalanceGame Development: Game Balance
Game Development: Game BalanceKevin Duggan
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)Sherry Jones
 
Narrative skill of game content development
Narrative skill of game content developmentNarrative skill of game content development
Narrative skill of game content developmentDurgesh Pandey
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game designCoLab Athens
 

What's hot (20)

Representation in video games
Representation in video gamesRepresentation in video games
Representation in video games
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
 
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
 
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher..."The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
 
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
 
Internet gaming addiction
Internet gaming addictionInternet gaming addiction
Internet gaming addiction
 
Identity in the Virtual World Presentation
Identity in the Virtual World PresentationIdentity in the Virtual World Presentation
Identity in the Virtual World Presentation
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
 
Design document
Design documentDesign document
Design document
 
Game balance part 1
Game balance part 1Game balance part 1
Game balance part 1
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learning
 
My Avatar and Me. Toward a Cognitive Theory of Game Characters
My Avatar and Me. Toward a Cognitive Theory of Game CharactersMy Avatar and Me. Toward a Cognitive Theory of Game Characters
My Avatar and Me. Toward a Cognitive Theory of Game Characters
 
Game balance part 2
Game balance part 2Game balance part 2
Game balance part 2
 
Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrative
 
Game Development: Game Balance
Game Development: Game BalanceGame Development: Game Balance
Game Development: Game Balance
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
 
Narrative skill of game content development
Narrative skill of game content developmentNarrative skill of game content development
Narrative skill of game content development
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game design
 

Similar to Ethical choices in games

The ethics of serious games for health final
The ethics of serious games for health   finalThe ethics of serious games for health   final
The ethics of serious games for health finalRudy McDaniel
 
Situational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory StudySituational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory StudySebastian Deterding
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesDave Schaller
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?Ronnie Isherwood
 
Role Playing Games.pdf
Role Playing Games.pdfRole Playing Games.pdf
Role Playing Games.pdfGOMcraft
 
Real Estate Development Game Test Play
Real Estate Development Game Test PlayReal Estate Development Game Test Play
Real Estate Development Game Test PlaySTLLab
 
A talk about Game&Play
A talk about Game&PlayA talk about Game&Play
A talk about Game&PlayYassine Arif
 
Connecting Ethical Choices in Games to Moral Frameworks
Connecting Ethical Choices in Games to Moral FrameworksConnecting Ethical Choices in Games to Moral Frameworks
Connecting Ethical Choices in Games to Moral FrameworksGabriel Recchia
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1GKTheodora
 
Cognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi SaulnierCognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi SaulnierSeriousGamesAssoc
 
Digital Games as Empathy Machines -
Digital Games as Empathy Machines - Digital Games as Empathy Machines -
Digital Games as Empathy Machines - SeriousGamesAssoc
 
Game analysis - Transactional Analysis
Game analysis - Transactional AnalysisGame analysis - Transactional Analysis
Game analysis - Transactional AnalysisManu Melwin Joy
 
Thegameplayerworld jesperjuul
Thegameplayerworld jesperjuulThegameplayerworld jesperjuul
Thegameplayerworld jesperjuulNoel Kehoe
 
Games: More than just fun
Games: More than just funGames: More than just fun
Games: More than just funKoos de Beer
 
Designing Ethical Dilemmas - Long
Designing Ethical Dilemmas - LongDesigning Ethical Dilemmas - Long
Designing Ethical Dilemmas - LongManveer Heir
 

Similar to Ethical choices in games (20)

The ethics of serious games for health final
The ethics of serious games for health   finalThe ethics of serious games for health   final
The ethics of serious games for health final
 
Situational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory StudySituational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory Study
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning Games
 
Applying Game Concepts To Learning
Applying Game Concepts To LearningApplying Game Concepts To Learning
Applying Game Concepts To Learning
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?
 
Role Playing Games.pdf
Role Playing Games.pdfRole Playing Games.pdf
Role Playing Games.pdf
 
Real Estate Development Game Test Play
Real Estate Development Game Test PlayReal Estate Development Game Test Play
Real Estate Development Game Test Play
 
A talk about Game&Play
A talk about Game&PlayA talk about Game&Play
A talk about Game&Play
 
Connecting Ethical Choices in Games to Moral Frameworks
Connecting Ethical Choices in Games to Moral FrameworksConnecting Ethical Choices in Games to Moral Frameworks
Connecting Ethical Choices in Games to Moral Frameworks
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1
 
MMO Player Psychology
MMO Player PsychologyMMO Player Psychology
MMO Player Psychology
 
c22611Gaming.ppt
c22611Gaming.pptc22611Gaming.ppt
c22611Gaming.ppt
 
Cognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi SaulnierCognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi Saulnier
 
Digital Games as Empathy Machines -
Digital Games as Empathy Machines - Digital Games as Empathy Machines -
Digital Games as Empathy Machines -
 
Game analysis - Transactional Analysis
Game analysis - Transactional AnalysisGame analysis - Transactional Analysis
Game analysis - Transactional Analysis
 
Platform gamespt2
Platform gamespt2Platform gamespt2
Platform gamespt2
 
Thegameplayerworld jesperjuul
Thegameplayerworld jesperjuulThegameplayerworld jesperjuul
Thegameplayerworld jesperjuul
 
Games: More than just fun
Games: More than just funGames: More than just fun
Games: More than just fun
 
Designing Ethical Dilemmas - Long
Designing Ethical Dilemmas - LongDesigning Ethical Dilemmas - Long
Designing Ethical Dilemmas - Long
 
Designing
DesigningDesigning
Designing
 

More from Daniel Livingstone

Second Life Community Convention Education Workshop 2006 Proceedings
Second Life Community Convention Education Workshop 2006 ProceedingsSecond Life Community Convention Education Workshop 2006 Proceedings
Second Life Community Convention Education Workshop 2006 ProceedingsDaniel Livingstone
 
Why i love bees: ARG and collective intelligence
Why i love bees: ARG and collective intelligenceWhy i love bees: ARG and collective intelligence
Why i love bees: ARG and collective intelligenceDaniel Livingstone
 
Can we afford games, simulations and virtual worlds in education?
Can we afford games, simulations and virtual worlds in education?Can we afford games, simulations and virtual worlds in education?
Can we afford games, simulations and virtual worlds in education?Daniel Livingstone
 
More for Less - Games:EDU 2010
More for Less - Games:EDU 2010More for Less - Games:EDU 2010
More for Less - Games:EDU 2010Daniel Livingstone
 
Where next for Virtual Worlds?
Where next for Virtual Worlds?Where next for Virtual Worlds?
Where next for Virtual Worlds?Daniel Livingstone
 
Opening Up Access In Games, Simulations and Virtual Worlds
Opening Up Access In Games, Simulations and Virtual WorldsOpening Up Access In Games, Simulations and Virtual Worlds
Opening Up Access In Games, Simulations and Virtual WorldsDaniel Livingstone
 
Into The 3rd Dimension with SLOODLE
Into The 3rd Dimension with SLOODLEInto The 3rd Dimension with SLOODLE
Into The 3rd Dimension with SLOODLEDaniel Livingstone
 
Teaching With Sloodle: Two Case Studies
Teaching With Sloodle: Two Case StudiesTeaching With Sloodle: Two Case Studies
Teaching With Sloodle: Two Case StudiesDaniel Livingstone
 
Virtual Worlds For Global Commerce April 2008
Virtual Worlds For Global Commerce April 2008Virtual Worlds For Global Commerce April 2008
Virtual Worlds For Global Commerce April 2008Daniel Livingstone
 
Before, Beyond and Beside Second Life
Before, Beyond and Beside Second LifeBefore, Beyond and Beside Second Life
Before, Beyond and Beside Second LifeDaniel Livingstone
 
Web 2.0 Online Collaboration (Public)
Web 2.0 Online Collaboration (Public)Web 2.0 Online Collaboration (Public)
Web 2.0 Online Collaboration (Public)Daniel Livingstone
 
Virtual Worlds And VLEs For Schools
Virtual Worlds And VLEs For SchoolsVirtual Worlds And VLEs For Schools
Virtual Worlds And VLEs For SchoolsDaniel Livingstone
 
UWS - Virtual Worlds For Education Nov 2007
UWS - Virtual Worlds For Education Nov 2007UWS - Virtual Worlds For Education Nov 2007
UWS - Virtual Worlds For Education Nov 2007Daniel Livingstone
 

More from Daniel Livingstone (20)

VR Research Ethics
VR Research EthicsVR Research Ethics
VR Research Ethics
 
Second Life Community Convention Education Workshop 2006 Proceedings
Second Life Community Convention Education Workshop 2006 ProceedingsSecond Life Community Convention Education Workshop 2006 Proceedings
Second Life Community Convention Education Workshop 2006 Proceedings
 
Danger! Gamification!
Danger! Gamification!Danger! Gamification!
Danger! Gamification!
 
Games courses suck
Games courses suckGames courses suck
Games courses suck
 
Why i love bees: ARG and collective intelligence
Why i love bees: ARG and collective intelligenceWhy i love bees: ARG and collective intelligence
Why i love bees: ARG and collective intelligence
 
Can we afford games, simulations and virtual worlds in education?
Can we afford games, simulations and virtual worlds in education?Can we afford games, simulations and virtual worlds in education?
Can we afford games, simulations and virtual worlds in education?
 
More for Less - Games:EDU 2010
More for Less - Games:EDU 2010More for Less - Games:EDU 2010
More for Less - Games:EDU 2010
 
SLOODLE - MoodleMoot UK 2010
SLOODLE - MoodleMoot UK 2010SLOODLE - MoodleMoot UK 2010
SLOODLE - MoodleMoot UK 2010
 
Where next for Virtual Worlds?
Where next for Virtual Worlds?Where next for Virtual Worlds?
Where next for Virtual Worlds?
 
SLOODLE Case Study: UWS
SLOODLE Case Study: UWSSLOODLE Case Study: UWS
SLOODLE Case Study: UWS
 
Opening Up Access In Games, Simulations and Virtual Worlds
Opening Up Access In Games, Simulations and Virtual WorldsOpening Up Access In Games, Simulations and Virtual Worlds
Opening Up Access In Games, Simulations and Virtual Worlds
 
Into The 3rd Dimension with SLOODLE
Into The 3rd Dimension with SLOODLEInto The 3rd Dimension with SLOODLE
Into The 3rd Dimension with SLOODLE
 
Teaching With Sloodle: Two Case Studies
Teaching With Sloodle: Two Case StudiesTeaching With Sloodle: Two Case Studies
Teaching With Sloodle: Two Case Studies
 
Virtual Worlds For Global Commerce April 2008
Virtual Worlds For Global Commerce April 2008Virtual Worlds For Global Commerce April 2008
Virtual Worlds For Global Commerce April 2008
 
Before, Beyond and Beside Second Life
Before, Beyond and Beside Second LifeBefore, Beyond and Beside Second Life
Before, Beyond and Beside Second Life
 
How Real Are Virtual Worlds
How Real Are Virtual WorldsHow Real Are Virtual Worlds
How Real Are Virtual Worlds
 
Web 2.0 Online Collaboration (Public)
Web 2.0 Online Collaboration (Public)Web 2.0 Online Collaboration (Public)
Web 2.0 Online Collaboration (Public)
 
Virtual Worlds And VLEs For Schools
Virtual Worlds And VLEs For SchoolsVirtual Worlds And VLEs For Schools
Virtual Worlds And VLEs For Schools
 
UWS - Virtual Worlds For Education Nov 2007
UWS - Virtual Worlds For Education Nov 2007UWS - Virtual Worlds For Education Nov 2007
UWS - Virtual Worlds For Education Nov 2007
 
Sloodle-JISC CETIS Nov 07
Sloodle-JISC CETIS Nov 07Sloodle-JISC CETIS Nov 07
Sloodle-JISC CETIS Nov 07
 

Recently uploaded

Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyAlfredo García Lavilla
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brandgvaughan
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piececharlottematthew16
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clashcharlottematthew16
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostZilliz
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsMiki Katsuragi
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 

Recently uploaded (20)

Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easy
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piece
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clash
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering Tips
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 

Ethical choices in games

  • 1. Ethical & Professional Issues Week 6 – Ethical Choices in Games CC-BY-NC Daniel Livingstone, The Glasgow School of Art, 2021 https://creativecommons.org/licenses/by-nc/4.0/legalcode
  • 2. Business Ethics and Games • Business Ethics is another separate field of study, and naturally intersects with Game Development! • ‘Free to Play’ games are highly significant part of modern games market, funded through mixtures of: • Advertising revenue (see week 5 on big data and privacy!) • In-game sales • Items to boost gameplay • Loot boxes: Randomised items and boosts • Very big spending players are termed ‘whales’ Fortnite © Epic Games Candy Crush Saga © King
  • 3. In-Game Purchases & Loot Boxes • For MMO style games, it may be easier to get strong player base with free-to-play than with subscription based model, resulting in move to in-game purchases of game items that improve the character, speed up gameplay, or unlock additional content • Some players may not pay anything, but invested players may end up spending much more than they would with a subscription model • Another common model is Loot Boxes – virtual crates with random selections of items and rewards • This is in effect a gambling model. Gambling is a highly regulated industry, and regulators across the world have growing concerns about loot boxes • c.f. Zendle & Cairns 2019 “Video game loot boxes are linked to problem gambling”
  • 4. Ethical choices in games • Putting aside the business ethics around the games industry, are there any ethical concerns when playing computer games? • Consider single-player games only just now – will look at multi-player next week! • Playing a game by yourself - how can this have any ethical implications? • No other witnesses • Time spent on a pleasurable (presumably) activity • Increases happiness with no downside? • Does the morality of actions in a computer game affect your choices? • Review: Responses to question from week 1!
  • 5. It’s just a game! • Hedonism as an ethical framework proposes maximising pleasure – if playing a game is fun, then perhaps there is no reason not to indulge in activities that are taboo in the real world? • “Just a game” • But is everything OK if it is “Just a game”? • Are there real effects or consequences of simulated killing? • Can simulated killing lead to real harm? • c.f. Video game violence debate & research
  • 6. Simulated Killing & Normative Ethics • Consequentialism/Utilitarianism: Balance harms and benefits of violent video games • Morality depends on the actual outcome/result • A lot of people enjoy playing violent computer games • Disputed evidence of harm • Simulated killing is a normal part of child development (playing war, etc) • Deontological (rule based) view of the actions taken in a game • Rule based ethical view of actions – do the same ethical rules apply inside the game as outside? • Moral duty, some actions are intrinsically good • Virtue ethics focus on the moral character • Focus on character, honesty & mind • Should we take pleasure from simulated killing? Does it require mitigation?
  • 7. Where do you draw the line? • Simulated killing of zombies/monsters (1) • Simulated killing in war based games • Simulated killing as a criminal/gangster (2) • Simulated killing of civilians (3) • … with graphic detail • Simulated recreation of famous assassination/murder (4) • Simulated killing of children • … with graphic detail/based on real events (5) • Simulated killing in a place of worship • Simulated torture (where you as player are the torturer) (6),(7)
  • 8. Moral Disengagement Convincing yourself that normal ethical standards or moral rules do not apply in a particular context is referred to as moral disengagement • e.g. Games are not the external reality, and the actions inside do not affect real people, so the normal moral rules do not apply when playing a computer game (Outside of games moral disengagement is studied as it affects criminal and violent behaviour, and helps understand situations where normal people may act with inhumanity towards others in specific contexts or situations)
  • 9. “They’re fake people, but their pain is real” • People form real & authentic emotional attachments to virtual characters • “virtual characters evoke strong feelings” Coulson, M., Barnett, J., Ferguson, C.J., Gould, R.L., 2012. Real feelings for virtual people: Emotional attachments and interpersonal attraction in video games. Psychology of Popular Media Culture 1, 176–184. https://doi.org/10.1037/a0028192 • This may give an intrinsic motivation to take actions that are protective of, or pleasing to, other characters in a game • There may be limited agency, as the game itself may have story elements to defeat player attempts to protect others • Additionally, some games set up extrinsic systems to reward or punish certain player behaviours • Alignment systems, trophies or awards for certain behaviours Michael, The Good Place
  • 10. Alignment Systems • Alignment systems in role playing games are mechanics borrowed from table-top role playing games, such as Dungeons and Dragons • Alignment systems attempt to categorise range of ethical and moral behaviours, and provide rules for role play • In original table-top D&D – rules govern how characters will/should act • If you set your character’s alignment to ‘Lawful Good’ then in principle they should be played as someone who acts in the public good and follows external/cultural laws ‘Chaotic Good’ character would still be good, but less inclined to consider the lawfulness of actions, or feel constrained by laws • In computer RPG the alignment systems are often more responsive/dynamic instead – it is the players actions that determine the character alignment rather than vice versa
  • 11. Mass Effect • We’ll consider a few examples from the Mass Effect series of games • Action RPG games where player can choose gender of their character • Player Character forms bonds with NPC team mates and crew (including romantic/sexual relationships) • Player has to make wide range of choices for their character – some of which relate to points on the Renegade/Paragon alignment system, and some of which do not impact this • The fates of other characters and worlds are in the players’ hands. Over the course of the game the player may have to choose other characters to sacrifice in order to achieve the greater aims of saving the galaxy
  • 12. Our Virtual Selves, Our Virtual Morals Do our personalities affect the choices we make in games? A study of over 1000 Mass Effect players found that players who played Renegade scored lower on ‘Agreeableness’ than those that played Paragon (Study made use of the ‘Big 5’ character traits, openness, extraversion, agreeableness, conscientiousness and neuroticism) Murzyn, E., Valgaeren, E., 2016. Our Virtual Selves, Our Virtual Morals: Mass Effect Players’ Personality and In-Game Choices, https://doi.org/10.1109/iTAG.2016.20 Whether Renegade or Paragon, the goal of the game is the same • Renegade choices generally more in line with “get the results whatever it takes… even if it means hurting people” approach; Paragon more concerned with minimising harm, obeying laws and avoiding innocent casualties
  • 13. Meaning without Consequence • A virtue ethics consideration would hold that all in-game choices and decisions made by the player define the ethical/moral character of their play • But many choices are constrained by the goals of the game and the need to meet a range of objectives; The more meaningful a choice is, the more constrained it might be • Nay & Zagal (2017) argue that inconsequential choices in games create space for player to impose their own personality and morality onto the characters they play, and these are important for that reason • Though they have no significant plot impact, such choices can be significant, impactful and meaningful from the player perspective Nay, J.L. and Zagal, J.P. 2017. Meaning without consequence: virtue ethics and inconsequential choices in games https://doi.org/10.1145/3102071.3102073
  • 14. Problems with Alignment Systems • Understanding actions • A player often has to choose an action based on a response of a few words – this might be misleading in some cases, with the PC acting in a way that was not expected by the player • Players may have intentions that rely on misleading other characters – is this interpreted correctly by the game? • Misalignment • Some actions may not seem to match well with their impact on the alignment systems, and be coded incorrectly in the game alignment system • Gaps • Many actions taken by players in RPG might be ones that would be considered bad in real lift but which are simply ignored by the alignment system • e.g. scavenging items that would appear to be the property of others without consequence
  • 15. Moral Gaps in Mass Effect 2 Dog Fights In Space • Visiting a Krogan camp, the player can gain a ‘pet’ – Urz, a viscious dog-like varren • The player can then gamble on Urz winning or losing fights against other varren • There is no impact on a player’s Paragon/Renegade stats for participation • Dog-fighting and related animal fighting competitions are illegal in most developed countries and is considered cruel and sadistic Mass Effect © Electronic Arts
  • 16. Moral Gaps in Mass Effect 2 Chain of Command • The Bioware games are well known for the inclusion of romance options • Mass Effect places the player as a commander of a ship – able to form relationships with some of the other characters on board, including relatively junior subordinates such as Yeoman Kelly Chambers • Romance within a military-style operation is presented as a natural or normal occurrence • Most military organisations in real world have strict rules forbidding such relationships • Ethical/moral issues result from one partner having senior rank over the other • Impact on decision making, morale, others in unit, … Mass Effect © Electronic Arts