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How Students Are Using Online Learning Skills In Games But Not in Your Class

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Presented by Kae Novak and Farah Bennani
Colorado Distance Learning Association
9/24/15

Associated professional development organizations

ISTE Games and Simulations Network bit.ly/gsnetworklive
Metagame Book Club bit.ly/gsnetworklive
Inevitable Instructors/ Inevitable Betrayal bit.ly/gsnetworklive

Published in: Education
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How Students Are Using Online Learning Skills In Games But Not in Your Class

  1. 1. How Students Are Using Online Learning Skills In Games But Not In Your Online Classes
  2. 2. Gamers are the ultimate online learners…..
  3. 3. META! METAGAME
  4. 4. METAGAME All the learning and content creation that happens outside the game.
  5. 5. Why do they bother? Is everything they need inside the game?
  6. 6. Lazzaro’s 4 Keys 2 Fun Source: http://nicolelazzaro.com/wp-content/uploads/2012/03/4_keys_poster3.jpg
  7. 7. Types of Fun • Easy Fun – Low cognitive load • People Fun – Social interaction via VOIP, chat, or collaborative gameplay • Exploration – Finding something new • Hard Fun – Collaborating with a team to solve a complex boss fight
  8. 8. Fun, Flow & Fiero
  9. 9. Research • Hard Fun (Papert, 2002) • Flow (Csikzentmihalyi, 2008) • Fiero (Lazzaro, 2004)
  10. 10. Pop Quiz! Name the game
  11. 11. Minecrack
  12. 12. Minecraft
  13. 13. World of Warcraft (WoW)
  14. 14. EVE Online
  15. 15. Elder Scrolls Online
  16. 16. Hearthstone
  17. 17. Heroes of the Storm
  18. 18. In a 140 Characters or less… What is…
  19. 19. Sandbox Genre
  20. 20. MMO/ MMORPG
  21. 21. MOBA
  22. 22. CCG
  23. 23. Now let’s go back to …
  24. 24. MMORPG Massive Online Role-Play Game
  25. 25. Online Games Provide • Common platform • Group text/chat and verbal communication (VoIP) • Back channel discussions • Easy global access
  26. 26. Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
  27. 27. Every day in your class, there is… A discussion? A project? Reading?
  28. 28. Multi-Player Activity
  29. 29. Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
  30. 30. In your class there are 25-30 students How many posts? When do they post? How do they engage each other? What diversity do they bring?
  31. 31. Virtual Online Communities
  32. 32. Some Focus on Business
  33. 33. Epistemic Frames Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
  34. 34. Others focus on Videos
  35. 35. Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
  36. 36. Machinima
  37. 37. LP (Let’s Play) Tutorials
  38. 38. Some on rhetoric and composition
  39. 39. Discussion Board
  40. 40. Ah a future English comp teacher? Will help you cheat for gold
  41. 41. And yes… some even do MATH!
  42. 42. Infographics Math for Non-Math Majors
  43. 43. Theorycraft
  44. 44. Example of the Math/ Optimization • Mastery for Mages – Assumption: • Mastery rating gives you 10% damage increase based on mana • Your base is 10,000 dps – Math in your head • at 10% mana, 10,100 damage, which corresponds to the normal damage value increased by 1% (10% of the 10% increase from Mana Adept). • at 25% mana, 10,250 damage, which corresponds to the normal damage value increased by 2.5% (25% of the 10% increase from Mana Adept). • at 50% mana, 10,500 damage, which corresponds to the normal damage value increased by 5% (50% of the 10% increase from Mana Adept). • at 75% mana, 10,750 damage, which corresponds to the normal damage value increased by 7.5% (75% of the 10% increase from Mana Adept). • at 100% mana, 11,000 damage, which corresponds to the normal damage value increased by 10% (100% of the 10% increase from Mana Adept).
  45. 45. Sounds Easy…. Right?
  46. 46. Now.. • Which do you choose? – Increase Mana (Intellect)? – Increase Mastery? – Lower Hit rating to increase Mastery? – Lower Critical Strike Rate to increase Intellect? Also keep in mind that this is a high movement, multi add fight with a 5 minute enrage timer
  47. 47. Quantitative Reasoning
  48. 48. A lot focus on Hard Fun!
  49. 49. If they can navigate this Why can’t they click on the content tab?
  50. 50. Virtual Team Meetings & Deadlines
  51. 51. So why might they do this?
  52. 52. AWARDS
  53. 53. Badges • Brave Beginner • Games Based Learning Track • Networked Educator
  54. 54. Gamers are the ultimate online learners…..
  55. 55. META! METAGAME
  56. 56. METAGAME All the learning and content creation that happens outside the game.
  57. 57. Let’s try some active learning … Ingress
  58. 58. https://www.ingress.com
  59. 59. Communities of Practice • Domain (of interest) • Community ( joint activities & discussions) • Practice (practitioners) (Wenger 2007)

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