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"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (November 19, 2015)

November 19, 2015 - This is a presentation on creating Interactive Fiction (IF) works as initial prototypes for large scale games. This presentation is created for the Metagame Book Club - Track 1 - Games & Psychology track. The presentation includes the live webcast recording.

Also featured in this video is Ross Moreno, the Leader Writer for 4th Axis Games (indie game studio).

The Metagame Book Club is a K-12 and College professional development institution that offers free webinars, discussions, live chats, and other interactive activities on the topics of game-based learning, game studies, gamification, and games in general.

Interested in joining us? Visit our website here:

The Metagame Book Club
http://bit.ly/metagamebookclub

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"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (November 19, 2015)

  1. 1. #Metagame Book Club “Prototyping Immersive Game Design as Interactive Fiction” Sherry Jones | Games & Psychology Instructor | Fall 2015 | Twitter @autnes | http://bit.ly/gamepsychif
  2. 2. A Special Presentation In this special presentation for The Metagame Book Club - Track 1: Games & Psychology, we will be discussing Sherry Jones’ game design method of creating Interactive Fiction (IF) works as initial game prototypes with guest speaker, Ross Moreno, the lead writer for 4th Axis Games. Ross also will share with us the psychological principles that he has applied to his IF design.
  3. 3. Watch the Live Webinar!
  4. 4. Narrative Design, Interactive Fiction, and Immersion
  5. 5. What is Narrative Design? “Narrative design is a discipline of creating the architecture/mental model of a game world through the written text. The narrative designer role comes into the spotlight when media scholar Henry Jenkins argues that game design is about creating narrative architecture.” -- Jones (2015) “Narrative Design and the Psychology of Emotions and Immersion in Games”
  6. 6. What is Interactive Fiction (IF)? “(IF) is a literary genre that is employed in several types of mediums. . . . In software, IF refers to computer games that offer players the ability to interact with the game narrative via text commands. This interaction involves the player typing words on the computer screen that could influence the outcome of the game narrative, or, could lead to discoveries of different branches of the game narrative via parser input.” -- Jones (2015) “Interactive Fiction and Education”
  7. 7. Is Interactive Fiction (IF) a Game or a Story? "By definition, IF is neither a 'story' [nor] a 'game,' but, as all IF developers know, a 'world' combined with a parser and instructions for generating text based on events in the world." -- Nick Montfort (2005) "Interactive Fiction"
  8. 8. Can IFs Enhance Immersion? “Characteristics of games that facilitate immersion can be grouped into two general categories: those that create a rich mental model of the game environment and those that create consistency between the things in that environment. Let’s take the concept of richness, first. This isn’t an exhaustive list, but richness relates to: ● Multiple channels of sensory information ● Completeness of sensory information ● Cognitively demanding environments ● A strong and interesting narrative, plot, or story” -- Jamie Madigan (2010) "The Psychology of Immersion in Video Games"
  9. 9. Game Design: A Big Idea Create an IF work as an initial prototype prior to creating a full scale game: By creating an IF work, the creator is challenged to carefully consider the size of the storyworld, the existents of that storyworld, and the logic of how the player would interact with the existents and the storyworld. As a proof of concept, the IF work can be shared with players in order to receive gameplay and narrative design feedback. -- Jones (2015)
  10. 10. Interview with Ross Moreno
  11. 11. Ross Moreno ● 4th Axis Games Lead Writer. ● Games made so far - Children of Uum; The Book; City of Lost Rain. ● Student of “Strategies and Psychology in Games,” a course designed by Sherry Jones for Rocky Mountain College of Art & Design (RMCAD). ● Incorporated Psychological Theories into Game Design.
  12. 12. Q. 1. Since you are part of the indie game studio, 4th Axis Games, can you tell us about what your role is at the studio?
  13. 13. Q. 2. Can you tell us about your studio's current project, Children of Uum? What is the inspiration behind the game?
  14. 14. Image from Children of Uum Project 1 “Title Scene” by 4th Axis Games
  15. 15. Image from Children of Uum Project 2 “Player Hands” by 4th Axis Games
  16. 16. Image from Children of Uum Project 3 “Guilt Realm” by 4th Axis Games
  17. 17. Image from Children of Uum Project 4 “Rock Golem” by 4th Axis Games
  18. 18. Image from Children of Uum Project 5 “Golem Run” by 4th Axis Games
  19. 19. Image from Children of Uum Project 6 “Everlit Written Language Syntax” by 4th Axis Games
  20. 20. Image from Children of Uum Project 7 “Everlit Written Language Translation” by 4th Axis Games
  21. 21. Q. 3. You created a great Interactive Fiction (IF) game during the course, "Strategies and Psychology in Games," at RMCAD. What is your IF game about?
  22. 22. Images from IF Project 1 “Color Design” by Ross Moreno
  23. 23. Images from IF Project 2 “Character Creation” by Ross Moreno
  24. 24. Images from IF Project 3 “Character Clues” by Ross Moreno
  25. 25. Let’s Play! “City of Lost Rain - Chapters 1 -3” (rated “mature”) http://bit.ly/cityoflostrain
  26. 26. Q. 4. What psychological theories influenced your redesign of the IF game (since its first prototype)? Can you point out specific examples from the game that is influenced/redesigned based on a theory?
  27. 27. Q. 5. How did designing an IF influence your game writing or game design process now? What are some advantages (or disadvantages) with creating IF based narratives?
  28. 28. Q. 6. Will you be creating IFs as part of your future game design process?
  29. 29. Children of Uum 2015 Trailer
  30. 30. Questions or Comments? “Oculus Playing at Denver Comic Con” by 4th Axis Games
  31. 31. Track 1: Games & Psychology Sherry Jones Philosophy | Rhetoric | Game Studies | Game Design & Psychology @autnes Writings & Webcasts Link to Slides: http://bit.ly/gamepsychif

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  • KaeNovak

    Nov. 20, 2015

November 19, 2015 - This is a presentation on creating Interactive Fiction (IF) works as initial prototypes for large scale games. This presentation is created for the Metagame Book Club - Track 1 - Games & Psychology track. The presentation includes the live webcast recording. Also featured in this video is Ross Moreno, the Leader Writer for 4th Axis Games (indie game studio). The Metagame Book Club is a K-12 and College professional development institution that offers free webinars, discussions, live chats, and other interactive activities on the topics of game-based learning, game studies, gamification, and games in general. Interested in joining us? Visit our website here: The Metagame Book Club http://bit.ly/metagamebookclub

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