3. 1st Person Shooter
FPSs are distinguished by a first person perspective,
that renders the game world from the visual
perspective of the player character.
You will typically not see your avatar in an FPS, unless
there is a mirror or cinematic transition between
levels
4. Third Person Shooter
Third-person shooter (TPS) is a genre of 3D computer and
video games in which the player character is seen at a
distance from a number of different possible perspective
angles.
Common angle is looking over character’s right shoulder
5. MMORPG
Massively Multiplayer Online Role Playing Game
(MMORPG) is a genre of 3D computer and video games in
which the thousands of players are playing online at the
same time. This genre of game typically includes a social
interaction requirement to complete certain activities.
Common angle is looking over character’s right shoulder
7. MMORPGs #1
World of Warcraft (WoW)
•41,007 hours of game play on June 14, 2012 by almost 10,925 Xfire players for an
average of 3.75 hrs / player (http://beta.xfire.com/games/wow)
•10.2 Million players worldwide (12/31/11)
http://investor.activision.com/releasedetail.cfm?ReleaseID=647732
8. What is World of Warcraft?
• Sword and Board Fantasy
• Players Choose Race and Roles for their
Characters
• Once in world, players progress by accepting
and completing quests
10. Goal of Each Role
• Optimize their specific set of
abilities
• Tanks – Block, dodge, parry
• DPS – DPS (damage per
second)
• Healer – HPS (heals per
second)
11. Addons
• World of Warcraft opens up some of its code
to allow creation of addons
• Curse.com & Wow Matrix
• Most Addons are dashboards / assessment
meters
17. How are they being used?
• World of Warcraft
– Arizona State University - Discourses, Community,
and Power in Virtual Worlds,” or ENG 654
– ASU - GOVERNANCE OF VIRTUAL WORLDS, LAW
791/EDT 791
– CCCS – Intro to Business Fa 12-Fa 13
18. World of Warcraft in Business
• We received a Faculty Challenge Grant to pilot
World of Warcraft for the next three
semesters
• Implementation will occur in
– BUS 115: Introduction to Business
– ECO 202: Introduction to MicroEconomics
19. World of Warcraft in Business
• Classes were selected based on high D, W, F
grades
• Main hypothesis:
– By implementing game based learning, student
satisfaction, retention and performance will
increase
21. How are they being used?
• Minecraft
– UNC Asheville - CSCI 373.002 Programming
(Minecraft) Game Extensions
– University of Chicago - ENGL/CMST 25945//Fall
2011 – Digital Storytelling
– Arizona State University - RDG 440 – Computer
Games, Learning and Literacy