The document introduces the A.G.E. framework for analyzing games. It begins by discussing existing models like MDA and their limitations. The A.G.E. framework breaks down games into Actions, Gameplay, and Experience. It then discusses using the "6-11 framework" to analyze the emotional Experience component, looking at how 6 basic emotions and 11 instincts relate to gameplay elements. Examples are provided analyzing how specific game mechanics trigger emotions and instincts to create desired experiences for players. The framework provides a systematic way to understand what makes games fun and engaging at a deeper level.