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Game
Design
1
Merit Badge Presentation by Robert Casto
Robert Casto
Troop 952
Dan Beard Council
Cincinnati, OH
Instructor / Presenter
Participation and Content
• Everyone is expected to participate
• Don’t be afraid to ask questions
• Attitude determines altitude
• Be prepared to experiment!
Prerequisites & Game Limits
PREREQUISITES
1, 2, 3, 4, and 8 will be covered in class. No preparation needed.
Game Design Notebook - Contains work for requirements 5, 6, and 7. Use something where the pages cannot fall out such as a
legal pad or spiral notebook.
5 - Submit game idea by email and receive approval. Once you have approval, design the game writing everything in the
notebook.
6 - Play your game with family, friends, and anyone else you wish. The more times you play the better. A minimum of 3 plays
should be documented in the notebook.
7 - We will split up into groups and play each other's games. Once the blind test is done, we will provide feedback and then
discuss what was learned. All of this must be recorded in your notebook.
GAME LIMITS
Do not require more than 5 players.
Do not over complicate. We have to learn how to play it in a reasonable amount of time.
Games that run long will be stopped early to fit time constraints.
Age range is 11 to 17 so physical games should remember to be safe and fair.
When in doubt, ask. Email me questions so you know.
Requirement 1
Do the following:
a) Analyze four games you have played, each from a
different medium. Identify the medium, player
format, objectives, rules, resources, and theme (if
relevant). Discuss with your counselor the play
experience, what you enjoy in each game, and what
you dislike. Make a chart to compare and contrast
the games.
b) Describe four types of play value and provide an
example of a game built around each concept.
Discuss with your counselor other reasons people
play games.
Mario Cart Risk Uno Soccer
Medium Video Board Card Physical
Player Format 1-4 players 2-6 teams 2-99 2 teams,
11 players
Objectives Win race Control
everything
First no
cards
Score
goals
Rules Stay on
track
Lots of
rules
Simple
rules
Simple to
complex
Controls Game
controller
Round
robin
Round
robin
Many
controls
Resources Game
console &
the game
Board,
dice,
pieces,
cards
Cards Ball, field,
goal
Theme Racing Domination None Sport,
competition
Play Time Choice 2-3 hours 5-20 min 90 min
Sequencing simultaneous Clockwise Clockwise? simultaneous
Interaction Voice,
avatar
Game
pieces
Cards Plenty
Information On screen Voice, Top card, Score,
Requirement
1a
Analyze
Four
Games
Play Value – Why someone chooses
to play a certain game
1. Novelty
2. Challenge
3. Stimulation
4. Harmony
5. Threat
Why Do We Play Games? 12:11
Requirement
1b
Play
Value
Requirement 2
Discuss with your counselor five of the following 17
game design terms. For each term that you pick,
describe how it relates to a specific game.
• Thematic game elements: story, setting, characters
• Game play elements: play sequence, level design,
interface design
• Game analysis: difficulty, balance, depth, pace,
replay value, age appropriateness
• Related terms: single-player vs. multiplayer,
cooperative vs. competitive, turn-based vs. real-
time, strategy vs. reflex vs. chance, abstract vs.
thematic
Requirement
2
Game
Design
Roles
• Video Link
Requirement
2
Game
Design
Goals
• Fun
• Interactive
• Social
• Easy to learn
• Hard to master
• Manageable
– Scope and time
• Well-paced
• Immersive
• Replay value
• Affordable
Requirement
2
Story
• Background information about
the situation
• Makes game more realistic
• Can provide clues on how to play
• Makes the experience richer
• Provides a goal
Requirement
2
Setting
• Environment in which the game
occurs
• Has a big impact on play
experience
• Can imply certain rules and
conditions without having them
stated explicitly
Requirement
2
Characters
• Provides way to involve players
more deeply
• Helps add to realism of the game
• Provides opponents and
challenges
• Player could become the
character or have to deal with
them
Requirement
2
Play
Sequence
• Does everyone play at the same
time or take turns?
• How are turns taken?
• Who goes first, next, etc
• When are turns over?
• What should be done during a
turn?
• How does one loose their turn?
Requirement
2
Level
Design
• Creating the game space
• Different from rules and
mechanics
• Decides where things are,
contents, difficulty, etc
Requirement
2
Interface
Design
• Communication of information
between players and the game
• Cards, screen, buttons, dice, etc
• The game needs to give
information to the users such as
status, score, outcome
• Players need to give the game
information such as their choice or
when to do something
• Rules need to be communicated
• Information to other players based
on the move of a player
Requirement
2
Difficulty
• How hard is it to complete the
game objective?
• Special skills needed to
compete?
• Increasing levels to provide a
challenge
• Reduce amount of time to finish
• Simpler or more complex rules
• Fewer or more pieces
Requirement
2
Balance
• Describes the relative strength
of resources, mechanics,
objectives, and starting state
• Ideally a balanced game gives an
equal chance of winning to all
players
• Choice of path should not have
better or worse options
Requirement
2
Depth
• Ability to find new options and
enjoyment playing the game as
skill increases
• Variety in game play with many
options and potential outcomes
• Complexity
– Number of rules and elements that
must be interacted with
– Does not make a game deep
– Too many rules make it hard to learn
• Chess gets great depth from little
complexity
Requirement
2
Pace
• Describes the speed of the game
• How quickly must players make
decisions?
• How quickly and often is
information given to the player?
• Simultaneous and real-time play
compared to turn-based?
Requirement
2
Replay
Value
• Value a player receives from
playing the game again
• Designers can add things such as
– choices of characters
– difficulty levels
– starting positions
– maps
– levels
– storylines
– novelty
Requirement
2
Age
Appropriateness
• Like movies and music
• Maturity level can vary
• Level of difficulty due to
– Size of the field
– Complexity of the rules
– Expected athletic ability
– Background knowledge
– Capacity to understand concepts
Requirement
2
Single vs
Multi
Player
• Single player games are played
alone
– Many video games
– Solitaire
– Some multi-player games converted
to single player
• Multi player games require 2 or
more players
– Sports
– Card games
– Board games
– Some computer games
Requirement
2
Cooperative
Vs
Competitive
• Cooperative games require players
to work together toward a goal
– No need to keep score
– Team based and goal oriented
• Competitive games have clearly
defined winners and losers
– Players compete against each other
– Goals are clearly defined where each
player is to reach them
• Some games are both
– Most team games
Requirement
2
Turn-
based
Vs
Real-time
• Turn-based games
– Players alternate turns
– One plays while the other waits
• Real-time games
– Players are all active at the same
time
– Game ends when goal is reached
• Can be both like baseball
– Both teams are active at same
time
– Only one person bats at a time
Requirement
2
Strategy
Vs
Reflex
Vs
Chance
• Strategic
– Relies on mental abilities
– Winner out-smarts opponent
• Reflex
– Relies on physical abilities
– Fastest physically or mentally
– Ability to quickly assess best move
• Chance
– Randomness of some sort
– Adds uncertainty to a game
– Too much of it can frustrate players
Requirement
2
Abstract
Vs
Thematic
• Thematic
– Based on the real world
– Take cues from reality to help
define rules and parameters
– Easily understood by its
components
• Abstract
– Do not incorporate nongame
information
– Examples: Checkers, playing-card
games, dominoes, golf, Tetris
Requirement 3
Define the term intellectual property. Describe the
types of intellectual property associated with the
game design industry. Describe how intellectual
property is protected and why protection is
necessary. Define and give an example of a
licensed property.
Requirement
3
Intellectual
Property
• Abbreviated as IP
• Refers to creations of the mind
– Inventions, literary and artistic
works, designs, symbols, names,
and images
• Why is protection necessary?
Requirement
3
Intellectual
Property
• Types of IP
– Copyrights
• Protects original works of authorship;
books, music, art, software
• Protects against reproduction and
distribution
• Lasts for life + 70 years non-renewable
• Takes 3 to 6 months to obtain
– Patents
• Grants property rights on inventions
• Excludes others from making or selling
• Lasts for 14 to 20 years
• Takes a long time, expensive, high fees
Requirement
3
Intellectual
Property
• Types of IP continued…
– Trademarks
• Word, phrase, symbol, or design that
distinguishes one business from another
• Must do a thorough search to ensure not
already in use
• Filing is complicated, attorneys usually
used
– Trade Secrets:
• Formula, process, device, or other
information that kept secret provides an
advantage
• No protection if filed
• Must take steps to protect it from others
• NDA – Non-disclosure agreements
Requirement
3
IP
Example
Copyright
Requirement
3
IP
Example
Patent
Requirement
3
IP
Example
Trademark
Requirement
3
IP
Example
Trade Secret
• Coca-Cola Recipe
– in 2006 a Coca-Cola employee and
two accomplices tried to sell the
Coke recipe to Pepsi. To its credit,
Pepsi promptly notified Coke
officials, and the group was
busted.
• Google Search Algorithm
• WD-40
• Big Mac Special Sauce
• Kentucky Fried Chicken Breading
Requirement 4
Do the following:
a) Pick a game where the players can change the rules or objectives
(examples: basketball, hearts, chess, kickball). Briefly summarize
the standard rules and objectives and play through the game
normally.
b) Propose changes to several rules or objectives. Predict how each
change will affect game play.
c) Play the game with one rule or objective change, observing how
the players’ actions and emotional experiences are affected by
the rule change. Repeat this process with two other changes.
d) Explain to your counselor how the changes affected the actions
and experience of the players. Discuss the accuracy of your
predictions.
• Which game to play?
– UNO
• Why?
– Turn based, simple rules, strategy,
well known, fits our time needs.
• Review rules
– Play it by the book.
Requirement
4a
Pick
Game
UNO
• Which rule to change?
• How do you think the game play
will change?
Requirement
4b
Change
Rules
Predict
game
play
• Play game with 1 rule change
• What changed with game play
and emotional experience
• Repeat 2 more times watching
for differences and discuss
Requirement
4c
Play
Changed
Game
• How did game play change?
• What strategies changed?
• What emotions changed?
• Did the game get harder or
easier?
• Did play last longer or shorter?
• Any other observations?
Requirement
4d
Review
Actual
With
Prediction
Requirement 5
Design a new game. Any game medium or
combination of mediums is acceptable. Record
your work in a game design notebook.
a) Write a vision statement for your game. Identify the
medium, player format, objectives, and theme of the
game. If suitable, describe the setting, story, and
characters.
b) Describe the play value.
c) Make a preliminary list of the rules of the game. Define the
resources.
d) Draw the game elements.
• Do you already have a game in
mind?
• If yes, present it for review
• If not, discuss what it could be
• Record in your book the following:
– Vision statement, medium, player
format, objectives, theme, setting,
story, characters, as appropriate
– Describe the play value
– Create a preliminary list of rules and
resources
– Draw the game elements
Requirement
5
Design
New
Game
Requirement 6
Do the following:
a) Prototype your game from requirement 5. If applicable,
demonstrate to your counselor that you have addressed
player safety through the rules and equipment.
b) Test your prototype with as many other people as you need
to meet the player format. Compare the play experience to
your descriptions from requirement 5b. Correct unclear
rules, holes in the rules, dead ends, and obvious rule
exploits. Change at least one rule, mechanic, or objective
from your first version of the game, and describe why you
are making the change. Play the game again. Record
whether or not your change had the expected effect.
c) Repeat 6b at least two more times.
Requirement 7
Blind test your game. Do the following:
a) Write an instruction sheet that includes all of the information needed
to play the game. Clearly describe
b) how to set up the game, play the game, and end the game. List the
game objectives.
c) Share your prototype from requirement 6 with a group of players that
has not played it or witnessed a previous play test. Provide them with
your instruction sheet(s) and any physical components. Watch them
play the game, but do not provide them with instruction. Record their
feedback in your game design notebook.
d) Share your game design notebook with your counselor. Discuss the
player reactions to your project and what you learned about the game
design process. Based on your testing, determine what you like most
about your game and suggest one or more changes.
Requirement 8
Do ONE of the following:
a) With your parent’s permission and your counselor’s
approval, visit with a professional in the game
development industry and ask him or her about his or
her job and how it fits into the overall development
process. Alternately, meet with a professional in game
development education and discuss the skills he or she
emphasizes in the classroom.
b) List three career opportunities in game development.
Pick one and find out about the education, training,
and experience required for the profession. Discuss
this with your counselor. Explain why this profession
might interest you.
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
Requirement
8b
Job
Require-
ments
• Game Designer
– Responsible for all aspects of gameplay.
They create a blueprint of how everything is
going to work.
• Mechanics Designer
– Ensures gameplay is balanced throughout
the game
• Level Designer
– Designs levels, missions, environments, and
the goal
• Writer
– Creates the game’s story, dialog, narration,
tips, and menu text
• Lead Designer
– Most experienced person on team
– Responsible for pulling everything together
Requirement
8b
Careers
Designers
• Concept Artist
– Traditional hand and computer drawn
imagery. Responsible for look and feel of
the game.
• Modeller
– Designs 3D models for characters,
creatures, objects, etc.
– Needs to understand human and animal
anatomy
• Environment Artist
– Terrain features, landscapes,
architecture, non-character objects
• Texture Artist
– Creates textures and skins to be used to
cover models, objects, terrain, etc.
Requirement
8b
Careers
Artists
• Animator
– Works with 3D models to create the illusion
of movement
– Needs to understand physics and anatomy
• Cinematic Artist
– Works with storyboards to generate scenes
– Needs to understand timing and film
concepts
• Technical Artist
– Serve as problem solvers for the art team,
not part of the creation process
• UI Artist
– Deals with on-screen info, text, menus, and
other parts of the user interface
• Art Director
– Person responsible for all the artists
Requirement
8b
Careers
Artists
• Junior Programmer
– Intern or entry-level programmer
– Works on small and simple tasks
• Engine Programmer
– Design and program engine on which the game will be
run
– Needs to understand physics, graphics, know of many
other roles
• Graphics Programmer
– Skilled in 3D modeling, special effects
– Excels in advanced math; high expertise = high pay
• AI Programmer
– Develops the logic and rules to simulate artificial
intelligence
• Audio Programmer
– Responsible for sound engine and sound effects
• Network Programmer
– Online experience, network security, client/server
• Lead Programmer
– Responsible for the programming team
Requirement
8b
Careers
Programmers
My
Contact
Info
• EMAIL:
casto.robert@gmail.com
• POST:
7723 Tylers Place Blvd #180
West Chester, OH 45044
Help clean up please!
Blue Cards
• Fill all dates, even those for the counselor
• If getting partial, fill out numbers and dates on
back in table. I will initial each as I review.
• Do not present card unless it is filled out

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Game Design Merit Badge Presentation

  • 2. Robert Casto Troop 952 Dan Beard Council Cincinnati, OH Instructor / Presenter
  • 3. Participation and Content • Everyone is expected to participate • Don’t be afraid to ask questions • Attitude determines altitude • Be prepared to experiment!
  • 4. Prerequisites & Game Limits PREREQUISITES 1, 2, 3, 4, and 8 will be covered in class. No preparation needed. Game Design Notebook - Contains work for requirements 5, 6, and 7. Use something where the pages cannot fall out such as a legal pad or spiral notebook. 5 - Submit game idea by email and receive approval. Once you have approval, design the game writing everything in the notebook. 6 - Play your game with family, friends, and anyone else you wish. The more times you play the better. A minimum of 3 plays should be documented in the notebook. 7 - We will split up into groups and play each other's games. Once the blind test is done, we will provide feedback and then discuss what was learned. All of this must be recorded in your notebook. GAME LIMITS Do not require more than 5 players. Do not over complicate. We have to learn how to play it in a reasonable amount of time. Games that run long will be stopped early to fit time constraints. Age range is 11 to 17 so physical games should remember to be safe and fair. When in doubt, ask. Email me questions so you know.
  • 5. Requirement 1 Do the following: a) Analyze four games you have played, each from a different medium. Identify the medium, player format, objectives, rules, resources, and theme (if relevant). Discuss with your counselor the play experience, what you enjoy in each game, and what you dislike. Make a chart to compare and contrast the games. b) Describe four types of play value and provide an example of a game built around each concept. Discuss with your counselor other reasons people play games.
  • 6. Mario Cart Risk Uno Soccer Medium Video Board Card Physical Player Format 1-4 players 2-6 teams 2-99 2 teams, 11 players Objectives Win race Control everything First no cards Score goals Rules Stay on track Lots of rules Simple rules Simple to complex Controls Game controller Round robin Round robin Many controls Resources Game console & the game Board, dice, pieces, cards Cards Ball, field, goal Theme Racing Domination None Sport, competition Play Time Choice 2-3 hours 5-20 min 90 min Sequencing simultaneous Clockwise Clockwise? simultaneous Interaction Voice, avatar Game pieces Cards Plenty Information On screen Voice, Top card, Score, Requirement 1a Analyze Four Games
  • 7. Play Value – Why someone chooses to play a certain game 1. Novelty 2. Challenge 3. Stimulation 4. Harmony 5. Threat Why Do We Play Games? 12:11 Requirement 1b Play Value
  • 8. Requirement 2 Discuss with your counselor five of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game. • Thematic game elements: story, setting, characters • Game play elements: play sequence, level design, interface design • Game analysis: difficulty, balance, depth, pace, replay value, age appropriateness • Related terms: single-player vs. multiplayer, cooperative vs. competitive, turn-based vs. real- time, strategy vs. reflex vs. chance, abstract vs. thematic
  • 10. Requirement 2 Game Design Goals • Fun • Interactive • Social • Easy to learn • Hard to master • Manageable – Scope and time • Well-paced • Immersive • Replay value • Affordable
  • 11. Requirement 2 Story • Background information about the situation • Makes game more realistic • Can provide clues on how to play • Makes the experience richer • Provides a goal
  • 12. Requirement 2 Setting • Environment in which the game occurs • Has a big impact on play experience • Can imply certain rules and conditions without having them stated explicitly
  • 13. Requirement 2 Characters • Provides way to involve players more deeply • Helps add to realism of the game • Provides opponents and challenges • Player could become the character or have to deal with them
  • 14. Requirement 2 Play Sequence • Does everyone play at the same time or take turns? • How are turns taken? • Who goes first, next, etc • When are turns over? • What should be done during a turn? • How does one loose their turn?
  • 15. Requirement 2 Level Design • Creating the game space • Different from rules and mechanics • Decides where things are, contents, difficulty, etc
  • 16. Requirement 2 Interface Design • Communication of information between players and the game • Cards, screen, buttons, dice, etc • The game needs to give information to the users such as status, score, outcome • Players need to give the game information such as their choice or when to do something • Rules need to be communicated • Information to other players based on the move of a player
  • 17. Requirement 2 Difficulty • How hard is it to complete the game objective? • Special skills needed to compete? • Increasing levels to provide a challenge • Reduce amount of time to finish • Simpler or more complex rules • Fewer or more pieces
  • 18. Requirement 2 Balance • Describes the relative strength of resources, mechanics, objectives, and starting state • Ideally a balanced game gives an equal chance of winning to all players • Choice of path should not have better or worse options
  • 19. Requirement 2 Depth • Ability to find new options and enjoyment playing the game as skill increases • Variety in game play with many options and potential outcomes • Complexity – Number of rules and elements that must be interacted with – Does not make a game deep – Too many rules make it hard to learn • Chess gets great depth from little complexity
  • 20. Requirement 2 Pace • Describes the speed of the game • How quickly must players make decisions? • How quickly and often is information given to the player? • Simultaneous and real-time play compared to turn-based?
  • 21. Requirement 2 Replay Value • Value a player receives from playing the game again • Designers can add things such as – choices of characters – difficulty levels – starting positions – maps – levels – storylines – novelty
  • 22. Requirement 2 Age Appropriateness • Like movies and music • Maturity level can vary • Level of difficulty due to – Size of the field – Complexity of the rules – Expected athletic ability – Background knowledge – Capacity to understand concepts
  • 23. Requirement 2 Single vs Multi Player • Single player games are played alone – Many video games – Solitaire – Some multi-player games converted to single player • Multi player games require 2 or more players – Sports – Card games – Board games – Some computer games
  • 24. Requirement 2 Cooperative Vs Competitive • Cooperative games require players to work together toward a goal – No need to keep score – Team based and goal oriented • Competitive games have clearly defined winners and losers – Players compete against each other – Goals are clearly defined where each player is to reach them • Some games are both – Most team games
  • 25. Requirement 2 Turn- based Vs Real-time • Turn-based games – Players alternate turns – One plays while the other waits • Real-time games – Players are all active at the same time – Game ends when goal is reached • Can be both like baseball – Both teams are active at same time – Only one person bats at a time
  • 26. Requirement 2 Strategy Vs Reflex Vs Chance • Strategic – Relies on mental abilities – Winner out-smarts opponent • Reflex – Relies on physical abilities – Fastest physically or mentally – Ability to quickly assess best move • Chance – Randomness of some sort – Adds uncertainty to a game – Too much of it can frustrate players
  • 27. Requirement 2 Abstract Vs Thematic • Thematic – Based on the real world – Take cues from reality to help define rules and parameters – Easily understood by its components • Abstract – Do not incorporate nongame information – Examples: Checkers, playing-card games, dominoes, golf, Tetris
  • 28. Requirement 3 Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.
  • 29. Requirement 3 Intellectual Property • Abbreviated as IP • Refers to creations of the mind – Inventions, literary and artistic works, designs, symbols, names, and images • Why is protection necessary?
  • 30. Requirement 3 Intellectual Property • Types of IP – Copyrights • Protects original works of authorship; books, music, art, software • Protects against reproduction and distribution • Lasts for life + 70 years non-renewable • Takes 3 to 6 months to obtain – Patents • Grants property rights on inventions • Excludes others from making or selling • Lasts for 14 to 20 years • Takes a long time, expensive, high fees
  • 31. Requirement 3 Intellectual Property • Types of IP continued… – Trademarks • Word, phrase, symbol, or design that distinguishes one business from another • Must do a thorough search to ensure not already in use • Filing is complicated, attorneys usually used – Trade Secrets: • Formula, process, device, or other information that kept secret provides an advantage • No protection if filed • Must take steps to protect it from others • NDA – Non-disclosure agreements
  • 35. Requirement 3 IP Example Trade Secret • Coca-Cola Recipe – in 2006 a Coca-Cola employee and two accomplices tried to sell the Coke recipe to Pepsi. To its credit, Pepsi promptly notified Coke officials, and the group was busted. • Google Search Algorithm • WD-40 • Big Mac Special Sauce • Kentucky Fried Chicken Breading
  • 36. Requirement 4 Do the following: a) Pick a game where the players can change the rules or objectives (examples: basketball, hearts, chess, kickball). Briefly summarize the standard rules and objectives and play through the game normally. b) Propose changes to several rules or objectives. Predict how each change will affect game play. c) Play the game with one rule or objective change, observing how the players’ actions and emotional experiences are affected by the rule change. Repeat this process with two other changes. d) Explain to your counselor how the changes affected the actions and experience of the players. Discuss the accuracy of your predictions.
  • 37. • Which game to play? – UNO • Why? – Turn based, simple rules, strategy, well known, fits our time needs. • Review rules – Play it by the book. Requirement 4a Pick Game UNO
  • 38. • Which rule to change? • How do you think the game play will change? Requirement 4b Change Rules Predict game play
  • 39. • Play game with 1 rule change • What changed with game play and emotional experience • Repeat 2 more times watching for differences and discuss Requirement 4c Play Changed Game
  • 40. • How did game play change? • What strategies changed? • What emotions changed? • Did the game get harder or easier? • Did play last longer or shorter? • Any other observations? Requirement 4d Review Actual With Prediction
  • 41. Requirement 5 Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design notebook. a) Write a vision statement for your game. Identify the medium, player format, objectives, and theme of the game. If suitable, describe the setting, story, and characters. b) Describe the play value. c) Make a preliminary list of the rules of the game. Define the resources. d) Draw the game elements.
  • 42. • Do you already have a game in mind? • If yes, present it for review • If not, discuss what it could be • Record in your book the following: – Vision statement, medium, player format, objectives, theme, setting, story, characters, as appropriate – Describe the play value – Create a preliminary list of rules and resources – Draw the game elements Requirement 5 Design New Game
  • 43. Requirement 6 Do the following: a) Prototype your game from requirement 5. If applicable, demonstrate to your counselor that you have addressed player safety through the rules and equipment. b) Test your prototype with as many other people as you need to meet the player format. Compare the play experience to your descriptions from requirement 5b. Correct unclear rules, holes in the rules, dead ends, and obvious rule exploits. Change at least one rule, mechanic, or objective from your first version of the game, and describe why you are making the change. Play the game again. Record whether or not your change had the expected effect. c) Repeat 6b at least two more times.
  • 44. Requirement 7 Blind test your game. Do the following: a) Write an instruction sheet that includes all of the information needed to play the game. Clearly describe b) how to set up the game, play the game, and end the game. List the game objectives. c) Share your prototype from requirement 6 with a group of players that has not played it or witnessed a previous play test. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instruction. Record their feedback in your game design notebook. d) Share your game design notebook with your counselor. Discuss the player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your game and suggest one or more changes.
  • 45. Requirement 8 Do ONE of the following: a) With your parent’s permission and your counselor’s approval, visit with a professional in the game development industry and ask him or her about his or her job and how it fits into the overall development process. Alternately, meet with a professional in game development education and discuss the skills he or she emphasizes in the classroom. b) List three career opportunities in game development. Pick one and find out about the education, training, and experience required for the profession. Discuss this with your counselor. Explain why this profession might interest you.
  • 56. • Game Designer – Responsible for all aspects of gameplay. They create a blueprint of how everything is going to work. • Mechanics Designer – Ensures gameplay is balanced throughout the game • Level Designer – Designs levels, missions, environments, and the goal • Writer – Creates the game’s story, dialog, narration, tips, and menu text • Lead Designer – Most experienced person on team – Responsible for pulling everything together Requirement 8b Careers Designers
  • 57. • Concept Artist – Traditional hand and computer drawn imagery. Responsible for look and feel of the game. • Modeller – Designs 3D models for characters, creatures, objects, etc. – Needs to understand human and animal anatomy • Environment Artist – Terrain features, landscapes, architecture, non-character objects • Texture Artist – Creates textures and skins to be used to cover models, objects, terrain, etc. Requirement 8b Careers Artists
  • 58. • Animator – Works with 3D models to create the illusion of movement – Needs to understand physics and anatomy • Cinematic Artist – Works with storyboards to generate scenes – Needs to understand timing and film concepts • Technical Artist – Serve as problem solvers for the art team, not part of the creation process • UI Artist – Deals with on-screen info, text, menus, and other parts of the user interface • Art Director – Person responsible for all the artists Requirement 8b Careers Artists
  • 59. • Junior Programmer – Intern or entry-level programmer – Works on small and simple tasks • Engine Programmer – Design and program engine on which the game will be run – Needs to understand physics, graphics, know of many other roles • Graphics Programmer – Skilled in 3D modeling, special effects – Excels in advanced math; high expertise = high pay • AI Programmer – Develops the logic and rules to simulate artificial intelligence • Audio Programmer – Responsible for sound engine and sound effects • Network Programmer – Online experience, network security, client/server • Lead Programmer – Responsible for the programming team Requirement 8b Careers Programmers
  • 60. My Contact Info • EMAIL: casto.robert@gmail.com • POST: 7723 Tylers Place Blvd #180 West Chester, OH 45044 Help clean up please!
  • 61. Blue Cards • Fill all dates, even those for the counselor • If getting partial, fill out numbers and dates on back in table. I will initial each as I review. • Do not present card unless it is filled out

Editor's Notes

  1. Tell a bit about myself so they know who I am, why I’m there, and that I’m happy to be able to share the next few hours with them.
  2. Right – something no one can take away from you Duty – required service or assigned task Obligation – something you are bound to do; promise, commitment, responsibility
  3. Right – something no one can take away from you Duty – required service or assigned task Obligation – something you are bound to do; promise, commitment, responsibility