Pedagogical theory for e-Learning Design: From ideals to reality?PEDAGOGY.IR
Pedagogical theory for e-Learning Design: From ideals to reality?
Daniel K. SchneiderTECFA –FPSE -Universitéde Genève
daniel.schneider@unige.ch
9th Iranian Conference on e-Learning
KharazmiUniversity, Teheran
Thursday, March 12, 2015
Open Learning Analytics Network - Summit Europe 2014LACE Project
Slides used to introduce the Open Learning Analytics Network event held at the Allard Pierson Museum in Amsterdam on December 1st 2014, organised by LACE in cooperation with the University of Amsterdam and the Apereo Foundation.
This document discusses how Microsoft Azure can provide an ideal IT infrastructure for research and education by enabling flexibility, online collaboration, and cost efficiency. It describes the needs of the HSR university for fluctuating workloads, storage, and computing power. Azure allows students to create their own virtual machines with customized software. This provides flexibility and access from anywhere. Azure also enables online collaboration through tools like Office 365 and cloud storage. Its scalable virtual machines and high-performance computing nodes can meet fluctuating demands and intensive computing needs more cost-effectively than local servers.
Creative Re-Use of Cultural Heritage: Europeana CreativeMax Kaiser
The document discusses the Europeana Creative project, which aims to increase reuse of cultural heritage content available through Europeana. It provides details on the project structure and goals of key work packages focused on developing Europeana Labs as a space for content reuse, technical infrastructure to support reuse, business models, pilots of reuse applications, and challenges to incubate new projects. Examples of pilots and challenges are described for history education, natural history education, social networks, tourism, and design. Lessons learned emphasize the need for high quality, reusable content and engaging with communities.
The 2013 Eportfolio Forum focused on digital identities, footprints and networks. The keynote speaker was Prof. Phillip Long who discussed how ePortfolios can support learner-driven pathways in the new digital world. He argued that universities need to better utilize technology and implement high-impact learning practices. The rise of mobile devices and lecture capture was also examined. The forum explored how tools like ePortfolios, badges and learning records could provide authentic, participatory learning experiences and credentials owned by learners.
This talk was delivered for the National Defense University of Malaysia (Universiti Pertahanan Malaysia), Malaysia, in their academic staffs induction course program, delivered on 9th August 2023. The title is Regenerating learning experience with AI.
The document summarizes a tutorial on Opentech AI given by Jim Spohrer and Daniel Pakkala, discussing trends in lowering the cost of AI technologies, benchmarks for measuring AI progress, and types of cognitive systems ranging from tools to mediators. It also provides an outline for Daniel Pakkala's presentation on the Opentech AI architecture, ecosystem, and roadmap, discussing frameworks for understanding intelligence evolution and the need for an architecture framework for AI systems.
Technology, especially IT has affected our lives. Various activities are getting streamlined due to IT. The world today is characterized by powerful IT, forces of collaboration and digitization.
Pedagogical theory for e-Learning Design: From ideals to reality?PEDAGOGY.IR
Pedagogical theory for e-Learning Design: From ideals to reality?
Daniel K. SchneiderTECFA –FPSE -Universitéde Genève
daniel.schneider@unige.ch
9th Iranian Conference on e-Learning
KharazmiUniversity, Teheran
Thursday, March 12, 2015
Open Learning Analytics Network - Summit Europe 2014LACE Project
Slides used to introduce the Open Learning Analytics Network event held at the Allard Pierson Museum in Amsterdam on December 1st 2014, organised by LACE in cooperation with the University of Amsterdam and the Apereo Foundation.
This document discusses how Microsoft Azure can provide an ideal IT infrastructure for research and education by enabling flexibility, online collaboration, and cost efficiency. It describes the needs of the HSR university for fluctuating workloads, storage, and computing power. Azure allows students to create their own virtual machines with customized software. This provides flexibility and access from anywhere. Azure also enables online collaboration through tools like Office 365 and cloud storage. Its scalable virtual machines and high-performance computing nodes can meet fluctuating demands and intensive computing needs more cost-effectively than local servers.
Creative Re-Use of Cultural Heritage: Europeana CreativeMax Kaiser
The document discusses the Europeana Creative project, which aims to increase reuse of cultural heritage content available through Europeana. It provides details on the project structure and goals of key work packages focused on developing Europeana Labs as a space for content reuse, technical infrastructure to support reuse, business models, pilots of reuse applications, and challenges to incubate new projects. Examples of pilots and challenges are described for history education, natural history education, social networks, tourism, and design. Lessons learned emphasize the need for high quality, reusable content and engaging with communities.
The 2013 Eportfolio Forum focused on digital identities, footprints and networks. The keynote speaker was Prof. Phillip Long who discussed how ePortfolios can support learner-driven pathways in the new digital world. He argued that universities need to better utilize technology and implement high-impact learning practices. The rise of mobile devices and lecture capture was also examined. The forum explored how tools like ePortfolios, badges and learning records could provide authentic, participatory learning experiences and credentials owned by learners.
This talk was delivered for the National Defense University of Malaysia (Universiti Pertahanan Malaysia), Malaysia, in their academic staffs induction course program, delivered on 9th August 2023. The title is Regenerating learning experience with AI.
The document summarizes a tutorial on Opentech AI given by Jim Spohrer and Daniel Pakkala, discussing trends in lowering the cost of AI technologies, benchmarks for measuring AI progress, and types of cognitive systems ranging from tools to mediators. It also provides an outline for Daniel Pakkala's presentation on the Opentech AI architecture, ecosystem, and roadmap, discussing frameworks for understanding intelligence evolution and the need for an architecture framework for AI systems.
Technology, especially IT has affected our lives. Various activities are getting streamlined due to IT. The world today is characterized by powerful IT, forces of collaboration and digitization.
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...tobold
Presentation given at the Seminar "Opportunities and Challenges of Learning with Technologies: Evidence-based Education" at the Permanent Representation of Estonia to the EU on 12 November 2014 in Brussels.
Computational Thinking and Acting: Future Technologies for Future GenerationsJan Pawlowski
Computation Thinking describes the ability to purposefully use computers for problem solving. Computation Thinking and Acting focuses on using technologies for solving real world problems. The slides give examples and solutions how to include COTA in primary schools.
Lift+fing 09 Michael Shiloh slides with notesmichaelshiloh
This document discusses decentralized design and production enabled by new technologies like 3D printers and laser cutters. OpenMoko, an open source mobile computing project, demonstrated how an online community can collaboratively design hardware. Now, services exist for rapid prototyping and small-run manufacturing. Free and open-source design software also allows more decentralized innovation. While mass production is still important, these techniques lower barriers and allow individuals and small groups to design, produce, modify and repair physical products themselves.
The document discusses distance education assumptions, design, and tools. It covers several topics:
- Pedagogical models for distance education, including constructivism and learning by doing.
- Tools for distance education, such as learning management systems (LMS), e-portfolios, blogs, social software like Delicious and Flickr.
- Issues around the use of technology in education, including information overload and the need for critical thinking skills.
1. The document discusses assumptions, design, and instruments for web-based distance education. It covers pedagogical models using constructivism and active learning, and tools like learning management systems, e-portfolios, blogs, and social software.
2. Key ideas discussed include using the internet as a pedagogical environment, developing student competencies for the knowledge society, and addressing issues like information overload through tagging and folksonomies.
3. The presentation emphasizes designing courses that take advantage of the web's capabilities for interactivity, multimedia, and connecting information in multiple ways.
The document introduces Maria Perifanou, who has studied Italian Philology and Literature and received a Master's in Teaching and Promoting Italian Language and Culture. She currently works as an Italian lecturer and eLearning professional, teaching Italian at various institutions. Her current work focuses on a PhD study of collaborative blended language learning using Web 2.0 tools, examining two case studies of teaching Italian as a foreign language.
STEM careers and skills of the future - Anastasiya Boiko, European SchoolnetBrussels, Belgium
Anastasiya Boiko, European Schoolnet, presented STEM careers and skills of the future at the Scientix course "STEM in primary school classrooms" at the Future Classroom Lab 25-29 June 2018.
This document provides information on the AI Orange Belt training program, which is a 4-week program that provides an overview of artificial intelligence (AI) in business. The goals of the training are to help participants understand what AI can and cannot do, identify problems within their company that could benefit from AI, establish an AI roadmap, evaluate needed AI skills, and gain access to lifelong resources on AI topics. The training is designed for managers and decision-makers and includes a half-day class each week plus additional materials. Each week focuses on a different topic, such as AI applications, project management, strategy and governance, and industries. Completing the program provides access to an AI learning community and ongoing resources.
Multimedia Lab @ Ghent University - iMinds - Organizational Overview & Outlin...Wesley De Neve
The document provides an overview of the Multimedia Lab at Ghent University and iMinds research institute in Belgium. It discusses the organizational structure of Ghent University and iMinds and describes the research activities of the Multimedia Lab, including social media analysis, visual content understanding, and deep machine learning. It also outlines some specific projects on Twitter data involving hashtag recommendation, named entity recognition, and social television.
From the Personal Smart Cities to the Smart Education, a Journey for AcademyManuel Castro
Keynote of Martin Llamas (University of Vigo) and Manuel Castro (UNED) in Ucami 2019, December 2nd to 5th in Toledo, Spain, about " From the Personal Smart Cities to the Smart Education, a Journey for Academy"
http://mamilab.esi.uclm.es/ucami2019/keynotes.html
The concept of Smart is gaining new areas and new topics as is spreading around all actions in our daily life. Smart Cities are one of the "oldest" terms but the new vision of the Personal Smart Cities are increasing the focus on the living aspects of the intelligence around us. Ubiquitous and smart intelligence are converging paradigms to feed machine and deep learning algorithms bringing support and exploiting big data and analytics to improve the efficiency of our technological systems and to have a better quality on our lives. Ambient Intelligence is one of the sources of the Smart Learning and Smart Education, where methodology goes hand-to-hand with technology, sensors, equipments and new learning views where the open aspects (open learning, lo, ocw, moocs, etc.) are having a more important role as well as are increasing the connection on our social networks and the life-long learning paradigm that is converging with our future
This document discusses artificial intelligence (AI) in teacher education. It begins with an introduction to AI and provides a short survey of the topic. It then discusses the importance of students learning basic AI concepts like computational thinking and machine learning. The document outlines various measures being taken in teacher education to incorporate AI training, including teaching AI skills and testing AI literacy programs for young students. It also examines social, cultural and application-oriented perspectives on AI. In conclusion, it emphasizes that students must continue learning and adapting to new technologies throughout their lives.
This document outlines current and future trends in media and information, including ubiquitous learning, massive open online courses (MOOCs), wearable technology, and 3D environments. It describes these trends and provides examples. Students will learn to describe MOOCs, evaluate how trends affect society, predict future innovations, and create prototypes of future media. A performance task challenges students to design prototypes that address issues related to media/information in the Philippines by using the design thinking process.
This document discusses current and future trends in media and information. It covers topics like ubiquitous learning, massive open online courses (MOOCs), wearable technology, and 3D environments. Students will learn to describe these trends, evaluate their impact, predict future innovations, and design prototypes. The performance task challenges students to address a media/information issue by creating a prototype using design thinking methods.
The document discusses free and open source software (FOSS) in education. It covers the history and philosophy of FOSS, defines key terms like free software and open content, and examines how organizations like ISTE and initiatives like the NETP 2010 support the use of FOSS and open educational resources in schools. It provides examples of how FOSS allows for creativity, collaboration, and developing 21st century skills as outlined by ISTE.
This is the presentation I gave (will give!) to the teachers and teacher-trainers at the Learning Technologies and Young Learners conference in Milan on 25 March 2009.
The conference was organised by The British Council and IATEFL (the International Association for Teaching English as as Foreign Language.)
A Framework for Capturing Creativity in Digital FabricationIván Sánchez Milara
This document proposes a framework to capture creativity in digital fabrication laboratories (Fab Labs). The framework has three methods: 1) Categorizing creative spaces based on activities and users to understand how spaces influence making. 2) Identifying interactions between users, tools, and designs to understand collaboration and the making process. 3) Analyzing cognitive states and thinking types of makers to understand creativity. The goal is to maximize creative outcomes in Fab Labs by understanding factors like space use, interactions, cognition, and thinking. The framework was developed based on observations of the University of Oulu Fab Lab.
Presentation for LIS630, spring 2014
Most information is from the Horizon Report 2014 for Higher Ed: http://www.nmc.org/publications/2014-horizon-report-higher-ed
The document describes the Grassroots concept for inspiring educators to use ICT in education. Grassroots projects are small, bottom-up ICT projects initiated by individual teachers or lecturers. Examples are described from Delft University of Technology in the Netherlands and colleges of education and community schools in Zambia. Key aspects that lead to successful grassroots projects in both contexts include empowering individually motivated educators, providing them with guidance from experts, and giving them a motivational reward for completing their projects.
The document discusses the formation and purpose of the Société Informatique de France (SIF). The SIF was formed in 2012 with the goal of promoting informatics in France through coordination between organizations. It aims to advocate for teaching informatics in primary and secondary education. The SIF also works to establish informatics as a science and facilitate relations between industry and academia. Key issues it addresses include informatics in education, the digital world, and careers in the field. The SIF consists of members from universities, research institutions, and its own board.
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...tobold
Presentation given at the Seminar "Opportunities and Challenges of Learning with Technologies: Evidence-based Education" at the Permanent Representation of Estonia to the EU on 12 November 2014 in Brussels.
Computational Thinking and Acting: Future Technologies for Future GenerationsJan Pawlowski
Computation Thinking describes the ability to purposefully use computers for problem solving. Computation Thinking and Acting focuses on using technologies for solving real world problems. The slides give examples and solutions how to include COTA in primary schools.
Lift+fing 09 Michael Shiloh slides with notesmichaelshiloh
This document discusses decentralized design and production enabled by new technologies like 3D printers and laser cutters. OpenMoko, an open source mobile computing project, demonstrated how an online community can collaboratively design hardware. Now, services exist for rapid prototyping and small-run manufacturing. Free and open-source design software also allows more decentralized innovation. While mass production is still important, these techniques lower barriers and allow individuals and small groups to design, produce, modify and repair physical products themselves.
The document discusses distance education assumptions, design, and tools. It covers several topics:
- Pedagogical models for distance education, including constructivism and learning by doing.
- Tools for distance education, such as learning management systems (LMS), e-portfolios, blogs, social software like Delicious and Flickr.
- Issues around the use of technology in education, including information overload and the need for critical thinking skills.
1. The document discusses assumptions, design, and instruments for web-based distance education. It covers pedagogical models using constructivism and active learning, and tools like learning management systems, e-portfolios, blogs, and social software.
2. Key ideas discussed include using the internet as a pedagogical environment, developing student competencies for the knowledge society, and addressing issues like information overload through tagging and folksonomies.
3. The presentation emphasizes designing courses that take advantage of the web's capabilities for interactivity, multimedia, and connecting information in multiple ways.
The document introduces Maria Perifanou, who has studied Italian Philology and Literature and received a Master's in Teaching and Promoting Italian Language and Culture. She currently works as an Italian lecturer and eLearning professional, teaching Italian at various institutions. Her current work focuses on a PhD study of collaborative blended language learning using Web 2.0 tools, examining two case studies of teaching Italian as a foreign language.
STEM careers and skills of the future - Anastasiya Boiko, European SchoolnetBrussels, Belgium
Anastasiya Boiko, European Schoolnet, presented STEM careers and skills of the future at the Scientix course "STEM in primary school classrooms" at the Future Classroom Lab 25-29 June 2018.
This document provides information on the AI Orange Belt training program, which is a 4-week program that provides an overview of artificial intelligence (AI) in business. The goals of the training are to help participants understand what AI can and cannot do, identify problems within their company that could benefit from AI, establish an AI roadmap, evaluate needed AI skills, and gain access to lifelong resources on AI topics. The training is designed for managers and decision-makers and includes a half-day class each week plus additional materials. Each week focuses on a different topic, such as AI applications, project management, strategy and governance, and industries. Completing the program provides access to an AI learning community and ongoing resources.
Multimedia Lab @ Ghent University - iMinds - Organizational Overview & Outlin...Wesley De Neve
The document provides an overview of the Multimedia Lab at Ghent University and iMinds research institute in Belgium. It discusses the organizational structure of Ghent University and iMinds and describes the research activities of the Multimedia Lab, including social media analysis, visual content understanding, and deep machine learning. It also outlines some specific projects on Twitter data involving hashtag recommendation, named entity recognition, and social television.
From the Personal Smart Cities to the Smart Education, a Journey for AcademyManuel Castro
Keynote of Martin Llamas (University of Vigo) and Manuel Castro (UNED) in Ucami 2019, December 2nd to 5th in Toledo, Spain, about " From the Personal Smart Cities to the Smart Education, a Journey for Academy"
http://mamilab.esi.uclm.es/ucami2019/keynotes.html
The concept of Smart is gaining new areas and new topics as is spreading around all actions in our daily life. Smart Cities are one of the "oldest" terms but the new vision of the Personal Smart Cities are increasing the focus on the living aspects of the intelligence around us. Ubiquitous and smart intelligence are converging paradigms to feed machine and deep learning algorithms bringing support and exploiting big data and analytics to improve the efficiency of our technological systems and to have a better quality on our lives. Ambient Intelligence is one of the sources of the Smart Learning and Smart Education, where methodology goes hand-to-hand with technology, sensors, equipments and new learning views where the open aspects (open learning, lo, ocw, moocs, etc.) are having a more important role as well as are increasing the connection on our social networks and the life-long learning paradigm that is converging with our future
This document discusses artificial intelligence (AI) in teacher education. It begins with an introduction to AI and provides a short survey of the topic. It then discusses the importance of students learning basic AI concepts like computational thinking and machine learning. The document outlines various measures being taken in teacher education to incorporate AI training, including teaching AI skills and testing AI literacy programs for young students. It also examines social, cultural and application-oriented perspectives on AI. In conclusion, it emphasizes that students must continue learning and adapting to new technologies throughout their lives.
This document outlines current and future trends in media and information, including ubiquitous learning, massive open online courses (MOOCs), wearable technology, and 3D environments. It describes these trends and provides examples. Students will learn to describe MOOCs, evaluate how trends affect society, predict future innovations, and create prototypes of future media. A performance task challenges students to design prototypes that address issues related to media/information in the Philippines by using the design thinking process.
This document discusses current and future trends in media and information. It covers topics like ubiquitous learning, massive open online courses (MOOCs), wearable technology, and 3D environments. Students will learn to describe these trends, evaluate their impact, predict future innovations, and design prototypes. The performance task challenges students to address a media/information issue by creating a prototype using design thinking methods.
The document discusses free and open source software (FOSS) in education. It covers the history and philosophy of FOSS, defines key terms like free software and open content, and examines how organizations like ISTE and initiatives like the NETP 2010 support the use of FOSS and open educational resources in schools. It provides examples of how FOSS allows for creativity, collaboration, and developing 21st century skills as outlined by ISTE.
This is the presentation I gave (will give!) to the teachers and teacher-trainers at the Learning Technologies and Young Learners conference in Milan on 25 March 2009.
The conference was organised by The British Council and IATEFL (the International Association for Teaching English as as Foreign Language.)
A Framework for Capturing Creativity in Digital FabricationIván Sánchez Milara
This document proposes a framework to capture creativity in digital fabrication laboratories (Fab Labs). The framework has three methods: 1) Categorizing creative spaces based on activities and users to understand how spaces influence making. 2) Identifying interactions between users, tools, and designs to understand collaboration and the making process. 3) Analyzing cognitive states and thinking types of makers to understand creativity. The goal is to maximize creative outcomes in Fab Labs by understanding factors like space use, interactions, cognition, and thinking. The framework was developed based on observations of the University of Oulu Fab Lab.
Presentation for LIS630, spring 2014
Most information is from the Horizon Report 2014 for Higher Ed: http://www.nmc.org/publications/2014-horizon-report-higher-ed
The document describes the Grassroots concept for inspiring educators to use ICT in education. Grassroots projects are small, bottom-up ICT projects initiated by individual teachers or lecturers. Examples are described from Delft University of Technology in the Netherlands and colleges of education and community schools in Zambia. Key aspects that lead to successful grassroots projects in both contexts include empowering individually motivated educators, providing them with guidance from experts, and giving them a motivational reward for completing their projects.
The document discusses the formation and purpose of the Société Informatique de France (SIF). The SIF was formed in 2012 with the goal of promoting informatics in France through coordination between organizations. It aims to advocate for teaching informatics in primary and secondary education. The SIF also works to establish informatics as a science and facilitate relations between industry and academia. Key issues it addresses include informatics in education, the digital world, and careers in the field. The SIF consists of members from universities, research institutions, and its own board.
Similar to Workshop AI use for Staff - Caroline Berger-Konen, Bettina Ötvös, Silke Wrede (20)
Mobility opportunities with Erasmus+ (action line KA171 & KA171) - Larissa Sl...EADTU
This document provides information about the Erasmus+ program for higher education mobility opportunities. Erasmus+ is a European subsidy program that covers education, training, youth, and sport with a budget of €26 billion for 2021-2027. It aims to promote economic growth, employment, equal opportunities, and social inclusion in Europe. The program offers students and staff the opportunity to study, train, teach, and volunteer abroad. Key actions under Erasmus+ for higher education include KA131 for mobility within Europe and KA171 for mobility outside of Europe.
Overcoming Barriers to Online Engagement through carefull design and delivery...EADTU
Empower Webinar Week. Disclaimer: Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
Active participation in online tutorials - Jon Rosewell and Karen Kear (Open ...EADTU
Empower Webinar Week.Disclaimer: Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
2. 2
AI-Campus – The learning platform for artificial intelligence
1. Discovering AI
2. Welcome @AI-Campus-Hub NRW FeU
3. Learning Formats: AI for Staff
4.Workshop
3. 3
AI-Campus – The learning platform for artificial intelligence
Discovering AI
4. 4
AI-Campus – The learning platform for artificial intelligence
What exactly is AI?
https://www.youtube.com/watch?v=UdE-
W30oOXo&t=77s&pp=ygUSd2hhdCBleGFj
dGx5IGlzIGFp
5. 5
AI-Campus – The learning platform for artificial intelligence
• John McCarthy, 1955
AI is the science and engineering of making intelligent machines
• Elaine Rich, 1983
AI is the study of how to make computer do things which, at the moment, people do better
• UNICEF, 2021
AI refers to machine-based systems that can, given a set of human-defined objectives, make
predictions, recommendations, or decisions that influence real or virtual environments. AI
systems interact with us and act on our environment, either directly or indirectly. Often, they
appear to operate autonomously, and can adapt their behaviour by learning about the context.
What exactly is AI?
6. 6
AI-Campus – The learning platform for artificial intelligence
From Ertel, W.
(2016). Grundkurs
Künstliche Intelligenz.
Wiesbaden: Springer
Fachmedien Wiesbaden.
Artifical Intelligence
is a subfield of
computer science
7. 7
AI-Campus – The learning platform for artificial intelligence
Types of AI-Systems
Data-driven AI
(most generative AI)
Knowledge-based AI/
Symbolic AI
Hybrid AI
• Machine Learning • A system that relies on a
knowledge base
• Combination of data-driven
and knowledge-based AI
• The systems learns, based
on examples, to recognize
patterns and regularities
• Derivation of new results via
if-then-rules
• Used for predictions e.g.
study success
• Used for knowledge-based
recommendations e.g.
diagnosis of the learning
process
• Used for specialized
chatbots who are data-
driven and use special if-
then-rules e. g. for exam
questions
Pinkwart & Beudt (2020)
8. 8
AI-Campus – The learning platform for artificial intelligence
I
Hype: Generative AI
(Data-driven AI)
9. 9
AI-Campus – The learning platform for artificial intelligence
Welcome @AI-Campus-Hub
NRW
FernUniversität in Hagen
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AI-Campus – The learning platform for artificial intelligence
Chair of Educational Theory and Media Education
Prof. Dr. Claudia de
Witt
Overall project
management
Caroline Berger-Konen
Community of Practice
„Using AI in university
teaching“
Jessica Felgentreu
Integration of AI-C-
Learning Formats in
university teaching &
professional practice
Bettina Ötvös
Micro-degrees as new
qualification formats in
university teaching
Center for Learning and Innovation Center for Digitalization and IT
Axel Nattland
Head of ZLI for EdTech and Media
Production
Sarah Habla
Research assistant AI-Campus-
Hub NRW: Vocational training
Matthias Hartmann
Softwareengineering
AI-Campus-Moodle
Welcome @AI-Campus-Hub NRW
of the FernUniversität
11. 11
AI-Campus – The learning platform for artificial intelligence
Welcome @AI-Campus-Hub NRW
of the FernUniversität
AI-Education and Learning Ecosystem
AI-Campus Learning
Formats &
Micro-Degrees
Community of Practice
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AI-Campus – The learning platform for artificial intelligence
Learning Formats:
AI for Staff
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AI-Campus – The learning platform for artificial intelligence
Learning Formats & Micro-Degrees
Overview of Learning Formats
• Over 80 Learning Formats: 35% in English
• Online-courses, Videos, Podcasts,
Communities of Practice
Micro-Degrees
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AI-Campus – The learning platform for artificial intelligence
What opportunities does the AI-Campus offer you?
Learning Formats: AI for Staff
• Basics about AI topics, current knowledge
about AI
• Apply different topics related to AI through
step-by-step instructions
• Get to know the background to chatbots
and language assistants
• Support for learning processes through
technologies is made clear and tangible
• advantages and disadvantages of using
(generative) AI
• AI tools, their tutorials and use
• Enabling you to use and build AI yourself
• Further education
• Career development opportunities
• Supporting students in their experiences with
and through AI in their learning processes
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AI-Campus – The learning platform for artificial intelligence
1. „Introduction to AI and Entrepreneurship”
2. „Elements of AI“
3. Coming soon: Module course of the
ADMIT project https://admit.eadtu.eu/
Learning Formats
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AI-Campus – The learning platform for artificial intelligence
Workshop –
AI for your purpose
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AI-Campus – The learning platform for artificial intelligence
Workshop - process
Choose a
topic
Creative at the
topic table
Presentation&
discussion of
the results
5 tables, 30 min. topic groups, 15 min presentation
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AI-Campus – The learning platform for artificial intelligence
Ideas of topics
1. Chatbot in the Student
Services/Student Advice
Center
2. Writing/translating with AI
3. Ethics & data protection
4. AI-Tools (multi-purpose
Tool)
5. Free choice of topic
Imagine usecases- real or utopian:
1. What is the context and what is
the problem?
Describe a person in a working context and the
problem that this person wants to solve with AI.
2. What is the solution?
Describe how the AI tool is the solution to the
problem and what the AI tool do for you?
3. What are the challenges?
Describe the challenges you face while
using/implementing the AI tool.
>Record your results on the pinboard.<
Choose a
topic
Presentation
& discussion
of the results
Creative at
the topic
table
Own group:
• 1 person stays at the group
table (please change)
Other group:
• Discuss the results and
contribute your own
thoughts
• Choose 2 tables/topics
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AI-Campus – The learning platform for artificial intelligence
Results
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AI-Campus – The learning platform for artificial intelligence
Stay connected!
Ki-und-bildung@fernuni-hagen.de
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AI-Campus – The learning platform for artificial intelligence
Literature
• Ertel, W. (2016). Grundkurs Künstliche Intelligenz. Wiesbaden:
Springer Fachmedien Wiesbaden
• Holmes, W. & Tuomi, I. (2022). State of the art and practice in AI in education. European
Journal of Education, 57(4), 542–570. https://doi.org/10.1111/ejed.12533
• Pinkwart, N. & Beudt, S. (2020).Künstliche Intelligenz als unterstützende Lerntechnologie.
Fraunhofer IAO, Stuttgart. http://publica.fraunhofer.de/dokumente/N -624584.html.
• UNICEF. (2021). Policy guidance on AI for children. UNICEF-Global-Insight-policy-guidance-
AI-children-2.0-2021.pdf.pdf