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Best practice
WK’08 - 21/09
http://internetformidling.dk/webkom/
hvad skal vi gøre imens?

 vi skal kortlægge best practice vha. http://
 webstyleguide.com
 til næste gang:
   10 minutters oplæg om centrale pointer og begreber
   i det tildelte kapitel
   minimum to eksempler som illustration: et positivt og
   et negativt
   læs de andre kapitler i web style guiden
næste gang: interfacet
 Bertelsen, O. W. & Pold, S. (2004). Criticism as an Approach to Interface Aesthetics. In
 Proceedings of NordiCHI 2004. http://portal.acm.org/citation.cfm?id=1028018

 William W. Gaver: “Oh What a Tangled Web We Weave: Metaphor and Mapping in
 Graphical Interfaces”. http://delivery.acm.org/10.1145/230000/223669/p270-
 gaver.pdf?
 key1=223669&key2=7385434401&coll=ACM&dl=ACM&CFID=7441094&CFTOKEN=4
 0540631

 Manovich, Lev: “The Language of Cultural Interfaces” in The Language of New Media,
 Massachusetts Institute of Technology, pp. 69-93. Findes som manusversion, på
 Google Books eller biblioteket http://books.google.com/books?
 id=7m1GhPKuN3cC&printsec=frontcover&dq=manovich&lr=&ei=EcTKSOC3EpXIigGFy
 eiADA&sig=ACfU3U0-vcWQShMPel8cbxbms5s1rH9EMA#PPT59,M1 Manus: http://
 manovich.net/LNM/Manovich.pdf (side 75-115)

 P Barr, R Biddle, J Noble. A taxonomy of user interface metaphors. Proceedings of
 SIGCHI-NZ Symposium On Computer-Human Interaction, 2002 - mcs.vuw.ac.nz.
 http://www.mcs.vuw.ac.nz/~chikken/research/papers/chinz2002/barr_chinz2002.pdf

 ¡
i dag
www’s udvikling

Ida Engholm: quot;Webgenrer og -stilarterquot;, in Digitale
Verdener, p. 57-77
Ida Engholm: ”Digital style history: the development of
graphic design on the Internet.”
  Tre generationer
  To forskellige ideologier
Anden generation

”Second-generation web design has a similar linear
structure, but with a stronger focus on aesthetic aspects
through a greater number of images and icons and a
stronger orientation towards graphic features.”
 - Ida
Engholm
http://web.archive.org/web/19961031080740/http://www.carlsberg.dk/

http://web.archive.org/web/19980118065549/http://www.au.dk/




                                                                     6
Engholm

for brugeren
  redskab
  mediedesign
    vindue [windows and mirrors [Bolter]]
Engholm


multimedial
hypertekstuel
interaktiv [ergodisk, psykologisk, sociologisk?]
Engholm:
The Elements of User Experience                                                                                                                           Jesse James Garrett
                                                                                                                                                                   jjg@jjg.net
A basic duality: The Web was originally conceived as a hypertextual information space;                                                                             30 March 2000
but the development of increasingly sophisticated front- and back-end technologies has
fostered its use as a remote software interface. This dual nature has led to much confusion,
as user experience practitioners have attempted to adapt their terminology to cases beyond
the scope of its original application. The goal of this document is to define some of these
terms within their appropriate contexts, and to clarify the underlying relationships among
these various elements.



Web as software interface                             Concrete                                                   Completion                         Web as hypertext system

                                                                                                                                   Visual Design: visual treatment of text,
Visual Design: graphic treatment of interface
elements (the quot;lookquot; in quot;look-and-feelquot;)                                   Visual Design                                           graphic page elements and navigational
                                                                                                                                   components

Interface Design: as in traditional HCI:                                                                                           Navigation Design: design of interface
design of interface elements to facilitate                                                                                         elements to facilitate the user's movement
user interaction with functionality
                                                                       Interface Design Navigation Design                          through the information architecture
Information Design: in the Tuftean sense:
designing the presentation of information                            Information Design                                            Information Design: in the Tuftean sense:
                                                                                                                                   designing the presentation of information
to facilitate understanding                                                                                                        to facilitate understanding

Interaction Design: development of                                     Interaction Information                                     Information Architecture: structural design




                                                                                                                       time
application flows to facilitate user tasks,
defining how the user interacts with
                                                                       Design     Architecture                                     of the information space to facilitate
                                                                                                                                   intuitive access to content
site functionality

Functional Specifications: quot;feature setquot;:
detailed descriptions of functionality the site
                                                                      Functional      Content                                      Content Requirements: definition of
                                                                                                                                   content elements required in the site
must include in order to meet user needs                          Specifications Requirements                                      in order to meet user needs

User Needs: externally derived goals                                                                                               User Needs: externally derived goals
for the site; identified through user research,
ethno/techno/psychographics, etc.                                              User Needs                                          for the site; identified through user research,
                                                                                                                                   ethno/techno/psychographics, etc.
Site Objectives: business, creative, or other
internally derived goals for the site                                    Site Objectives                                           Site Objectives: business, creative, or other
                                                                                                                                   internally derived goals for the site
task-oriented                                          Abstract                                                  Conception                               information-oriented

          This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)
          that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a
          user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
© 2000 Jesse James Garrett                                                                                                                                         http://www.jjg.net/ia/
To forskellige ideologier




                            13
To forskellige ideologier
 Usability:Jakob Nielsen
   Nedtone brugen af
   grafik
   Fokus på indhold og
   funktion
   http://
   www.useit.com/



                            13
To forskellige ideologier
 Usability:Jakob Nielsen
   Nedtone brugen af
   grafik
   Fokus på indhold og
   funktion
   http://
   www.useit.com/



                            13
To forskellige ideologier
 Usability:Jakob Nielsen
   Nedtone brugen af
   grafik
   Fokus på indhold og
   funktion
   http://
   www.useit.com/



                            13
To forskellige ideologier
 Usability:Jakob Nielsen   Design: David Siegel
   Nedtone brugen af         Det grafisk-æstetiske
   grafik
                             Det følelsesmæssige
   Fokus på indhold og
                             Underholdning
   funktion
                             http://
   http://
                             www.killersites.com/
   www.useit.com/
                             killerSites/core.html



                                                     13
Engholm: To genrer

Designmentor-genren og funktionalisme
Brandinggenren, postmodernisme og trash


Normbevarelse vs. differentiering
 Engholm, Ida: “Webgenrer og -stilarter”, in Digitale
 verdener, p. 57-77
Branding


http://www.lab404.com/poe/
http://www.agentprovocateur.com/experience.html
http://unlimited.orange.co.uk/flash/go

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Wk08 Best Practice

  • 1. Best practice WK’08 - 21/09 http://internetformidling.dk/webkom/
  • 2. hvad skal vi gøre imens? vi skal kortlægge best practice vha. http:// webstyleguide.com til næste gang: 10 minutters oplæg om centrale pointer og begreber i det tildelte kapitel minimum to eksempler som illustration: et positivt og et negativt læs de andre kapitler i web style guiden
  • 3. næste gang: interfacet Bertelsen, O. W. & Pold, S. (2004). Criticism as an Approach to Interface Aesthetics. In Proceedings of NordiCHI 2004. http://portal.acm.org/citation.cfm?id=1028018 William W. Gaver: “Oh What a Tangled Web We Weave: Metaphor and Mapping in Graphical Interfaces”. http://delivery.acm.org/10.1145/230000/223669/p270- gaver.pdf? key1=223669&key2=7385434401&coll=ACM&dl=ACM&CFID=7441094&CFTOKEN=4 0540631 Manovich, Lev: “The Language of Cultural Interfaces” in The Language of New Media, Massachusetts Institute of Technology, pp. 69-93. Findes som manusversion, på Google Books eller biblioteket http://books.google.com/books? id=7m1GhPKuN3cC&printsec=frontcover&dq=manovich&lr=&ei=EcTKSOC3EpXIigGFy eiADA&sig=ACfU3U0-vcWQShMPel8cbxbms5s1rH9EMA#PPT59,M1 Manus: http:// manovich.net/LNM/Manovich.pdf (side 75-115) P Barr, R Biddle, J Noble. A taxonomy of user interface metaphors. Proceedings of SIGCHI-NZ Symposium On Computer-Human Interaction, 2002 - mcs.vuw.ac.nz. http://www.mcs.vuw.ac.nz/~chikken/research/papers/chinz2002/barr_chinz2002.pdf ¡
  • 5. www’s udvikling Ida Engholm: quot;Webgenrer og -stilarterquot;, in Digitale Verdener, p. 57-77 Ida Engholm: ”Digital style history: the development of graphic design on the Internet.” Tre generationer To forskellige ideologier
  • 6. Anden generation ”Second-generation web design has a similar linear structure, but with a stronger focus on aesthetic aspects through a greater number of images and icons and a stronger orientation towards graphic features.” - Ida Engholm http://web.archive.org/web/19961031080740/http://www.carlsberg.dk/ http://web.archive.org/web/19980118065549/http://www.au.dk/ 6
  • 7.
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  • 9. Engholm for brugeren redskab mediedesign vindue [windows and mirrors [Bolter]]
  • 12. The Elements of User Experience Jesse James Garrett jjg@jjg.net A basic duality: The Web was originally conceived as a hypertextual information space; 30 March 2000 but the development of increasingly sophisticated front- and back-end technologies has fostered its use as a remote software interface. This dual nature has led to much confusion, as user experience practitioners have attempted to adapt their terminology to cases beyond the scope of its original application. The goal of this document is to define some of these terms within their appropriate contexts, and to clarify the underlying relationships among these various elements. Web as software interface Concrete Completion Web as hypertext system Visual Design: visual treatment of text, Visual Design: graphic treatment of interface elements (the quot;lookquot; in quot;look-and-feelquot;) Visual Design graphic page elements and navigational components Interface Design: as in traditional HCI: Navigation Design: design of interface design of interface elements to facilitate elements to facilitate the user's movement user interaction with functionality Interface Design Navigation Design through the information architecture Information Design: in the Tuftean sense: designing the presentation of information Information Design Information Design: in the Tuftean sense: designing the presentation of information to facilitate understanding to facilitate understanding Interaction Design: development of Interaction Information Information Architecture: structural design time application flows to facilitate user tasks, defining how the user interacts with Design Architecture of the information space to facilitate intuitive access to content site functionality Functional Specifications: quot;feature setquot;: detailed descriptions of functionality the site Functional Content Content Requirements: definition of content elements required in the site must include in order to meet user needs Specifications Requirements in order to meet user needs User Needs: externally derived goals User Needs: externally derived goals for the site; identified through user research, ethno/techno/psychographics, etc. User Needs for the site; identified through user research, ethno/techno/psychographics, etc. Site Objectives: business, creative, or other internally derived goals for the site Site Objectives Site Objectives: business, creative, or other internally derived goals for the site task-oriented Abstract Conception information-oriented This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development) that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today. © 2000 Jesse James Garrett http://www.jjg.net/ia/
  • 14. To forskellige ideologier Usability:Jakob Nielsen Nedtone brugen af grafik Fokus på indhold og funktion http:// www.useit.com/ 13
  • 15. To forskellige ideologier Usability:Jakob Nielsen Nedtone brugen af grafik Fokus på indhold og funktion http:// www.useit.com/ 13
  • 16. To forskellige ideologier Usability:Jakob Nielsen Nedtone brugen af grafik Fokus på indhold og funktion http:// www.useit.com/ 13
  • 17. To forskellige ideologier Usability:Jakob Nielsen Design: David Siegel Nedtone brugen af Det grafisk-æstetiske grafik Det følelsesmæssige Fokus på indhold og Underholdning funktion http:// http:// www.killersites.com/ www.useit.com/ killerSites/core.html 13
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  • 22. Engholm: To genrer Designmentor-genren og funktionalisme Brandinggenren, postmodernisme og trash Normbevarelse vs. differentiering Engholm, Ida: “Webgenrer og -stilarter”, in Digitale verdener, p. 57-77