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Design che funziona.




UX in Italia:
alcune idee sul futuro
Alberto Mucignat

Firenze, 31 maggio 2012
Agile UX Camp
Alberto Mucignat
     (12 anni in 1 minuto)


       2000              2002             2004     2006   2008        2010              2012




                                                                 Design che funziona.




Alberto Mucignat - Agile UX Camp - Firenze, 2012                                               2
Cos’è la User Experience e quanto vale?
f User Experience
y conceived as a hypertextual information space;
                                                                                                                 Jesse James Garrett
                                                                                                                          jjg@jjg.net
                                                                                                                         30 March 2000
 phisticated front- and back-end technologies has
nterface. This dual nature has led to much confusion,
attempted to adapt their terminology to cases beyond
he goal of this document is to define some of these
 , and to clarify the underlying relationships among



             Concrete                                                   Completion                        Web as hypertext system

                                                                                         Visual Design: visual treatment of text,
erface
                                  Visual Design                                          graphic page elements and navigational
                                                                                         components

                                                                                         Navigation Design: design of interface
te                                                                                       elements to facilitate the user's movement
                              Interface Design Navigation Design                         through the information architecture
se:
ion                         Information Design                                           Information Design: in the Tuftean sense:
                                                                                         designing the presentation of information
                                                                                         to facilitate understanding

                             Interaction Information                                     Information Architecture: structural design
                                                                              time



 s,
                             Design     Architecture                                     of the information space to facilitate
                                                                                         intuitive access to content


":
he site
                            Functional      Content                                      Content Requirements: definition of
                                                                                         content elements required in the site
eds                     Specifications Requirements                                      in order to meet user needs

                                                                                         User Needs: externally derived goals
earch,
                                     User Needs                                          for the site; identified through user research,
                                                                                         ethno/techno/psychographics, etc.
other
                               Site Objectives                                           Site Objectives: business, creative, or other
                                                                                         internally derived goals for the site

             Abstract                                                   Conception                              information-oriented

model outlined here does not account for secondary considerations (such as those arising during technical or content development)
ring user experience development. Also, this model does not describe a development process, nor does it define roles within a
am. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
                                                                                                                         http://www.jjg.net/ia/




      Alberto Mucignat - Agile UX Camp - Firenze, 2012                                                                                            3
Il nostro lavoro è quello di ideare,
           progettare e contribuire a realizzare
                   esperienze di valore.




Alberto Mucignat - Agile UX Camp - Firenze, 2012   4
Di cosa parlerò oggi:


      1. Lo stato della UX in Italia
      2. Sfide che stiamo affrontando
      3. Cosa ci aspetta il futuro




Alberto Mucignat - Agile UX Camp - Firenze, 2012   5
Design che funziona.




Lo stato della UX in Italia
Livelli della UX:
       The Elements of User Experience                                                                                                                           Jesse James Garrett
                                                                                                                                                                          jjg@jjg.net


     che tipo di designer siete?
       A basic duality: The Web was originally conceived as a hypertextual information space;                                                                             30 March 2000
       but the development of increasingly sophisticated front- and back-end technologies has
       fostered its use as a remote software interface. This dual nature has led to much confusion,
       as user experience practitioners have attempted to adapt their terminology to cases beyond
       the scope of its original application. The goal of this document is to define some of these
       terms within their appropriate contexts, and to clarify the underlying relationships among
       these various elements.



       Web as software interface                             Concrete                                                   Completion                         Web as hypertext system

                                                                                                                                          Visual Design: visual treatment of text,
       Visual Design: graphic treatment of interface
       elements (the "look" in "look-and-feel")                                   Visual Design                                           graphic page elements and navigational
                                                                                                                                          components

       Interface Design: as in traditional HCI:                                                                                           Navigation Design: design of interface
       design of interface elements to facilitate                                                                                         elements to facilitate the user's movement
       user interaction with functionality
                                                                              Interface Design Navigation Design                          through the information architecture
       Information Design: in the Tuftean sense:
       designing the presentation of information                            Information Design                                            Information Design: in the Tuftean sense:
                                                                                                                                          designing the presentation of information
       to facilitate understanding                                                                                                        to facilitate understanding

       Interaction Design: development of                                     Interaction Information                                     Information Architecture: structural design




                                                                                                                              time
       application flows to facilitate user tasks,
       defining how the user interacts with
                                                                              Design     Architecture                                     of the information space to facilitate
                                                                                                                                          intuitive access to content
       site functionality

       Functional Specifications: "feature set":
       detailed descriptions of functionality the site
                                                                             Functional      Content                                      Content Requirements: definition of
                                                                                                                                          content elements required in the site
       must include in order to meet user needs                          Specifications Requirements                                      in order to meet user needs

       User Needs: externally derived goals                                                                                               User Needs: externally derived goals
       for the site; identified through user research,
       ethno/techno/psychographics, etc.                                              User Needs                                          for the site; identified through user research,
                                                                                                                                          ethno/techno/psychographics, etc.
       Site Objectives: business, creative, or other
       internally derived goals for the site                                    Site Objectives                                           Site Objectives: business, creative, or other
                                                                                                                                          internally derived goals for the site
       task-oriented                                          Abstract                                                  Conception                               information-oriented

                 This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)
                 that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a
                 user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
       © 2000 Jesse James Garrett                                                                                                                                         http://www.jjg.net/ia/
                                    The elements of user experience, Jesse James Garrett: http://www.jjg.net/elements/


Alberto Mucignat - Agile UX Camp - Firenze, 2012                                                                                                                                                   7
Confusione di figure professionali


       • Interactive designer (flash o “robe animate”)

       • Comunicatori e “Creativi”

       • Visual puri Vs Web designer (HTML/CSS)

       • Mix di competenze (scegliete cosa fare!)

       • Mancanza di veri bravi UI Designer



Alberto Mucignat - Agile UX Camp - Firenze, 2012         01
Poca cultura della progettazione




                                              http://www.doralab.it/come-lavoriamo




Alberto Mucignat - Agile UX Camp - Firenze, 2012                                     01
Head of UX


     1. Responsabile della UX dei prodotti

     2. Coltiva un “interactive team” di designer

     3. Ricerca miglioramenti continui

     4. C-level equivalente

     5. Autonomia di budget (circa 10-15% del budget adv)




Alberto Mucignat - Agile UX Camp - Firenze, 2012            01
Abolire la parola “creatività”
        e promuovere processi user-centered.




Alberto Mucignat - Agile UX Camp - Firenze, 2012   11
Design che funziona.




Le sfide che stiamo affrontando
Poca reattività: UX design richiede tempo.




Alberto Mucignat - Agile UX Camp - Firenze, 2012   01
Difficoltà a stimare e pianificare




Alberto Mucignat - Agile UX Camp - Firenze, 2012   14
Design strategico e up-front


                          Design
                                                   Progettazione   Sviluppo
                        strategico




                                                                              tempo




Alberto Mucignat - Agile UX Camp - Firenze, 2012                                      01
Timeboxe e Touchpoint

                                              Customer touchpoint




                                                   Team Debrief


Alberto Mucignat - Agile UX Camp - Firenze, 2012                    16
Adattarsi ai cambiamenti.




Alberto Mucignat - Agile UX Camp - Firenze, 2012      17
Design che funziona.




Il futuro
Comprendere i comportamenti
     per influenzare le azioni

                               Bisogno




                                                                                  Acquisto


           “Informarsi, confrontare, scegliere: ricerca sul comportamento di acquisto online” (Roma, 2012) http://bit.ly/J8JGad


Alberto Mucignat - Agile UX Camp - Firenze, 2012                                                                                  19
Business e design di valore




Alberto Mucignat - Agile UX Camp - Firenze, 2012   20
Un dettaglio della UX di Amazon




                   2.7 MILIARDI di $ in revenue

                          Fonte: http://www.uie.com/brainsparks/2012/05/30/uietips-magic-behind-amazon/


Alberto Mucignat - Agile UX Camp - Firenze, 2012                                                          21
Alcuni numeri sull’Italia


      • Ecommerce in Italia vale 9.5 MLD di euro nel 2012
      • 30% di miglioramento possibile grazie all’usabilità
      • 3 MLD di euro in più se i siti di ecommerce
          risolvessero i problemi di usabilità.




Alberto Mucignat - Agile UX Camp - Firenze, 2012              22
C’è molto lavoro da fare,
                      ma non dobbiamo accettare
                        (troppi) compromessi.




Alberto Mucignat - Agile UX Camp - Firenze, 2012   23
Grazie!

                                                   @AlbertoMucignat
                                                   alberto.mucignat@doralab.it

                                                   http://www.doralab.it




Alberto Mucignat - Agile UX Camp - Firenze, 2012                                 24

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UX in Italia: idee e futuro

  • 1. Design che funziona. UX in Italia: alcune idee sul futuro Alberto Mucignat Firenze, 31 maggio 2012 Agile UX Camp
  • 2. Alberto Mucignat (12 anni in 1 minuto) 2000 2002 2004 2006 2008 2010 2012 Design che funziona. Alberto Mucignat - Agile UX Camp - Firenze, 2012 2
  • 3. Cos’è la User Experience e quanto vale? f User Experience y conceived as a hypertextual information space; Jesse James Garrett jjg@jjg.net 30 March 2000 phisticated front- and back-end technologies has nterface. This dual nature has led to much confusion, attempted to adapt their terminology to cases beyond he goal of this document is to define some of these , and to clarify the underlying relationships among Concrete Completion Web as hypertext system Visual Design: visual treatment of text, erface Visual Design graphic page elements and navigational components Navigation Design: design of interface te elements to facilitate the user's movement Interface Design Navigation Design through the information architecture se: ion Information Design Information Design: in the Tuftean sense: designing the presentation of information to facilitate understanding Interaction Information Information Architecture: structural design time s, Design Architecture of the information space to facilitate intuitive access to content ": he site Functional Content Content Requirements: definition of content elements required in the site eds Specifications Requirements in order to meet user needs User Needs: externally derived goals earch, User Needs for the site; identified through user research, ethno/techno/psychographics, etc. other Site Objectives Site Objectives: business, creative, or other internally derived goals for the site Abstract Conception information-oriented model outlined here does not account for secondary considerations (such as those arising during technical or content development) ring user experience development. Also, this model does not describe a development process, nor does it define roles within a am. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today. http://www.jjg.net/ia/ Alberto Mucignat - Agile UX Camp - Firenze, 2012 3
  • 4. Il nostro lavoro è quello di ideare, progettare e contribuire a realizzare esperienze di valore. Alberto Mucignat - Agile UX Camp - Firenze, 2012 4
  • 5. Di cosa parlerò oggi: 1. Lo stato della UX in Italia 2. Sfide che stiamo affrontando 3. Cosa ci aspetta il futuro Alberto Mucignat - Agile UX Camp - Firenze, 2012 5
  • 6. Design che funziona. Lo stato della UX in Italia
  • 7. Livelli della UX: The Elements of User Experience Jesse James Garrett jjg@jjg.net che tipo di designer siete? A basic duality: The Web was originally conceived as a hypertextual information space; 30 March 2000 but the development of increasingly sophisticated front- and back-end technologies has fostered its use as a remote software interface. This dual nature has led to much confusion, as user experience practitioners have attempted to adapt their terminology to cases beyond the scope of its original application. The goal of this document is to define some of these terms within their appropriate contexts, and to clarify the underlying relationships among these various elements. Web as software interface Concrete Completion Web as hypertext system Visual Design: visual treatment of text, Visual Design: graphic treatment of interface elements (the "look" in "look-and-feel") Visual Design graphic page elements and navigational components Interface Design: as in traditional HCI: Navigation Design: design of interface design of interface elements to facilitate elements to facilitate the user's movement user interaction with functionality Interface Design Navigation Design through the information architecture Information Design: in the Tuftean sense: designing the presentation of information Information Design Information Design: in the Tuftean sense: designing the presentation of information to facilitate understanding to facilitate understanding Interaction Design: development of Interaction Information Information Architecture: structural design time application flows to facilitate user tasks, defining how the user interacts with Design Architecture of the information space to facilitate intuitive access to content site functionality Functional Specifications: "feature set": detailed descriptions of functionality the site Functional Content Content Requirements: definition of content elements required in the site must include in order to meet user needs Specifications Requirements in order to meet user needs User Needs: externally derived goals User Needs: externally derived goals for the site; identified through user research, ethno/techno/psychographics, etc. User Needs for the site; identified through user research, ethno/techno/psychographics, etc. Site Objectives: business, creative, or other internally derived goals for the site Site Objectives Site Objectives: business, creative, or other internally derived goals for the site task-oriented Abstract Conception information-oriented This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development) that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today. © 2000 Jesse James Garrett http://www.jjg.net/ia/ The elements of user experience, Jesse James Garrett: http://www.jjg.net/elements/ Alberto Mucignat - Agile UX Camp - Firenze, 2012 7
  • 8. Confusione di figure professionali • Interactive designer (flash o “robe animate”) • Comunicatori e “Creativi” • Visual puri Vs Web designer (HTML/CSS) • Mix di competenze (scegliete cosa fare!) • Mancanza di veri bravi UI Designer Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
  • 9. Poca cultura della progettazione http://www.doralab.it/come-lavoriamo Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
  • 10. Head of UX 1. Responsabile della UX dei prodotti 2. Coltiva un “interactive team” di designer 3. Ricerca miglioramenti continui 4. C-level equivalente 5. Autonomia di budget (circa 10-15% del budget adv) Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
  • 11. Abolire la parola “creatività” e promuovere processi user-centered. Alberto Mucignat - Agile UX Camp - Firenze, 2012 11
  • 12. Design che funziona. Le sfide che stiamo affrontando
  • 13. Poca reattività: UX design richiede tempo. Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
  • 14. Difficoltà a stimare e pianificare Alberto Mucignat - Agile UX Camp - Firenze, 2012 14
  • 15. Design strategico e up-front Design Progettazione Sviluppo strategico tempo Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
  • 16. Timeboxe e Touchpoint Customer touchpoint Team Debrief Alberto Mucignat - Agile UX Camp - Firenze, 2012 16
  • 17. Adattarsi ai cambiamenti. Alberto Mucignat - Agile UX Camp - Firenze, 2012 17
  • 19. Comprendere i comportamenti per influenzare le azioni Bisogno Acquisto “Informarsi, confrontare, scegliere: ricerca sul comportamento di acquisto online” (Roma, 2012) http://bit.ly/J8JGad Alberto Mucignat - Agile UX Camp - Firenze, 2012 19
  • 20. Business e design di valore Alberto Mucignat - Agile UX Camp - Firenze, 2012 20
  • 21. Un dettaglio della UX di Amazon 2.7 MILIARDI di $ in revenue Fonte: http://www.uie.com/brainsparks/2012/05/30/uietips-magic-behind-amazon/ Alberto Mucignat - Agile UX Camp - Firenze, 2012 21
  • 22. Alcuni numeri sull’Italia • Ecommerce in Italia vale 9.5 MLD di euro nel 2012 • 30% di miglioramento possibile grazie all’usabilità • 3 MLD di euro in più se i siti di ecommerce risolvessero i problemi di usabilità. Alberto Mucignat - Agile UX Camp - Firenze, 2012 22
  • 23. C’è molto lavoro da fare, ma non dobbiamo accettare (troppi) compromessi. Alberto Mucignat - Agile UX Camp - Firenze, 2012 23
  • 24. Grazie! @AlbertoMucignat alberto.mucignat@doralab.it http://www.doralab.it Alberto Mucignat - Agile UX Camp - Firenze, 2012 24

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