UX focuses on designing products with the user experience in mind. It aims to create products that are satisfying, easy to use and encourage users to return. UX involves understanding users through research, designing interfaces and interactions, then testing and refining the design. The goal is to increase usability, engagement and business metrics like sales and reduce support costs. Research shows that investing in UX can yield returns of 2-100 times the initial investment through improving these factors. The UX process involves strategies like defining personas, wireframing interfaces, testing designs and analyzing results to iteratively improve the user experience.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Enrollment Now or booked or View course details of UI/UX Courses Patterns for Successful Software. Visit: http://nardiainfotech.com/ui-ux-courses-graphic-design-training/
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
An overview about what UX design is, for a mixture of tech, support and business people (tough mix!).
There are two main points I wanted to get across: 1. UX design is not just about usabllity (and Jakob Nielsen) 2. UX design is a rigorous process (not magic and guesswork).
If you have any feedback about how to make this presentation better, I'd be happy to hear it.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Enrollment Now or booked or View course details of UI/UX Courses Patterns for Successful Software. Visit: http://nardiainfotech.com/ui-ux-courses-graphic-design-training/
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
An overview about what UX design is, for a mixture of tech, support and business people (tough mix!).
There are two main points I wanted to get across: 1. UX design is not just about usabllity (and Jakob Nielsen) 2. UX design is a rigorous process (not magic and guesswork).
If you have any feedback about how to make this presentation better, I'd be happy to hear it.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
This talk was done during softshake 2014.
Can you give me a definition of the “User Experience”? I don’t! And the Internet neither. User Experience is a really broad domain from analytics to psychology to interface design.
Come to this talk and I’ll present you what is User Experience and what it means for your product. I’ll also give you some tips to help you improve the experience of your software.
Pouvez vous me donner une définition de “l’Experience utilisateur” (UX)? Moi je ne peux pas! Et l’internet n’y arrive pas non plus. L’expérience utilisateur est un domaine très large couvrant la psychologie, le design d’interface et les mesures de performance.
Durant ce talk, je vous présenterai ce qu’est l’expérience utilisateur et ce que ça implique pour votre travail. Je vous donnerai aussi quelques conseils pour améliorer l’expérience de vos logiciels.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
UX design (or user experience design) is becoming an increasingly important field for business owners around the world. Good UX design can make a website many times more profitable, while poor UX design can put a company out of business in the right situations. It's worth taking a look to determine if YOUR business could be furthered by some great user experience design.
Content-first UX Design: What video games teach us about UXSteph Hay
Great UX design influences one video game becoming a cultural icon while another lands in the $5 bin at GameStop. So what cues can we take from these popular games—and from this technology-driven industry that so closely parallels our own?
Steph is going to teach us about two: Content-first UX Design and Contextual Learning.
See popular video games whose character stories form the backbone of design, and whose flow teaches players to use the game while they’re playing it.
Then hear how Steph translated these two concepts to her work with Ben & Jerry’s, the Annie E. Casey Foundation, and FastCustomer.com—which resulted in fewer design iterations, more cohesive content, and higher levels of user engagement.
Tell Me What You Do: How Storytelling Makes You a Better DesignerMary Wharmby
As design asks for a larger seat at the table and works to foster a culture of customer-centered design-thinking, we must better communicate our process and value to others who don't understand this mysterious power of UX. Storytelling is a great way to do that.
Despite the fact that we talk a lot about story in UX, we have trouble putting it into practice, especially our own stories.
This talk recasts our design process as story, making it more impactful and relatable to others. We discuss the uses of story in UX, provide a visual map of the UX story framework (UXStoryWheel), and demonstrate a few simple story patterns.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us!
______
Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!
In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
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Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 05th of March 2014.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables3
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Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
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ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
Inside you there is a secret product idea...some problem you are just itching to solve. Yet it falls prey to that deadly statement: “Someday, when I have more time...”
In this action-packed 180 minutes, UX Lisbon participants got their ideas out and into the world. Using Lean Startup principles and these fun and rapid methods, they created a coherent, lo-fi product concept and got peer feedback on it. From identifying the problem it solves for people and understanding the role it plays in customers’ lives to identifying a key metric to indicate traction, they explored the idea in full. They wrapped up with practical, actionable (and simple!) next steps to propel the ideas forward.
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
It is my try to shed light on two often heard but little understood or confused acronyms and its impact on overall brand experience. The presentation originally designed to address a group of entrepreneurs who have little knowledge in design and it's technical jargons.
https://www.linkedin.com/in/jayan-narayanan/
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
BATTERED, NOT BEAT - RESOLVE TO BE RESILIENT [INBOUND 2014]HubSpot
According to Dr. Jean Twenge, research shows that great predictors of life fulfillment and success are perseverance, resiliency, and reality-testing — qualities that people need so they can navigate day-to-day life. Everyone faces hardships, but it's how we deal with life's disappointments that truly test our spirit. Entrepreneurs, especially, need to learn resilience and perseverance in order to be successful. At home and at work, challenges arise that can make us feel like we simply can't go on. Some are more serious and impactful than others (childhood abuse vs losing a job, for example), but all these experiences stick with us in one way or another. While every experience helps shape who we are, we all have a choice - you can either let your negative experiences define you, or define how you face and overcome your negative experiences. Christine Perkett will share stories on some of the curveballs she's been thrown both personally and professionally, how she continues to move forward despite them, and share tips on how you can, too.
Natalie Hanson, PhD. April 2011 presentation to the Philadelphia chapter of ACM-CHI (Association for Computing Machinery, special interest group on Computer Human Interaction).
Stakeholder Persuasion - How to quantify your gut feelingUser Intelligence
Using User Research to Convince Stakeholders
Everyone who has worked with large corporate clients knows how hard it can be to align a group of stakeholders and get them all to agree. They’re often hardly engaged in the project itself, and they are hard to convince when it comes to design decisions. In the past, we’ve worked with a number of these types of clients, and we have found a few ways to get the stakeholders more engaged. Next to that, we have learned to speak their language (sort of), which helps tremendously when you need to convince them that your solution is actually better.
In this presentation Jacco and Martijn will tell you how they have used different forms of user research to address these issues and use examples from recent project to illustrate their way of working.
P-Camp 2008 - PM & UX - Meghan Ede 2Meghan Ede
What is UX (User Experience) and how is it different from UI (User Interface). What is the role of the PM (Product Manager) in creating UX - and how does this relate to UX professionals?
UEVision Presents: How Usability Can Help You Get More CustomersUEVision, Inc.
When the economy is in a downturn, companies are often tempted to put product usability and user interface projects on the budgetary chopping block. But did you know that ROI on a UI investment typically is up 1000% (Bias and Mayhew)?
This webinar from UEVision will address why usability projects are even more critical during tough economic conditions. Learn how companies today are using their usability projects to lower their support costs quickly and easily, keep and attract new customers, and increase profitability.
Products with excellent usability often see significantly lower support costs than other less usable products, giving companies an immediate and substantial cost savings. Frustrated users who can’t complete their transactions or figure out the next step call into customer service, driving costs up unnecessarily.
Adaptation of my IA 7/ UX 1 deck for an InnovationLab talk at Stabilo International, Heroldsberg on 10/17/2012.
Credits & image credits within the presentation.
UX is everywhere that's why the UX process is more Important!
Without a solid UX design process, you have a lower chance of creating a product with good UX. A well-defined and well-executed UX process, on the other hand, makes it possible to craft amazing experiences for users.
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
How can you show your clients the ROI of UX design? If user centered design is brought to bear against what the organization is trying to achieve, the implications to the experience can include: higher conversion and lead generation; higher customer engagement; more awareness and traffic; and higher satisfaction and retention, through better adoption and utilization; etc. This talk focuses on common misunderstandings or objections that clients typically have and how to overcome them. Part of the MITX User Experience Series: How to Show ROI of User Experience.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
2. WHAT IS UX?
ps: I’m not talking about UI : )
UX IS ABOUT SATISFACTION.
UI is about functionality.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UI is designing for customer to reach their goal when on site.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF
CONTENT, NAVIGATION AND HOW USERS INTERACT
WITH THEM.
UI focuses on functionality with nice look and feel.
3. WHY UX? Let's talk about the return on investment, or ROI,
of doing user experience work.
BECAUSE UX MEASURES THE ROI OF USABILITY
TO LOOK FOR;
ROI
- more frequent visits to your Web site.
- increased return visits to your site.
- users staying longer on your site.
- increased sales.
- decreased user errors.
- decreased customer support costs.
- reduced word-of-mouth complaints.
4. WHY UX?
Every dollar invested in UX brings
between 2 and 100 dollars in
return.
SOURCE: Pressman, R.S. (1992). Soſtware Engineering: A Practitioner’s Approach. McGraw-Hill: New York, NY
Gilb, T. (1988). Principles of Soſtware Engineering Management. Addison Wesley: Reading, Ma.
5. WHY UX?
Recent survey of 735
internet companies,
shows they invest
11.5 %
of product
development budget
in UX resources and
UX investment areas and usability testing.
results are decrease in
the development costs, Real world example:
McAfee UI redesign saved
90% support costs.
increase in revenue and
decreased time to
market.
Real world example: IBM plans
a 1:10 return for usability testing
but gets returns as high as 1:100.
SOURCE: SDS Consulting (Strategic Data Consulting) report named „Special report: UX Business Impacts and ROI.
6. WHY UX?
Foraker redesigned and redeveloped a community platform
IBM’s employees almost never accessed the company’s
for nonprofit organization Breastcancer.org, resulting in a
intranet because it was overly complex and complicated,
117% increase in traffic (visitors), a 41% increase in new making it nearly impossible to find needed information. Now
memberships, a 53% reduction in time taken to register, IBM has consolidated over “8,000 intranet sites, 680 ‘major’
and a 69% reduction in monthly help desk costs. This led sites, 11 million web pages, and 5,600 domain names,”
to tens of thousands of dollars in savings for the resulting in IBM Dynamic Workplaces, which employees
rate as the “number one source of information within
organization and opened up several new opportunities for
the company.”
outreach and the funding of operating expenses.
READ THE CASE STUDY READ THE CASE STUDY
CASES
7. WE MAKE THE RIGHT PRODUCT
Users
1.Blah.
2.Blah.
Needs 3.Blah.
Why George can..
What
How
INSERT BUSINESS THINKING
Uses
Create sketches,
wireframes & UI Features
User Stories
8. UX TEAM PROJECT MANAGER
PLANNING DIRECTOR
Research & delivery of the strategy, Management of complex projects
interpreting business & user requirements. involving large numbers of stakeholder
groups.
UX DESIGNER
Production of test plans, application testing TECHNICAL ARCHITECT
and supervision of external test resource, Evaluation and design of complex system
user tests, AB tests, personas, interviews, architectures.
analysis analytics & reports.
Works with UX Researcher
SENIOR DEVELOPER UI DESIGNER
Consultancy for initial application Production of graphical assets.
structures, development and review.
10. Find the answers of questions
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
For Who?
Very very important question here. Every product is targeted to someone. If you understand who you talk to and
Planning Director
adapt your communication/language to this person, you’ll reach the goal.
For What?
The service description.
UX Designer
Why it is good?
The added value for the customer.
UX Researcher Is it a new product?
We absolutely need to understand why nobody has done it before. There has to be a reason. Try to find out why.
Is it an improvement of an existing product?
Highlight the pros & cons of the current product. Listen to the feedbacks from real user of the product.
11. Make a study of the target
Personas, user interviews, benchmark presentations..
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
The user
i.e for who. We need to ask ourself this question. Who will use the product? We create
Planning Director
personas here.
The competition
UX Designer We create a benchmark with the main competitors. Highlights the features, the strengths
and the weaknesses.
UX Researcher
The market, the environment
We make research and find out data on the protential market the product is
addressing to.
12. Create the feature list, highlight the details
Brainstormings, benchmarks, graphics...
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Planning Director
Also know what is the
competition why Precisely know what
some are a succeed the product will do
UX Designer and other fail. and for who it will be
targeted.
Eventually have a
precise idea on what is
the killer feature and
Project Manager why it will be better than
the competitors.
Technical Architect
13. Translate informations into understandable
things Mindmaps, sitemaps, graphics...
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
UX Designer
Informations for the
different parties
(copywriters, developers,
Project Manager project managers, clients).
We summarize, organize, categorize and unify all the content and the
way to represent it before translating into a user interface. It is not just
a sitemap of a website.
Technical Architect
Many more information will be included here. It is very important to
create a solid taxonomy in order to be understandable by the other.
Senior Developer
14. Translate the needs in the UI language.
Creating mock-ups. Again and again..
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Create mockups
& detailed UX Designer
Our objective is to get a rough
wireframes. idea and translate the needs in
We try to review them with some fresh eyes
the UI language.
and ask those questions;
Project Manager
1- Does the mockup highlight the main
objective of the product? 2- Is that clearly
understandable? 3- Does the secondary
features pollute the interface?
If not just redo. Again and again..
UI Designer
15. Translate the needs in the UI language.
Creating mock-ups. Again and again..
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Wireframes are If the Information
more precise than UX Designer
Architecture is the
the mockups. foundation of the app, the
So even there are no graphic design yet, the wireframes will be the rooms
layout you will get in the final design will be and the living area (and the
mostly the same as in the wireframe. So the design will be the paintings,
Project Manager
furniture and decoration).
front-end developers can begin to html-ize
some wireframes without waiting for the
final design compositions.
UI Designer
16. Translate the needs in the UI language.
Creating mock-ups. Again and again..
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
In the end
wireframe will UX Designer
become a kind of
visual-functional Developers/Clients/Marketing loves it. : )
specification Project Manager
document.
Extremely useful and really more
understandable than the usual 40 pages
functional specification word document.
UI Designer
17. Describe interactions.
Highlight the user’s journey into the app.
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STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Describe interactions (All UX Designer
dynamic areas) by flowcharts.
Flowcharts are used for generic interactions. It is basically the wireframes
(or the design) mixed with a flowchart with some annotations.
Project Manager
Technical Architect
18. Plan usability tests, create scenarios, conduct
tests, analyze analytics and create reports.
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STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
We create personas and make interviews, use screencapturing tests, heatmaps & analyze, A/B tests.
Interviews UX Designer
Personas
Project Manager
Usability Tests
A/B Testing UX Researcher
Heatmap
19. Plan usability tests, create scenarios, conduct
tests, analyze analytics and create reports.
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STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Interviews The idea is to get users to talk to
UX Designer
you about their previous experiences
Personas when trying to complete goals
relevant to the system.
Project Manager
Usability Tests
A/B Testing UX Researcher
Heatmap
20. Plan usability tests, create scenarios, conduct
tests, analyze analytics and create reports.
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Interviews UX Designer
Persona describes the ways in
Personas which certain types of people will
use the digital product.
Project Manager
Usually one persona is created for
Usability Tests each type of user.
Personas are used to show the
A/B Testing goals that users will be trying to
UX Researcher
achieve on the product.
Heatmap
21. Plan usability tests, create scenarios, conduct
tests, analyze analytics and create reports.
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Interviews UX Designer
Personas
A usability test report showing an Project Manager
Usability Tests interface, the problems
uncovered, and suggestions for
improvements.
A/B Testing UX Researcher
Heatmap
22. Plan usability tests, create scenarios, conduct
tests, analyze analytics and create reports.
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Interviews UX Designer
Personas
Project Manager
Usability Tests
A/B testing allows you to test the
real-world performance of two
A/B Testing design variables against each UX Researcher
other to uncover which variable is
Heatmap most effective for the completion
of tasks.
23. Plan usability tests, create scenarios, conduct
tests, analyze analytics and create reports.
1 2 3 4 5
STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT&
ARCHITECTURE WIREFRAMING FINETUNE
Interviews UX Designer
Personas
Project Manager
Usability Tests
A/B Testing UX Researcher
Heatmaps let us visualize where
Heatmap our visitors are clicking and where
they aren’t.
24. Thank you
Thank you mdercerle.fr for the inspiration