Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
Virtual Reality is a near-reality computer-generated environment for developing process simulation or designing of a product. Benefits of using virtual reality for training...
Virtual Reality Training - 3D based VR, VR e-learning and VR SimulatorsSzymon Wegner
A presentation covering the topic of VR training and education, describing the benefits and use cases of using the virtual reality technology within this sectors. Presentation shows three types of training/education concepts - VR e-learning, 3D based VR applications and VR Simulators.
Virtual Reality is a near-reality computer-generated environment for developing process simulation or designing of a product. Benefits of using virtual reality for training...
Virtual Reality Training - 3D based VR, VR e-learning and VR SimulatorsSzymon Wegner
A presentation covering the topic of VR training and education, describing the benefits and use cases of using the virtual reality technology within this sectors. Presentation shows three types of training/education concepts - VR e-learning, 3D based VR applications and VR Simulators.
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
This is a detailed presentation on the concept of virtual reality which has in-depth knowledge of where virtual reality can be used in everyday life and improve our imagination. VR can be great scope of work and study in the future
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Qbit’s VR e-Commerce environments are designed to bring the online shopping experience to the next level by taking the users into fully interactive 3D online stores.
Companies are using VR to let people experience their services: hospitality and travel services providers can convince someone they can offer amazing experiences by letting people experience them in VR.
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
This is a detailed presentation on the concept of virtual reality which has in-depth knowledge of where virtual reality can be used in everyday life and improve our imagination. VR can be great scope of work and study in the future
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Qbit’s VR e-Commerce environments are designed to bring the online shopping experience to the next level by taking the users into fully interactive 3D online stores.
Companies are using VR to let people experience their services: hospitality and travel services providers can convince someone they can offer amazing experiences by letting people experience them in VR.
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Mixes Reality met de Microsoft HoloLens hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-met-microsoft-hololens
Short tutorial given by Mark Billinghurst on April 14th 2016 on how to build low cost VR experiences using the Google Cardboard VR viewer. The slides show how to use Unity and the Cardboard SDK to build VR applications.
Presentation given by Richard Burkert, Julie Adcock, Ron Punako, and Dave Luciew at the Pennsylvania Museum 2016 Conference demonstrating transformative augmented, virtual and mixed reality concepts for extending the museum story and exhibition experience.
Extending the Virtual World Framework for Mobile TrainingRonald Punako, Jr.
Presents technical approaches for delivering immersive world content within the Virtual World Framework (VWF) to mobile platforms for Joint Knowledge Online (JKO).
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016Richard Hoffmann
A Meetup presentation of VR projects I worked on the past years.
HTC Vive, FOVE, PSVR (former Project Morpheus), Razor Hydra, Leap Motion & Trinus VR. Including Oculus DK1 and DK2 obviously as well as Gear VR and Cardboard.
This presentation highlights the difference between 360 and 180 degree VR devices and experiences, as well as the benefits of Eye Tracking for VR.
Technological innovations, such as smart devices and immersive and wearable technology, and their fast adoption, are impacting the way people seek entertainment, shop, behave and learn. Learn how Tata Interactive Systems uses 3D Virtual Worlds, Augmented Reality, Oculus Rift, Google Cardboard, Holograms, Digital Walls, Interactive Tables and Beacons to enhance user engagement and improve learning effectiveness using games and simulations.
Speaker: Manisha Mohan and Kshitij Nerurkar, Tata Interactive Systems
Virtual reality in e learning – redefining the learning experienceRapidValue
With the advent of technology, the education sector has revolutionized. From print media to the web, we
have seen information getting richer and easily accessible. Thus, it has always made sense to bring web-based learning systems that is inundated with information.
Virtual Reality, a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real environment, is another such technology, which has contributed to big change in the education system.
E-Learning (eLearning) has become a popular method of sharing materials in various formats including videos and webinars. The benefit of providing continuous learning anywhere, and being cost effective at the same time, has made the adoption of eLearning grow at a staggering rate of over 40% in some countries.
In a research by Ambient Insight, Laos tops the list of such countries with the adoption growth rate as high as 49%. Considering the five-year compounded annual growth rate of 0.4%, the revenues for the eLearning industry are expected to reach $47.9 billion by 2020 from $46.9 in 2015.
This paper explains the importance of Virtual Reality in eLearning and how it can be incorporated into
existing mobile learning applications to redefine the learning experience.
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. urrently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology. "Virtual" has had the meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s.[2] The term "virtual" has been used in the computer sense of "not physically existing but made to appear by software" since 1959.[2]
In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as "la réalité virtuelle" in a collection of essays, Le Théâtre et son double. The English translation of this book, published in 1958 as The Theater and its Double,[3] is the earliest published use of the term "virtual reality". The term "artificial reality", coined by Myron Krueger, has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in The Judas Mandala, a 1982 novel by Damien Broderick.
Widespread adoption of the term "virtual reality" in the popular media is attributed to Jaron Lanier, who in the late 1980s designed some of the first business-grade virtual reality hardware under his firm VPL Research, and the 1992 film Lawnmower Man, which features use of virtual reality systems.[4] One method by which virtual reality can be realized is simulation-based virtual reality. Driving simulators, for example, give the driver on board the impression of actually driving an actual vehicle by predicting vehicular motion caused by driver input and feeding back corresponding visual, motion and audio cues to the driver.
With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the 3D distributed virtual environment as form of either a conventional avatar.
thank
Virtual reality:
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
slide show on Virtual Reality Technology,
New and latest 14Nov2021
My name is Bello Adamu Usman
and you can also contact me or WhatsApp chat me through this number
+2347061015151
or my email address
Belloadamuusmann@gmail.com
VRmaster presentation incorporate virtual reality into your training programVRmaster
VRmaster makes immersive training easy and secure for your business. Our VR service helps you to incorporate VR into your business training. VRmaster offers universal training modules fit for your business. Create, annotate and publish data-driven VR trainings with our VR platform and CMS on any device or platform instantly.
It is a halfway point between the real world and Virtual Environments. In augmented reality simulations, the real world is infused with virtual objects, and provides an interactive experience. Augmented Reality in Education features aspects that enhance learning of abilities like problem solving, collaboration and creation to better prepare students for the future.
Virtual Reality VR is a computer technology that generates realistic images, sounds and other sensations that simulate a users physical presence in a virtual or imaginary environment. The proposed system nurtures personal traits of an individual which plays a major role in every sector. The system helps to improve an individuals social, personal, and language skills as well as cures phobia of standing in front of audience. With advancement in technology, we are developing a system on Unreal Engine for creation of various environments as well as 3ds Max for creating Virtual Objects which are been placed. The learner is supposed to be in an environment where he she is been judged while appearing for various rounds. Further, video is captured and uploaded on the system and trainers does the evaluation. Trainers are supposed to suggest area of improvement by commenting on the parameters defined. Regular usage of software enhances skills of the user. The proposed system is a VR based verbal non verbal interactive system for enhancing communication skills based on predefined and planned of greeting scenario. Results in each stage are compared and analyzed to get the clear idea of where the person is lacking. The outcome of this practice test leads to improvement in individuals personality, difficulties raised in each environment results in upgradation of selfdom. Tejas Sayankar | Insiyah Kanchwala | Nikita Mahajan | Sayali Mahajan ""Communication Skills Improving Assistance"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-4 , June 2019, URL: https://www.ijtsrd.com/papers/ijtsrd23748.pdf
Paper URL: https://www.ijtsrd.com/engineering/computer-engineering/23748/communication-skills-improving-assistance/tejas-sayankar
BSD VR Presentation - AR & VR for businessDaniel Blair
BSD is a Canadian firm that focuses on problem-solving using tools like virtual reality (VR) and augmented reality (AR). Working with organizations across North America has given us a unique look at interactive digital media and how they can solve problems in new and exciting ways.
Beginners of AR - Virtual Reality can easily understand about what is VR? - Why we use VR- Tools Used in VR- VR in Education- who uses VR- Trends related to VR - Jobs related to VR- VR in Architect - VR in Military - VR in Games- VR in Medical- VR in Business-VR in Fashion- VR for Game Developers-VR softwares
Applying virtual environments in distance learning of product developmentHAMK Design Factory
Applying virtual environments in distance learning of product development webinar of Regional University Network. Hosts Jari Jussila, Markku Mikkonen & Jali Närhi
What is future foresight.
The basics of future foresight as a strategic competitive tool to be ahead of the curve in business strategy and implement a constant process of change in your Organization.
For more information please see qbittech.com
Simulative Business Games are useful to train on various topics in business training, from general management to finance, hospitality, organizational behavior, human resources and marketing or to study economics models through simulations.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
An overview on Virtual Reality and the rise of the Metaverse and Qbit Technologies approach in contributing to create immersive worlds and experiences.
With the Internet we have built the basic infrastructure for our next dimension to live in. This dimension is the one of Virtual Reality.
This presentation highlights the main factors that are driving virtual reality towards mainstream market.
The presentation is dated May 2015.
N.o.d.e. A New Concept for Incubation and AccelerationMattia Crespi
A short overview of an innovative model for an incubator network, aggregating value and fostering the acceleration of innovative business models and ideas.
An introductions to 3D Simulations used for risk training. Why 3D Training Simulations are ideal for risk training. Advantages, critical factors, and practical examples with case studies.
How are learners evolving?
Where does the motivation to learn come from?
What makes learning better?
How do we keep a learner happy to learn?
How do we make collaborative Serious Games an ideal environment for learning and why?
An introduction to 3D Training Simulations and Serious Games. Innovative approaches to learning and training. Case studies and examples of best practices in virtual reality environments.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Welcome to the first live UiPath Community Day Dubai! Join us for this unique occasion to meet our local and global UiPath Community and leaders. You will get a full view of the MEA region's automation landscape and the AI Powered automation technology capabilities of UiPath. Also, hosted by our local partners Marc Ellis, you will enjoy a half-day packed with industry insights and automation peers networking.
📕 Curious on our agenda? Wait no more!
10:00 Welcome note - UiPath Community in Dubai
Lovely Sinha, UiPath Community Chapter Leader, UiPath MVPx3, Hyper-automation Consultant, First Abu Dhabi Bank
10:20 A UiPath cross-region MEA overview
Ashraf El Zarka, VP and Managing Director MEA, UiPath
10:35: Customer Success Journey
Deepthi Deepak, Head of Intelligent Automation CoE, First Abu Dhabi Bank
11:15 The UiPath approach to GenAI with our three principles: improve accuracy, supercharge productivity, and automate more
Boris Krumrey, Global VP, Automation Innovation, UiPath
12:15 To discover how Marc Ellis leverages tech-driven solutions in recruitment and managed services.
Brendan Lingam, Director of Sales and Business Development, Marc Ellis
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
2. What is
immersive VR?
“VR is a computer-generated simulation of a three dimensional
environment in which the user is able to view and manipulate or
interact with.” Gaddis (1997)
Virtual reality training allows:
• 3D modelling and sharing of 2D content
• active interaction with the created environment, thanks to external
input devices (e.g.: mouse & keyboard, gamepad, or Oculus Rift)
• visual and auditory feedback
• simulation of 3D scenarios, even risk scenarios, within a 3D
controlled environment
The virtual reality environment creates an immersive experience for the
users and it avoids real world distractions and also allows a real time
interaction with 3D objects.
3. What is VR
training?
Qbit’s VR training environments are virtual spaces which allow users
to be trained through learning-by-doing experiences from a first or
third person view.
• Learning-by-doing
Virtual reality training creates a rich, interactive, engaging and fun
educational context thanks to an experiential learning process.
• First-person or third-person view
These points of view enable the trainee to be in the middle of the
experience: the users build their knowledge through a “perceptual
illusion of non-mediation” between them and the computer.
4. VR training
design
The VR training process for Qbit’s 3D training simulations is
divided in three main parts:
Introduction
Trainees will be introduced to the VR training
simulation, learning how to move, to interact
and to communicate.
Evaluation
The training platform will provide a set of logs
to evaluate the learner’s activities. This
information will help tracking the progress
and the knowledge transfer of trainees.
Execution
Trainees will be requested to execute tasks
with the final purpose of being able to learn
an entire process or subject studied. Each step
could be first described by the platform and
then performed by the trainees.
5. Qbit VR training
benefits
Risk-free 3D online
environments where to
simulate any possible
scenario.
Safe Learning
Divide your content in
units, to make it more
comprehensible.
Didactic Reduction
of Complexity
Learn by doing, actively
interacting with 3D objects,
other trainees, and your
tutors.
Active Learning
Tailored learning 3D
experiences according
to your needs.
Tailor Made
Repeat as many times as you
want a single process to make
it yours.
Increase Clarity Collaborative
Interact with VR models,
which are more challenging
and stimulating than a book.
High Engagement
Monitor and record each VR
training session.
Evaluation & Assessment
Shared 3D experiences, to
make more users work
together in real time,
through Avatars.
It facilitates interaction and
collaboration with others.
Knowledge Transfer
Plug & play
Accessible everywhere
and anytime.
Online 24/7
Connect easily the VR smart
devices like Oculus Rift to get a
much more immersive
experience.
6. Your VR
training space
Our VR training simulations are highly immersive and fun to play with,
making your online courses more dynamic and interactive, while giving more
advanced features in comparison to traditional 2D web e-learning.
Our virtual worlds for 3D training are based on the latest technologies in
order to provide your trainees with a more immersive 3D online experience,
where users will collaborate in real time, through Avatars.
● Get your 3D training centre or 3D training room adapted to your
project needs.
● We develop 3D online spaces for different sectors: automotive,
fashion & living, defense, engineering, education and more.
● Develop your own training course material, and benefit of realistic
interactions with 3D prototypes and items.
● Equip your tutors with 3D tools to monitor and manage the students.
● Our VR training simulations work with mouse and keyboard, but
through Oculus Rift and similar products, your students will get a
much more immersive experience.
8. VR training in
global energy
● to reduce the transportation and equipment costs of the
personnel;
● to give the opportunity to engineers, planners, safety experts
and workers to identify problems, explore options and
determine the best solution without disrupting actual plant
operations;
● to give the opportunity to workers to learn exactly which kind
of equipment they should need to solve a real scenario;
● to plan and inform workers on their project tasks before
reaching the oil rig platform;
● to train the personnel at different levels.
Qbit VR training simulation demonstrated the efficiency of a 3D training
process compared to traditional ones. In addition, we were able to
simulate risk scenarios in a safe 3D environment, avoiding any risk for
personnel or equipment, keeping training costs lower.
9. VR training in
healthcare
● to simulate scenarios where individuals should act directly
with patients, understanding their needs and so to know
exactly which could be the cause of an illness and react;
● to simulate scenarios when speed and accuracy of response
are critical, as in emergency situations, and so to provide the
trainees with the opportunity of practicing required skills.
Qbit VR training simulation demonstrated different opportunities
offered by such solution in the medical sector, where at each level
(from the student to the doctor), the users could perform actions in 3D
and, repeating the scenario in the simulation, they could improve
faster.
10. VR training in
construction
● to enable users to inspect buildings and make informed
decisions within a safe 3D controlled environment;
● through the use of modern VR devices like Oculus Rift, we will
have achieved a higher awareness of a scene to improve the
quality of the building inspection;
● to identify the objects and events that represent potential risks
within a construction yard;
● assimilation of risks conditions;
● costs reduction.
Qbit Technologies demonstrated the importance of training through 3D
technologies in the construction sector, to prepare workers at different
scenarios and so potential risks, from residential to industrial areas.
11. Take a first step
toward the future
Join us on our social media and visit our website for
more info about our VR solutions and Virtual Reality.
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