1. Presented by :
• Adnan Khadija
• Akhraz Sana
• Chtioui Salma
• Ait-zaim Samira
• Oukdour Aicha
Of the academic year :
2022/2023
2. 2
1. Introduction
2. Types of Virtual Reality
3. How Virtual Reality Works
4. Applications of Virtual Reality
5. Advantages and Challenges of Virtual
Reality
6. Future of Virtual Reality
7. Conclusion
Summary
4. Virtual reality is a technology that uses
computer-generated simulations to create a
simulated environment that the user can
interact with. Unlike traditional computer
screens, virtual reality creates a sense of
presence and immersion that can make the
user feel like they are actually in the simulated
environment.
.
4
5. 5
The concept of virtual reality dates back to the
1960s, when Ivan Sutherland created the first
head-mounted display (HMD) system.
However, it wasn't until the 1990s that virtual
reality technology became more accessible
and commercially available. Today, virtual
reality is used in a wide range of industries,
from entertainment and education to
healthcare and business
6. 6
Virtual reality has the potential to
revolutionize the way we live and work, by
creating immersive experiences that can be
used for entertainment, education, training,
and more. As virtual reality technology
continues to evolve, it is likely to become
more widespread and accessible, opening up
new possibilities for innovation and
creativity.
8. 8
Virtual reality (VR) is a computer-generated simulation of a
three-dimensional environment that can be interacted with
in a seemingly real or physical way by a person using
special equipment, such as a headset, controllers, and
sensors. The technology behind VR involves a combination
of software and hardware, including a head-mounted
display (HMD), sensors, controllers, a powerful computer,
and software that uses advanced graphics and physics
engines to create a realistic simulation of a virtual
environment. VR works by creating a simulated
environment that responds to a user's movements and
inputs in real-time, creating a sense of immersion and
presence.
9.
10. To use virtual reality, users typically need a
specialized headset, such as the Oculus Quest
or HTC Vive, as well as input devices like
hand-held controllers or motion capture
sensors. These devices track the user's
movements and enable them to interact with
the virtual environment.
PITCH DECK 10
11. Virtual reality software can include
games, simulations, and
applications that are specifically
designed for use in VR
environments. This software is
typically designed to take
advantage of the unique features
and capabilities of VR hardware
11
12. Creating VR content requires
specialized skills in areas like 3D
modeling, programming, and game
design. VR content creators use a
variety of tools and platforms to
create immersive experiences, such
as Unity or Unreal Engine
PITCH DECK 12
13.
14. Virtual reality is increasingly being used
for entertainment purposes, with VR
games, movies, and theme park
attractions becoming more common. VR
can create a highly immersive and
engaging experience that can be
enjoyed from the comfort of your own
home
14
15. Virtual reality can be a powerful tool for
education and training, allowing students and
professionals to explore virtual environments
and practice real-life skills in a safe and
controlled setting. VR simulations can be
used for everything from medical training to
flight simulation
15
16. 16
Virtual reality is being used
in healthcare settings to help
patients manage pain, treat
mental health conditions,
and rehabilitate from
injuries. VR can create a
distraction-free environment
that can help patients relax
and focus on their treatment
17. 17
Virtual reality is increasingly being used
in architecture and design, allowing
architects and designers to create
virtual models of buildings and
products that can be explored and
refined before they are built. This can
help reduce costs and improve the
design process
18. 18
VR can provide a safe and controlled
environment for training employees in
complex or hazardous tasks, allowing
designers to test products virtually
before building prototypes, and creating
immersive product experiences for
customers. Additionally, VR can
facilitate remote collaboration and
provide an intuitive way to visualize
complex data, ultimately transforming
many aspects of business and industry,
20. 20
IMMERSIVE
EXPERIENCE
SAFE
ENVIRONMENT
COST-
EFFECTIVE
VR provides a highly immersive
experience that allows users to
feel as if they are actually
present in a different
environment. This can be useful
for training, simulations, and
entertainment purposes
VR can provide a safe
environment for users to
experience potentially
dangerous situations, such as in
training simulations for
emergency responders or
hazardous work environments
VR can be a cost-
effective alternative to
physical environments
for training, simulations,
and product testing.
ACCESSIBILITY
With the increasing
availability of VR devices,
it has become more
accessible for businesses
and individuals to use this
technology.
21. 21
The cost of VR hardware and
software can be expensive for
businesses and individuals,
making it less accessible for
some
E X P E N S I V E
VR technology has technical
limitations, such as motion
sickness, low resolution, and lag
time, which can impact the user
experience
Prolonged use of VR can cause
discomfort and may have adverse
effects on user health, such as
headaches, eyestrain, and nausea
T E C H N I C A L
L I M I T A T I O N S
H E A L T H A N D
S A F E T Y C O N C E R N S
23. 23
One of the most significant trends
in VR is the development of more
sophisticated and affordable
hardware. Companies are investing
heavily in creating more realistic
and immersive VR experiences, and
the technology is becoming more
accessible to consumers.
24. 24
Another trend is the expansion of
VR beyond gaming and
entertainment. VR is being used in
healthcare to simulate surgeries
and train medical professionals. It
is also being used in education to
create immersive learning
experiences for students.
25. 25
In the future, we can expect to
see even more advanced VR
technology, including haptic
feedback systems that
simulate touch and more
sophisticated motion-tracking
sensors that allow for even
more realistic movements and
interactions
26. 26
In conclusion, virtual reality is a promising
technology that has the potential to
transform many industries, but it is
important to consider both the benefits and
challenges associated with it. As the
technology continues to evolve, it will be
exciting to see how it is adopted and how it
will impact our lives in the future.