Advanced Creating Virtual Reality with HDR Panoramic Photography TechniqueRachabodin Suwannakanthi
Presentation for "Advanced Creating Virtual Reality with HDR Panoramic Photography Technique" training at Southern Thai Art Centre, The Institute for Southern Thai Studies on July 23, 2010.
Presentation for "Basic Creating Virtual Reality with HDR Panoramic Photography Technique" Training Day 1 of 2 at Southern Thai Art Centre, The Institute for Southern Thai Studies during 19 - 22 July 2010.
This presentation explained the basic of ultra high resolution photography or giga-pixel photography.
And how i use this technique to digitized cultural content for preservation.
Advanced Creating Virtual Reality with HDR Panoramic Photography TechniqueRachabodin Suwannakanthi
Presentation for "Advanced Creating Virtual Reality with HDR Panoramic Photography Technique" training at Southern Thai Art Centre, The Institute for Southern Thai Studies on July 23, 2010.
Presentation for "Basic Creating Virtual Reality with HDR Panoramic Photography Technique" Training Day 1 of 2 at Southern Thai Art Centre, The Institute for Southern Thai Studies during 19 - 22 July 2010.
This presentation explained the basic of ultra high resolution photography or giga-pixel photography.
And how i use this technique to digitized cultural content for preservation.
The document provides examples of how virtual reality headsets are being used in museums to provide immersive experiences for visitors. Some examples mentioned include using VR to virtually tour a ship at the Dundee Heritage Trust, experience a 360-degree performance art piece, explore an alien city while riding a virtual bike, and sculpt virtual art using VR tools. The document discusses both permanent and temporary VR installations that have been displayed at various museums around the world.
La población de Bucaramanga ha crecido a un ritmo promedio del 0.98% en los últimos 25 años, expandiéndose principalmente hacia el norte. Este crecimiento ha generado más basura y contaminación por vehículos, pero también ha impulsado el desarrollo industrial, con más de 400 millones de dólares invertidos recientemente. A menos que se mejore la gestión de residuos y medio ambiente, para los próximos 50 años Bucaramanga corre el riesgo de convertirse en un basurero en lugar de aprovechar su potencial de
AR & VR at the Science Museum - REMIX 2017Dave Patten
The document discusses the Digital Lab at the Science Museum and its interest in emerging technologies like VR, AR, and location-aware services. The Digital Lab explores how these technologies can create new audience experiences and engage visitors with the museum's collections in immersive ways. It operates projects to test technologies, deliver prototypes, engage audiences, and share findings with other museums. Its areas of interest include using digital tools to tell stories with objects, layer information for different audiences, and signal deeper online content from exhibits. It also explores how VR, AR, location services, and gaming can provide novel experiences involving the museum's collections and spaces.
Presentation given by Richard Burkert, Julie Adcock, Ron Punako, and Dave Luciew at the Pennsylvania Museum 2016 Conference demonstrating transformative augmented, virtual and mixed reality concepts for extending the museum story and exhibition experience.
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016Richard Hoffmann
A Meetup presentation of VR projects I worked on the past years.
HTC Vive, FOVE, PSVR (former Project Morpheus), Razor Hydra, Leap Motion & Trinus VR. Including Oculus DK1 and DK2 obviously as well as Gear VR and Cardboard.
This presentation highlights the difference between 360 and 180 degree VR devices and experiences, as well as the benefits of Eye Tracking for VR.
The document discusses building low-cost virtual reality (VR) experiences using Google Cardboard. It provides an overview of VR fundamentals and history. It then explains how to build a Cardboard VR viewer and develop basic Cardboard VR applications using tools like Unity. Examples are given of panoramic and 3D VR scenes that can be created. Guidelines are also provided for adding interactivity and following Google's design specifications for Cardboard applications.
MOCA provides a beautiful space that brings in diverse visitors but could better accommodate those with disabilities. It gets the wide entryway right but movies are loud and distracting, lighting is intense, and there are many crowded displays. The virtual tour highlights areas to improve like making movies less overwhelming, reducing clutter, and ensuring clear signage and text for all visitors.
The document provides examples of how virtual reality headsets are being used in museums to provide immersive experiences for visitors. Some examples mentioned include using VR to virtually tour a ship at the Dundee Heritage Trust, experience a 360-degree performance art piece, explore an alien city while riding a virtual bike, and sculpt virtual art using VR tools. The document discusses both permanent and temporary VR installations that have been displayed at various museums around the world.
La población de Bucaramanga ha crecido a un ritmo promedio del 0.98% en los últimos 25 años, expandiéndose principalmente hacia el norte. Este crecimiento ha generado más basura y contaminación por vehículos, pero también ha impulsado el desarrollo industrial, con más de 400 millones de dólares invertidos recientemente. A menos que se mejore la gestión de residuos y medio ambiente, para los próximos 50 años Bucaramanga corre el riesgo de convertirse en un basurero en lugar de aprovechar su potencial de
AR & VR at the Science Museum - REMIX 2017Dave Patten
The document discusses the Digital Lab at the Science Museum and its interest in emerging technologies like VR, AR, and location-aware services. The Digital Lab explores how these technologies can create new audience experiences and engage visitors with the museum's collections in immersive ways. It operates projects to test technologies, deliver prototypes, engage audiences, and share findings with other museums. Its areas of interest include using digital tools to tell stories with objects, layer information for different audiences, and signal deeper online content from exhibits. It also explores how VR, AR, location services, and gaming can provide novel experiences involving the museum's collections and spaces.
Presentation given by Richard Burkert, Julie Adcock, Ron Punako, and Dave Luciew at the Pennsylvania Museum 2016 Conference demonstrating transformative augmented, virtual and mixed reality concepts for extending the museum story and exhibition experience.
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016Richard Hoffmann
A Meetup presentation of VR projects I worked on the past years.
HTC Vive, FOVE, PSVR (former Project Morpheus), Razor Hydra, Leap Motion & Trinus VR. Including Oculus DK1 and DK2 obviously as well as Gear VR and Cardboard.
This presentation highlights the difference between 360 and 180 degree VR devices and experiences, as well as the benefits of Eye Tracking for VR.
The document discusses building low-cost virtual reality (VR) experiences using Google Cardboard. It provides an overview of VR fundamentals and history. It then explains how to build a Cardboard VR viewer and develop basic Cardboard VR applications using tools like Unity. Examples are given of panoramic and 3D VR scenes that can be created. Guidelines are also provided for adding interactivity and following Google's design specifications for Cardboard applications.
MOCA provides a beautiful space that brings in diverse visitors but could better accommodate those with disabilities. It gets the wide entryway right but movies are loud and distracting, lighting is intense, and there are many crowded displays. The virtual tour highlights areas to improve like making movies less overwhelming, reducing clutter, and ensuring clear signage and text for all visitors.
Tesco operates Homeplus supermarkets in South Korea through an 81% stake in a joint venture. To grow without increasing physical stores, Homeplus launched virtual subway stores that allow customers to shop using QR codes in the subway. This innovative strategy led to increased online membership by 76% and online sales by 130%, making Homeplus the top online retailer and competitive in offline markets.
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Mixes Reality met de Microsoft HoloLens hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-met-microsoft-hololens
Virtual stores allow customers to browse and purchase products through large touchscreen displays in public spaces like subway stations, without the overhead costs of physical retail stores. Shoppers scan QR codes with their mobile phones to view product information and add items to an online cart for home delivery. Major retailers like Tesco and Walmart have seen success using this model, with Tesco's virtual stores in Seoul tripling online sales in three months. While virtual stores provide a new shopping channel, their long term potential will depend on strong fulfillment and delivery capabilities to support on-the-go impulse purchases.
Discussion of museum studies and exhibition design techniques that can help VR designers develop educational VR experiences (presentation given at the VR in Education meetup in NYC on February 23, 2017)
Virtual Reality 2015: A Renaissance provides an overview of virtual reality (VR) and its resurgence. The document discusses the history and definition of VR, how it will change industries like gaming, education and more. It also reviews emerging VR products in 2015/2016 like the Oculus Rift and how libraries are exploring VR.
The document provides details about a 2-week virtual tour of Canada, including transportation and lodging options in Halifax, Prince Edward Island, Toronto, Lake Huron, and Banff National Park. In Halifax, lodging options include hotels ranging from $25-100 per night and things to do include tours of Citadel Hill and restaurants. In Prince Edward Island, lodging such as B&Bs are $65-79 and activities include the beach and Anne of Green Gables sites. Toronto offers a variety of lodging from $16-125 and visiting the CN Tower, skydome, and restaurants. Accommodations by Lake Huron include cabins and camping and activities involve swimming, boating and fishing. L
Google Cardboard is an inexpensive virtual reality platform made of cardboard and used with a smartphone. It allows users to view VR experiences through a fold-out cardboard viewer for their phone. Official Google Cardboard viewers can be purchased for under $30, or viewers can be assembled at home using free DIY instructions. The platform works with both Android and iOS devices, and there are many VR apps available for both operating systems.
Technological innovations, such as smart devices and immersive and wearable technology, and their fast adoption, are impacting the way people seek entertainment, shop, behave and learn. Learn how Tata Interactive Systems uses 3D Virtual Worlds, Augmented Reality, Oculus Rift, Google Cardboard, Holograms, Digital Walls, Interactive Tables and Beacons to enhance user engagement and improve learning effectiveness using games and simulations.
Speaker: Manisha Mohan and Kshitij Nerurkar, Tata Interactive Systems
Extending the Virtual World Framework for Mobile TrainingRonald Punako, Jr.
Presents technical approaches for delivering immersive world content within the Virtual World Framework (VWF) to mobile platforms for Joint Knowledge Online (JKO).
The document discusses the benefits and risks of online shopping. It notes that online shopping allows consumers to directly purchase goods from retailers without needing to travel to physical stores. Benefits include better deals, easy price comparisons, and the convenience of shopping from home. However, it also warns of potential downsides like hacking, credit card fraud, and lack of ability to return unwanted items. The document concludes that with proper precautions like strong passwords and shopping at trusted sites, online shopping can be a safe and beneficial experience.
Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
Presentation for "Basic Creating Virtual Reality with HDR Panoramic Photography Technique" Training Day 2 of 2 at Southern Thai Art Centre, The Institute for Southern Thai Studies during 19 - 22 July 2010.
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รู้จักกับโปรแกรม 3D Vista Virtual Tour
รู้จักกับภาพพาโนรามา
รูปแบบของภาพพาโนรามา
การดาวน์โหลดและติดตั้ง 3D Vista Virtual Tour
การเปิดโปรแกรม 3D Vista Virtual Tour
หน้าต่างโปรแกรม 3D Vista Virtual Tour
การสร้างโปรเจ็คต์ใหม่
การบันทึกโปรเจ็คต์
การเปิดโปรเจ็คต์
การจัดการภาพพาโนรามา 360 องศา
การจัดการอัลบั้มรูปภาพ
การจัดการวิดีโอ
การจัดการวิดีโอ 360 องศา
การจัดการแผนที่
การจัดการหน้าตาโปรเจ็คต์
การกำหนดแอคชั่น
การทดสอบการแสดงผล
การจัดการส่งออกโปรเจ็คต์
ตัวอย่างการแสดงผลจริง
I will show you a step by step how to use copy.com website to upload and share files. Sign up for Copy and get 20 GB free! at https://copy.com?r=Oi9wFO
A camera raw file contains unprocessed image data from a camera's sensor along with metadata. It is a digital negative that provides more flexibility than JPEGs. RAW files are larger but retain all image data, allowing for more control over processing. Common RAW formats include Canon CR2 and Nikon NEF. The digital negative format DNG is an open standard supported by Adobe. Camera RAW workflow involves importing, editing, and exporting RAW files using software like Adobe Camera RAW or Lightroom.
This is the presentation I gave to the Seminar in Information and Library Work at Suranaree University of Technology on September 27, 2011. It's explained that what, why and how we can use an information and communication technology to develop digital archives system.
This presentation is used to deliver a lecture on the topic. "The educational media development of local literature." at Thaksin University, Songkhla, Thailand on August 7, 2011.
ความสุจริตทางวิชาการ เชื่อมไทยเชื่อมโลก Connect Thailand, Connect the World in The “Academic Honesty”
With Five Tools to Drive The Universities to Build The Smart Graduates
With Integrity