This document discusses the benefits of virtual reality in education. It begins with an introduction that defines virtual reality as an illusion of a 3D, interactive, computer-generated reality that simulates sight, sound, and sometimes touch. It then discusses the types of virtual reality, including immersive VR, desktop VR, telepresence, and augmented reality. Technologies used for virtual reality like the BOOM display device are also covered. Applications of virtual reality in education and training are explained, along with challenges such as motion sickness. The conclusion emphasizes the potential of virtual reality to visualize large data and interact with virtual worlds in new ways.