Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate.
Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties.
VR also offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
The virtual reality is the emerging technology with lots of applications in different fields. The various applications of virtual reality in various fields are shown in these slides. It also shows how it will be beneficial in the future world and what all changes it can bring in different areas.
VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate.
Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties.
VR also offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
The virtual reality is the emerging technology with lots of applications in different fields. The various applications of virtual reality in various fields are shown in these slides. It also shows how it will be beneficial in the future world and what all changes it can bring in different areas.
slide2:OVERVIEW
WHAT IS VIRTUAL REALITY?
TYPES OF VIRTUAL REALITY
DEVICES USED IN VIRTUAL REALITY
ARCHITECTURE
APPLICATIONS
WHO IS DOING IT NOW?
WHAT’S SO UNIQUE?
VRML
ADVANTAGES &DISADVANTAGES
FUTURE
CONCLUSION
slide3:What is virtual reality?
Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.
slide4:TYPES OF VIRTUAL REALITY
VR Systems can be divided into three groups:
1)NON-IMMERSIVE SYSTEMS(like workstations)
“through-the-window”
Large display,but doesn’t surround the user.
Desktops,LCD TV’s
Ex:Playstation
slide5:
2)Augmented reality
HYBRID SYSTEMS(graphics on top of realworld)
also called:AUGMENTED REALITY Systems
AR integrate the computer-generated virtual objects into the physical world. Stay in real world,but see simulated objects.
This involves literally augmenting reality with
virtual information.
slide6:
3) IMMERSIVE SYSTEMS(like HMD or CAVE)
See simulated world and “be”
in that simulated world.
It basically is an artificial reality that projects
you into a 3D space generated by the
computer.
slide7:DEVICES USED IN VIRTUAL REALITY
HMD,DATA GLOVES,DATA SUIT,CAVE
slide8:ARCHITECTURE OF A VR SYSTEM
slide9:Applications
ARCHITECTURE
TRAINING
MEDICINE
ENGINEERING AND DESIGN
E-COMMERCE
ENTERTAINMENT
MANUFACTURING
slide11:Who is doing it now?
slide12:What's so Unique?
slide13:Vr in programming language:
virtual reality modelling language(VRML)
slide14:ADVANTAGES&DISADVANTAGES
slide15:Future of VR
slide16:CONCLUSION
Application of Virtual Reality in a Learning ExperienceIJERA Editor
The project is an application that allows users to interact in a virtual environment via a web interface, in which
models are in three dimensions to simulate different activities. The application focuses on education with virtual
reality technology, enriching the student's perception through the interaction with objects in an artificial world,
facilitating their learning. A website was designed for this purpose, on which the application can be executed
directly in the web browser with the help of a plugin or downloaded and run as a native application. The user
navigates in the virtual environment containing a three-dimensional replica of one of the laboratories of the
Polytechnic School N.U.E.. The tests consisted of running the model and laboratory simulations. The results
obtained from forms show that the use of virtual reality is valid, accepted and helps understanding the context of
the simulations
slide2:OVERVIEW
WHAT IS VIRTUAL REALITY?
TYPES OF VIRTUAL REALITY
DEVICES USED IN VIRTUAL REALITY
ARCHITECTURE
APPLICATIONS
WHO IS DOING IT NOW?
WHAT’S SO UNIQUE?
VRML
ADVANTAGES &DISADVANTAGES
FUTURE
CONCLUSION
slide3:What is virtual reality?
Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.
slide4:TYPES OF VIRTUAL REALITY
VR Systems can be divided into three groups:
1)NON-IMMERSIVE SYSTEMS(like workstations)
“through-the-window”
Large display,but doesn’t surround the user.
Desktops,LCD TV’s
Ex:Playstation
slide5:
2)Augmented reality
HYBRID SYSTEMS(graphics on top of realworld)
also called:AUGMENTED REALITY Systems
AR integrate the computer-generated virtual objects into the physical world. Stay in real world,but see simulated objects.
This involves literally augmenting reality with
virtual information.
slide6:
3) IMMERSIVE SYSTEMS(like HMD or CAVE)
See simulated world and “be”
in that simulated world.
It basically is an artificial reality that projects
you into a 3D space generated by the
computer.
slide7:DEVICES USED IN VIRTUAL REALITY
HMD,DATA GLOVES,DATA SUIT,CAVE
slide8:ARCHITECTURE OF A VR SYSTEM
slide9:Applications
ARCHITECTURE
TRAINING
MEDICINE
ENGINEERING AND DESIGN
E-COMMERCE
ENTERTAINMENT
MANUFACTURING
slide11:Who is doing it now?
slide12:What's so Unique?
slide13:Vr in programming language:
virtual reality modelling language(VRML)
slide14:ADVANTAGES&DISADVANTAGES
slide15:Future of VR
slide16:CONCLUSION
Application of Virtual Reality in a Learning ExperienceIJERA Editor
The project is an application that allows users to interact in a virtual environment via a web interface, in which
models are in three dimensions to simulate different activities. The application focuses on education with virtual
reality technology, enriching the student's perception through the interaction with objects in an artificial world,
facilitating their learning. A website was designed for this purpose, on which the application can be executed
directly in the web browser with the help of a plugin or downloaded and run as a native application. The user
navigates in the virtual environment containing a three-dimensional replica of one of the laboratories of the
Polytechnic School N.U.E.. The tests consisted of running the model and laboratory simulations. The results
obtained from forms show that the use of virtual reality is valid, accepted and helps understanding the context of
the simulations
AN APPLICATION OF PHYSICS EXPERIMENTS OF HIGH SCHOOL BY USING AUGMENTED REALITYijseajournal
There has been done little research to validate the utility and usability of virtual and augmented reality
environments. The evaluation of usability of these new technologies is very important to design systems that
are more intuitive than a traditional method. Such an evaluation is also important for future development
of applications that can gain from this new technology. The augmented reality (AR) is a technology that
embedded virtual object (video, picture and 3D object) to the user view the real world. The combination of
AR technology with the educational content creates new type of automated applications and acts to
enhance the effectiveness and attractiveness of teaching and learning for students in real life scenarios. The
study aims to improve the teaching methods used in secondary school by employing modern educational
technology and thus assess the effectiveness of AR apps in teaching students the physics experiments.
Therefore, in this study we took the challenge of adapting this technology to facilitate physics subject in
secondary school.
AUGMENTED REALITY : A BOON TO CLASSROOM LEARNINGRobert Smith
Nowadays, augmented reality technology is becoming mainstream. It is finding its application almost everywhere right from broadcasting 3D emails and sending out intuitive messages. Augmented reality (AR) is already a part of our everyday lives, irrespective of whether we are the ones using it or if we are the ones viewing the content that has been created by others using it.
Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...eraser Juan José Calderón
Virtual reality for collaborative e-learning
Teresa Monahan *, Gavin McArdle, Michela Bertolotto
School of Computer Science and Informatics, University College Dublin, Belfield, Dublin 4, Ireland
Received 20 September 2006; received in revised form 5 December 2006; accepted 11 December 2006
Interactive Tak: The importance of Augmented Reality is growing. Augmented Reality is a proven cost efficient tool for education at different levels and different budgets. In this talk you will understand what is AR and differents types of AR (great learning experience!) and how to start using AR solutions in your classroom straight away. Interactive talk involves AR experiences during the talk.
Virtual Reality VR is a computer technology that generates realistic images, sounds and other sensations that simulate a users physical presence in a virtual or imaginary environment. The proposed system nurtures personal traits of an individual which plays a major role in every sector. The system helps to improve an individuals social, personal, and language skills as well as cures phobia of standing in front of audience. With advancement in technology, we are developing a system on Unreal Engine for creation of various environments as well as 3ds Max for creating Virtual Objects which are been placed. The learner is supposed to be in an environment where he she is been judged while appearing for various rounds. Further, video is captured and uploaded on the system and trainers does the evaluation. Trainers are supposed to suggest area of improvement by commenting on the parameters defined. Regular usage of software enhances skills of the user. The proposed system is a VR based verbal non verbal interactive system for enhancing communication skills based on predefined and planned of greeting scenario. Results in each stage are compared and analyzed to get the clear idea of where the person is lacking. The outcome of this practice test leads to improvement in individuals personality, difficulties raised in each environment results in upgradation of selfdom. Tejas Sayankar | Insiyah Kanchwala | Nikita Mahajan | Sayali Mahajan ""Communication Skills Improving Assistance"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-4 , June 2019, URL: https://www.ijtsrd.com/papers/ijtsrd23748.pdf
Paper URL: https://www.ijtsrd.com/engineering/computer-engineering/23748/communication-skills-improving-assistance/tejas-sayankar
This powerpoint describes the affordances of Virtual Reality and Augmented Reality with respect to their use in education and give examples based on its use in teaching and learning in a secondary school in Singapore.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2. Virtual Reality means …
A believable, interactive 3D computer-created
world that you can explore so you feel you really
are there, both mentally and physically.
3. • Science Visualization
That's another obvious application for virtual reality. Instead of wrestling with numbers, equations, or
two-dimensional drawings of molecular structures, you can snap complex molecules together right
before your eyes by using Virtual Reality
• Medicine
Apart from its use in things like surgical training and drug design, virtual reality also makes possible
telemedicine (monitoring, examining, or operating on patients remotely).
Areas of Application of Virtual Reality
4. • Industrial Design and Architecture
That's another obvious application for virtual reality. Instead of wrestling with numbers, equations, or
two-dimensional drawings of molecular structures, you can snap complex molecules together right
before your eyes by using Virtual Reality
• Games and Entertainment
Apart from its use in things like surgical training and drug design, virtual reality also makes possible
telemedicine (monitoring, examining, or operating on patients remotely).
Areas of Application of Virtual Reality
5. Real Application of Virtual Reality in Education
• Field Trips
This one is perhaps the most obvious – these technologies enable students to virtually visit locations
that they aren’t able to physically visit – ranging from an Amazon rain forest, to the surface of Mars.
• Training
It’s well known that many people learn more effectively by doing as opposed to just seeing or hearing.
Virtual reality gives students the opportunity to experience the activities they are learning about,
whether that is working an archeological dig site, guiding airplane landings on an aircraft carrier,
or conducting surgical procedures.
6. Real Application of Virtual Reality in Education
• Recruiting
When choosing which college to attend students like to do campus visits to get a better feel for the
institution. Some schools are making this easier on students by offering virtual campus visits.
• Design
Perhaps one of the best early uses of virtual reality is in architecture – being able to visit and explore a
building before any construction actually begins is a huge step forward for this field.
7. Real Application of Virtual Reality in Education
• Distance Learning
After years of working with video conferencing, I’m very excited to see how virtual reality technology is
going to enhance distance learning.
• Collaboration
This is perhaps the most important way VR is being used, because it has implications not only for
research and education, but for all of us. Virtual reality is going to change the way we collaborate over
distance.
8. Innovative Idea
“Use of 3D Virtual interface Environment in Classrooms”
3D Virtual Environment
• computer-based simulated 3D platform populated by many users who can interact and create content
inside it.
• Three-dimensional space where the physical world is represented through ICT tools.
9. “Use of 3D Virtual interface Environment in Classrooms”
There are so much of enhancement done in past few years to improve the education
system by using Virtual Reality technology.
The classes was bored and complex structures of science were not understandable before
the use of virtual reality technology in education.
Now it’s easy to understand the complex models of science and trigonometry. It’s also
enhances outcomes to art and craft.
But Is It Enough, Really?
10. “Use of 3D Virtual interface Environment in Classrooms”
There are so many enhancements could be done to improve the education system in
INDIA
One amongst them is to use the 3D virtual Interface environment in classrooms
It will beneficial to both, the student to learn as well as the teachers to teach
It will be a fun way to interact with a complex mode and learning with fun will be more
better
11. “Use of 3D Virtual interface Environment in Classrooms”
How the idea could be
more Better ?
How the Idea could
even be more Better?
12. “Use of 3D Virtual interface Environment in Classrooms”
It could be even more better to make a very Intelligent System, like
J.A.R.V.I.S. in iron man, which is capable to sense the thoughts which
are running in the mind of teachers and make an 3D virtual interface
environment of that mind thought in the classroom.
The System could even able to learn by their own which is nothing but
superlative leaning in artificial intelligence.
13. “Use of 3D Virtual interface Environment in Classrooms”
It will definitely help teacher to elaborate their views in front of
student and teach them easily.
“Because sometimes the most difficult think is to represent your
thoughts to others”
14. Augmented Reality in Classroom
“A technology that superimposes a computer-generated image on a user's view of the
real world, thus providing a composite view.”
Augmented reality (AR) , is a live direct or indirect view of a physical, real-world
environment whose elements are augmented by computer-generated sensory input such
as sound, video, graphics or GPS data
The use of Augmented Reality in classroom will definitely improve the education system.
15. Pros and Cons of Virtual Reality
Pros Cons
Better than reality High cost
Used in various fields Communication should not be replaced for group of people
User have awesome experiences Feeling of worthlessness
Gives detail views Users addict to the virtual world
Connects with people Technology is still experimental
Effective communication Training in VR environment is not real