An overview on Virtual Reality and the rise of the Metaverse and Qbit Technologies approach in contributing to create immersive worlds and experiences.
With the Internet we have built the basic infrastructure for our next dimension to live in. This dimension is the one of Virtual Reality.
This presentation highlights the main factors that are driving virtual reality towards mainstream market.
The presentation is dated May 2015.
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
Patents are a good indicator of the technology innovations in a specific innovation entity. To find the technology innovation status of Roblox, a key player in metaverse game platform development, patent applications of Roblox as of September 1, 2020 are searched and reviewed. Total of 91 published patent applications (include 56 granted patents) in the USPTO and WIPO are selected for detail analysis.
Following figure shows the Roblox patent application landscape with respect to the key technology innovation field. As shown in the figure, Virtual Item/Object is the most innovated technology followed by User Collaboration/Networking, Virtual Environment, Game Search, User Interaction/Relation Management, Data, Management, Mobile Connection, Game Assessment, Virtual Reality, Electronic Payment, Game Character, AI Application, Cybersecurity, Game Resource Management, Interactive Multimedia System, Multi-Player Game System, User Privacy, Virtual Camera, Audio Processing, Game Accessory, Game Controller , GUI, Online Advertising, Virtual Experience, and Web Search Optimization.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
It’s time for Cross Metaverse communitiesNext Earth
NextEarth.io. Learn how Next Earth empowers metaverse communities to operate in a way much similar to the real-world scenario.
Transparent Digital Land Purchasing Platform.
Join NextEarth.io.
BUY LAND BEFORE OTHERS!
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
Patents are a good indicator of the technology innovations in a specific innovation entity. To find the technology innovation status of Roblox, a key player in metaverse game platform development, patent applications of Roblox as of September 1, 2020 are searched and reviewed. Total of 91 published patent applications (include 56 granted patents) in the USPTO and WIPO are selected for detail analysis.
Following figure shows the Roblox patent application landscape with respect to the key technology innovation field. As shown in the figure, Virtual Item/Object is the most innovated technology followed by User Collaboration/Networking, Virtual Environment, Game Search, User Interaction/Relation Management, Data, Management, Mobile Connection, Game Assessment, Virtual Reality, Electronic Payment, Game Character, AI Application, Cybersecurity, Game Resource Management, Interactive Multimedia System, Multi-Player Game System, User Privacy, Virtual Camera, Audio Processing, Game Accessory, Game Controller , GUI, Online Advertising, Virtual Experience, and Web Search Optimization.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
It’s time for Cross Metaverse communitiesNext Earth
NextEarth.io. Learn how Next Earth empowers metaverse communities to operate in a way much similar to the real-world scenario.
Transparent Digital Land Purchasing Platform.
Join NextEarth.io.
BUY LAND BEFORE OTHERS!
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
Is investing in the Metaverse a great idea or not? First of all what is the Metaverse and what will be the investment opportunities?
https://youtu.be/x2G8aaHk6fw
I used slides 1-16 for global entrepreneurship. Reiterating the sroty of eightbar, entrepreneurial behaviour powered by social media, aswell as expliaining metaverses and how we can use 3d printer developments to help developing, under developed areas survive and flourish
http://eightbar.co.uk/2008/11/18/inspired-by-the-social-entrepreneurs-3d-printing-for-the-world/
Delivered using a stage, rear projection and freedom tp move around with a hand mic avoiding the lecturn.
Contents
I. Metaverse Ecosystem
-Metaverse Taxonomy
-Metaverse Examples
-Facebook Metaverse Vision
-Microsoft Metaverse Solution
-Nissan Metaverse Use Case
-Metaverse Industry Ecosystem
-Metaverse Next
II. ESG Sustainability
-ESG Sustainability Imperative
-UN Sustainable Development Goals (SDGs)
-ESG Digital Transformation (DX)
-The Fourth Wave of Environmentalism
-Microsoft AI for Earth Project
-UPCO2 Blockchain based Carbon Credits Token Project
-BlocPower: Fighting Climate Change with IoT & Data
-AI Blockchain IoT for ESG DX AT A Glance
-ESG DX Innovation Insights from Patents
-ESG DX for Sustainable Business Innovation & Growth
-ESG DX Forum
III. Metaverse for ESG Sustainability
-Dassault Systemes Digital Twins for Sustainability
-Microsoft Metaverse for Sustainability Use Cases
-Metaverse for Sustainable Smart City (ESG City) Development
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
In the seminal books - "The Experience Economy" and "Infinite Possibility", @Joe Pine provided a completely new way of thinking about customer experiences for offering distinctive customer experiences that can lead to increased customer allegiance and a more profitable bottom line through premium value propositions. He predicted "Converging Multiverse into Metaverse" to form physical and digital converged world that augmenting each other and can be used for creating Experience Economy. In this webinar, systematic innovation of business models that can support the multitrillion-dollar experience economy through leveraging unique metaverse experiences will be discussed.
Contents
I. Present & Future of Metaverse
Metaverse Revolution Imperatives
Metaverse Enterprise/Industry Applications Boom
Present and Future of Metaverse Infographics
Metaverse Industry Applications At A Glance
II. Metaverse Economic System
Metaverse Virtual/Creator Economy Emergence
Metaverse Economic System Components
Metaverse Economic System Architecture
III. Metaverse Experience Economy
Experience Economy
Experience Design Framework
Metaverse User Experiences (MUXs)
Metaverse Store MUXs
Metaverse BM Innovation for New Experience Economy
Presentation hosted by Dr. Cynthia Calongne, aka Lyr Lobo for the World Association for Academic Doctors (WAAD) 2020 Conference on Oct. 21-22, 2020. The conference is sponsored by Colorado Technical University, Conference Chair Dr. Rae Denise Madison.
Metaverse Marketing: Games and Virtual Worlds in Product PromotionSebastian Küpers
Analysts tell us that the market for in-game and virtual world advertising is expected to grow by a factor of ten in the next five years. But this is still a new frontier and marketers are confused about what's required to reach audiences in these worlds and what they can expect from investing in this area.We'll look at the most common and the most creative approaches to reaching these cyber-citizens, highlight common pitfalls, and discuss how to measure the effectiveness of these programs.
Metaverse is a collection of fully connected interoperable physically augmented digital worlds with
physical persistence that are converged with the virtually augmented physical world in which people and
digital representations of people (digital people) can fully interact with one another and digital
objects/environments (including digital twins) with full reality. Metaverse is the converged world of
augmented physical world and virtual world that is hyper-decentralized, hyper-connected, hypervisualized, hyper-interacted, and hyper-reality enabled. Metaverse can create economic values without
space/time/resource limitations.
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land ProjectsNext Earth
NextEarth.io. Discover how a decentralized virtual world could encourage people's trust in contrast to Facebook.
Transparent Digital Land Purchasing Platform.
Join NextEarth.io.
BUY LAND BEFORE OTHERS!
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
Is investing in the Metaverse a great idea or not? First of all what is the Metaverse and what will be the investment opportunities?
https://youtu.be/x2G8aaHk6fw
I used slides 1-16 for global entrepreneurship. Reiterating the sroty of eightbar, entrepreneurial behaviour powered by social media, aswell as expliaining metaverses and how we can use 3d printer developments to help developing, under developed areas survive and flourish
http://eightbar.co.uk/2008/11/18/inspired-by-the-social-entrepreneurs-3d-printing-for-the-world/
Delivered using a stage, rear projection and freedom tp move around with a hand mic avoiding the lecturn.
Contents
I. Metaverse Ecosystem
-Metaverse Taxonomy
-Metaverse Examples
-Facebook Metaverse Vision
-Microsoft Metaverse Solution
-Nissan Metaverse Use Case
-Metaverse Industry Ecosystem
-Metaverse Next
II. ESG Sustainability
-ESG Sustainability Imperative
-UN Sustainable Development Goals (SDGs)
-ESG Digital Transformation (DX)
-The Fourth Wave of Environmentalism
-Microsoft AI for Earth Project
-UPCO2 Blockchain based Carbon Credits Token Project
-BlocPower: Fighting Climate Change with IoT & Data
-AI Blockchain IoT for ESG DX AT A Glance
-ESG DX Innovation Insights from Patents
-ESG DX for Sustainable Business Innovation & Growth
-ESG DX Forum
III. Metaverse for ESG Sustainability
-Dassault Systemes Digital Twins for Sustainability
-Microsoft Metaverse for Sustainability Use Cases
-Metaverse for Sustainable Smart City (ESG City) Development
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
In the seminal books - "The Experience Economy" and "Infinite Possibility", @Joe Pine provided a completely new way of thinking about customer experiences for offering distinctive customer experiences that can lead to increased customer allegiance and a more profitable bottom line through premium value propositions. He predicted "Converging Multiverse into Metaverse" to form physical and digital converged world that augmenting each other and can be used for creating Experience Economy. In this webinar, systematic innovation of business models that can support the multitrillion-dollar experience economy through leveraging unique metaverse experiences will be discussed.
Contents
I. Present & Future of Metaverse
Metaverse Revolution Imperatives
Metaverse Enterprise/Industry Applications Boom
Present and Future of Metaverse Infographics
Metaverse Industry Applications At A Glance
II. Metaverse Economic System
Metaverse Virtual/Creator Economy Emergence
Metaverse Economic System Components
Metaverse Economic System Architecture
III. Metaverse Experience Economy
Experience Economy
Experience Design Framework
Metaverse User Experiences (MUXs)
Metaverse Store MUXs
Metaverse BM Innovation for New Experience Economy
Presentation hosted by Dr. Cynthia Calongne, aka Lyr Lobo for the World Association for Academic Doctors (WAAD) 2020 Conference on Oct. 21-22, 2020. The conference is sponsored by Colorado Technical University, Conference Chair Dr. Rae Denise Madison.
Metaverse Marketing: Games and Virtual Worlds in Product PromotionSebastian Küpers
Analysts tell us that the market for in-game and virtual world advertising is expected to grow by a factor of ten in the next five years. But this is still a new frontier and marketers are confused about what's required to reach audiences in these worlds and what they can expect from investing in this area.We'll look at the most common and the most creative approaches to reaching these cyber-citizens, highlight common pitfalls, and discuss how to measure the effectiveness of these programs.
Metaverse is a collection of fully connected interoperable physically augmented digital worlds with
physical persistence that are converged with the virtually augmented physical world in which people and
digital representations of people (digital people) can fully interact with one another and digital
objects/environments (including digital twins) with full reality. Metaverse is the converged world of
augmented physical world and virtual world that is hyper-decentralized, hyper-connected, hypervisualized, hyper-interacted, and hyper-reality enabled. Metaverse can create economic values without
space/time/resource limitations.
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land ProjectsNext Earth
NextEarth.io. Discover how a decentralized virtual world could encourage people's trust in contrast to Facebook.
Transparent Digital Land Purchasing Platform.
Join NextEarth.io.
BUY LAND BEFORE OTHERS!
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
Virtual Reality Playbook for Marketing and PRStefan Spinnler
Virtual Reality is on the rise and will become part of marketing and PR strategies around the world. This Playbook offers ideas and guidelines for marketers and PR professionals on how to make VR work for them.
Analytics avengers / Soft Skills for Web Analysts @ Measure Camp VIIIXavier Colomes
After many years working and Web Analyst and CRO specialist I've come to realize that to be a great Analyst, it's not enough with being a great Analyst. It's not enough with knowing GTM, GA, Adobe Analytics, how to segment, report, create kick ass visualisations, javascript, R, statistics, impactful presentations, SEO and so many other hard skills. It's jus NOT enough. On the top of that you need to be a catalyst of change.
The presentation contain in-dept study on pakistan cement sector for equity research purpose. Intellectual Property of Ali Jumani. Please refrain from distributing it in any shape or form, either online or in print.
Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
the_future_of_metaverse_in_terms_of_product_development.pptxsarah david
The future of metaverse in product development has been increasingly integrating itself into our daily lives. Teleporting daily life into a digital realm, this virtual, immersive, and interactive universe seeks to transform mundane tasks into exciting new adventures. Anyway, the future of Metaverse has significant implications for product development as we navigate the ever-changing worlds of virtual reality and interconnected digital spaces.
the_future_of_metaverse_in_terms_of_product_development.pdfsarah david
The future of metaverse in product development has been increasingly integrating itself into our daily lives. Teleporting daily life into a digital realm, this virtual, immersive, and interactive universe seeks to transform mundane tasks into exciting new adventures. Anyway, the future of Metaverse has significant implications for product development as we navigate the ever-changing worlds of virtual reality and interconnected digital spaces.
Metaverse Training Reimagining the Future of Learning and DevelopmentMdSaifulIslam289
Metaverse Training
Metaverse Training: Reimagining the Future of Learning and Development
https://www.leewayhertz.com/metaverse-training/
metaverse is a new reality, PWC predicts, metaverse technology, Avatars, Blockchain games, Metaverse 3D, PWC study, PWC, metaverse, Metaverse Training
#metaverseisanewreality #PWCpredicts #metaversetechnology #Avatars #Blockchaingames #Metaverse3D #PWCstudy #PWC #metaverse #MetaverseTraining
Metaverse - The Future of Marketing and Web 3.0 (1) Linked.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
It is essential to know how to access the Metaverse and which apps to use in 2022, whether you are a new or seasoned user. Games and other interactive content that appeal to users of all ages can be created using these apps.
Learn Basics & Advances of Metaverse - 101BlockchainsJackSmith435850
Metaverse is basically a combination of multiple elements of technology, including virtual reality, augmented reality and video where users live within a digital universe. To learn more about Metaverse please go through the document.
Metaverse - The Future of Marketing and Web 3.0.pdfAvantiMundwaik
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Metaverse - The Future of Marketing and Web 3.0.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
Top 10 Technology and Business Trends in 2022.docxAdvance Tech
https://advancetech.info/top-10-technology-and-business-trends-in-2022/
It's hard to believe that we're already nearing the end of 2020 and looking ahead to what the next few years will bring. But as we do, it's important to be aware of the latest trends so that we can be prepared for what's to come. In this article, we'll discuss 10 of the top technology and business trends that experts believe will shape 2022 and beyond.
Conversational AI in Metaverse: The Future of Digital InteractionsRahulBansal965760
Metaverse will have a direct impact on various industries and businesses are already leveraging the tech to earn huge profits. For businesses to take advantage of Metaverse on a large scale, conversational AI is a key in Metaverse.
1. Understand the Metaverse and where it stands today.
2. Understand how Metaverse will change the way businesses and people interact with each other.
3. The benefits of the Metaverse for brands everywhere.
4. The opportunities that can arise with the rise of the Metaverse and Web3.
For more visit- https://yellow.ai/resources/articles/conversational-AI-metaverse-next-channel-for-brands-scale-digital-interactions
An age of digital transformation that will change how businesses interact with their customers and create new products and services is about to begin. Lets Talk about what technologies are used in metaverse app development and how businesses can create their own metaverse applications. Check out to know more
6 Amazing IT Job Opportunities in Metaverse.pptxitjobboarduk
The metaverse has the potential to transform how people interact with everything from content consumption to their 9-to-5 jobs. With five billion users, Metaverse's immersive digital worlds in which people can interact as avatars could be worth up to $13 trillion by 2030.
https://www.itjobboard.net/blog/16/career-in-metaverse-6-amazing-it-job-opportunities-in-metaverse/
Top 10 Advance Technology in (2022).docxAdvance Tech
Advance Technology is an online journal of news and opinions. We have teamed up with tech experts to bring the most beneficial information this upcoming year.
Technology is a blog and video series designed to advance the technological world. Better known for its tech-enthusiast audience.
Technology is an online journal of news and opinions. Along with special projects on upcoming technology or general new technology trends, touches on the tech issues and related discussions.
https://advancetech.info/advanced-technology/
Webinar - Decoding Metaverse and its Business Opportunities - Metaverse Servi...MoogleLabs default
Many organizations are afraid to take the leap toward AI/ML, Blockchain, DevOps, and Data Science. MoogleLabs makes the journey streamlined and smooth for you. Founded by seasoned IT experts, the company has the resources to help your business embrace new-age technology. Check it now for more information.
The Metaverse is a collection of 3D virtual simulations or worlds. Here, users can access various activities and can create their very own avatars. Metaverse will act as an alternative digital world where people can socialize and collaborate on tasks, play games and do many other activities.
The infrastructure of the Metaverse needs to have a solid foundation before connecting multiple virtual spaces with one another. Metaverse needs to be decentralized to function properly.
Centralized Metaverse will be extremely limited where third parties can take control with no intention of fair play. This is where blockchain comes in handy. Blockchain is the perfect technology for Metaverse as it can offer it the decentralization it needs for the users.
Here, at 101 Blockchains, we offer full courses that will help you understand blockchain and how blockchain will be a crucial part of the Metaverse.
The following courses will help you ->
Metaverse Fundamentals
https://academy.101blockchains.com/courses/metaverse-fundamentals
NFT Fundamentals Course
https://academy.101blockchains.com/courses/nft-fundamentals
Introduction to DeFi Course
https://academy.101blockchains.com/courses/defi-course
Tokenization Fundamentals
https://academy.101blockchains.com/courses/tokenization-fundamentals
Learn more about the certification courses from here ->
Certified Enterprise Blockchain Professional (CEBP) course
https://academy.101blockchains.com/courses/blockchain-expert-certification
Certified Enterprise Blockchain Architect (CEBA) course
https://academy.101blockchains.com/courses/certified-enterprise-blockchain-architect
Certified Blockchain Security Expert (CBSE) course
https://academy.101blockchains.com/courses/certified-blockchain-security-expert
Learn more from our guide ->
https://101blockchains.com/metaverse-future/
The Metaverse is a virtual world that allows people to interact with each other and with digital objects in a shared space. Metaverse is becoming an increasingly important space for businesses to explore. The Metaverse presents significant opportunities for businesses to grow and innovate. As technology continues to evolve, it is important for companies to stay up to date with the latest developments and explore how they can leverage the Metaverse to achieve their goals.
Similar to The Metaverse and Virtual Reality 2015 (20)
Companies are using VR to let people experience their services: hospitality and travel services providers can convince someone they can offer amazing experiences by letting people experience them in VR.
Qbit’s VR e-Commerce environments are designed to bring the online shopping experience to the next level by taking the users into fully interactive 3D online stores.
What is future foresight.
The basics of future foresight as a strategic competitive tool to be ahead of the curve in business strategy and implement a constant process of change in your Organization.
For more information please see qbittech.com
Simulative Business Games are useful to train on various topics in business training, from general management to finance, hospitality, organizational behavior, human resources and marketing or to study economics models through simulations.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
N.o.d.e. A New Concept for Incubation and AccelerationMattia Crespi
A short overview of an innovative model for an incubator network, aggregating value and fostering the acceleration of innovative business models and ideas.
An introductions to 3D Simulations used for risk training. Why 3D Training Simulations are ideal for risk training. Advantages, critical factors, and practical examples with case studies.
How are learners evolving?
Where does the motivation to learn come from?
What makes learning better?
How do we keep a learner happy to learn?
How do we make collaborative Serious Games an ideal environment for learning and why?
An introduction to 3D Training Simulations and Serious Games. Innovative approaches to learning and training. Case studies and examples of best practices in virtual reality environments.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
2. CONFIDENTIAL
one@computer.org
Index
Creating the Metaverse
Experiments in the Metaverse
Where we are now inVR?
Technology Enablers
Market Signals
VR Market Opportunity
The Opportunity with Qbit
Qbit’sVR R&D Packages
3. CONFIDENTIAL
one@computer.org
Who we are?
Qbit is an Innovation Lab focusing in creating links between research on new
technologies and businesses.We grow our knowledge by experimenting innovation and
transforming it to create cutting edge business solutions, to assist organizations in their
growth and their relationship with technology and the future, at a strategic and tactical
level.
Mattia Crespi, Founder of Qbit, is an Affiliate of the Institute ForThe Future of Palo Alto
and is an active member of the IEEE. Mattia has managed and developed some of the
most successful InternetVR projects worldwide, including the Ducati RacingVR
championship, theTIMVirtual Soccer Cup and the Pink Floyd 3DVirtual Museum.
4. one@computer.org
I can see clearly the ultimate
goal of computing, is not only
recreating the human, but to
create a place for the human
to live in.
With the Internet we have
built the basic infrastructure
for our next dimension to live
in. This dimension is the one
ofVirtual Reality.
mc
5. CONFIDENTIAL
one@computer.org
Creating the Metaverse
The Metaverse is a Virtual Reality-based successor of the Internet, as
described by Stephenson in his 1992 novel “Snow Crash”, a cyberpunk
classic.
The Metaverse is really “the space of virtual reality”, where a multitude of
devices, entities and data converge together, creating an immersive shared
space.
In the late 1990’s the idea of creating the Metaverse has begun to take
shape and we saw the first examples of what I like to define “demos” of the
Metaverse:VirtualWorlds.
Virtual Worlds reached the peak of media attention with Secondlife in the
years 2005 to 2009, even thou there have been many other less successful
attempts to create online virtual reality environments.
Some of us know that Secondlife was just a demo of what is about to
come. The next “version” of the Internet will be in 3D. It will be Virtual
Reality.
6. CONFIDENTIAL
one@computer.org
Experiments in the Metaverse
A bunch of companies and innovators around the world, have
been working on the idea of the Metaverse.
Very soon in 2015, we will see new technologies hitting the
market, addressing the challenge of scaling a truly
interconnected virtual reality environment over the Internet.
Qbit is one of the companies that is experimenting and actively
developing test on these technologies, with partner companies
in SiliconValley.
Qbit is currently experimenting the creation of online high
resolution 3D virtual reality spaces, that can scale up to global
proportions, allowing a virtually unlimited expansion, with
millions of virtual square meters of land and millions of users
interconnected.
7. CONFIDENTIAL
one@computer.org
Unity 3D
Where we are now in InternetVR
2006 2020
2009 2014 2015
Second Life Peak
HF Beta
SamsungGear
Facebook BuysOculus
Oculus Rift
Cloud Computing
HFAlpha
MS Kinect
9. CONFIDENTIAL
one@computer.org
Technology Enablers
The main technological factors influencing the rise of online
virtual reality are the following:
High bandwidth availability
Scalable network architecture
Cloud processing power and resource allocation
A new conception of domain system architecture
A new generation of i/o devices
All of the above are influencing factors that are evolving rapidly.
New VR technologies in Alpha phase will hit the market in
2015, to then grow rapidly in the next years, taking us into
theVirtual Reality era.
10. CONFIDENTIAL
one@computer.org
Scalability
The scale to which the Metaverse will allow us to develop
content is virtually infinite. In the near future, we will be able to
import entire countries, regions or even planets with their
precise height map and terrain.
On the contrary of Google Earth, the Metaverse allows a
detailed reproduction and full interaction with the
environments and between people, as it is modeled in 3D and
made for real time presence.
Scaling users is also another crucial factor. The technology we
work with can host a scalable amount of simultaneous users.
All of the above is being addressed by the capability of the
network to call for processing power, when and where needed.
11. CONFIDENTIAL
one@computer.org
The extend to which we can scale
Here you can see a scalable VR reproduction of a planetary system,
with planets orbiting around a blue sun in the middle.
The systems explodes details as we get closer to entities, so each
planet you see can be fully detailed in real dimensions and down to
a single tree or even leaf!
12. one@computer.org
In the near future the
Internet will be powered
by each single device
connected to it.
The more users connect
to the network, the more
power is allocated by the
network itself.
Users will contribute
processing power with
their own devices.
Processing power will be
exchanged for money.
Processing power will
become a commodity.
mc
13. CONFIDENTIAL
one@computer.org
Interoperability
Interoperability is a key term in any kind of simulation
environment. A fundamental aspect is to be able to access
virtual environments from a variety of devices and operating
systems. On the other hand, a virtual environment should be
able to be interfaced and communicate with any other type of
IT infrastructure or data formats.
In the past, virtual worlds have been limited in integrating with
other systems, because of their proprietary programming
language and system architecture, mostly developed around
business models, aimed at sustaining the initial phase of
experimentation, rather than growth.
Qbit develops only using interoperable technologies, enabling a
seamless integration with existing IT systems.
14. CONFIDENTIAL
one@computer.org
Data Protection
A critical factor in developing corporate VR environments has
always been the fact that there was no system available to truly
protect content and data, in an online immersive environment.
Most virtual reality platforms, were and still are based on
content uploaded, created and stored on third party servers or
networks.
Engines and platforms that allow for data to be stored locally or
on own servers, are currently limited in their capability to scale
and host a large number of users simultaneously.
At Qbit we develop with technologies that allow complete
security of data and content, with storage on any type of
secured or owned server.
16. CONFIDENTIAL
one@computer.org
Market Signals
Despite the rise and fall in popularity of Virtual Worlds, the vision of
a 3DWeb is still very present and alive.
After a long peak of media attention, the development of virtual
worlds and virtual reality have taken enormous steps ahead,
behind the curtains…
Innovators and innovative companies around the world are actively
experimenting and rapidly developing a new generation of
scalable system architectures, designing and implementing a new
conception of the Internet as a whole.
A new generation of smart i/o devices is hitting the market: the
Oculus Rift acquired by Facebook, Samsung Gear to be launched
in 2015 and many otherVR devices manufacturers.
The attention from media and the Internet on VR is increasing, as
web searches forVirtual Reality increase rapidly.
17. CONFIDENTIAL
one@computer.org
Main Market Signals at a glance
Second Life is at
the peak of
media attention
between 2006
and 2009 as the
first Internet
Virtual Reality
platform
Unity 3D brings
3D interactivity
in the web
browser and on
mobile devices.
Casual Gaming
becomes
mainstream
Oculus Rift
Developer Kit is
launched. The
first consumer
VR headset
High Fidelity
opens Alpha in
2014. It’s the
evolution of
Second Life,
with a new
architecture
empowered by
cloud
computing
Facebook buys
Oculus and
launches Beta
VR experience.
Samsung with
Facebook,
making a
Samsung
Version of the
Oculus Rift, that
works with
mobile phones.
2006 2014
19. CONFIDENTIAL
one@computer.org
A New Generation of I/O Devices
In the last 3 years, we have seen various efforts to produce new generation VR
hardware and input devices, such as the Oculus Rift (now Facebook), Samsung
Gear, Depth Cameras, Game Pads and more. (see
http://www.qbittech.com/index.php/qbit-blog for more)
As more advanced input devices and interfaces are developed, Virtual Reality
will become more and more immersive.
21. CONFIDENTIAL
one@computer.org
VR Market Opportunity
InternetVR is about to hit mainstream, thanks to the following enablers:
Cloud and Ubiquitous Computing
New 3D Internet high level architectures
Availability ofVR Input devices
High Speed Connectivity
Market leaders entering market
We have been working within the eco-system of developers of Internet VR
technologies for the past 9 years. This allows us to deeply understand the
market and puts us ahead of the curve in this new era.
We are in a moment when several factors and signals are crossing, leading
to mainstream adoption ofVR over the Internet.
We have prepared ourselves and are ready to act, to become one of the
leading developers of the Metaverse.
22. CONFIDENTIAL
one@computer.org
What can you do with onlineVR?
OnlineVirtual Reality allows to:
Create a virtual persona: your Avatar, in high resolution and with any
feature you like. Nowadays it is also possible to create a mirror copy of
your body and face.
Navigate with an Avatar in a closed or public online 3D space.
Interact and communicate with others with voice and your own real
time facial expressions .
Simulate any type of environment.
Create simulation environments for education and training.
PerformVirtual Conferencing in 3D.
Buy and sell real and virtual goods.
Virtualize the Internet presence of brands in the new 3D dimension.
Recreate entire geographies, climates and eco-systems, in any time in
history and simulate any type of conditions.
23. one@computer.org
The main difference between
online virtual reality and
other 3D simulations or
game-type environments, is
that online VR is shared,
online and accessible at all
times and by everyone with
an Internet connection.
People can share the same
virtual environment in real
time.
mc
24. CONFIDENTIAL
one@computer.org
QbitVR Experiments
AVirtual Reality Experiment with Qbit.
Qbit is developing the first experiments on the new 3D internet
architecture developed by High Fidelity.
We have registered and acquired a list of domains for the new
3D web. These can be compared to .com domains in the current
web.
We have deployed our first VR servers and are currently running
an online VR environment, where we are building a scalable
online VR space for interaction, training, conferencing and
brand extension opportunities.
We offer brands and Institutions the unique opportunity to
be ahead in building their own space in the Metaverse.