How are learners evolving?
Where does the motivation to learn come from?
What makes learning better?
How do we keep a learner happy to learn?
How do we make collaborative Serious Games an ideal environment for learning and why?
1. Gamification in Learning Paradigms
How Gamification is evolving our learning models.
Mattia Crespi
2. Questions I am going to try to answer…
•
•
•
•
•
How are learners evolving?
Where does the motivation to learn come from?
What makes learning better?
How do we keep a learner happy to learn?
How do we make collaborative Serious Games an ideal
environment for learning and why?
3. A new generation of users
•
•
•
•
grown up immersed in technology and the Internet
different focus and different learning style
learning style greatly influenced by videogames
Master massive collaborative games
Mattia Crespi - Qbit
6. Engagement makes a great difference
in a learning curve.
Engaged learners will:
Learn with more fun
Remember better
Want to learn more!
Mattia Crespi - Qbit
7. How do we shift from
Attention to Engagement?
Mattia Crespi - Qbit
18. A Modern Learning tool Should Be:
• Motivating:
– Fun to use.
– No routine / non repetitive
– Create hope in learner for better achievements.
– Create Acceptance on new methodologies.
• Simple:
– Fast
– Clear to understand
– No physical effort
Mattia Crespi - Qbit
27. Sociability and Successful Learning
• ability to build collaborations
• identify other people with similar
interests but different
perspectives.
• common skills VS different skills.
Mattia Crespi - Qbit
30. A new sustainable model for learning
From LMS to
LM Networks.
An IT
Networking
Platform
for
Education
Venture
Capital
New Model
for sustainable
education.
Compa
nies
Researc
h Labs
New Learning Solutions
ENABLERS
Mattia Crespi - Qbit
Need for
Innovation
New
Learning
Paradigms
Next
Generation
Learners
Need for a
sustainable
model
DRIVERS
Universi
ties
32. Conclusions
Participation has become a vital commodity that
many organizations have not yet figured out
how to capture.
Many Learning projects fail to achieve the
desired results, often because they are designed
to capture attention rather than create
engagement.
Forward-looking organizations can seek out
advantages by taking several key steps toward
capturing engagement of learners.
Mattia Crespi - Qbit
33. In other words…
Make Learning tools:
Fun
Simple
Rewarding
Collaborative
Mattia Crespi - Qbit