A presentation covering the topic of VR training and education, describing the benefits and use cases of using the virtual reality technology within this sectors. Presentation shows three types of training/education concepts - VR e-learning, 3D based VR applications and VR Simulators.
Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
N-iX Game & VR Studio specializes in the production of VR training experiences tailored to your business needs. We offer experiences for manufacturing, transportation, sports, maintenance and repair, and a variety of other areas.
Virtual Reality is a near-reality computer-generated environment for developing process simulation or designing of a product. Benefits of using virtual reality for training...
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
N-iX Game & VR Studio specializes in the production of VR training experiences tailored to your business needs. We offer experiences for manufacturing, transportation, sports, maintenance and repair, and a variety of other areas.
Virtual Reality is a near-reality computer-generated environment for developing process simulation or designing of a product. Benefits of using virtual reality for training...
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
This presentation is all about augmented and virtual reality. It discusses what it is, examples of it, advantages, disadvantages, and has a quiz at the end to check if you learned from it.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
slide2:OVERVIEW
WHAT IS VIRTUAL REALITY?
TYPES OF VIRTUAL REALITY
DEVICES USED IN VIRTUAL REALITY
ARCHITECTURE
APPLICATIONS
WHO IS DOING IT NOW?
WHAT’S SO UNIQUE?
VRML
ADVANTAGES &DISADVANTAGES
FUTURE
CONCLUSION
slide3:What is virtual reality?
Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.
slide4:TYPES OF VIRTUAL REALITY
VR Systems can be divided into three groups:
1)NON-IMMERSIVE SYSTEMS(like workstations)
“through-the-window”
Large display,but doesn’t surround the user.
Desktops,LCD TV’s
Ex:Playstation
slide5:
2)Augmented reality
HYBRID SYSTEMS(graphics on top of realworld)
also called:AUGMENTED REALITY Systems
AR integrate the computer-generated virtual objects into the physical world. Stay in real world,but see simulated objects.
This involves literally augmenting reality with
virtual information.
slide6:
3) IMMERSIVE SYSTEMS(like HMD or CAVE)
See simulated world and “be”
in that simulated world.
It basically is an artificial reality that projects
you into a 3D space generated by the
computer.
slide7:DEVICES USED IN VIRTUAL REALITY
HMD,DATA GLOVES,DATA SUIT,CAVE
slide8:ARCHITECTURE OF A VR SYSTEM
slide9:Applications
ARCHITECTURE
TRAINING
MEDICINE
ENGINEERING AND DESIGN
E-COMMERCE
ENTERTAINMENT
MANUFACTURING
slide11:Who is doing it now?
slide12:What's so Unique?
slide13:Vr in programming language:
virtual reality modelling language(VRML)
slide14:ADVANTAGES&DISADVANTAGES
slide15:Future of VR
slide16:CONCLUSION
This is quick compilation of Virtual Reality and Augmented Reality can be useful for Aviation companies. From Marketing to Support Service and Virtaul Training to Air Hoisters, Virtual Training for Ground Crew.
Virtual reality in e learning – redefining the learning experienceRapidValue
With the advent of technology, the education sector has revolutionized. From print media to the web, we
have seen information getting richer and easily accessible. Thus, it has always made sense to bring web-based learning systems that is inundated with information.
Virtual Reality, a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real environment, is another such technology, which has contributed to big change in the education system.
E-Learning (eLearning) has become a popular method of sharing materials in various formats including videos and webinars. The benefit of providing continuous learning anywhere, and being cost effective at the same time, has made the adoption of eLearning grow at a staggering rate of over 40% in some countries.
In a research by Ambient Insight, Laos tops the list of such countries with the adoption growth rate as high as 49%. Considering the five-year compounded annual growth rate of 0.4%, the revenues for the eLearning industry are expected to reach $47.9 billion by 2020 from $46.9 in 2015.
This paper explains the importance of Virtual Reality in eLearning and how it can be incorporated into
existing mobile learning applications to redefine the learning experience.
This presentation is all about augmented and virtual reality. It discusses what it is, examples of it, advantages, disadvantages, and has a quiz at the end to check if you learned from it.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
slide2:OVERVIEW
WHAT IS VIRTUAL REALITY?
TYPES OF VIRTUAL REALITY
DEVICES USED IN VIRTUAL REALITY
ARCHITECTURE
APPLICATIONS
WHO IS DOING IT NOW?
WHAT’S SO UNIQUE?
VRML
ADVANTAGES &DISADVANTAGES
FUTURE
CONCLUSION
slide3:What is virtual reality?
Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.
slide4:TYPES OF VIRTUAL REALITY
VR Systems can be divided into three groups:
1)NON-IMMERSIVE SYSTEMS(like workstations)
“through-the-window”
Large display,but doesn’t surround the user.
Desktops,LCD TV’s
Ex:Playstation
slide5:
2)Augmented reality
HYBRID SYSTEMS(graphics on top of realworld)
also called:AUGMENTED REALITY Systems
AR integrate the computer-generated virtual objects into the physical world. Stay in real world,but see simulated objects.
This involves literally augmenting reality with
virtual information.
slide6:
3) IMMERSIVE SYSTEMS(like HMD or CAVE)
See simulated world and “be”
in that simulated world.
It basically is an artificial reality that projects
you into a 3D space generated by the
computer.
slide7:DEVICES USED IN VIRTUAL REALITY
HMD,DATA GLOVES,DATA SUIT,CAVE
slide8:ARCHITECTURE OF A VR SYSTEM
slide9:Applications
ARCHITECTURE
TRAINING
MEDICINE
ENGINEERING AND DESIGN
E-COMMERCE
ENTERTAINMENT
MANUFACTURING
slide11:Who is doing it now?
slide12:What's so Unique?
slide13:Vr in programming language:
virtual reality modelling language(VRML)
slide14:ADVANTAGES&DISADVANTAGES
slide15:Future of VR
slide16:CONCLUSION
This is quick compilation of Virtual Reality and Augmented Reality can be useful for Aviation companies. From Marketing to Support Service and Virtaul Training to Air Hoisters, Virtual Training for Ground Crew.
Virtual reality in e learning – redefining the learning experienceRapidValue
With the advent of technology, the education sector has revolutionized. From print media to the web, we
have seen information getting richer and easily accessible. Thus, it has always made sense to bring web-based learning systems that is inundated with information.
Virtual Reality, a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real environment, is another such technology, which has contributed to big change in the education system.
E-Learning (eLearning) has become a popular method of sharing materials in various formats including videos and webinars. The benefit of providing continuous learning anywhere, and being cost effective at the same time, has made the adoption of eLearning grow at a staggering rate of over 40% in some countries.
In a research by Ambient Insight, Laos tops the list of such countries with the adoption growth rate as high as 49%. Considering the five-year compounded annual growth rate of 0.4%, the revenues for the eLearning industry are expected to reach $47.9 billion by 2020 from $46.9 in 2015.
This paper explains the importance of Virtual Reality in eLearning and how it can be incorporated into
existing mobile learning applications to redefine the learning experience.
VRmaster presentation incorporate virtual reality into your training programVRmaster
VRmaster makes immersive training easy and secure for your business. Our VR service helps you to incorporate VR into your business training. VRmaster offers universal training modules fit for your business. Create, annotate and publish data-driven VR trainings with our VR platform and CMS on any device or platform instantly.
Immerse into the reality of Virtual World - Virtual reality services from MAP...MAP Systems (India)
Get high quality virtual reality services from MAP Systems, among the leading VR service provider in India offering immersive, semi immersive and non-immersive VR solutions for various business worldwide.
For more info, visit: http://mapsystemsindia.com/virtual-reality.html
The virtual reality game built on top of simulation developed by
Simulanis has helped the site to train its employees in a noticeably more
efficient manner.
slide show on Virtual Reality Technology,
New and latest 14Nov2021
My name is Bello Adamu Usman
and you can also contact me or WhatsApp chat me through this number
+2347061015151
or my email address
Belloadamuusmann@gmail.com
BSD VR Presentation - AR & VR for businessDaniel Blair
BSD is a Canadian firm that focuses on problem-solving using tools like virtual reality (VR) and augmented reality (AR). Working with organizations across North America has given us a unique look at interactive digital media and how they can solve problems in new and exciting ways.
John Churchman from Pennant described the simulation technology used to create the Operational Training Models described by David from Track Access (previous presentation).
Presented on 8th March 2018 at the COMIT Community Day in London, hosted by Bentley Systems.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Virtual Reality Training - 3D based VR, VR e-learning and VR Simulators
1.
2. Delivr is an experienced software house, creating
VR/AR/MR applications for clients from around the
world.
Our company has deep roots in VR, reaching 2012,
when we supported Oculus on Kickstarter and
tested many devices e.g google glass.
Currently we create innovative IT solutions aimed
at optimizing training costs incurred by our clients
(both hardware and software), complex
applications for the industry (including simulators),
interactive product presentations in VR and AR,
spherical films (360) and other types of experiences
focused around new technologies, marketing and
the training industry.
About us
4. Why VR training?
VR-based training applications have a broad set of
benefits, e.g:
- Increased engagement and focus of training
participants due to limiting external stimuli
- Decreased cost of the training process
- More effective learning, thanks to recruiting more
senses than in a classroom environment
- Faster habit formation thanks to utilizing and
training muscle memory
- The ability to practice processes that are really
dangerous or impossible to reproduce in real life
5. VR E-learning
Web-based e-learning is enormously popular and
widely used in companies all around the world. VR-
based e-learning is a natural evolution of this concept,
presented in a much more engaging and effective form.
After putting on the VR goggles, the user sees a series
of spherical films (360) in which he can freely look
around, feeling as if he was in the middle of the action
e.g as a sales rep talking with the customer.
The trainee sees a given scenario (e.g angry customer)
and is presented with a choice to react appropriately
to a given situation. If he follows the wrong path, he
can always come back to choose again. Each of the
training programs may include a test at the end.
Statistics gathered during the VR training help to
understand trainees behavior in more depth in
comparison with the classic e-learning.
6. VR E-learning – how does it work?
To create VR-based e-learning training programs we
use the so-called spherical films (360 video). Using a
special spherical camera, we record the entire space
around the camera (360 degrees).
Our team of filmmakers creates custom film materials
for each client, based on training scenarios developed
with the client during our workshops.
In the second phase of the project, our team of
developers prepares a dedicated VR application, using
the prerecorded footage (360) to create a personalized
training tool tailored to the needs of the client.
Our VR applications work with all VR all-in-one goggles
on the market.
7. VR E-learning - benefits
Thanks to the use of spherical films (360), the trainee feels
as if he was in the middle of the action, which significantly
increases trainees’ engagement and directly translates into
the effectiveness of training.
After putting on the VR goggles, the trainee is completely
cut off from external stimuli that could distract him and
because of that he can deeply focus on the training
material that is in front of him.
VR is still a new and exciting medium, and the trainees
have more motivation to use it.
We can get valuable statistics from each VR training, such
as the reaction time of the trainee or his or her heatmap
highlighting the areas of focus of their eyes.
8. Example – Santander VR
VR training for BZWBK (Santander Group) - is
the world's first soft skills training for bank
employees in the form of VR e-learning.
The main task of the trainees was to take the
role of a meeter-greeter, who is responsible
for analyzing the client's needs and guiding
him to the appropriate person in the bank.
Thanks to the training, Santander bank
implemented a new role across Polish
branches in a quick and effective way,
significantly reducing the cost of training
compared to stationary training.
(Click to watch the video)
9. VR training (3D)
VR training based on 3D graphics gives us a
huge range of new, so far impossible to obtain
training opportunities.
We can transfer trainees to any three-
dimensional scenery and design the course of
the entire training from its beginning to the end,
giving trainees the opportunity to fully interact
with the virtual world around them.
3D-based VR training enables trainees to move
freely within the designated training space and
to manually perform the training tasks entrusted
to them.
10. VR training (3D) - application
3D-based VR technology is great for:
- High cost training (the possibility to greatly reduce
training cost)
- Training scenarios that are rich in procedures
- Training the tasks requiring high manual dexterity (use
of muscle memory)
- Production training, training the operation and
service of expensive machines
- Specialist training, that requires involvement of
expensive equipment (e.g. rental of machines for
training purposes)
- Training that is dangerous to perform in real-life
11. VR training (3D) – how
does it work?
Thanks to a set of sensors, the user can freely
move around the designated training space,
and every movement of his body will be
transferred to virtual reality.
A set of controllers or sensors recognizing the
hands, allows the user to fully interact with the
virtual world.
VR goggles can be either tethered or wireless,
depending on the individual training needs.
By combining these functionalities, we can
realistically reproduce any training scenario in
virtual reality and train employees in a cheap,
effective and safe way.
12. Example - VR for the fire brigade training
We have created a VR training for firefighters, in which
participants could carry out a full rescue operation. In
the scenario they had to clear their way to the victim
by putting out a fire in accordance with the
procedures. Thanks to the use of wireless goggles,
users could move freely around the training space.
To increase the realism of the training, we’ve
integrated the physical elements of the environment
with the 3D world, and equipped the trainees with a
fully interactive firefighter nozzle, which we’ve created
for the project from scratch.
In addition, we’ve also used haptic gloves that
transferred the user's hand movements to VR.
13. For the purposes of the training, we’ve
designed a fire nozzle (end of the fire
hose) and electronics, which were
placed in a 3D printed casing.
The trainees could open or close the
water stream (red lever) or adjust the
width of the water stream (white ring)
thanks to the custom electronics which
we’ve created, connecting this physical
fire nozzle with our VR application.
Example - VR for the fire brigade training
14. By using 3D graphics, we were able to
recreate the scenario of a rescue operation
in a very realistic way.
Situations of this type cannot be practiced
by firefighters in real conditions because
they are too dangerous.
Using VR technology, we can conduct training
of dangerous processes without creating the
slightest threat. We can also recreate
scenarios that are very difficult or impossible
to reproduce in real conditions.
Example - VR for the fire brigade training
(Click to watch the video)
15. VR Simulators
VR simulators are a combination of virtual reality
technology and physical hardware, such as:
• motion platforms that accurately reproduce the
movements of the object of simulation
• Controllers, joysticks and control panels with buttons
• Sensors to track user's hand movements
• Other electronic components, including those that are
custom-made
By combining VR technology with physical equipment, we
are able to recreate the working environment of any
machine or vehicle in a hyperrealistic way.
16. Example – Gantry & Crane
simulator
We had the opportunity to co-create the most modern training
center for port operators - the New Competence Center in
Gdańsk.
The New Competence Centre is a training facility that uses the
latest VR and AR technologies to train port equipment
operators to increase safety and efficiency, and reduce the
number of accidents.
Traditional training required using real gantry cranes, which
usually cost around few milions of euro. Renting a gantry crane of
this type is very expensive and entrusting it to an inexperienced
person for training purposes is a really huge risk.
17. We created 3 VR stations simulating a total of
5 port machines:
• RTG crane
• STS gantry crane
• Port crane
• Mobile crane
• reachstacker
Thanks to the use of VR technology, combined
with equipment that accurately simulates the
movements of each machine, we have reduced
the average cost of training machine operators
by a large margin, while maintaining full
realism of the training.
(Click to watch the video)
Example – Gantry & Crane simulator
18. VR Simulator - benefits
- Huge savings compared to traditional training,
which requires the use of real machines / vehicles.
- VR simulations allow trainees to train various
emergency scenarios, like machine failure, which
cannot be trained traditionally due to huge risk
- Possibility of reading and analyzing a number of
training statistics not available in tradiitonal training.
- Compared to screen-based simulators, VR
simulators allow for much more effective training of
employees at a much lower price (much lower cost of
VR goggles compared to screens used in traditional
simulations)
19. Simon Wegner
+48 606 700 703
simon@wearedelivr.com
Contact us!
Mark Liban
+48 792 533 969
mark@wearedelivr.com