Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...TimelessFuture
Workshop organized by the Visual Navigation Project at the VIRAK conference (http://www.ub.uio.no/om/prosjekter/the-visualisation-project/events/visual-navigation-workshop-at-virak.html)
Challenges and Solutions for Visual Navigation of Library Resources (VIRAK co...Visual Navigation Project
This workshop, entitled 'Inspirational Journeys - Challenges and Solutions for Visual Navigation of Library Resources', was organized by the Visual Navigation Project at the VIRAK conference in Oslo. This workshop took place in June 2017.
Lecture on Interaction Design Prototyping and Evaluation taught by Mark Billinghurst as part of the COMP 4026 Advanced HCI class at the University of South Australia. Taught on August 11th 2016.
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 3: VR Input and Systems. Taught by Bruce Thomas on August 10th 2017 at the University of South Australia. Slides by Mark Billinghurst
Awe 2019 - Using AR and VR for Brain SynchroniztionMark Billinghurst
1) The document discusses using augmented and virtual reality technologies to measure and synchronize brain activity between individuals.
2) Several studies have found that people's brain activity patterns can synchronize when they perform tasks together or interact socially.
3) The author proposes using EEG sensors integrated into VR headsets to measure brain activity during collaborative VR tasks and explore how VR environments and cues could enhance inter-brain synchronization.
4) Simulating brain synchronization between a human and virtual agent using EEG and computational models is also discussed as a direction for future research.
This document discusses using mobile devices like iPads, phones, and cameras for science learning. It provides examples of apps for collecting data, maps, photos, videos, and identifying flora and fauna. Additional apps support communicating concepts through images, diagrams, comics and digital stories. Apps also allow exploring physics, chemistry, biology, and space. Collecting and analyzing data can engage students and help evaluate their understanding. Citizen science projects and apps for collaboration and project-based learning are suggested.
COMP 4026 - Lecture 1. An introduction to HCI and Interaction Design. Taught by Mark Billinghurst at the University of South Australia on July 24th 2018.
First lecture from the MHIT 603 masters course at the University of Canterbury. The course teaches about Design and Prototyping of Interactive Experiences. This lecture provides an introduction to Interaction Design. Taught by Mark Billinghurst, July 14th 2014
Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...TimelessFuture
Workshop organized by the Visual Navigation Project at the VIRAK conference (http://www.ub.uio.no/om/prosjekter/the-visualisation-project/events/visual-navigation-workshop-at-virak.html)
Challenges and Solutions for Visual Navigation of Library Resources (VIRAK co...Visual Navigation Project
This workshop, entitled 'Inspirational Journeys - Challenges and Solutions for Visual Navigation of Library Resources', was organized by the Visual Navigation Project at the VIRAK conference in Oslo. This workshop took place in June 2017.
Lecture on Interaction Design Prototyping and Evaluation taught by Mark Billinghurst as part of the COMP 4026 Advanced HCI class at the University of South Australia. Taught on August 11th 2016.
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 3: VR Input and Systems. Taught by Bruce Thomas on August 10th 2017 at the University of South Australia. Slides by Mark Billinghurst
Awe 2019 - Using AR and VR for Brain SynchroniztionMark Billinghurst
1) The document discusses using augmented and virtual reality technologies to measure and synchronize brain activity between individuals.
2) Several studies have found that people's brain activity patterns can synchronize when they perform tasks together or interact socially.
3) The author proposes using EEG sensors integrated into VR headsets to measure brain activity during collaborative VR tasks and explore how VR environments and cues could enhance inter-brain synchronization.
4) Simulating brain synchronization between a human and virtual agent using EEG and computational models is also discussed as a direction for future research.
This document discusses using mobile devices like iPads, phones, and cameras for science learning. It provides examples of apps for collecting data, maps, photos, videos, and identifying flora and fauna. Additional apps support communicating concepts through images, diagrams, comics and digital stories. Apps also allow exploring physics, chemistry, biology, and space. Collecting and analyzing data can engage students and help evaluate their understanding. Citizen science projects and apps for collaboration and project-based learning are suggested.
COMP 4026 - Lecture 1. An introduction to HCI and Interaction Design. Taught by Mark Billinghurst at the University of South Australia on July 24th 2018.
First lecture from the MHIT 603 masters course at the University of Canterbury. The course teaches about Design and Prototyping of Interactive Experiences. This lecture provides an introduction to Interaction Design. Taught by Mark Billinghurst, July 14th 2014
Lecture 3 from the COMP 4010 course and Virtual and Augmented Reality. This lecture is about VR tracking, input and systems. Taught on August 7th, 2018 by Mark Billinghurst at the University of South Australia
Workshop talk by Mark Billinghurst at the AWE Asia 2015 conference on October 17h 2015. This workshop gives an overview of design guidelines and tool for designing wearable interfaces.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyMark Billinghurst
Lecture 4 from the 2016 COMP 4026 course on Advanced Human Computer Interaction taught at the University of South Australia. Taught by Mark Billinghurst, and containing material about Processing and various advanced Human Computer Interfaces.
Lecture 6 from the COMP 4010 course on Virtual Reality. This lecture describes some typical VR applications. The lecture was taught on August 31st 2017 by Bruce Thomas at the University of South Australia. Slides were made by Mark Billinghurst
Keynote speech given by Mark Billinghurst at the CHIuXiD conference in Jakarta, Indonesia on April 14th 2016. This talk describes the research area of Empathic Computing and examples from research projects in this area.
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
Talk on Rapid Prototyping for Augmented Reality, given by Mark Billinghurst on April 5th 2016. Given to students at Stanford University's Augmented Reality class
Moving Beyond Questionnaires to Evaluate MR ExperiencesMark Billinghurst
This document discusses the evolution of Mark Billinghurst's research evaluating mixed reality experiences over 25 years. It summarizes four of his key studies:
1) His 1995 study which used sketch maps to measure cognitive maps in virtual environments. It found maps correlated with orientation and different worlds produced different understanding.
2) His 1998 study of a collaborative AR/VR experience which found seeing a partner's body improved performance and AR was better than VR.
3) His 2003 study analyzing communication behaviors in colocated AR interfaces, finding gestures and speech were similar between face-to-face and AR conditions.
4) A 2018 meta-review analyzing 10 years of AR usability studies and opportunities to improve experiments
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
A short course on rapid prototyping for head mounted wearable computers, taught at the AWE 2015 conference on June 8th 2015 by Mark Billinghurst. The course presents some interface design guidelines for developing head mounted wearable interfaces, and prototyping tools that can be used to develop interactive versions of the interfaces.
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
Lecture 11 from the 2017 COMP 4010 course on AR and VR at the University of South Australia. This lecture was on AR applications and was taught by Mark Billinghurst on October 26th 2017.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Presentation of project outcomes during a 'breakfast meeting' at the University of Oslo. More information at the project site: bit.ly/visualnavigationproject
Unfolding - A Simple Library for Interactive Maps and Geovisualizations in Pr...Till Nagel
Presentation at GeoViz 2013 in Hamburg.
Find more information on Unfolding at http://unfoldingmaps.org
Find our GeoViz abstract at http://tillnagel.com/publications
The Center for Learning and Knowledge Technologies (CeLeKT) at Linnæus University in Sweden conducts research on mobile systems and social media to support collaborative learning. Their current projects include LETS GO on mobile science collaboratories, GeM on mobile math learning, mLearn2go on a learning toolbox, and Gifted Math utilizing classroom technologies. They discussed collaborating with Taiwan researchers on future projects and exchanging students and researchers.
Loanable equipment supporting creation and dissemination for the campus commu...Shawna Sadler
The document discusses tech lending services at NCSU Libraries. It describes two service models - commodity and specialized. The commodity model aims to meet general demand through a first-come, first-served approach, while the specialized model involves determining specific needs through questions and potentially wait lists or orientations. Examples are given of interactions determining borrowers' intended uses of devices. The document also discusses a beta service model involving conversations about innovative uses and potential workshops/training.
Lecture 3 from the COMP 4010 course and Virtual and Augmented Reality. This lecture is about VR tracking, input and systems. Taught on August 7th, 2018 by Mark Billinghurst at the University of South Australia
Workshop talk by Mark Billinghurst at the AWE Asia 2015 conference on October 17h 2015. This workshop gives an overview of design guidelines and tool for designing wearable interfaces.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyMark Billinghurst
Lecture 4 from the 2016 COMP 4026 course on Advanced Human Computer Interaction taught at the University of South Australia. Taught by Mark Billinghurst, and containing material about Processing and various advanced Human Computer Interfaces.
Lecture 6 from the COMP 4010 course on Virtual Reality. This lecture describes some typical VR applications. The lecture was taught on August 31st 2017 by Bruce Thomas at the University of South Australia. Slides were made by Mark Billinghurst
Keynote speech given by Mark Billinghurst at the CHIuXiD conference in Jakarta, Indonesia on April 14th 2016. This talk describes the research area of Empathic Computing and examples from research projects in this area.
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
Talk on Rapid Prototyping for Augmented Reality, given by Mark Billinghurst on April 5th 2016. Given to students at Stanford University's Augmented Reality class
Moving Beyond Questionnaires to Evaluate MR ExperiencesMark Billinghurst
This document discusses the evolution of Mark Billinghurst's research evaluating mixed reality experiences over 25 years. It summarizes four of his key studies:
1) His 1995 study which used sketch maps to measure cognitive maps in virtual environments. It found maps correlated with orientation and different worlds produced different understanding.
2) His 1998 study of a collaborative AR/VR experience which found seeing a partner's body improved performance and AR was better than VR.
3) His 2003 study analyzing communication behaviors in colocated AR interfaces, finding gestures and speech were similar between face-to-face and AR conditions.
4) A 2018 meta-review analyzing 10 years of AR usability studies and opportunities to improve experiments
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
A short course on rapid prototyping for head mounted wearable computers, taught at the AWE 2015 conference on June 8th 2015 by Mark Billinghurst. The course presents some interface design guidelines for developing head mounted wearable interfaces, and prototyping tools that can be used to develop interactive versions of the interfaces.
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
Lecture 11 from the 2017 COMP 4010 course on AR and VR at the University of South Australia. This lecture was on AR applications and was taught by Mark Billinghurst on October 26th 2017.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Presentation of project outcomes during a 'breakfast meeting' at the University of Oslo. More information at the project site: bit.ly/visualnavigationproject
Unfolding - A Simple Library for Interactive Maps and Geovisualizations in Pr...Till Nagel
Presentation at GeoViz 2013 in Hamburg.
Find more information on Unfolding at http://unfoldingmaps.org
Find our GeoViz abstract at http://tillnagel.com/publications
The Center for Learning and Knowledge Technologies (CeLeKT) at Linnæus University in Sweden conducts research on mobile systems and social media to support collaborative learning. Their current projects include LETS GO on mobile science collaboratories, GeM on mobile math learning, mLearn2go on a learning toolbox, and Gifted Math utilizing classroom technologies. They discussed collaborating with Taiwan researchers on future projects and exchanging students and researchers.
Loanable equipment supporting creation and dissemination for the campus commu...Shawna Sadler
The document discusses tech lending services at NCSU Libraries. It describes two service models - commodity and specialized. The commodity model aims to meet general demand through a first-come, first-served approach, while the specialized model involves determining specific needs through questions and potentially wait lists or orientations. Examples are given of interactions determining borrowers' intended uses of devices. The document also discusses a beta service model involving conversations about innovative uses and potential workshops/training.
Michael Sharp has extensive experience in user experience research. He has conducted usability testing on 3D rendering applications and studied readers' preferences for technical documentation graphics. His PhD dissertation applied concepts like embodied interaction to interactive 3D graphics. More recently, he has led UX work for various companies, including usability testing for websites, applications, and software products. He maintains expertise in areas such as eye tracking, information design, and agile UX methodologies.
The COBWEB Summit was held as a side event chaired by Chris Higgins at the Open Geospatial Consortium's (OGC) 99th Technical and Planning Committee (TC/PC) Meeting.
The event was held at University College Dublin.
Presentation given in May, 2017, at Oslo and Akershus University College of Applied Sciences. Previous project presentations were given at the University of Oslo Law Library, Humanities and Social Science Library, Science Library and Medical Library, and in various other meetings. For some animated content, download the original Powerpoint presentation.
Humanities Crowdsourcing on the Zooniverse PlatformUCLDH
Zooniverse (https://www.zooniverse.org/) is a world-leading academic crowdsourcing organization based at the University of Oxford, the Adler Planetarium and the University of Minnesota. This talk will provide an overview of the types of metadata extraction and full text transcription projects and tools that are currently available on the platform. It will give an overview of the design and lessons learned from projects such as Operation War Diary, Science Gossip, Shakespeare’s World and Measuring the ANZACs, and suggest ways in which crowdsourced data can be used in the humanities. The talk will also provide an overview of the free Project Builder (https://www.zooniverse.org/lab), where anyone with an internet connection can create their own project and obtain their own data.
This document provides an overview of a thesis project investigating second screen applications for nature documentaries. It discusses the goals of optimizing user experience and finding design guidelines. An initial prototype was created and evaluated, with results showing it was somewhat distracting. A second digital prototype was made and evaluated, showing improved usability. Key difficulties identified were defining the research question and limitations of nature documentaries. Statistics on progress include blog posts, papers read, and time tracked spent developing the digital prototype.
- Keiichiro Ono presented on his experience developing and maintaining bioinformatics visualization applications over 15 years, including Cytoscape.
- Expanding applications to support new technologies like web, Python, and JavaScript is important to attract developers and connect to popular tools, but breaking API changes are difficult.
- A loosely coupled approach integrating existing applications, Jupyter notebooks, and new web apps may be better than rewriting applications from scratch.
Presentation by Mark Billinghurst on Collaborative Immersive Analytics at the BDVA conference on November 7th 2017. This talk provides an overview of the topic of Collaborative Immersive Analytics
Designing and deploying mobile user studies in the wild: a practical guideKaren Church
This tutorial was presented as part of Mobile HCI 2012 in San Francisco on the 19th September 2012. The tutorial aims to provide a practical guide to conduct mobile field studies based on the learning outcomes of the research I've been involved in while working as a Research Scientist in Telefonica Research, Barcelona. I cover how to design effective mobile field studies, the importance of mobile prototyping, the impact of various design choices on the study setup and deployment, how to engage participants and how to avoid ethical and legal issues. I've also tried to include listings of useful resources for those who are interested in conducting mobile field studies of their own.
More details: http://mm2.tid.es/mhcitutorial/
Karen Church
Research Scientist
Telefonica Research
www.karenchurch.com
@karenchurch
Geeks bearing gifts: Unwrapping New Technologies, Version April12ayoungkin
Andrew Youngkin presented information on emerging technologies including QR codes, cloud computing, near field communication (NFC), augmented reality, and screencasting. He discussed each technology's uses and implications as well as providing examples and opportunities for hands-on practice. The overall goals were to enhance awareness of select technologies and how they can be used in libraries and education.
This document provides information about a university course on computer skills taught by Professor Antonio Calanducci. It outlines details such as the course schedule, exam format, prerequisites, and goals. The course will introduce students to developing simple mobile apps for iOS and Android using approaches like native, hybrid, and cross-platform development. Popular frameworks that will be covered include React Native, which allows building native apps using JavaScript.
This document outlines plans for an experimental lab focusing on interaction and design studies using video data. The goals are to maintain a digital infrastructure for research using video and other emerging data types, support video data collection projects, offer training courses, and develop software and models for secure storage and sharing of video data. Staff from Aalborg University and University of Southern Denmark are listed, along with their areas of research involving video data analysis. Projects described include multi-camera video transcription and annotation, combining video with other data types, designing secure video archives, and using video data in design research. New video research hubs are planned at both universities to support advanced video analysis, mobile data collection, and video data management. Training courses and workshops are
Maintainable Software Practices for e-Science - Introduction to WorkshopSoftwarePractice
This document summarizes the First Workshop on Maintainable Software Practices in e-Science. The workshop addressed topics related to applying software engineering best practices to computational science projects. It included discussions on building sustainable software communities, adopting software in user communities, and models for the software lifecycle. The agenda covered morning sessions on communities and practices and afternoon sessions on models and methods. There was also discussion on changing research culture and incentives to better support maintainable software. The goal was to understand barriers to culture change and identify examples, practices and models that could help improve software sustainability in e-Science.
Session 1 and 2 "Challenges and Opportunities with Big Linked Data Visualiza...Laura Po
"Challenges and Opportunities with Big Linked Data Visualization" tutorial @ISWC 2018
A book on the topic published by the author is
"Linked Data Visualization: Techniques, Tools and Big Data"
Laura Po, Nikos Bikakis, Federico Desimoni & George Papastefanatos
Synthesis Lectures on Data, Semantics and Knowledge
Morgan & Claypool, 2020
ISBN: 9781681737256 | 9781681737263 (ebook)
DOI: 10.2200/S00967ED1V01Y201911WBE019
Morgan & Claypool: https://www.morganclaypool.com/doi/abs/10.2200/S00967ED1V01Y201911WBE019
Homepage: http://www.linkeddatavisualization.com
Similar to Visual Navigation Project Outcomes - breakfast meeting - Part 1 (20)
In June 2017, the Visual Navigation Project has been running for almost 10 months. This presentation summarizes the work done so far, lessons learned and sheds some light on our next focal points. * Download the original Powerpoint file to view the included videos and animations.
“Science at a Touch” - Experiences with a Touch Table in the UiO Science Libr...Visual Navigation Project
Presentation given Kyrre Traavik Låberg at the VIRAK conference in Oslo, 13 June 2017, summarizing the experiences with the innovative use of touch tables within an academic library setting. Download the original file to view the presentation's animated content.
Presentation given by Mike Nutt and Walt Gurley of NC State University Libraries during the 'Inspirational Journeys' workshop organized by the Visual Navigation Project
The Visual Navigation Project at the 'Cultures of Machine Participation' Work...Visual Navigation Project
Visual Navigation Project presentation at a workshop organized at the University of Oslo (http://youngexpressions.no/post/156884933085/workshop-call-the-cultures-of-machine). A more extensive project presentation can be found here: https://www.slideshare.net/booknavigation/visual-navigation-project-rethinking-digital-access-to-library-materials.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
Visual Navigation Project Outcomes - breakfast meeting - Part 1
1. Mikaela Aamodt | Dan Michael Heggø | Hugo Huurdeman | Helge Mjelde | Live Rasmussen | Heidi Rustad | Kyrre Låberg | Nina Thodesen
University of Oslo Library
bit.ly/VisualNavigationProject
Presentation by Hugo C. Huurdeman, 15 June, 2018
Breakfast meeting: Project Outcomes
2. Today’s Program
• 09:00-09:05 Welcome (Live Rasmussen, Helge Mjelde)
• 09:05-09:40 Visual Navigation Project activities and
outcomes (Hugo C. Huurdeman)
• 09:40-10:15 Lightning talks about specific project outcomes
• Emnesøk and MESH (Dan Michael Heggø)
• The creative process of collaborating on touch
applications with students (Kyrre Traavik Låberg)
• Everything online: Visual Navigation Project outcomes on
the Web (Hugo Huurdeman)
• 10:15-10:30 Conclusion & discussion on future endeavors
5. However, digital “impoverished” compared to physical
(Pomerantz & Marchionini, 2007)
Loss of open exploration, serendipity, immersion, touch
(McKay et al, 2017; Björneborn, 2008; Blandford et al, 2006)
8. Visual Navigation Project
“The collection in a new light”
— Bridging the gap between the visual experience of
physical libraries & digital libraries
9. Mikaela Aamodt | Dan Michael Heggø | Hugo Huurdeman | Helge Mjelde | Live Rasmussen | Heidi Rustad | Kyrre Låberg | Nina Thodesen
Visual Navigation Project
University of Oslo Library
bit.ly/VisualNavigationProject
in collaboration with Department of Informatics
by support of the National Library of Norway
start: Sept. 2016. duration two years
Three project streams…
10. Physical interaction (2)
Visualization (1)
Visual navigation
prototypes
Continuation (3)
Extended Emnesøk
interface
Enhanced data &
infrastructure
1. Visual Navigation
Create new interfaces f/visual book browsing and navigation, using infrastructure vocabularies
2. Physical Interaction
Explore novel interaction with library materials, e.g. via touch screen, touch table, etc.
3. Continuation and Extension
Extend subject search infrastructure and interface, add vocabularies
11. Sep. Okt. Nov. Dec. Jan. Feb. Mar. Apr. May Jun.
Prototyping
ideas d3
Initial
testing
Refine & adapt
to touch table
Design
HF
app
Deploymt.
HF app
Infrastructure
development
User
test
UI-old
S1: Visual
Navigation
S2: Physical
Interaction
S3: Continua-
tion & Extension Refine-
ment UI
& system
Design
Abel
app
Eval
1a
Eval
1b
Yaron Master project prototyping and testing
d3
familiarizati
on
creating website
Documentation
& outreach
weekly project reports
User
test
UI-new
Refine-
ment
Y. Final proto
VIRAK
work-
shop
LibCarp
work-
shop
Deploy
Abel
app
Proto-
typing
ideas
User
testing
Adaptation
(visual nav.)
VIRAK
submis-
sions
Present at Realf, HumS, Jur, Med,
Ledermøte, WebGrp, DigS,
MapProj,Alma/Oria, BibsysWG
Prepping
VIRAK
contribs
Test
Vis.
Nav
Apps
Prep.
demos
VIRAK
Eval
Eval
LibCarp
work-
shop
brain-
storms
INF2260 Bachelor project
Query
analysis Oria
Library
observations
Inter-
view
s
brain-
storm
s
Eva-
luate
year
1 of
pro-
ject
1. Rethink
2. Visualize
3. Connect
5. Document & share
4. Evaluate
25. geo terms, e.g. Oslo, Finnmark, Göttingen,
Lillehammer etc.
genres, e.g. Biografier,
Ungdomslitteratur, Humor
temporal terms, e.g. 1900-tallet, 1990-
tallet
topics, e.g. Biologi,
Matematikk
relations, e.g. broader, narrower,
exactMatch
Variety of (visual) exploration options! Specific to
each vocabulary
Visualize 1. opportunities
31. Scatterplots
horizontal: DDC, vertical: Amazon rating
Lessons along the way… (2)
• Importance of data
• Enrich existing catalog data (covers, abstracts)
• Utilize subject vocabularies & mappings
• Suitability data, visualization & screen size
• some visualizations don’t ‘fit’ the data
• some visualizations don’t ‘fit’ the screen
• Usefulness of existing frameworks to speedup
development
• For instance, D3
• Large contrast with existing library catalogs & systems
• Need for testing novel tools..
32. 3. Connect physical & digital
physical
library
digital
library
usage
physical
library 1. collections
2. events
3. exhibitions
34. Stream 2: Physical Interaction
• Stream 1 & 3 build on top of
existing work and infrastructure
• Approach Stream 2:
experiment with novel ways of
interaction in physical space
• with library’s book
collections
• experiments with a touch
table (Science Library)
• Includes an INF2260 project &
INF Master project Yaron Okun
Visualiza-
tion (1)
Picture: Marina Tofting
Star Wars & Dr. Who
51.
Lessons along the way… (3)
• A new object in the library..!
• “What is it?” “A touch table?” “Is it a freezer?”
• …some encouragement needed
• “Touch me!” icon
• Opportunities for integrating apps into library space
• Discussing 10 examples of touch apps
• Collection-focused: Science Fiction
• Event-focused: Abel Prize, Hidden Figures, ..
• Exhibition-focused: Bonnevie
• Integrative approaches
62. The event-based applications shown in reading room
and foyer were each used in 200-300 sessions
during a temporary exhibition of approx. 4 weeks.
How many people used the apps?
Variety of numbers
• depending on placement
(in foyer, reading room, sci-fi collection, exhibition)
• and placement duration
(usually 2-4 weeks, sometimes longer)
63. Note: ‘honey pot’ effect (Brignull & Rogers, 2003)
at times, multiple people use a touch app simultaneously
How many people used the apps?
64. Can a touch app increase collection use?
Before: 29 sci-fi loans (3 in touch app)
for a 3 week period:
After: 81 sci-fi loans (11 in touch app)
+279% (+366%) ;-)
65.
Lessons along the way… (4)
• Developing a “toolbox” for analytics b/o usage data
• microticks: gather data
• python scripts: automatically summarize data
• Monitoring and detecting issues
• navigation: “clicks leading to nowhere”, swipes
• Unused app content (depth vs breadth)
• (Re)designs based on usage data
• Substantial usage of touch apps
• 1.000+ sessions (for 6 apps w/logs in different locations)
• Increase* of use SciFi collection