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Niels Delestinne 
MSc in Applied Informatics 
nielsdelestinne.wordpress.com 
Promoter: 
Prof. Dr. Ir. Erik Duval 
Mentor: 
Sven Charleer 
“Second screen” 
application for 
nature 
documentaries 
26/11/2014
Table of contents 
1. Situating 
2. Goal of this thesis 
3. Literature study 
4. Progress 
5. Difficulties 
6. Planning 
7. Statistics
44% of smartphone 
and tablet owners 
uses their device 
daily when 
watching TV. [2] 
Situating 
1,4 billion 
smartphone 
s worldwide 
[1] 
7,7 billion 
mobile 
devices in 
use. [1] 
TV and Mobile devices 
A Second screen stands for the use of an 
additional screen, commonly a smartphone 
or tablet while watching television. 
TV no longer commands the full 
attention of its viewers. [3] 
Opportunities 
[1]: Penny Stocks Lab (2014). 
[2]: Nielsen Company (2013). Action figures: How second 
screen are transforming TV. 
[3]: Anna Van Cauwenberge, Gabi Schaap, Rob van Roy (2014). 
"TV no longer commands our full attention”
Situating 
Second screen applications 
A lot of second screen applications exist the 
current day. 
Story-map : for story-driven 
series. 
De Ridder: be part of the team 
and help solve the cases. 
HomeCoach: engage with other 
viewers of The Voice.
Table of contents 
1. Situating 
2. Goal of this thesis 
3. Literature study 
4. Progress 
5. Difficulties 
6. Planning 
7. Statistics
Goal of this thesis 
With this thesis we investigate whether users can gain added value by using a 
second screen application when watching a nature documentary on TV. 
Design, develop and evaluate the impact on the user of (a) second screen 
application(s). 
Specific research question? 
So how will we concretely examine this, what will be the research question / problem definition?
Research Question 
A lot of time went into finding the right 
research question. Although the foundations 
are in place, a single research question is 
not yet pinned down. 
“How to manage the attention, the interest and 
interaction of the user of a second screen 
application for nature documentaries.” 
“The optimization of the representation, 
interaction and automatisation of second screen 
applications for nature documentaries.” 
Goal of this thesis 
“The optimization of the user experience of a 
second screen companion application for nature 
documentaries.”
“In search of design guidelines for second screen 
applications used with nature documentaries.” 
“Finding the right amount, presentation and type 
of content to show to users of second screen 
applications for nature documentaries.” 
“Interactivity and concentration: the optimal 
balance in second screen applications for nature 
documentaries.” 
Feedback is greatly appreciated!
Table of contents 
1. Situating 
2. Goal of this thesis 
3. Literature study 
4. Progress 
5. Difficulties 
6. Planning 
7. Statistics
Literature study 
Get orientated! 
• What research has already been conducted? 
• What were the conclusions? 
• What are the remaining questions? (starting 
points for new research)
Literature study 
Focus of research 
Almost all related research is focused on story-driven 
or live TV shows. 
Social media: interaction between the 
viewers, related to what they’re 
watching. “social engagement”. [1] 
Viewer participation: let the viewer have 
some sort of influence, make him part of 
the TV program. 
Additional Information: provide the 
viewer with extra, related information. [2] 
[1] Mark Doughty et al. (2012). Who is on your sofa? TV audience 
communities and second screening social networks 
[2] Janet H. Murray et al. (2014). Story-map: iPad companion for long 
form TV narratives. 
[3] Daniel Stein et al. (2012). Semi-automatic video analysis for linking 
television to the web. 
[4] Anna Van Cauwenberge et al. (2014). "TV no longer commands our 
full attention” 
[5] Andy Brown et al. (2014). HCI over multiple screens. 
Semi-Automatisation: reduce the editorial 
work that comes with second screen 
application. [3] 
Cognitive load: What amount of attention 
should / do second screen applications 
demand? [4] 
Usage of second screen: How do viewers 
use their second screen (application) 
while watching TV? [5]
Literature study 
Interesting ‘future work’ advice 
[1] Anna Van Cauwenberge et al. (2014). "TV no longer commands our 
full attention” 
[2] Jeroen Vanattenhoven et al. – Centre for User Experience Research 
KUL (2011). Who is on your sofa? TV audience communities and second 
screening social networks 
[3] Andy Brown et al. (2014). HCI over multiple screens. 
“… Researchers may want to focus on how to integrate first and second-screen 
information – both in terms of content and format – so that depletion of cognitive 
sources is put to a minimal …” [1] 
“… With regard to program genres, program-related second-screen applications 
should avoid movies, drama and documentaries that require viewers full attention 
…” [2] 
“… Insights into users’ general frequency of switching attention and durations of 
focused attention … could form the basis of design patterns and other guidance for 
experienced designers in this domain …“ [3]
Literature study 
Second screen and nature 
documentaries 
Very little research and focus on second screen 
applications for nature documentaries. 
Autumnwatch: companion app for 
the BBC nature program 
Autumnwatch. [1] 
Experiment by BBC Research & Development which 
is very relevant to my thesis. Some questions have 
been solved in the experiment, but a lot of them 
remain open. 
[1] BBC Research & development (2011). The Autumnwatch TV Companion 
experiment
Table of contents 
1. Situating 
2. Goal of this thesis 
3. Literature study 
4. Progress 
5. Difficulties 
6. Planning 
7. Statistics
Progress 
First prototype 
• Started out with 
sketches on paper.
Progress 
First prototype 
• Started out with 
sketches on paper.
Progress 
First prototype 
• Started out with 
sketches on paper.
Progress 
First prototype 
• Started out with 
sketches on paper.
Progress 
First prototype 
• Started out with 
sketches on paper.
Progress 
First prototype 
• Started out with 
sketches on paper.
Progress 
First prototype: 
Evaluation 
• Decision to remake the 
sketches in Photoshop was made, 
making the sketches visually 
more inviting.
Progress 
First prototype: 
Evaluation 
• In an effort to make the 
evaluation a more realistic 
experience for the participants, 
InVision was used. 
• Buttons 
• Swipe & Touch 
• Timed screen changes 
• View on Tablet 
• For the same reason, GIF 
animations were added.
Progress 
First prototype: Evaluation results 
Participants were asked to watch 10 minutes of 
Planet Earth Episode 9 while using an Android tablet 
on which the prototype was active. 
5 participants: ranging from 20 to 23 
years old. 
Average SUS of 73: the lowest being 
60, the highest 87,5
Progress 
First prototype: Evaluation results 
Some of the conclusions and interpretations of the 
first evaluation were the following: 
• More interactivity is required. 
• Rather distracting. 
• Rewatching information-blocks is useful. 
• When to watch to the TV, when to second-screen is 
difficult. 
• Easy to use.
Progress 
Second prototype, digital prototype 
• Native Android application 
• Few elements hard coded 
• Data dynamically loaded and displayed from 
database 
• Companion application for Planet Earth (series)
Progress 
Second prototype, digital prototype 
Core functionalities 
• Synchronization with a Planet Earth episode. 
• Receive information-blocks while watching an 
episode. 
• Navigate between the already received 
information-blocks 
• Image, Fact, Map & Quiz information-blocks 
• Rewatch information-blocks from previously 
watched episodes. 
• Visually styled
Progress 
Second prototype, digital prototype: 
Evaluation 
Participants were asked to perform certain tasks in 
order to determine some aspects of the usability 
of the prototype. 
Afterwards, participants were asked to 
watch 11minutes of Planet Earth Episode 
10 while using an Android tablet on which 
the prototype was active. 
A scenario consisting out of 26 steps was 
created and used during the evaluation.
Progress 
Second prototype, digital 
prototype: Evaluation results 
The Main goal of this evaluation was to check 
the usability, usefulness and aesthetic 
qualities of the prototype. 
5 participants: ranging from 20 
to 56 years old. 
Average SUS of 82,5 the lowest 
being 77,5 the highest 92,5 
73 
82.5 
100 
0 
AVG SUS 
PROTOTYPE 1 
AVG SUS 
PROTOTYPE 2
Table of contents 
1. Situating 
2. Goal of this thesis 
3. Literature study 
4. Progress 
5. Difficulties 
6. Planning 
7. Statistics
Difficulties 
Stated below are the main difficulties I had while 
working on the thesis during the past 2 months. 
Research Question: Finding the 
right research question has and still 
is a difficulty I’m facing. 
Limitations of nature 
documentaries: More possibilities 
for other formats 
than for nature documentaries. 
Android: Programming (and 
especially fixing the layout) for 
Android is time consuming.
Table of contents 
1. Situating 
2. Goal of this thesis 
3. Literature study 
4. Progress 
5. Difficulties 
6. Planning 
7. Statistics
27 JAN – 
11 FEB 
10 JAN – 
27 JAN 
End of 
DEC - 10 
JAN 
Planning 
Now - end 
of DEC 
Start creating prototype 
V4. Continue writing 
literature study. 
Finalizing research Preparing prototype V3 
Studying for finals. 
question. Extending / 
for evaluation and 
modifying the digital 
evaluating it. 
prototype and by doing so 
creating a new version 
(V3) that can be 
evaluated.
23 MAR – 22 
MAY 
23 MAR 
2 MAR – 
22 MAR 
12 FEB – 
1 MAR 
Complete writing thesis 
text. (and if time) Creating 
prototype V5 and 
evaluating it. 
Trip to China! (Checked in Creating prototype V4 
Second presentation 
advance with my mentor if 
and evaluating it. 
Finish up literate study, 
start with writing 
remaining thesis text. 
this was okay.)
22 MAY 6 JUN END OF JUN 
Hand in draft of thesis Hand in thesis. Defending the thesis. 
text.
Table of contents 
1. Situating 
2. Goal of this thesis 
3. Literature study 
4. Progress 
5. Difficulties 
6. Planning 
7. Statistics
Blog posts created. 
Reactions made, of which 
18 on my own blog. 
Statistics 
The Wordpress statistics 
16 
39
Statistics 
The Toggl statistics 
Very accurately tracked the time 
Hours worked, and 
counting. 
142 
57 hours went into the implementation of the 
digital prototype. 
• 29th Sep - 5th Oct 
4 h 30 min 
• 06 - 12 October 
15 h 35 min 
• 13 - 19 October 
15 h 38 min 
• 20 - 26 October 
18 h 44 min 
• 27th Oct - 2nd Nov 
11 h 25 min 
• 03 - 09 November 
22 h 36 min 
• 10 - 16 November 
22 h 23 min 
• Last week 
21 h 17 min 
• This week 
9 h 33 min (and counting)
Papers skimmed. 
Papers read. 
Statistics 
The TiNYARM statistics 
7 
17
Expected 
score: 
15/20
Demo
Questions?

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Masterproef tussentijdse presentatie november

  • 1. Niels Delestinne MSc in Applied Informatics nielsdelestinne.wordpress.com Promoter: Prof. Dr. Ir. Erik Duval Mentor: Sven Charleer “Second screen” application for nature documentaries 26/11/2014
  • 2. Table of contents 1. Situating 2. Goal of this thesis 3. Literature study 4. Progress 5. Difficulties 6. Planning 7. Statistics
  • 3. 44% of smartphone and tablet owners uses their device daily when watching TV. [2] Situating 1,4 billion smartphone s worldwide [1] 7,7 billion mobile devices in use. [1] TV and Mobile devices A Second screen stands for the use of an additional screen, commonly a smartphone or tablet while watching television. TV no longer commands the full attention of its viewers. [3] Opportunities [1]: Penny Stocks Lab (2014). [2]: Nielsen Company (2013). Action figures: How second screen are transforming TV. [3]: Anna Van Cauwenberge, Gabi Schaap, Rob van Roy (2014). "TV no longer commands our full attention”
  • 4. Situating Second screen applications A lot of second screen applications exist the current day. Story-map : for story-driven series. De Ridder: be part of the team and help solve the cases. HomeCoach: engage with other viewers of The Voice.
  • 5. Table of contents 1. Situating 2. Goal of this thesis 3. Literature study 4. Progress 5. Difficulties 6. Planning 7. Statistics
  • 6. Goal of this thesis With this thesis we investigate whether users can gain added value by using a second screen application when watching a nature documentary on TV. Design, develop and evaluate the impact on the user of (a) second screen application(s). Specific research question? So how will we concretely examine this, what will be the research question / problem definition?
  • 7. Research Question A lot of time went into finding the right research question. Although the foundations are in place, a single research question is not yet pinned down. “How to manage the attention, the interest and interaction of the user of a second screen application for nature documentaries.” “The optimization of the representation, interaction and automatisation of second screen applications for nature documentaries.” Goal of this thesis “The optimization of the user experience of a second screen companion application for nature documentaries.”
  • 8. “In search of design guidelines for second screen applications used with nature documentaries.” “Finding the right amount, presentation and type of content to show to users of second screen applications for nature documentaries.” “Interactivity and concentration: the optimal balance in second screen applications for nature documentaries.” Feedback is greatly appreciated!
  • 9. Table of contents 1. Situating 2. Goal of this thesis 3. Literature study 4. Progress 5. Difficulties 6. Planning 7. Statistics
  • 10. Literature study Get orientated! • What research has already been conducted? • What were the conclusions? • What are the remaining questions? (starting points for new research)
  • 11. Literature study Focus of research Almost all related research is focused on story-driven or live TV shows. Social media: interaction between the viewers, related to what they’re watching. “social engagement”. [1] Viewer participation: let the viewer have some sort of influence, make him part of the TV program. Additional Information: provide the viewer with extra, related information. [2] [1] Mark Doughty et al. (2012). Who is on your sofa? TV audience communities and second screening social networks [2] Janet H. Murray et al. (2014). Story-map: iPad companion for long form TV narratives. [3] Daniel Stein et al. (2012). Semi-automatic video analysis for linking television to the web. [4] Anna Van Cauwenberge et al. (2014). "TV no longer commands our full attention” [5] Andy Brown et al. (2014). HCI over multiple screens. Semi-Automatisation: reduce the editorial work that comes with second screen application. [3] Cognitive load: What amount of attention should / do second screen applications demand? [4] Usage of second screen: How do viewers use their second screen (application) while watching TV? [5]
  • 12. Literature study Interesting ‘future work’ advice [1] Anna Van Cauwenberge et al. (2014). "TV no longer commands our full attention” [2] Jeroen Vanattenhoven et al. – Centre for User Experience Research KUL (2011). Who is on your sofa? TV audience communities and second screening social networks [3] Andy Brown et al. (2014). HCI over multiple screens. “… Researchers may want to focus on how to integrate first and second-screen information – both in terms of content and format – so that depletion of cognitive sources is put to a minimal …” [1] “… With regard to program genres, program-related second-screen applications should avoid movies, drama and documentaries that require viewers full attention …” [2] “… Insights into users’ general frequency of switching attention and durations of focused attention … could form the basis of design patterns and other guidance for experienced designers in this domain …“ [3]
  • 13. Literature study Second screen and nature documentaries Very little research and focus on second screen applications for nature documentaries. Autumnwatch: companion app for the BBC nature program Autumnwatch. [1] Experiment by BBC Research & Development which is very relevant to my thesis. Some questions have been solved in the experiment, but a lot of them remain open. [1] BBC Research & development (2011). The Autumnwatch TV Companion experiment
  • 14. Table of contents 1. Situating 2. Goal of this thesis 3. Literature study 4. Progress 5. Difficulties 6. Planning 7. Statistics
  • 15. Progress First prototype • Started out with sketches on paper.
  • 16. Progress First prototype • Started out with sketches on paper.
  • 17. Progress First prototype • Started out with sketches on paper.
  • 18. Progress First prototype • Started out with sketches on paper.
  • 19. Progress First prototype • Started out with sketches on paper.
  • 20. Progress First prototype • Started out with sketches on paper.
  • 21. Progress First prototype: Evaluation • Decision to remake the sketches in Photoshop was made, making the sketches visually more inviting.
  • 22. Progress First prototype: Evaluation • In an effort to make the evaluation a more realistic experience for the participants, InVision was used. • Buttons • Swipe & Touch • Timed screen changes • View on Tablet • For the same reason, GIF animations were added.
  • 23. Progress First prototype: Evaluation results Participants were asked to watch 10 minutes of Planet Earth Episode 9 while using an Android tablet on which the prototype was active. 5 participants: ranging from 20 to 23 years old. Average SUS of 73: the lowest being 60, the highest 87,5
  • 24. Progress First prototype: Evaluation results Some of the conclusions and interpretations of the first evaluation were the following: • More interactivity is required. • Rather distracting. • Rewatching information-blocks is useful. • When to watch to the TV, when to second-screen is difficult. • Easy to use.
  • 25. Progress Second prototype, digital prototype • Native Android application • Few elements hard coded • Data dynamically loaded and displayed from database • Companion application for Planet Earth (series)
  • 26. Progress Second prototype, digital prototype Core functionalities • Synchronization with a Planet Earth episode. • Receive information-blocks while watching an episode. • Navigate between the already received information-blocks • Image, Fact, Map & Quiz information-blocks • Rewatch information-blocks from previously watched episodes. • Visually styled
  • 27. Progress Second prototype, digital prototype: Evaluation Participants were asked to perform certain tasks in order to determine some aspects of the usability of the prototype. Afterwards, participants were asked to watch 11minutes of Planet Earth Episode 10 while using an Android tablet on which the prototype was active. A scenario consisting out of 26 steps was created and used during the evaluation.
  • 28. Progress Second prototype, digital prototype: Evaluation results The Main goal of this evaluation was to check the usability, usefulness and aesthetic qualities of the prototype. 5 participants: ranging from 20 to 56 years old. Average SUS of 82,5 the lowest being 77,5 the highest 92,5 73 82.5 100 0 AVG SUS PROTOTYPE 1 AVG SUS PROTOTYPE 2
  • 29. Table of contents 1. Situating 2. Goal of this thesis 3. Literature study 4. Progress 5. Difficulties 6. Planning 7. Statistics
  • 30. Difficulties Stated below are the main difficulties I had while working on the thesis during the past 2 months. Research Question: Finding the right research question has and still is a difficulty I’m facing. Limitations of nature documentaries: More possibilities for other formats than for nature documentaries. Android: Programming (and especially fixing the layout) for Android is time consuming.
  • 31. Table of contents 1. Situating 2. Goal of this thesis 3. Literature study 4. Progress 5. Difficulties 6. Planning 7. Statistics
  • 32. 27 JAN – 11 FEB 10 JAN – 27 JAN End of DEC - 10 JAN Planning Now - end of DEC Start creating prototype V4. Continue writing literature study. Finalizing research Preparing prototype V3 Studying for finals. question. Extending / for evaluation and modifying the digital evaluating it. prototype and by doing so creating a new version (V3) that can be evaluated.
  • 33. 23 MAR – 22 MAY 23 MAR 2 MAR – 22 MAR 12 FEB – 1 MAR Complete writing thesis text. (and if time) Creating prototype V5 and evaluating it. Trip to China! (Checked in Creating prototype V4 Second presentation advance with my mentor if and evaluating it. Finish up literate study, start with writing remaining thesis text. this was okay.)
  • 34. 22 MAY 6 JUN END OF JUN Hand in draft of thesis Hand in thesis. Defending the thesis. text.
  • 35. Table of contents 1. Situating 2. Goal of this thesis 3. Literature study 4. Progress 5. Difficulties 6. Planning 7. Statistics
  • 36. Blog posts created. Reactions made, of which 18 on my own blog. Statistics The Wordpress statistics 16 39
  • 37. Statistics The Toggl statistics Very accurately tracked the time Hours worked, and counting. 142 57 hours went into the implementation of the digital prototype. • 29th Sep - 5th Oct 4 h 30 min • 06 - 12 October 15 h 35 min • 13 - 19 October 15 h 38 min • 20 - 26 October 18 h 44 min • 27th Oct - 2nd Nov 11 h 25 min • 03 - 09 November 22 h 36 min • 10 - 16 November 22 h 23 min • Last week 21 h 17 min • This week 9 h 33 min (and counting)
  • 38. Papers skimmed. Papers read. Statistics The TiNYARM statistics 7 17
  • 40. Demo

Editor's Notes

  1. A lot of time went into finding the right research question. However, there is net yet one pinned down. Since
  2. A lot of time went into finding the right research question. However, there is net yet one pinned down. Since
  3. More interactivity is required. The users found the application rather distracting. Being able to rewatch certain information-blocks is found to be useful by all participants. The majority of the participants found it difficult to know when to watch to the prototype and when to the TV. The application was found to be easy to use.